
While playing Pier Solar and the Great Architects, it’s important to consider what a labour of love the title really is. With origins as a Sega CD homebrew project from the now-defunct Sega fansite Eidolon’s Inn, it was originally meant to star members of that website’s "Tavern" message board before evolving into a much bigger project. It spent six years in development, two of which were after the originally announced release date. It’s filled to the brim with references to an era gone by in gaming, like an in-game collectible Mega Drive cartridge labelled "Probably Tiny Toon Adventures." All these things and more are evidence that the most prevalent ingredient in this game is passion.
This is a love letter to Japanese role-playing games from the late 80’s and early 90’s, and the joy that went into creating it shines through in every facet. Keeping that in mind while playing will give you a greater appreciation for the work involved — despite any reservations you might have about the bigger picture. And you will have reservations; while Pier Solar can be enjoyable, it intentionally carries a lot of the limitations of its era. This is a style imitation, for better and for worse, so your ability to overlook the game's quirkier faults will largely depend on your affinity for SNES and Genesis-era JRPGs.

Pier Solar and the Great Architects spends most of its narrative following a young botanist named Hoston and his two friends, Alina and Edessot, as they slowly uncover the secrets of a lost civilization. From purely a story perspective, there's nothing here you really haven't seen before in a JRPG — it goes through all the motions of obligatory plot twists and utterly nonsensical betrayals and deaths. It's easily the worst part of the adventure, especially the lame dialogue by which the tale is delivered. Like a lot of RPGs, Pier Solar seems overeager in its attempts to make its characters likeable, leading to obnoxious exchanges like "How did you come up with Mazooca? Sounds like a rectal disease!" and the absolutely cringe-inducing repeated gag where Alina insists on calling her male companions "brothers" despite not being related. As a result, a lot of the dramatic moments come off as unintentionally hilarious and the supposedly humorous moments come off as irritating.
Luckily, there's a lot more to Pier Solar than its banal storytelling. The game follows the same classic role-playing formula found in old-school Final Fantasy titles; explore a town, purchase supplies and equipment, conquer an enemy-filled dungeon, rinse and repeat. Unlike a lot of those old titles, however, using the world map to get from place to place has been greatly simplified thanks to an easy area-select screen. This may seem like a bummer to those who enjoy the trek from town to town, but these journeys still take place — just within the context of individually designed areas as opposed to a wide-open map. This leads to a lot more aesthetic variety and a lot less tedium when backtracking, a welcome change of pace for a game that tends to stick firmly to the principles of games from twenty years ago.

The actual meat of the gameplay in those areas usually begins enjoyably enough thanks to a fun battle system. WaterMelon was smart not to reinvent the wheel — all of the tried-and-true elements found in countless other JRPGs are here and accounted for, including both unique offensive and defensive abilities for each party member, magic of the healing and destructive varieties, and equipment that changes the balance of each character's stats. This might have come across as a little blasé had it not been for the unique Gather mechanic — a system most closely comparable to the Brave/Default system from Bravely Default, albeit with some important differences. Party members can spend a turn "gathering," which will add 1 point to their meter out of a possible 5. Having enough gather points not only allows players to execute special moves, but also multiplies the amount of damage they deal out or the amount of HP their magic will heal. In addition, the only way points can be lost is by taking a particularly hard hit from an enemy; using special moves does not cost anything. All of this, combined with the fact that points can be traded among party members at will, makes for some very strategic combat.
Unfortunately, there are two major problems with the battle system that can really ruin your fun. Firstly, the animations for everything when in battle take absolutely forever. Anyone who's played a turn-based RPG before knows that long animations can be agonizing when trying to get through random encounters, and this game is a good example of this problem. It's downright irritating to get into a battle when you're trying to solve a puzzle or figure out where to go because it can take an asinine amount of time to return to what you were doing. This is compounded with the second major issue, which is an astounding lack of enemy variety. Palette swaps and minor edits are frequent fliers in this genre, but each area only has four or so individual enemies. This makes encounters extremely repetitive; though you'll usually begin an area having a good time, by the latter half you'll feel a twitch coming on every time the screen dissolves. In addition, there's a baffling stretch in the middle of the game's story where you won't be able to rest at an inn, ensuring a miserable and frustrating time for your party as their HP and MP slowly dwindles.

