Educational games typically aren't contenders for "best games ever" lists, but occasionally one rises above mediocrity and provides a fun gaming experience for kids while also offering some knowledge to take away. However, the majority of "edutainment" games come off as textbook problems slapped onto a boring video game, and are forgotten by time.
Skunk Software's latest eShop offering, Super Hero Math, attempts to stand out from the edutainment crowd. Let's see if its superhero antics are closer to the Batman Arkham games or Superman 64.
Once you start up Super Hero Math you'll be able to choose if you want to play as a boy or a girl, though they have no functional difference. After that, if you've played any other Skunk Software games before you'll think it's frozen, because you don't move with the touch screen in this title. Alas, Skunk has figured out how to use the GamePad buttons — the D-Pad is used to move, and the A button shoots. You can't move with the control stick, which doesn't make any sense.
Super Hero Math plays like a 2D side-scrolling space shooter, though that comparison is being too complimentary. Everything on the screen moves at an absolute crawl. It takes you a surprising amount of time to get your character from the bottom of the screen to the top, and the game's obstacles come in so slowly that you have an excessive amount of time to react after seeing them. These include mines, rockets, and laser beams — you can destroy some of them with your attack for extra points, but you won't know which ones are destructible until you try.
Your score counter increases as you stay alive and destroy obstacles. You can also collect coins to boost your score, but with no purpose or objective to the points it really doesn't matter. Strangely, you can't move left or right to grab coins or dodge enemies, so there's zero strategy other than mashing the shoot button and occasionally moving up or down to grab coins or dodge obstacles.
This game would be awful enough if this is where it ended, but let's talk about the shining feature — the math. Every five seconds or so, your gameplay stops cold and a screen slowly lowers from the top of the screen. You're then read a math question from a narrator that sounds like he belongs in a '90s PC game, and given four choices to answer that correspond to the A, B, X, and Y buttons.
This addition is the sole source of education in this "edutainment" game, but it's so strangely implemented that it's rather embarrassing. Frequently, the four possible answers you're given to a problem can be ballparked without even doing the calculation. For example, one problem we received was 25 + 56, with the possible answers being 81, 193, 5, or 51. Naturally you can choose 81 without even doing a calculation, defeating the purpose of the game.
Of course children, the target audience of this game, might not be so quick to make those deductions, but it doesn't mean they're learning math any better. Why not make use of the touch screen and let players enter numbers and do some calculations? The penalty for failure is so weak that kids probably won't even care if they answer wrong — your character is frozen in an ice block and can't move for a few seconds until the next question comes up. If you get hit once by an obstacle, it's game over.
It's hard to emphasize how irritating it is to have a game freeze what you're doing to drop down a math question every five seconds. This calls to mind the extremely invasive message that stopped your gameplay every time the time changed in Castlevania II: Simon's Quest. Granted, this game is so boring that it's not like your exciting quest is being interrupted, but instantly losing control and waiting five seconds for a screen to display a math problem is not fun.
The other puzzling aspect of this game is that only addition problems are offered. You won't see any subtraction, multiplication or division here, just plain old addition. For a game with as paltry a content offering as what we have here, it's surprising that the other three basic calculation types are absent. Maybe they'll be added in as DLC down the road, though we hope not.
For the $7.99 price tag (at launch), it would be more fun and worth your time to go to the bargain store and buy a book of math problems than to play this.
Otherwise, the music is rather stock-sounding superhero fare, but isn't awful, yet the graphics are as bland as can be. A plain city skyline scrolls slowly by in the background, while the player's character is barely animated aside from their cape and hair. There wasn't any love put into the aesthetics here.
Conclusion
We never thought we'd see the day, but Skunk Software has managed to make an arithmetic game worse than Donkey Kong Jr. Math, and with less content. The core game is far too slow to be enjoyable and the constant interruptions with repetitive addition problems don't make matters any better. The fact that this game sells for the same price as so many SNES masterpieces on the eShop is sad, and it should be avoided even if you have small children who are learning addition. There's nothing to love here from an entertainment or educational standpoint.
Comments 31
I can't believe you had to review this trash
@dominick4 'Tis the curse of a critic; just as they spread the good word for the public, so too do they have to take the bullet for the public.
Lemme guess... they chose 'Skunk Software' because all their games stink?
