@Totaldude911 Correct, most of the levels were actually using Mario world scenes, enemies and tools. Same with the graphics, got many complaints that i wasn't using SM3 generation as much, but the GBA version didn't use it either, it used the all star version, which is closer to Mario world.
@XCWarrior Yes, in a way. first ID for the first level of each game, saves displaying all 76 id codes.
Super Mario Land - 1-1: 85AA 0000 0020 BB64 Super Mario Land 2 - Mushroom House: EDCB 0000 0044 D5DC e-reader - E-1 Wild Ride in the Sky: 2B4B 0000 007B 5343
I know most of you want to see all the levels done in SMB3, it is easy enough to download your favorite levels and edit them, to change their generation style. and also, for those who might not know. You don't have to download every single code, you can just copy the first ID and then follow the creator to gain access to other levels.
@dougphisig you are correct, while of being SMB 3, it was done up and mostly implementing gear from Super Mario World. The choices were made purely on enemies and items first, then design / palette. Eg. a flying level could only be done with a raccoon suit or cape, but then the level is filled with blocks that can only be smashed while being big. can't use world cause you could still flip blocks while being small...
Comments 5
Re: Super Mario Advance 4's e-Reader Levels Get Resurrected Thanks To Super Mario Maker
@syrilram Thank you, i hope you had fun playing them as well.
Did you have a particular favorite?
Also, just subscribed to your channel.
Re: Super Mario Advance 4's e-Reader Levels Get Resurrected Thanks To Super Mario Maker
@Totaldude911 Correct, most of the levels were actually using Mario world scenes, enemies and tools.
Same with the graphics, got many complaints that i wasn't using SM3 generation as much, but the GBA version didn't use it either, it used the all star version, which is closer to Mario world.
Re: Super Mario Advance 4's e-Reader Levels Get Resurrected Thanks To Super Mario Maker
@XCWarrior Yes, in a way. first ID for the first level of each game, saves displaying all 76 id codes.
Super Mario Land - 1-1: 85AA 0000 0020 BB64
Super Mario Land 2 - Mushroom House: EDCB 0000 0044 D5DC
e-reader - E-1 Wild Ride in the Sky: 2B4B 0000 007B 5343
Re: Super Mario Advance 4's e-Reader Levels Get Resurrected Thanks To Super Mario Maker
I know most of you want to see all the levels done in SMB3, it is easy enough to download your favorite levels and edit them, to change their generation style. and also, for those who might not know. You don't have to download every single code, you can just copy the first ID and then follow the creator to gain access to other levels.
Re: Super Mario Advance 4's e-Reader Levels Get Resurrected Thanks To Super Mario Maker
@dougphisig you are correct, while of being SMB 3, it was done up and mostly implementing gear from Super Mario World. The choices were made purely on enemies and items first, then design / palette. Eg. a flying level could only be done with a raccoon suit or cape, but then the level is filled with blocks that can only be smashed while being big. can't use world cause you could still flip blocks while being small...