Comments 5

Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote

BigMike777

@Maxz What's weird is why would they have to remake the models? Why would they keep trying to model and import into a game engine that they claim rejected their older models? It would make more sense to fix their game engine, rather than to throw away hundreds of modeled Pokemon, which is part of the reason why it does seem like they're lying.

Re: We've Re-Translated That Pokémon Sword and Shield Interview Quote

BigMike777

I'm pretty sure GameFreak is lying because them making models over seems very unconvincing. The reason I think this is because when you're making a game, the rigging, models, animations, and textures have to be completed first in a program such as 3ds Max, Maya, Blender, and so on. Then those models with the animations need to be exported from the 3d animation program and imported into the game engine that will run those animations when appropriate. So with that being said, how does it make sense that models WITH animations completed for them, would have to be remade? Why was this not an issue for the 3ds which was an inferior system compared to the Switch? My primary point being, if they would have to remake the models, and re-rig the models, how would they not get the same issue again. After all, if their game engine won't accept exported models with animations, then why would it accept them if they redid them? Honestly, there's too many unanswered questions, and it seems very sketchy.