Super Smash Bros Features
Feature All Of The Vital Super Smash Bros. Roundtable Details, As Pac-Man Joins The Fight
Our man at E3 on Mii customisation, Amiibo and more
Below is a detailed summary from the recently held Super Smash Bros. roundtable, presented by Masahiro Sakurai, as we highlight the most important details and question answers. Once Masahiro Sakurai took to the stage to begin the roundtable, it didn't take long for him to drop the biggest news...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Forty One
New stages! Brewster! Boomerang!
A little earlier than normal — thanks a bunch E3! — we're having a look at the latest tasty screens for Super Smash Bros.. It's a strong line-up too, albeit one largely focused on the Wii U version once again. Masahiro Sakurai's updates on the Director's Room Miiverse community throw up some interesting details,...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Forty
Rocket belt! Ike! Steam effects! More!
The start of another week means it's time to look over yet more lovely screens for Super Smash Bros.. The past week brought one heavyweight piece of news as Nintendo unveiled The GameCube Controller Adapter for Wii U, bundling that announcement with details for the upcoming E3 Super Smash Bros Invitational...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Nine
Assist Trophy Capsule! Mirrored characters! Ike! More!
E3 creeps ever closer, which should mean more information on Super Smash Bros. isn't far away. The past week was actually fairly eventful for the titles, however, with loose comments from Nintendo's French division suggesting that the Wii U version will utilise the NFC Figurine Platform, with...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Seven
Wonder-Red! Bullet Bill! Dragoon! More!
We're a day later than normal, but it's time for our summary of last week's Super Smash Bros. screens. The latest collection from Masahiro Sakurai showed some new items, improved detail on others, while also revealing what's sure to be a popular trophy among keen Wii U gamers. Once again the offerings on the...
Feature Nintendo's Smash Bros. Invitational Could Be Just The Beginning For Contests and eSports
Isaiah TriForce Johnson tells us about Nintendo's competitive thinking
When Nintendo revealed its plans for E3 2014, much attention was unsurprisingly paid to its decision — for the second year running — to forego a live presentation in favour of a "Digital Event". Yet only a narrow focus would lead to a conclusion that Nintendo won't be running...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Six
Midna! Super Leaf! Dillon! More stuff!
It's that time, despite this being a holiday Monday in some parts, for our usual summary of last week's Super Smash Bros. screens. The spotlight may have been stolen last week by an upcoming kart racer, in particular, but Masahiro Sakurai did keep up his usual rate of a pic a day. As always the offerings on...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Five
Beam Swords! Egg throwing! Balloon Fighting! Other Stuff!
Our normal Monday routine of summarising Super Smash Bros. screens was put back to allow for some tasty reviews, but we never forget. It just so happens that hype levels for the titles are high once again, with news of a Super Smash Bros. Invitational at E3 boosting our excitement ahead of...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Four
Greninja! Gerudo Valley! Smash Run! More!
It's a Holiday Monday, but Super Smash Bros. development never rests (we assume). We're also not going to let anything like a pesky holiday get in the way of our regular Miiverse summary, either. Last week wasn't quite as amazing as the week before for one simple reason — it didn't have a new Nintendo...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Three
Metroid! Samus! Smash Run! Direct!
It's Mond... TUESDAY, which means its time to look at what happened in the world of Super Smash Bros. on Miiverse last week. We're a day late due to some different scheduling this week but we hadn't forgotten — we never forget this feature. Last week was a big one for these two games, with an almighty Super...
Feature Time For a Super Smash Bros. New Challenger Screenshot Blowout
Pick a favourite between Zero Suit Samus, Sheik, Yoshi, Charizard, Greninja
It's been a crazy week for Nintendo fans, with an impressive Super Smash Bros. Direct revealing plenty of details on the upcoming 3DS and Wii U releases being followed by an unexpected and utterly bonkers Tomodachi Life Nintendo Direct. They were particularly exciting...
Ninterview Jason "Mew2King" Zimmerman on Mastering Super Smash Bros.
The King of Smash
Not long ago we conducted a Ninterview with TriForce Johnson, who told us about his journey from being a passionate gamer in the Bronx, New York, to a gaming celebrity famous for being first-in-line for a record number of Nintendo launches. He's far more than a keen video game shopper, however, with multiple world record scores and...
