"It's a very basic affair in terms of presentation, and that extends to the music, which is surprisingly weak for a Sega game from this period in time." This is a clickbait article, isn't it? No one can be this daft, surely...taking subjectivity out (note: I still think the arrangements are OBJECTIVELY incredible, and more people have that opinion than not), you say "for this period of time." 1988. That's when this game released. 1988, when videogame music was LUCKY to be longer than a minute before it looped. As a random example, Mario's iconic level 1 theme is only 40 seconds before it loops (incidentally, Mario 2's 1-1 theme is also only 40 seconds). The music in Gain Ground rarely loops any sooner than 2 and a half minutes. In fact, most people don't even hear it loop because they've either already beaten a level or been wiped out. You can think Gain Ground is slow, too hard, not fun enough, or any number of things that most people would state of 99% of 80's arcade releases. But to imply this music is below the standards of its contemporaries is at best uninformed and ignorant, and at worst purposefully contrarian for the sake of generating outrage/clicks. If it's the former, educate yourself. If it's the latter, congrats; it worked.
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Re: Review: SEGA AGES Gain Ground - A Commendable Failure, But A Failure Nonetheless
"It's a very basic affair in terms of presentation, and that extends to the music, which is surprisingly weak for a Sega game from this period in time." This is a clickbait article, isn't it? No one can be this daft, surely...taking subjectivity out (note: I still think the arrangements are OBJECTIVELY incredible, and more people have that opinion than not), you say "for this period of time." 1988. That's when this game released. 1988, when videogame music was LUCKY to be longer than a minute before it looped. As a random example, Mario's iconic level 1 theme is only 40 seconds before it loops (incidentally, Mario 2's 1-1 theme is also only 40 seconds). The music in Gain Ground rarely loops any sooner than 2 and a half minutes. In fact, most people don't even hear it loop because they've either already beaten a level or been wiped out. You can think Gain Ground is slow, too hard, not fun enough, or any number of things that most people would state of 99% of 80's arcade releases. But to imply this music is below the standards of its contemporaries is at best uninformed and ignorant, and at worst purposefully contrarian for the sake of generating outrage/clicks. If it's the former, educate yourself. If it's the latter, congrats; it worked.