Visually, Pier Solar HD is outstanding whether you choose to go with the 16-bit aesthetic or the brand-new HD and HD+ settings. The level of detail put into the presentation makes each area a joy to explore for the first time, and occasional full-screen still images of important scenes are absolutely gorgeous. This reviewer definitely preferred the classic look the game was originally designed in; though the higher resolution does make everything pop, there's something inexplicable lost in translation for the environments and particularly the character portraits — the lighting in certain areas is too dark, and the art of your fellow party members looks overly simplistic when brought into high definition. Sometimes things are literally lost as well, like an inn sign in the first town that magically disappears when playing in HD. Sound-wise, most of the music is forgettable, but nice touches like the calling of seagulls or enthusiastic talking in a marketplace improve the atmosphere for the game's locales quite a bit.
Conclusion
Pier Solar is a labour of love that makes its passion known right from the first scene. It's an absolutely gorgeous title with inspiration from just about every classic Japanese role-playing game released in the late 80's and early 90's. Unfortunately, it drags some artefacts from that era with it, and as a result features conspicuous problems that will get in the way of your fun. If you can ignore the slow battle system, vapid story, and abysmal dialogue, Pier Solar's efforts may win your heart. If you've got no love for this genre, steer clear — this is one for enthusiasts only.
Comments 52
...I have a feeling I'm not gonna be bothered by most of your complaints. I'll just mentally bump that score up to an 8 and call it a day.
Enthusiast reporting for duty! Commencing operation "Purchase"!
@CanisWolfred
It also got a 6 in PushSquare
http://www.pushsquare.com/reviews/ps4/pier_solar_and_the_great_architects
Ouch had high hopes this game would be good, guess i was wrong.
Pfft. I've played even older games like Final Fantasy and Phantasy Star and enjoyed them. This should be fun as well.
@CanisWolfred That's so awesome lol... Hey whatever works for ya!
Almost nothing in rpg games irritates me as much as long combat scenes when I'm just trying to travel from point A to point B.
@BensonUii Correction, now I need to mentally bump this up to a 9. Seriously, I didn't even need to read it. I'm familiar with that reviewer, he is not qualified to review an old-school RPG in my eyes, and saying "I disagree with his reviews" would be a gross understatement. The worst points either reviewer have mentioned (besides the story, which...I can't say for sure, but most of the dialogue I've read, including the examples in this review, aren't bad at all. I actually kinda liked some of them) are the long battle sequences and the limited amount of enemies. The former is okay for me at least, since I have a lot of patience for long battle sequences. I mean, having a lot of patience is kind of a prerequisite for playing an old-school RPG. The latter...I don't think I've ever played an old school RPG that ever had more than 5 or 6 enemy types in any given area, at least ones where the enemy types actually mattered...so while it's less than usual, I don't think it's an extreme difference. And if I've put up with FFX - where there were only 6 or 7 enemy types in the entire game, albeit palette swapped a lot, I don't think that kind of problem could really phase me.
The developers of this game set out to make an authentic old-school RPG, warts and all, and it sounds like they succeeded in that area, so as far as I'm concerned, it's a success.
Listing the lack of exploration and open world as a "good" thing and welcome change from retro RPGs is really messing with my perception here. Large open maps is one of the things I absolutely miss most about old RPGs. Area selection screens and long series of hallways can bugger right off.
After the gratuitous hype I've seen from Nintendolife, it's almost upsetting to see this get a barely above average score.
Is this available already?!
I'm certainly what you'd call an "enthusiast", so I'm totally getting this.
Been waiting for this indeed, is it out in the states ? Never played it then but i want to jump on it now.
After reading the review, they only thing that could potentially get on my nerves would be the lack of enemy variety. Otherwise, this looks to easily be an 8 out of 10. I'll just do what @CanisWolfred did and bump it up in my head.
Darn I wanted this one to be good. I still might get it. My backlog is way to big to pick it up so il'll wait for a dry spell.
Like Game Informer, I expect this of EVERY review.
Which is why I don't trust them.
I like long grinds.
I just hate 4500 enemy encounters in an area the size of the Happy Mask Shop.
I like a minimal amount of enemies. It gives me a chance to prepare and strategize.
But most of all, I love a traditional experience. Costume Quest 2 was RUINED by the QTE style battles. Breath of Fire 2 seemed like the battles were an afterthought.
Combat centred RPG, beautiful visuals and generic yet catchy music.