Feature The Ultimate Super Smash Bros. Direct Round-Up
Details galore
The latest Nintendo Direct, admittedly, would have done nothing for those not enamoured with Nintendo's Super Smash Bros. series. We suspect, however, that many with a love for Nintendo have at least a passing fondness for the series, albeit we're not all pros that specialise in unpicking the intricacies of move sets and physics. The...
Feature How A Team Of Dedicated Fans Is Fixing Super Smash Bros. Brawl
The inside story on Project M
Super Smash Bros. Melee was a love letter from Nintendo to the company’s legion of fans — a fighting game packed to the brim with songs, stages, characters and art from the storied history of the Japanese game company. It’s an accomplishment quite unlike and unmatched by any other. Super Smash Bros. Brawl, the...
Feature What We Want to See in Nintendo's Super Smash Bros. Direct
Time to break out the big reveals
After a wait of nearly two months since the previous Nintendo Direct, the big N caught us off guard with its announcement of the next broadcast — for one it gave a lead-in time of four days, well beyond the standard 24 hour notice. Not only that, but after the wait for the follow-up to the presentation on 13th...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty Two
Luigi! Gust Bellows! Pikachu's Thunder! More!
It's time once again for our Super Smash Bros. summary from last week, though this week perhaps feels a little different — we have a Super Smash Bros. Direct to look forward to, after all. Masahiro Sakurai has been playing it cool, however, with the Super Smash Bros. Director's Room not referencing...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty One
Cuccos! Ore Club! Uncle Andross! More!
It's that time again, dear readers, for another Super Smash Bros. summary from last week; once again we have a nice mix of Wii U and 3DS screens to enjoy. As per normal Masahiro Sakurai has released plenty of screenshots on the Miiverse Super Smash Bros. Director's Room, using the depth of the titles and...
Feature Bandai Namco Characters We'd Love to See in Super Smash Bros. on Wii U and 3DS
Transcending Nintendo history and the Smash Bros. world
The development of Super Smash Bros. Brawl apparently took its toll on series creator Masahiro Sakurai, though you'd have never of guessed from his perpetually fresh-faced appearance and calm demeanour. Since Brawl's release, Kirby's creator has been rather outspoken on the stressful amount of...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirty
Smash Ball! Peanut Gun! Rosalina! More!
Monday is always a day that brings a little bit of pre-release hype to our eyeballs, as we post yet another Super Smash Bros. summary from the last week; we're onto issue number 30, no less. Masahiro Sakurai has been dishing out daily screens on the Miiverse Super Smash Bros. Director's Room for so long, yet...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Nine
Lumiose City! Fat Mac! Din's Fire! More things!
It's Monday, which means it's time for our Super Smash Bros. summary from last week. There are some good'uns, too. Masahiro Sakurai produced one post that we though worthy of its own article due to the size of the reveal, and that was Lumiose City as a playable stage; that was particularly exciting...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Eight
Grannies! Bumper! Little Mac punching! More!
It's Monday, which normally means Nintendo Download news for Europe and Super Smash Bros. screens at which to gawk. For the second week running we're denied the former as expected — we'll bring the full list when it's released — but we can still enjoy our normal weekly screen summary. Phew. Masahiro...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Seven
Diddy! Dedenne! Fox! More things!
Monday can often be a tough day, but we always have a new batch of Super Smash Bros. screens to bring some happiness to another week, along with the knowledge that the dual release is creeping ever closer. Masahiro Sakurai's daily despatches bucked the trend of the previous two weeks by not revealing any new...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Six
Fairy! Big Dog / Small Fighters! Diddy!
Just as it looked like last week would be light on Super Smash Bros. reveals Masahiro Sakurai hit us with confirmation that Diddy Kong will be a playable character once again, keeping up the momentum and hype for the 2014 dual release. Beyond that new challenger announcement, the Super Smash Bros.
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Five
Cute Nintendog! Little Mac! Home-Run Bat! More!
Super Smash Bros. made another Nintendo Direct appearance last week, with 2014 again emphasized as the release window, to remind us that the iconic series isn't far away from a Wii U and 3DS return. We're a little later than normal with the summary this time, but Masahiro Sakurai continues to use the...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Four
Lucario again! Palkia! Mother Brain! More!
