
If you were around for the 16-bit era, you surely remember the influx of mascot-driven platformers at the time, such as Bubsy and Awesome Possum. Most of these games were nothing more than copies of popular games like Sonic the Hedgehog that wanted a piece of the popularity pie. Surfin' Sam: Attack of the Aqualites feels like it would have been almost at home in this era; as we'll see, that is not a good thing.
Surfin' Sam, the heavier cousin of the Bic pen mascot, is a surfing dude who likes catching waves with his dog, Flip-Flop. The story is given to us through comic-book panels — one day, aliens known as the Aqualites attack and start turning people into mermaid-like creatures. This is about all the background the game provides, but most people don't play a platformer for the story.
As soon as you jump into Surfin' Sam you'll notice that this game is rather ugly. The game's backgrounds look like clip art, and the sprites for the enemies, Sam, and Flip-Flop look like they didn't necessarily come from the same game. The simple comic-book style backgrounds and platforms don't mesh well with the animated characters on screen.

The game provides you with a map screen as you move among the game's 30+ stages in a linear fashion. Aside from a few power-ups you can buy that only last for a few seconds, Sam has a pretty basic moveset — he can move, jump, shoot purple energy balls, and do a little dash move in the air. This dash is never explained in-game (in fact, nothing really is), so it can be used to save yourself from a bad jump or zoom ahead in the level if you want to skip some sections.
Speaking of bad jumps, they're sadly at the core of this experience. Sam has some of the floatiest controls we've ever felt in a 2D platformer — his jump, especially when doubled, feels like he's jumping on the moon. The dash move is rather slippery, and while it might help you make the last-ditch hop onto a platform for safety, you might find yourself bumping the button by accident and rocketing to your death, too. The physics are all over the place; you'll find yourself rocketing into the sky for no apparent reason if you jump into a corner just right.

When you find a big pool of water, Sam can glide on it with his surfboard... sometimes. There's no rhyme or reason to it, but some bodies of water automatically start Sam surfing away, while others force you to swim through them. It's inconsistent.
Most levels in Surfin' Sam only task you with getting to the end, but there are also three stars you can earn on each stage. One is granted for finishing before time expires (though some levels have no time limit), one for collecting enough coins in the stage, and a third for beating a certain score. The stars have no evident purpose, though - no doubt originating from the mobile release - so don't feel like you have to go for them.
To complicate his quest, Sam needs to deal with Aqualite enemies, the threat of falling into the ocean, and other obstacles like fire. The game is full of floating platforms that aren't particularly well-placed, so falling into the ocean is a constant threat. The enemies here are also rather tame and uninspired — most simply walk back and forth and shoot at you if you're in range. Some stages also contain bosses, which similarly walk back and forth between two boxes, waiting for you to shoot them.

Often, the level design is a bigger problem than the enemies themselves. You'll find yourself being forced to get shot by an enemy who's shooting a narrow gap you need to pass through, or being forced to take a leap of faith and landing right on a foe. Since enemies can hit you multiple times in just a few seconds, these blind jumps can mean you losing a life.
Sam can take three hits per life, and has three lives per stage. The lives reset every time you clear a level, which keeps things from getting too frustrating. You can grab frequent health pickups to keep yourself going, as well as time pickups to give yourself more breathing room to reach the goal.
Some levels task you with finding Sam's dog Flip-Flop and escorting him to the end of the level. However, the game never lets you know when you'll have to find the dog in a stage — it simply plays a sound and says "Where is Flip-Flop?" when you get to the end without him. Thus, you have to backtrack (sometimes having no choice but to die so you can resume from a checkpoint), find the dog, and escort him back.

