"Play your own music", Molly Maggot says as it boots up, which doesn't create high hopes for its quality. The clunky jumping controls, stilted animations and lifeless goals soon solidify that sense that you're sifting through trash. Save for a few sound effects that are almost funny, Molly Maggot doesn't have a single notable quality.
In Molly Maggot you play as a maggot chewing through a corpse. The body is displayed as a 2D maze of sorts, with your character able to chew through one square chunk of flesh at a time. Some chunks are distorted or overly-decayed, and any contact with these will damage you, as will running into the other weird creatures inhabiting the body. Three hits will send you back to the start of the stage, which can be a few areas back; if you manage to chew your way to an exit, you get to move onto the next maze.
To help you along, orbs are randomly strewn through each area. Popping these will let you gain and strengthen new moves like being able to spit slime or do a flying corkscrew-like attack. They'll also let you refill your health, but you have to choose that over a possible upgrade; these are rarely in the same place twice, so all you can do is hope they're along your path as you work your way through the level.
Here is where we already run into some problems. Each stage is fixed, so finding the best route to the exit is important and the only way you'll make it far in the game. Since there is typically an optimum path, you have to hope that some upgrades just choose to appear on your way. They might or might not, making it hard for you to survive later on based on random chance, which seems like an odd decision given that the actual path to the exit is fixed.
Upgrades are likely moved about at random to encourage exploration, but they can easily appear in places where it would be suicide to go for them. Even if they're not in an extremely dangerous position, deviating from the best path will often put you in a bad spot due to the controls and stage layouts.
As mentioned before the world is built of flesh blocks you can chew through - the problem is that you can easily chew your way to a place you can't escape from, and there's nothing you can do besides wait for an enemy or bad piece of flesh to kill you. Until you know the layout of each level, this will happen constantly. The game does include a look function that will let you scan the area, but it doesn't help much as it only lets you see a short distance away. It might look safe to drop from where you are right now, but you'll likely find almost no way out upon landing.
You'll also want to minimize exploration through the game world because the jumping controls are miserable. Most paths get you stuck because they are lined with blocks of damaging flesh, but you can't carefully jump around them. Jumping typically only works to leap up, not forward, making you fight with the game to get it to leap in your direction of choice. Most times when you want to leap over a damaging block you just hop up and land right on top of it. You could try to corkscrew past it, but you might not actually have that power if an orb didn't decide to appear on your path.
Maybe some of this would be worth fighting with if the game were enjoyable. Without any music it ultimately feels lifeless and silent. The occasional chewing sound effect doesn't do much for the gameplay as you poke around, trying to find the best route through a dead body so that you can go through a door and chew through more lifeless body. Eventually you'll screw up and die, having to go back multiple areas (each stage is split into a couple of areas) and do it all over again. Doing this in silence just feels like work, and playing your own music won't likely fix that sensation.
Conclusion
A few bosses and new enemies give you something to strive for, but your ability to endure bad jumping and dull exploration are all that will keep you playing Molly Maggot. If you're desperate to see how miserable life as a maggot is then the game will provide you some context, but otherwise it's a boring, joyless slog.
Comments 37
Ahahahahahaha!!! eShop at it's finest!!!!
@Zach777 Affordable Space Adventures, Runbow, FAST, Swords & Soldiers 2, Shantae, Shovel Knight, Stealth Inc. 2, Don't Starve and many more are the eShop at it's finest.
I like the art style though.
@Zach777 To be fair, you could probably find a few dozen games that are similar but worse just by browsing Google Play or the App Store for an hour. At least this game won't make it harder to find the good games on the eShop.
@Balki /yawn We've been running on those games for what seems like ages now. When I read those names I get so bored.
@PanurgeJr It wouldn't even take but a glance at the front page of either store to find something worse than this or at least on par.
This makes me more confident about whatever I can put out on the eShop.
"Play your own music"? As in, this game doesn't have a soundtrack?!
Some people received a Wii U for christmas only to fire up the eShop and see this sitting near the top of the 'new releases'.
@Spin I think if you're careful with your game and open to feedback, you'll find your way. Sometimes people just don't finish their games and dump them on the eShop to make quick money from the "so bad it's good" crowd.
"Play your own music." What is this, Rad Racer 2?
Honestly, this seems like a parody of a bad eShop game. Good gameplay can win out over a bad concept every time, but "you are a maggot tbh" — really?
Even if the game was any good... digging through a corpse? In the words of No Filter Fox: 'barf'.
Other than Incoming! is there any game that got 1/10?
i'll take my order of skip to go, thank you.