Super Smash Bros. keeps creeping closer — thanks to the inevitable passing of time — and we can anticipate the anarchic fun that awaits at home on Wii U and, pleasingly, on our travels with those funky 3DS visuals. Masahiro Sakurai continues to tease us along, via the Super Smash Bros. Director's Room,...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Three
Lucario! Palutena! Beetle item! More awesome stuff!
Here's a pleasing thought. Super Smash Bros. is now a day closer than it was yesterday, and when you wake up tomorrow it'll be closer again. We may not have a release date, but we can be confident of that, which is something — right? Masahiro Sakurai, via the Super Smash Bros. Director's Room,...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty Two
New stage! Luma! Edge mechanics! More!
Another week has passed, which means we've enjoyed more Super Smash Bros. screens. Masahiro Sakurai served up more goodies on the Super Smash Bros. Director's Room on Miiverse as always; there were some good'uns. There were two notable posts last week, with Sakurai-san reiterating t
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty One
Dedede! Ashley! Group Shots! More!
While 2014 could have been a tad better so far, let's remember one important thing — Super Smash Bros. arrives on 3DS and Wii U this year! Go on, let a smile creep across those lips, and know that Masahiro Sakurai is still delivering daily goodies on the Super Smash Bros. Director's Room on Miiverse. With every...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twenty
Trophies! Springy Ropes! Dedede! More stuff!
Masahiro Sakurai and his team are, we hope, well rested after a short break at the close of 2013. The New Year is here now and, once again, Sakurai-san has taken to the Super Smash Bros. Director's Room on Miiverse to share screens of Super Smash Bros., and we'd suggest that it's continued its strong...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Nineteen
Rainbow Road 3DS stage! Yellow things! Zelda! More!
We're a day late with this article, so our apologies. As is always the case Masahiro Sakurai took to the Super Smash Bros. Director's Room on Miiverse to share screens of Super Smash Bros., even doing so during the main Holiday week. He has confirmed that the pic of the day feature is taking a...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eighteen
Rosalina and Luma! Wily Stage! Cool Nintendo Direct video! Other stuff!
It's the last entry of this series of features before Christmas, and we think last week's screens will certainly help us get into the seasonal spirit. As always Masahiro Sakurai took to the Super Smash Bros. Director's Room on Miiverse to share screens of Super Smash Bros.,...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Seventeen
Steel Diver, Nintendogs, The Yellow Devil and more
The start of another week means more Super Smash Bros. screens for us to enjoy; Masahiro Sakurai treated us to some particularly charming examples last week in the Super Smash Bros. Director's Room Miiverse community board, making some minor reveals in the process. The reveals are mostly centred on...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Sixteen
Skull Kid, Turnips, a Lloid rocket and more
It's Monday, so that means it's Super Smash Bros. screens time; once again we have Masahiro Sakurai to thank, as he diligently gives us our regular fix over on the Super Smash Bros. Director's Room Miiverse community board. To half-quote Depeche Mode (google them, younger readers), we just can't get...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Fifteen
The new Ray Gun, a Zelda train, Bowser schooling Sonic and more
Monday is here again, so it's time to enjoy our regular dose of new screens for Super Smash Bros.; they arrive, as always, courtesy of Masahiro Sakurai on the Super Smash Bros. Director's Room Miiverse community board. We know how hard he's working on these games, so we're always...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Fourteen
Mario in space, a sleepy Marth, celebrating 3D World and more
It's another Monday, the nights are drawing in and the festive season — with its associated shopping madness — approaches. Yet some things remain constant and reliable, such as new screens for Super Smash Bros. being posted by Masahiro Sakurai on the Super Smash Bros. Director's Room...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Thirteen
Marth's sword, The Villager's net, a MARIO GALAXY STAGE and more
We hope you agree that Mondays are made a little better with more Super Smash Bros. screens, with this 13th entry in our series being unlucky for absolutely no-one; Masahiro Sakurai has been busy, as always, on the Super Smash Bros. Director's Room Miiverse community board. Last week's...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Twelve
Marth, gardening tips, a spaceship-shaped bomb and more
With the start of another week we have our trusty round-up of screens from Super Smash Bros., courtesy of Masahiro Sakurai on the Super Smash Bros. Director's Room Miiverse community board. Last week delivered another character announcement, with Marth confirmed as the latest challenge
