
There's real promise behind Pocky & Rocky with Becky, far more than the unimaginative title might suggest. Bite-size levels quickly give way to intriguing boss battles, and speedy pacing helps hold your interest throughout the campaign. However, these positive aspects quickly fade in the face of bland enemies, repetitive level design, and what largely feels like an unfinished game.
PRB certainly portrays its Japanese origins clearly. The music, environments, and enemies all have a Japanese feel to them, and this style adds a nice element of character to the experience. The dialogue is comically brief and seemingly suffers from poor translation – though if that isn't the case, then the writers are hilarious – but even that works only so long as you're prepared to take it for what it is. These qualities would have been enjoyable if the game was more fleshed out, but unfortunately it feels like just a shadow of what it could have been.

Each level consists of a roughly five minute burst of gameplay followed by a boss battle, all with the top-down viewpoint made famous by the original Legend of Zelda. There's actually a nice rhythm behind this format; routinely fighting bosses adds a welcome touch of uniqueness to the otherwise standard formula. However, the trek to the boss is bogged down by tedious combat. It's as if PRB punishes you for stopping to methodically learn how to fight enemies, as they quickly overwhelm you; instead, the best approach is to simply continually push forward while spamming attacks throughout a level, which makes for a lackluster experience.
You are allowed to choose from one of three characters: Pocky, Rocky, or Becky. Each largely uses the exact same methods of attack, save for one of three single weapon modifications that you can find and use throughout each stage. As you will often use other mods instead of that single unique modifier you rarely use the special weapon, which is a missed opportunity that deals an unnecessary blow to the prospect of replayability.
All three characters have a fan whip that wipes away some of the characters on the screen, along with a mid-range projectile attack. Some enemies only respond to one attack or the other and it's not clear which enemies are immune to which attack, so it's common to mistakenly die after using the wrong attack on an enemy. You're only given two hits per life, so there's little in the way of forgiveness.

As previously mentioned, at the end of each stage you face off against a boss. These bosses feature captivating names such as "Giant Spider" and "Smart Boy," but despite their uninventive titles they provide the most interesting encounters in the game. They are fairly simple but feature novel attack patterns in comparison to typical enemies, and because you only have two hits to work with you'll be tasked with studying and adapting to each boss. This is a welcome respite from the unwavering march forward used for the core of each level.
PRB is a decent looking game considering its origins on the GBA; especially worthy of note are the large boss sprites. The music is fitting for the style of the game but quickly becomes repetitive along with the gameplay. You need to find a key to unlock the boss room, but apart from that it's a linear experience with a straight shot from start to finish. A trek whose duration, mind you, which will not come close to challenging the battery of your Wii U GamePad. Short length and uninspired design are big issues in this game.
Conclusion
PRB comes close to being interesting and entertaining, but ultimately it falls short. You are given a code for a higher difficulty mode once you beat the campaign, but it's hard to find the motivation to pick it back up again. Welcome innovations like frequent boss battles and humorous bits of dialogue can't save what is, ultimately, a mediocre game. It's hard to recommend PRB to anyone but the biggest fans of this genre.
Comments 24
In other words,Pocky is a bit rocky, perhaps made better with Sake.
@NTELLIGENTMAN I Becky to differ.
@NTELLIGENTMAN I'd rather play hockey.
So, is this its own original title or a port or remake of the first Pocky and Rocky game on the SNES?
This is pretty unclear.
Well that's a shame. i was interested in this.
That's a bummer. I really liked the original Pocky & Rocky on the Super Nintendo.
I was actually pretty disappointed in this game. I beat it in just under 40 minutes. And your swipe move (i.e. the non-projectile) takes care of most of the regular enemies in the game, meaning you can just run through everything without much strategy.
Too bad this game lack co-op multiplayer, it would had been a great game had it kept that as that was the best part about the original two.