This is one infested corpse that I won't be touching.
Oh wow, I think The Letter has a challenger for worst game on the eshop.
@Trinexx Haha, brilliant; this should've been the review tagline!
@Balki I was completely kidding. I probably spend more on the eShop than most people here. My aim was more on the RCMADIMAX style of stuff permitted on the store as of late. Something smells like cesspool...
@PanurgeJr Indeed. However to tip the scale a little bit... the eShop is a home console made by the world's finest publisher... Google Play and any App Store are services attempting to cash in on other markets (and probably making bank). This should not represent Nintendo.
Amazing. It's like the dev didn't even try.
It appears the only official site for this game (aside from Nintendo.com) is a Tumblr blog: http://mollymaggotgame.tumblr.com/
That explains a lot. lol
@MarkyVigoroth The Letter.
I don't want to understand the thought processes of anyone who would buy this.
I get it people hate my game my next one will be better.(ill add a 8 direction patch for Molly Maggot soon) Ill Focusing more on game controls for next game . Its funny because originally Molly Maggot was a grid base game maybe would of got less complaints if i left it at that. (oh well) I couldn't decide on sound track so i took it out i wanted to blast Jpop another fail on my part it looks like. Oh and i did try really hard on this game and am still proud of what i put out by myself.
Thanks for the feed back you guys I will improve PROMISE.
@MarkyVigoroth This one did: https://www.nintendolife.com/reviews/eshop/gummy_bears_magical_medallion
@MarkyVigoroth Few games on NL got 1/10. Those were usualy broken and glitch infested to the point you couldn't enjoy or even finish the game.
@SMW At the tumblr site there's an animation of the maggot and the explanation reads: "Spriter is JOMAZING took like 10 min to do this would of took like an hour to animate this in photoshop and wouldn’t have look as good."
Now that tells a lot about the developer mentality!
Is this game an exercise in nihilism??
For the record, I'm all for doing various projects. How else are you going to learn and progress as a developer? But I feel bad for them trying to sell the thing.
@Moshugan I found out about spriter after i had already shipped Molly Maggot were there are loads of animations that took hours to do in Photoshop. Oh and the post It is not nihilism it is being an artist, what person looks back on there past self and says they were way better back then. Getting better. Oh and dont feel sorry for me i accomplished a life long dream with Molly Maggot. (But I feel bad for them trying to sell the thing.)It is him not them i made Molly Maggot by myself.
graphics are ugly too
It's like I fell asleep and woke up on Steam Greenlight.
Seriously, Nintendo, don't be like them. Exercise some of that quality control you were infamous for back in the day!
But hey, at least @GNOBsoftware isn't melting down and deleting negative comments... not that they could here, anyway.
Whatever else, the way @GNOBsoftware is handling the feedback like a pro is definitely awesome.
For what it's worth though, "grid-based game" honestly sounds like the kind of game I'd play. Having "maggot digging through a corpse" layered on top of that isn't so much my thing though.
@GNOBsoftware Hi! I'm sorry for being so harsh. It's too easy to forget that there's a person behind every product. And you seem like a good guy. Besides, I'm studying game development myself, and I'm surely not any better at it myself at this point, so I was being hypocritical in ridiculing your work. My apologies.
It's very good that there's another fresh dev entering the art. Congratz on making your dreams come true! Please, don't let any negative feedback deter you from pursuing your aspirations. Doing projects and making actual games is the only way you're going to learn the art, so keep makin' 'em! And you will get better.
Making your work public is the most efficient way of getting feedback, so I respect that too. That said, I still think you would have had a lot more forgiving response if you had published the game as a free download. The current quality is not commercial grade. None the less, the most important thing is that the game works. Audio-visual quality concerns are secondary, to be sure, and I assume you're stronger suit is coding.
About that animation thing in particular... I assumed based on the tumblr post, that you spent only 10 minutes on the maggot's animation, which just seemed lazy to me. I apologize for assuming anything about your motivation and mentality.
@Moshugan No worries man I really appreciate the feedback from players. I want to make games for people to enjoy. So, all feedback matters. I understand that not everyone likes the same things. So I knew there would be some unwanted support, but when everyone mentions the same stuff they don’t like about the game I take notes.
I do have a newgrounds account that I have released some public stuff on. But I wanted to do a full product from start to launch so I went with it.
Isn't it interesting how some of the reviews for the less desirable games seem to draw more comments?
@World: Haha, thanks. ^_^
Maggots!
@GNOBsoftware You have an admirable attitude, cheers!
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