A textbook case of how NOT to make an edutainment game. It looks more like a cheap freeware game for a mobile device.
Quite frankly, Big Rigs looks more enjoyable.
I think the person in charge of the eShop is braindead. Why else would they let three pieces of reeking garbage from the same developer hit their storefront in as many weeks?
Almost did a spit-take when I saw this game was going for $7.99.... Y'know how you could get that same amount of money out of us, Nintendo? Put up some dang Virtual Console games!!
Man there are just too many quality games on Wii U! Thank god we have Skunk looking out for us!
Dang, Games for Toddlers and now this? Are they trying to dethrone RCMADIAX?
Time to burn Skunk Software with flamethrowers and urinate on the ashes.
I thought of AVGNs Superman review with that tagline
Skunk Software are gunning for RCMADIAX's title of Wii U's worst developer and publisher.
"Let's see if its superhero antics are closer to the Batman Arkham games or Superman 64."
Y'know. I feel like giving Superman 64 another shot after seeing this shovelware.
The Wii U has become the tormented, malcontent twin brother of the Wii: whereas the Wii was so popular everyone churned out shovelware to make a few bucks. All the Wii U gets consistently is virtual shovelware (vapourware?) because no one else wants to develop for it!
Is that seriously the logo? Yellow comic sans (grrrr!) on a black background?
Please, please if you are going to make a game, please hire an artist!
Wow. Pretty sure this is the first NL review I've read that's been below a 3. Can someone remind me what Meme Run scored? I could search the reviews archive, but I'm too lazy, though ironically not too lazy to type this run-on sentence, which probably takes roughly the same amount of time...
@Not_Soos Meme Run got a 1.
I saw a video of this. Absolutely none of this feels game-like, learning-like, reason-like or any combination of the 3.
Another turd by Skunk Software that demonstrates a complete disregard for the supposed target audience. Disgraceful and disgusting. Credit where credit is (barely) due… at least Skunk develops his own games, rather than RCMADIAX, who just buys pre-made templates for around $10 and then charges $3-$4 apiece.
Move over Superman 64. Nintendo has a new superhero, and this time… he's brought his homework with him.
@Not_Soos There's been quite a lot of games on the Wii U eShop that have reviewed 3/10 or below.
I remember this gem that got 1/10.
https://www.nintendolife.com/reviews/wiiu-eshop/santa_factory
I don't think there's been a 0/10 game reviewed here on NintendoLife.
So many games on the eShop look like they belong on pre-2006 Newgrounds.
It's hilarious.
Should I even leave a comment here?
@Classic603
Full sentence for reference: "You're then read a math question from a narrator that sounds like he belongs in a '90s PC game, and given four choices to answer that correspond to the A, B, X, and Y buttons"
Honest question, what is incorrect in this sentence? I don't see the error. Should it be "Then you're read a math question from a narrator..."? Though, that doesn't seem any more correct to me. It's bothering me that I can't see what's wrong.
Gosh....
I think Personal Math Trainer looks better than crappy Super Hero Math.
If they realized their game are crappy, why do they still insist to put another trash ? Have they learned & evaluated from another games for references to make better games ? I don't understand their logic.
Oh, BTW...
http://i.ebayimg.com/00/s/MTA2N1gxNjAw/z/-7gAAOSwqfNXjr5F/$_58.JPG
I think Math Blaster NDS looks better than Super Hero Math from all aspects.
That's really shame for small developer that even can't hire a good artist to design good looking character.
..yea, I wasn't really counting on this being good..
@SH007ME It just doesn't add up...
The stink from Skunk Software is on the rise again.
Ugh, this looks even worse than Games for Toddlers. Skunk Software might as well call themselves "Trash Software" because if you guys are gonna use a name that implys "Our games suck.", you might as well just say it upfront.
@MitchVogel ..ha..yea, how do these bad games keep multiplying?. this one sure has it's problems..
Amazing that you guys review this but there's still no review for Rock and Racing Grand Prix, an actual racing game for Wii U.
@ArcadeLove Do not use that word here, please...
@ArcadeLove Please read the Community Rules. More posts like the one I've just deleted will likely get you a one-way ticket to Outtahere.
@Moon Yeah, what a horrible company name. Setting themselves up for the fall.
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