New features In this unofficial prequel: -More areas than the original, a larger world to explore. -Graphics that push the limits of the NES system. -A new storyline (You play as a villain, Dawn Aran, raised by Ridley in his culture of hate) Dawn Aran is Samus Arans sister, separated at a young age. Samus's obsession with annihilating the Metroids is due to her own blood unleashing the greatest threat on civilization. This takes place before Samus becomes a bounty hunter, pre-Metroid 1. -New player abilities such as morph in air, spring ball, wall jump, wavy ice beam and more... -A map system to help navigate the planet sr388. -Save game feature for those who wish to play on original hardware or without save states. -Slope detection!!! A recent breakthrough by Snarfblam, our coding team member. -New music. -New scrolling work around that eliminates bubble doors in some areas and expands exploration and level design capabilities. -Health chargers near area start locations to help avoid grinding for health. -Hurt blocks, allowing for stationary obstacles and enemies. And more.....
Our goal is to create and enjoyable, memorable, and exciting player experience. Our current release goal is summer 2015. Rogue Dawn will be available for free as an .IPS patch.
If anyone would like to give feedback, ask questions, or share ideas please feel free to contact us at the Rom Hacking (dot) net forum and post on our thread in the "personal project" section. Thank you all for you interest, I hope you all thoroughly enjoy this game once it is released!
I'm the designer of Rogue Dawn and would first and foremost like to thank the author of this article for your kind words and much appreciated attention you've placed on our project. I have the honor of working with some tremendously talented individuals with this project.
I'd like to share a few things about this game hack: We started with the original Metroid as a foundation and began expanding on it in all aspects. Graphics, level design, music, player abilities and items. We are constrained by the original hardware limitations but we have found the limitations to be a worthy challenge. The level design is based on exploration, ramped difficulty with an emphasis on fun factor. The game isn't a challenge hack, no impossible jumps or enemies that kill in one or two hits. The boss difficulty remains relatively the same. The final area was designed to be a greater challenge than the original metroid simply because the final area was rather lacking, it is reasonable though. My aim with the level design is to produce a fun, enjoyable experience.
Comments 2
Re: Unofficial Metroid Prequel Uses The Original NES Hardware To Impressive Effect
(I ran out of space)
New features In this unofficial prequel:
-More areas than the original, a larger world to explore.
-Graphics that push the limits of the NES system.
-A new storyline (You play as a villain, Dawn Aran, raised by Ridley in his culture of hate)
Dawn Aran is Samus Arans sister, separated at a young age. Samus's obsession with
annihilating the Metroids is due to her own blood unleashing the greatest threat on
civilization. This takes place before Samus becomes a bounty hunter, pre-Metroid 1.
-New player abilities such as morph in air, spring ball, wall jump, wavy ice beam and more...
-A map system to help navigate the planet sr388.
-Save game feature for those who wish to play on original hardware or without save states.
-Slope detection!!! A recent breakthrough by Snarfblam, our coding team member.
-New music.
-New scrolling work around that eliminates bubble doors in some areas and expands exploration and level design capabilities.
-Health chargers near area start locations to help avoid grinding for health.
-Hurt blocks, allowing for stationary obstacles and enemies.
And more.....
Our goal is to create and enjoyable, memorable, and exciting player experience. Our current release goal is summer 2015. Rogue Dawn will be available for free as an .IPS patch.
If anyone would like to give feedback, ask questions, or share ideas please feel free to contact us at the Rom Hacking (dot) net forum and post on our thread in the "personal project" section. Thank you all for you interest, I hope you all thoroughly enjoy this game once it is released!
Re: Unofficial Metroid Prequel Uses The Original NES Hardware To Impressive Effect
I'm the designer of Rogue Dawn and would first and foremost like to thank the author of this article for your kind words and much appreciated attention you've placed on our project. I have the honor of working with some tremendously talented individuals with this project.
I'd like to share a few things about this game hack:
We started with the original Metroid as a foundation and began expanding on it in all aspects. Graphics, level design, music, player abilities and items. We are constrained by the original hardware limitations but we have found the limitations to be a worthy challenge. The level design is based on exploration, ramped difficulty with an emphasis on fun factor. The game isn't a challenge hack, no impossible jumps or enemies that kill in one or two hits. The boss difficulty remains relatively the same. The final area was designed to be a greater challenge than the original metroid simply because the final area was rather lacking, it is reasonable though. My aim with the level design is to produce a fun, enjoyable experience.