The catch? I KNOW I'll enjoy Pier Solar HD. I'm holding a MD cart in my hand. I've been there and back and know that, while modern gamers seek modern advancements, I am not a modern gamer. I'm still looking back and anything entertaining along the way is just icing on the cake.
It's why a game like Ocarina will be the best game ever for some and an afterthought for others. Why Call of Duty of GTA 8 (I've been counting too, Rockstar) will never really appeal to some people. And why gaming corporations can spend billions on technology and still fail without that one pivotal experience.
This game looks tempting to me, I really like old school JRPG but I don't think I can afford it right now. Will buy on a sale or whenever I catch up with all the games I still need to buy
@CanisWolfred We will see too many reviews with the modern way of thinking. I'm with you and won't be bothered by most of the so called problems. 8 for me as well
Check that, bumped up to a 9.
I'll be joining the "mentally bump up to 8" club, as well.
@midnafanboy 6/10 is still pretty good. If you had some high hopes you should still check it out.
In some ways I think the reviewer is in a lose-lose situation. Pier Solar is NOT a game for someone that doesn't know what the fuss is about an old school RPG game. I enjoy Pier Solar a lot; but I would still point a noob to Chronotrigger. So the reviewer can either score it for people that have waited too long for Phantasy Star V or Lunar 3, or he can score it for someone that has never even heard of either series.
I want Shadowrun bring that out, i have asked for years might have to buy snes again but have to many N64 games to play the noooo.
WHy not? I'm eager for its European release.
The trailer video posted in this review is old and obsolete.
The real final trailer is this one :
https://www.youtube.com/watch?v=lGlZGaJgbgY
The game will include a 3 min opening animation (you can see excerpts in the trailer.)
@CanisWolfred i might bump "The Letter" up to a 2.....lol
I'm still getting it. Game looks hype.
@River3636 @midnafanboy the review's conclusion is not that it's a bad game, but that it's a well-made game with certain issues that bother this particular reviewer. As some other comments point out, one man's crippling flaw is another man's selling point. I've played enough games to know that games with very high praise sometimes disappoint me while other games that aren't well liked can pleasantly surprise me. There's only one way to really know.
I've been waiting a while for their next batch of Mega Drive/Genesis carts of the low-def version to ship. Long, ordinary battles is a bit of a concern, but everything else sounds fine. I see nothing wrong with the examples of bad dialogue provided so that doesn't seem like a negative for me.
So, I read another review which praised the writing and dialogue, yet scorned the lack of an open world map. Heh. Reviews are often so subjective. After following this game for awhile, here is my assumption: if you like 16-bit RPGs, this will most likely be a very enjoyable experience. The history of its development alone seems evidence of that. I will be downloading it very soon. Personally, I'm looking forward to this one.
I'm in the wait till this goes on sale club
Dear editors: I always want to know what's happening on the gamepad. Especially for multiplatform games, how (and if) the gamepad/second screen is use is a critical deciding factor for me. This review has no such information.
I really hoppe that this gets localized quickly . . . I love RPGs and this is looking so awesome to me that I just need to have it on my WiiU ^^
The review tells me all I need to know. Instabuy when I get home home from work today.
Back in the day, when X-Play was on G4, it sounds like this game would have gotten a 3-out-of-5.
What that meant was that if you liked/loved that genre, this game is for you. if you don't, then it is not. (The scores had meanings, they were not straight percentages, regardless of how Metacritic categorized them).
Essentially, if you read the review and ignore the score, that's what is says. And that's why I am buying this (and may even get a DC version).
If anyone is upset by this review and thinks that the reviewer is being unfair, or isn't the right person to review this game... well, Hardcore Gaming 101 was pretty negative about it too! http://www.hardcoregaming101.net/piersolar/piersolar.htm
I will most likely get the game when it arrives here in the EU.
@TruenoGT They rather just port or remake them for phones and charge €15 to €20 for them.
Hardcore Gaming 101 said, "even back in the 16-bit era, it probably would have been considered a B-tier RPG, closer to the likes of Lufia and the Fortress of Doom or the first Breath of Fire rather than Final Fantasy VI or Phantasy Star IV, except for its really pretty presentation." Nintendolife gave Chrono Trigger a 9 and a 10. Phantasy Star IV, Dragon Quest VI, and Final Fantasy VI all got 9. Even taking the multiple reviewers into account, Pier Solar's lower score seems quite justified.
