Comments 1

Re: Wargroove's First Patch Has Been Submitted For Approval, Dev Asks For Your Feedback

Higgen

I set the weekend aside to play Wargroove, and it's been a joy to be able to return to the well and enjoy more Advance Wars style turn based gaming. While the underlying mechanics are nearly identical, the content is still fresh and fun. I've been extending the content by S-Ranking each mission as I've gone along, and I'm hoping for weeks of gameplay left in the campaign alone.

While I love the challenge, I don't see any reason why the stars shouldn't be attainable at lower difficulty levels. As long as it feels sufficiently challenging to S Rank something, that's all the reward I need. Don't tie anything to it. Just those little ribbons are enough. I slammed my face against XCOM Impossible Ironman for months, and that was just for an achievement, which is how it should be.

As for other feedback, I'm hopeful that they add more commander customization somewhere down the line. Things like alternate skins and colorations. To be honest, what I'd really like is a mode where the commanders are more specialized. This game is so good, but I can't help but feel that I'd love it even more if there was a place where they let their hair down, disregarded strict balance, and embraced the ridiculousness of favored and weak units by Commander, more differentiated commander units (some ranged, some melee. Some support, some tanky), and crazier Wargrooves. Also, I have a strong feeling the devs have played Warmachine, and I'd love to see more of that influence seep in.

Perhaps that will be possible to implement through the editor, or other modifications. I haven't had a chance to play around with that, yet.