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eleven
Spin attacks, Wii Fit Trainers, a posing Pit and more
Another working week has begun, but we have Masahiro Sakurai's updates on the Miiverse Super Smash Bros. Director's Room community to get us off to the perfect start. The man with a plan may not be ready to tell us when we can expect the new Super Smash Bros. games to arrive on Wii U and 3DS, but...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Ten
A Lost World appears, Mega Man meets Pikachu, a risky flight and more
Monday's light relief is here, once again, courtesy of Masahiro Sakurai's posts on the Super Smash Bros. Director's Room on Miiverse. We may not know when we can play this game — yes, we saw the rumoured release dates, but there's not enough salt in the earth for those right now...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Nine
Pokémon, Fox has lovely teeth, a Mario stage and more
Monday means Miiverse here on Nintendo Life, or to be more specific screens from Super Smash Bros. that have been published on the bespoke network. As always, Masahiro Sakurai has taken to the Director's Room for the upcoming Wii U and 3DS titles to release new screens on each working day; he...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Eight
Sonic kicks in, Wii Fit Trainer chills out, Pit battles Samus and more
No Monday would be complete without a fresh dose of Super Smash Bros. screenshots, courtesy of Masahiro Sakurai's efforts on the Miiverse Director's Room community. We don't know when the game will arrive — apart from a vague 2014 window — but we'll happily feast our eyes on...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Seven
Link power, flying high, Sonic's arrival and more
It's that time again, dear readers, for Super Smash Bros. screenshot goodness from the Miiverse Director's Room community, all courtesy of Masahiro Sakurai. Last week brought another character reveal, with Sonic announced during Nintendo Direct and looking rather dashing on his profile page scree
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Six
Wedding bells (?) in the air, Toon Link's arrival and more
It's Monday, which means Super Smash Bros. Wii U and 3DS screenshot goodness from the Miiverse Director's Room community; Masahiro Sakurai, by simply posting five screenshots a week, is certainly bringing a little extra joy to our lives. Last week we had the reveal of Toon Link, while the...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Five
Olimar on 3DS, all the Single Ladies, a stage tunnel (?!) and more
It's time once again to build our hype for Super Smash Bros. on Wii U and 3DS ahead of its 2014 (hopefully) release. Masahiro Sakurai, as normal, used the Smash Bros. Director's Room on Miiverse to share five new images last week; all to tantalise us further. It was a week without...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Four
Plane trouble, Kirby, the arrival of Peach and more
It's that time again, dear readers, when we bring together the lovely images shared by Masahiro Sakurai last week over on Miiverse. Even though Super Smash Bros. only has a vague 2014 release window, that doesn't mean we can't be hyped for it now, to the point we'll be positively combustible when...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Three
DK SMASH!, balloon popping, Pit and Mega Man battles and more
Another week has passed, Super Smash Bros. fans, and Masahiro Sakurai has once again delivered new screens to entice us ahead of the 2014 (we hope) release. Some are funny, some reveal genuine information about the game, and all are delicious eye candy. This week we have four Wii U...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue Two
From nose pinching to reset bomb detonations
Last week we started a new series of features highlighting the weekly screens distributed by franchise boss Masahiro Sakurai, which we rather wittily called "A Week of Super Smash Bros. Wii and 3DS Screens - Issue One. Now we have issue two, which brings five more delicious screens at which to gaze. As...
Feature A Week of Super Smash Bros. Wii U and 3DS Screens - Issue One
With thanks, Sakurai-san
In late July we published a list of our favourite Wii U and 3DS Smash Bros. screens so far. Masahiro Sakurai, the popular designer that leads the franchise, has been releasing a new screenshot every weekday, alternating between Wii U and 3DS images. In most cases they show funny poses or cool moves in action, and...
Feature Our Favourite Wii U and 3DS Smash Bros. Screens So Far
Smashing stuff (geddit?)
So the new Super Smash Bros. titles on Wii U and 3DS may only have a vague "planned release" for 2014 — which hopefully won't become "erm, maybe it'll be 2015" — but that doesn't mean that we're not getting regular doses of brawling goodness. In fact, Masahiro Sakurai has been regularly picking in-development screens for...