You seriously used the NTSC cover of the first SNES Pocky & Rocky as a banner to represent this GBA follow-up? Gee, that's not going to be misleading or anything. =|
On that note, I'm glad this review agrees that Pocky & Rocky with Becky is boring and repetitive, because it simply was not that well-designed structure-wise and is unfairly cheap (though personally I would've given it a 3 given my strong affinity for the SNES games and how betrayed this game made me feel as a fan of the two SNES cult classics because as a follow-up the GBA iteration--not to mention official bookend of the Kiki Kaikai canon--it did most everything wrong; but hey, a 5 is quite close to what this game truly deserves if you find a 3 is too harsh). If this was seriously the best Altron could do with Pocky & Rocky, then they fouled up real bad.
Bottom line: avoid like the plague!
@RupeeClock - own original title
Well that's disappointing. Considering the SNES version is a pretty good shooter. (Also one of the more expensive SNES games)
@Spin Do not say "version"; "version" implies that it's the same game but with differing qualities; Pocky & Rocky and Pocky & Rocky with Becky are two different games entirely
I love the Pocky and Rocky games on the SNES, I had no idea there was one for the GBA.
@RupeeClock It's a different game.
The SNES one is better. I played this one and is apparently a port of the original one, just with becky added.
Still, the SNES one with coop is way more fun.
Funny how there's a lack of mention to the fact that Becky, clearly a one-off character in this Pocky & Rocky iteration, is nothing more than a palette swap of Pocky; not just in-game, mind you, but during the beginning and ending cutscene and the character select screen.
"Oh, crap, we don't have designs for the new character yet! Quick: change Pocky's dark hair to blue, and change the red bottom part of her outfit to green, oh, and change the first two letters of her name so that now 'Pocky' is 'Becky'! Change nothing else! Whew, disaster averted; no one will ever think of calling us lazy after this!"
... In 2001, no less! >.<
It still baffles me why Natsume decided to give the Wii U Virtual Console this lousy game before the far superior SNES original.
Wow, this is a pretty badly written review, sorry.
Somebody who proclaims "after over 25 years of gaming, his love of Nintendo is no longer just a phase." should at least show SOME sign of recognizing that this is just an entry in a series of games. Yet you are giving us no context whatsoever. From your review I can't tell whether it's any different from the prequels or whether you simply didn't like the flow and style. Don't you have anybody on your team who could compare this to the prequels?
@Seanmyster6 Natsume are currently only focusing on releasing their GBA games.
I remember when I reviewed Pocky & Rocky with Becky on my blog last September (for which link I can't provide because it would be against the rules) I went all-out when I compared its overall quality, structure, and gameplay to its SNES predecessors and explained in thoroughly extensive detail why the GBA installment did not work (as a part of a series or as its own thing), and how it made me feel betrayed. I provided context and insight.
Mr. Bee only talked about Pocky & Rocky with Becky; which would be one thing if it was a solo game, but it's another to talk about a game from a series without referencing said series in the first place. If you played the SNES games, then it baffles me how it slipped your mind and you did not make an effort to even reference them; if you didn't, that's no excuse--the least you could've said was something along the lines of "Pocky & Rocky with Becky is the 2001 handheld follow-up to Pocky & Rocky and Pocky & Rocky 2," or something like that. I just tried reading your review from the start (since I skimmed it before), and I just could not even finish it... due my negative feelings for the game, and due to how you made it sound as if it was a solo game (don't take this personally, Mr. Bee, but I seriously think you need to re-review this game so as to be well-informed; I'm sorry).
To each their own
Methinks I should load the original Rocky & Pocky on my Super Everdrive and skip this VC title.
@StarDust4Ever It's really for the best that you do
To anyone who's never had the opportunity to play any of the Pocky & Rocky games, if comparisons in quality to movies had to be made: if the original Pocky & Rocky was Jaws, and Pocky & Rocky 2 was a combination of Jaws 2 and Jaws 3 (but in a legitimately great, non-guilty pleasure way), then let's just say that Pocky & Rocky with Becky is Jaws the Revenge... ergo, unworthy follow-up to the original that should never have been made >=(
LOL thanks...
@Seanmyster6
Natsume already stated that it was Nintendo's call to have their GBA titles on the U eshop rather than the SNES ones which is why nearly all new NES/SNES entries onto the eshop died off a while ago.
@Bass_X0 I dont understand you're profile pic, what anime is that from
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