We look back at Nintendo's first misstep in the domestic gaming hardware arena
Given what we now know about add-on hardware for games consoles, the very concept of the Famicom Disk System seems hopelessly flawed. Since this Japan-only system hit the market in 1986 we’ve seen the equally ill-fated Sega Mega CD, Sega 32X and Nintendo 64DD all come...
The unholy three-in-one
Those of you with sharp memories will recall that we reviewed the Retro Duo console a few months back and were quite impressed with the system's power to grant new life to dusty old Nintendo cartridges. We've since been sent yet another of these "clone" systems to take a look at, but this time there's a twist - instead of just playing SNES and NES titles, the..
Bring your 8-bit and 16-bit Nintendo titles out of retirement
Retro gaming is a hobby that is both rewarding and enlightening; like leafing through an old book or listening to a record from many moons ago, there’s an element of discovery for those who weren’t around to enjoy vintage titles when they were first released. Conversely, those of us...
In 1989 the PC Engine was still selling quite well in Japan, but Sega's 16-bit Mega Drive system was beginning to pick up steam and Nintendo's Super Famicom console was looming just around the corner. Sensing this, NEC decided that they needed a true 16-bit console if they were to have any hope of continuing their success in the Japanese console wars.
The successor to the PC Engine was originally planned to be an entirely new system with true 16-bit architecture, but somewhere along the lines NEC decided to instead go for a 'quick fix' and thus the SuperGrafx console was born. Instead of designing a whole new system, NEC basically...
In 1982, TIME magazine named the home computer as its annual "Man of the Year".
It was a non-specific award, given to home computers in general, but looking back, it could be argued that the Commodore 64 deserved the accolade more than most; although TIME had no way of knowing it back then, the C64 went on to become the best-selling home computer...
When Nintendo announced that the Virtual Console would be supporting the Sega Master System console you can bet that there were a fair few American gamers scratching their heads in a rather quizzical manner.
The console was a complete failure in the US thanks to a combination of poor marketing, terrible distribution, woefully misjudged software...
Of all the machines covered by the Virtual Console service, the Neo Geo is easily the most coveted and unattainable.
Never before had a console screamed 'elite'; when it was first released it comfortably outstripped the performance of rival machines and made good on SNK's promise that you could have an arcade in your living room. Then again, there was a reason the company could make this proud..
Though Nintendo's domination of the 8-bit era - attained through a combination of the company's business acumen in entering the market when most other were hesitant at best and the practices employed post-success to ensure the monopolistic domination of said market - had, in terms of units sold, been their most successful, the 16-bit era brought...
Fingerless gloves, in-ear headphones, Michael Jackson, The Cosby Show, Transformers action figures and the Back to the Future movie are just a few of the things people think of when reminiscing about the mid 80s.
Many things were fads to be forgotten forever, others live on as icons of the generation. The Nintendo Entertainment System (or NES to its friends) is one such iconic figure, living on in..
It's Turbo time!
The history of the TurboGrafx-16 system is basically a tale of two countries. Electronics giant NEC and game developer Hudson joined forces in 1987 to design and release the PC Engine game console to compete head to head with Nintendo and Sega's 8-bit systems. Offering a nice step up in terms of visuals and audio capabilities, the...
Since the 80's Nintendo's name has been synonymous with gaming, the company's current market dominance highlighting how attuned they have become to the requirements of the market, and providing the buyers with the very things they need.
However, given the current success of the DS and Wii, it is perhaps too easy to forget that it was achieved...
Sega may be a name that many people readily associate with videogame brilliance, but when you seriously think about it, they've only really had one universally successful machine - the Mega Drive (Genesis to our American readers). The Saturn and Dreamcast may have garnered critical support but they died a sad, painful death at retail and...
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