Over 12 months after releasing in NA, developer ZeNfA Productions has re-named, re-tooled and rocket-boosted its tower defense title onto the European eShop. It's been a long flight - with an even longer list of promised improvements to go with it - but has it been enough to breathe life into the formula? We certainly weren't too excited by the original so let's shed some starlight on what's new.
ZaCiSa: Defense of the Crayon Dimensions! may have a pretty crazy title, but the gameplay won't surprise anyone who's dabbled in the genre before. It's a tower defense game through and through, where you'll choose from an arsenal of weapons, fend off hordes of enemies and live to fight another day. This cycle relies more on patience and repetition than full on action, but once you're into the swing of it watching round after round of alien ships fall to your intricate machinations is undeniable fun for a while.
This is especially the case when there are plenty of options to choose from, but we found the original to be unfortunately lacking in this regard. As such, it was exciting to see a number of new features available in this European release, with a few major upgrades now on board to add value for money.
First off, we've got a whopping 6 new stages to choose from, each with their own unique quirks and challenges for a grand total of 12. The differences mostly stem from how pre-designated bases are positioned, but there are a couple of levels that mix it up a lot more. Our favourites were a pair of themed maps based off of fellow eShop Indies Blok Drop U and Ping 1.5+, which actually incorporate elements of their individual gameplay styles into the stages themselves. It's possible to multitask two games at once with these stages, and it makes for a charming shout out.
There are some new enemy types to contend with as well, but they don't do nearly enough to fully stand out from the crowd of angular shapes targeting your home base. Some move faster, some take more damage, but in the heat of battle there isn't much you can do on the fly to deal with them. The major addition to your own loadout is the new Tesla Coil, which can chain attacks between targets. It makes for quite a spectacle, so we're happy to report that the game now runs at a smooth 60fps with minimal drops in performance - a major improvement.
Further gameplay tweaks include a new banking system, where the player is able to take out 'loans' when particularly strapped for cash. It's nothing to do with micro-transactions of course (phew...), but instead cuts into the points and money you earn by defeating enemies until you pay back the loan you received upfront. You can also play the game up to five times its normal speed, which ended up being our preferred setting as it lends a much-needed sense of panic to the battle.
Which leads us nicely onto Insanity mode, a new difficulty setting that amps up the chaos with much faster enemies and unpredictable special events. These random modifiers can either help or hinder the player for that round, by beefing up enemies or doubling the money you earn. At worst, it can double or triple the enemy count for that round, which totally destroyed us more than a few times. 5x speed is actually disabled for Insanity mode, so masochists may end up slightly disappointed.
Miiverse integration and online leaderboards were a disappointing omission from the original, so it seems like a no-brainer that they've finally been added for this version. With no real linear progression, the chase for a high score is a crucial focus, and an average score is cleverly taken from your top 5 to give a sort of 'player ranking' online.
With all that said - we're still left fairly underwhelmed. Don't misunderstand, the added features are pretty much all good, but it just isn't enough to stave off fatigue after only a couple hours playtime. The light co-op integration, offscreen play and new music tracks are all really nice features, but sadly aren't held together by a cohesive, engaging system that keeps the player fully interested. Frankly, everything sounds good on paper without properly gelling together in practice. It's too repetitive, with your interaction mostly confined to purchasing the occasional upgrade, and even those tend to blur together before long. It doesn't help that the barebones aesthetic has gone mostly unchanged, though the new stages do make an effort to freshen the palette.
One thing is for certain - we absolutely can't fault the developer's admirable dedication to improving the game little by little. These extra features and game modes have recently been patched into the NA release as well, alongside a minor price hike for new buyers to reflect the added content. It's still a budget title by anyone's definition, so it's far easier to recommend to those still feeling curious.
Conclusion
For all its updated and additional content, ZaciSa: Defense of the Crayon Dimensions! is still a basic package that doesn't do enough differently to stand out. The European release and free update for NA fans has brought some fantastic changes - most notably the improved frame rate of 60fps, a new game mode, online leaderboards and 6 new levels - but the basic game just falls short regardless. It's like a candy bar with sprinkles of goodness on top, but a bland, vaguely familiar filling that leaves something to be desired. At a low price though, it can deliver some entertainment on a budget.
Comments 11
I've sunk over 30 hours into the game since the NA release. I give it a solid recommendation, especially now with online leaderboards. It's a good time killer and something you can easily play while watching Netflix because it does a good job with Gamepad only use. I'd give it a solid 7.5.
Glad you liked the new features. Thank you for the review, I am currently working on new free content for the game that will make for an Oct/Nov patch update that will be my attempt to add more flavor to the game and help to evolve the gameplay. This will add some new things, mainly focusing on Local Multiplayer, mainly a new player controlled bot as well as improving the Drones to help make the game little more action-y. This even includes upping the multiplayer to 9 possible people. Even the person on the Gamepad can control a Bot now.
I'll have more details in a few weeks.
I have the game but haven't played it yet- I'll get these updates free?
@rockodoodle Of course. The updates are free. They are done via patches/etc. So you already have them (or just have to launch the game and it will alert the system to download the new patch for you)
Cool- I'll check this out soon.
I've really enjoy game so far!
@XCWarrior I thought you might have had a bit of time with this already......I saw your name on those leader boards!! I'm UK so I've only just had a few days practice but I'm a wee bit addicted so I'll hunt your scores down
My NNID is PUKE if you see me catching up
I'd give this title an 8 out of 10 , I've been having alot of fun with it I really like the way you get to use the GamePad to me this is one of the very few titles that took notice of the GamePad (Thankfuly) as well I am grateful for the online leaderboards a huge plus in my opinion . I think any true tower defense fan can and will find alot to like with this title.., keep up the good work and THANKS for the update..
I just can't get past the ugly, amateurish art style of this game.
@Will-75 @ULTRA-64 Glad you two are enjoying it! Overall people are really liking the game, so I'm glad. The extra time I spent to help improve and add to the game paid off.
@Action51 Sorry you feel that way. But that is ok, I knew not everyone would like the Crayon Drawing style.
@Bloodix Glad to read you are very happy with Europe's 1st week sales. I'll buy the game just to celebrate this and add to the European sales
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