In contrary to hardcore 101, other websites also give favorable /positive reviews.
http://www.hardcoregamer.com/2014/11/07/review-pier-solar-and-the-great-architects-hd-wii-u/116112/
http://www.gameinformer.com/games/pier_solar_hd/b/playstation4/archive/2014/10/13/pier-solar-hd-review-game-informer.aspx
http://www.justpushstart.com/2014/10/pier-solar-great-architects-hd-ps4-review/
@BensonUii Same company
Wait, Pier Solar is a JRPG? Mentally bumping the score now. Up, of course!
@TheWPCTraveler It's not, it's designed to resemble one. Kinda like Black Sigil on DS. Pier Solar was actually made for Sega CD... but in 2010.
I'm disappointed this game isn't coming to 3DS. It's coming out on practically everything BUT 3DS.
@SaGa_K It's coming to vita and 3ds in the.future.
This review is horrible. Do not let is disuade you from enjoying a great game. Of course it isn't as polished as AAA games, but it's the first eshop title in a while that has been worth every penny, imo.
I'm nearly 20 hours in and the only complaints I have are minor, while the battle system, dialogue etc are not negatives. I agree with some of the others on this board that the reviewer should not have reviewed or didn't actually review this game.
I'm all for varying opinions, but selling yours as right and not a preference is what makes this review complete garbage imo.
Will get, but I got too much to play already. Now, if and when it goes on sale, this old school RPG lover with be eyeing it.
@Arm Hell yes!
Just purchased it and the only issues I've encountered is the loose controls that seem to plague all Sega based games for me. Everything else seems to fit right within the JRPG genre (with all the tropes and cliches from the era). I will echo everyone else that as a fan of the genre you need to equip your Ring of Review Improvement +2 to get an accurate score.
The game will be out in europe the 27th of November.
It sounds decent enough to get eventually but not until I've finally gotten through several other RPGs first.
@ueI Lufia and Breath of fire Snes are 9 or 10... out of 10 you dont know retro son.
I created an account just to comment on this article. The most offensive thing in this review was the fact that the reviewer claims this game has abysmal dialog. On the contrary, I found the dialog (and especially the humor) in the game to be one of it's strongest aspects. The Meta-game type jokes and humorous towns people you would come across had me laughing out loud throughout most of the game. The dialog is great, this reviewer didn't bother to take the time to find out.
Second, yes, the battle system is a bit tedious, but that comes with the territory in JRPG's. If you are sitting down to play a traditional JRPG you better be ready for long and sometimes slow battles. It just comes with the territory. But it certainly didn't deter my fun much. There were plenty of large areas to explore where combat wasn't an issue.
Anyway, next time maybe find someone who actually likes JRPG's to do a review of one. It would make more sense. People that don't like JRPG's aren't going to like this game. Why have someone who doesn't like them review it in the first place?
My advice? Buy Pier Solar, especially the Genesis original. It will insure that games like this will continued to get made. Although the success of the game speaks for itself.
Just got my physical copy for the dreamcast! It's in stock at the moment if anyone's interested. Stay away from eBay prices!
I honestly don't understand the bile hurled towards this review. Obviously, people can disagree on fine points, but to say that a gamer isn't "qualified" to write a review is wrongheaded.
Battle is a slog, and enemies aren't particularly well-thought-out. The elemental accessories are grossly overpowered because of the lack of variety of enemies in each level.
Dialogue is OK, but the story itself is weak. Too much is left behind the curtain. This isn't the same as, say, Final Fantasy, or Dragon Warrior, where your purpose is known from the beginning. In this game, you begin by finding medicine for your father. Then you go on an adventure. Then, you start chasing some dude simply because you hear his name over and over. Then...well, needless to say, the continuity is non-existent.
Level design is...interesting. I generally like hidden passages, but this takes the cake. Trying to find hidden chests is an exercise in tedium (and most of the time, all you get as a reward is Metal Coins or some other nonsense).
All that being said, I liked the game OK (I ended up platting it on both the PS3 and the PS4), but I feel that my bias towards classic JRPGs is the only reason that I did. Honestly, this game pales in comparison not only with the greats, but even the lesser titles of later generations. I would honestly have preferred to play Paladin's Quest again over Pier Solar.
I do hope more companies make classic JRPGs. But that doesn't excuse mistakes. This isn't the crapstorm that Dragon Fantasy, Book 2 is, but make no mistake - this game is OK, but hardly the stellar experience that some make it to be.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...