These stages are not enjoyable — the dog can get stuck on all platforms in the level, meaning you have to carefully wiggle him around tall structures so you don't make a break for the exit with him stuck behind you. This objective makes already irritating level design even worse.
Surfin' Sam, ultimately, lacks polish. This is evident (for example) in Sam's lack of animation (jumping and "swimming" have him taking the same pose as standing still), graphical assets having empty space in between them, the level timer not restarting when you die and go back to a checkpoint, water not slowing you down until you jump once inside it, and the way the game abruptly stops when you lose all your lives.
This game's music is also 'stock'; it sounds like something you hear when waiting on hold with customer services, and the bosses have cringe-inducing, over the top "dubstep" music. What's worse, though, are the sound effects. Every single time Sam picks up a couple of coins in quick succession, he yells out "COINAGE!"; every time you get a health pickup, he says "I feel much better!" He also makes the same "huh!" noise every time you double jump. After thirty times of hearing this, it begins to grate on you; repetitive noises can be a norm in platformers, but they don't work well here.
Surfin' Sam is, ultimately, mobile shovelware repackaged for Wii U. In fact, this is actually a mobile game that was released onto Android and iOS earlier in the year for free — if you're thinking about trying this game out, we recommend that you give it a shot on your mobile device first rather than put down cash on this port.
Conclusion
Sufin' Sam is a disappointing platformer. The controls are floaty, the level design is poor and forces you to take leaps of faith and backtrack, the sound effects are grating, and the game looks like a mashup of mismatched assets. It's playable, sure, but beyond that it offers little redemption; we recommend that you stay away from this one.
Comments 33
Going to download this when I get home 😳
I'm joking.
My god... Can those graphics be any more unappealing?
I'm sick of the e-shop being filled with rubbish like this.
If this type of thing is being accepted by Nintendo then I dread to think what the rejected games look/play like.
I actually think the art style looks fun. I do agree that the game lacks polish, but I still enjoy playing it. I am hoping to complete it by this weekend.
Ewww... What an ugly looking game.
I bought Surfin Sam for my Kids. They love it....They don't agree with this Biased Review...We have purchased many other worse games that got good reviews..What gives here?
This game sounds hilarious.
I might just get it for the lols.
@Peter2112 key word here is "kids", majority of everyone here is either in their late teens or is an adult. This lacks action(that appeals to the majority), explanations, and graphics don't match up at all, making it REALLY unappealing.
Talk about a wipeout.
My kids are 14 and 16 and they love it. It's just pure fun. No need to Overanalyze everything..Yeah Collateral Thinking received a 5/10. My kids wasted money on that game. Gimme a break
Funny
@Tyranexx Have you even played it???
@Power2r Thank's for being a fellow Surfin Sam Fan!!!!
Shame. If it was any good, the ugliness of the game could've been charming.
Ok, but why do the main characters look like Poochy and that guy from Bonanza Bros.???
Sean here from Slyon Studios. Some of the things that the reviewer didn’t like about our game was intentional in our game design ( I actually loved Bubsy and Awesome Possum growing up . The reason for my post is comments like “How did Nintendo Greenlight this?” The game is a complete and mostly bug free title that has a lot of work in it. We believe that we achieved the look and feel that we were going for. All I can ask is that some of you try it for yourself. Here are 5 promo codes to download the game for free. All I ask is that after you play it, you at least respond and let us know about it. Thanks
B0Y2271G2WVW98VV
B0Y2271H4VRP454N
B0Y2271X5MHKQK72
B0Y2271J20QJNRQ9
B0Y2271K18RKMVYT
@Peter2112: No, and this review has convinced me not to play it, at least not on the Wii U. I may try it on mobile at some point, but I currently don't have a smart device that can access the game.
"SURFS UP"
Poor grammatical form, Samuel. I cannot sanction your buffoonery.
So what you're saying is... this isn't aquality game?
Ba-dum-tss!
The art style is delightfully bonkers. As if it was purposefully done bad. It's that kind of "bad" that almost ends up appealing.
@Not_Soos This comment only has one fave and it was mine. What has NL come to???
Oh wait, maybe everyone's going surfin' with Sam!
This might have looked decent on SNES.
Even early Saturn games looked better (AND controlled better)
@SlyonStudios I wanna first give props on the professionalism you have in response to this review and the comments. Bonus that you're putting your money where your mouth is by giving some free codes along with saying "Give it a chance." I can respect that.
I managed to get the 4th code on the list, and while I cant promise I can give you my thoughts immediately, I'll try to do so as soon as I get some proper time with it.
Secondly, I hope @Power2r and @Peter2112 arent related to you or your company. I'm all for the freedom of speech and the right to defend something one truly believes in, BUT it's a little sketchy that they've made an account only a few hours after this review went live AND 50% or more of their comments are mostly trying to defend your studio's games from review articles while both are commenting neutrally-to-negatively about another game not tied to your studio.
Not saying you're playing any part in it, but if they are related to you in some way, that's a big PR risk that you need to distance yourself from or reign in if you can.
Best of luck in your future projects!
I saw me mentioned in an email. Yes I set up account today as I saw a review online.. No big deal..Like I mentioned "to each is own" Love all the wise crack puns though.. Love the Community. I shall return to Stand Up for my other Favorite games in the near Future...Beware. lol .Its all cool..
@Peter2112 And more power to you. But beware of ONLY commenting when it comes to defending of games you like.
If you work for or are related to Slyon Studios, really do consider how your actions might effect public perception of the company. If you dont work for them, try your best distance yourself from them being assumed you have stakes with them.
A less than stellar review might effect a company's immediate profits, but how their employees/reps react to it can have long-term effects...
I hear ya bro. My kids loved Surfin Sam. They saw review and told me. So I looked and saw a 3 and was laughing at first. I stick up for my Dallas Cowboys!! But I have no stake in them. lol. It's all good brother..I'm all Surfin Sammed out now..Thanks for advice my friend..
@World Thank you for your support in these dire times. Every little bit helps in this fight for bad puns. We're up to a resounding 2 now!
Tubular, man! Groooovy, man!
Lol, what a pile of rubbish! You would almost download it to see all this badness! 5 Euro for a Free mobile-title? Faar out, man!
On a side-note: As some people have noticed this site is quite behind in the review department. There are quite some games that still need a review. Hopefully this is because many of the staff are on Holiday. Hopefully this isn't because of wrong priorities and or staff-shortage!
During the Wiiware-era this was the only site that reviewed every game! Hopefully it stays that way!
Hello Folks.. I am a Noobie here.. My 4th post today.. The Tidal Wave has hit me! Prong is my Daddy! Poor Suffering Sam is my Hero.. Screw these Ugly invaders.. I say 8 ranking..
'It's playable, sure...' Says the review.
Surely it should've got an extra few points for this, right?
@SlyonStudios it's awesome that you wanted for people to download the game and try it for themselves. I'll be buying the game as soon as I hit up my Wii U purely on the basis of you doing that! As well as the games you and the reviewer mentioned, it reminds me of Cool Spot and Zool (I think it was Zool) the Chup-a-Chups game. I see what you're going for with the art style
@DTFaux So, you grabbed the game for free and promised to return the favor by sharing your impressions. Any chance of still seeing them?
@KeeperBvK It's been almost 6 years since the game released, and it was already a soft promise that I'd give my impressions.
From what I can recall, it wasnt that great of a game. Definitely not broken, but not one I cared to see to the end. Still, gotta give props to them releasing a functionable game at all and sharing free codes to strangers.
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