Back in 2001 (2002 in Europe) some players were left feeling short-changed when Golden Sun reached its abrupt ending. Developer Camelot – perhaps better known for the Shining Force series – had to split the game into two parts due to the Game Boy Advance’s hardware limitations. Those who’d already invested in the story had to wait nearly a year and a half for part two, Golden Sun: The Lost Age, to witness the proper ending. Fortunately, with part one released on the Wii U’s Virtual Console back in April, and The Lost Age following it just seven months later (at least in Europe), newcomers to the JRPG have to not had to face the same agonising wait to see the story through to its conclusion.
Golden Sun: The Lost Age essentially continues from where the previous game ended – bar a tiny bit of overlap with the parallel storyline – although you’ll be in control of a new party this time around, most of whom were introduced in the last entry. The lengthy and text heavy prologue serves as a handy recap for those who played the previous game but will most likely alienate anyone jumping right in to this second entry, due to the influx of names and places. The Lost Age does offer a reward for those who completed the previous title by giving them the option to import their levelled up Isaac and crew via a rather lengthy password — however, they won’t be playable until later on in the game. The original games also had the easier option of transferring the same save data via a GBA link cable, obviously not an option on the Wii U.
In The Lost Age you’ll initially be in control of Felix, the anti-hero from Golden Sun who happens to be the title’s protagonist in this instalment. You are also joined by his sister Jenna, an elderly scholar named Kraden, and Sheba who was introduced towards the end of the last game. The story starts off with Jenna and Kraden rushing to rendezvous with Felix, however, due to the events at the end of the last game a large piece of land is detached and floats out to sea. Due to a bit of good luck and fortunate timing a tidal wave hits, pushing the land onto a new continent known as Indra. You soon discover that you’re going to need a ship to continue your quest by sailing to other continents, but fulfilling that objective is going to take some time as you’ll need to do a lot of exploring and puzzle solving before you can even leave Indra. Although the story in Lost Age is both well written and engaging, it does take a while for things to get interesting. There’s little more that can be said of the storyline without giving too much away for those yet to play it.
The Lost Age, like its predecessor, plays like a fairly standard RPG; much of your time will be spent walking around, talking to people, taking on side quests, solving puzzles and fighting in turn-based, menu-driven random battles. The latter will rarely challenge you though, as you’re likely to survive unless battling a boss. One of the main criticisms of the original Golden Sun was that it took a long time for the game to get going, meanwhile; fortunately, The Lost Age launches you into action almost immediately by throwing some scattered battles in alongside the introduction.
The second entry is also more challenging than its predecessor as there is greater focus on solving puzzles using Psynergy – Golden Sun’s equivalent of magic – of which different types can be found in the game’s many temples. As there is little instruction on using Psynergy in the over world, this adds another challenging element to the game. Psynergy can be used in battle to wear down your foes quickly and also to revive any member of your party – the latter being the Psynergy type you’ll likely get more use of.
As with the last game the elemental creatures known as Djinn – representing earth, wind, fire and water – are able to aid you in battle, either by employing special attacks of their own or by simply changing the stats, class and Psynergy of the party members they are set to. However, capturing them won’t be so easy this time around as once you've cornered a Djinni (a challenge in itself) you’ll have to face off against them and defeat them before they get a chance to run away. If they do manage to successfully flee a battle you won’t see that particular Djinni again, so be sure to save your game before challenging them. Later in the story you’ll also be able to combine Djinn, which will provide you with some fairly devastating attacks as well as some visual flair!
Naturally, being an RPG there is a lot of dialogue between characters. Fortunately this is usually quite humorous, providing light relief to what can be a text-heavy narrative. There is also the occasional yes-or-no question fired your way, presumably an interactive element intended to keep you engaged as your answer is of little consequence.
Although at first glance The Lost Age appears to be more of the same, graphically speaking, it does appear to be slightly enhanced. With the vibrant environments and rich sprites offering more detail than before, this is certainly impressive considering the original Golden Sun was one of the best looking games on the GBA at the time. Like its predecessor, the overall presentation is very much a nod to its 16-bit counterparts but with more of the prowess that the GBA had over the SNES or Mega Drive. This is most noticeable when a pseudo 3D effect is engaged when entering battles and whilst traversing over the zoomed out map of Weyard. Musically, Lost Age contains a mixture new and older compositions that are both varied and memorable, suiting their environments perfectly. Even though the sound effects are nothing special within the RPG genre they remain effective, especially when landing a blow in battle.
Conclusion
Even though Golden Sun: The Lost Age plays much like any standard RPG, there is something very special about it. Even with its lack of structure towards the beginning of the campaign, there is an accessible and engaging nature to it that keeps you wanting to play and experiment. The Lost Age builds on almost everything from the original Golden Sun – a longer campaign, extended Djinn mechanics, greater challenge, clever puzzles, minor graphical improvements, etc. Newcomers would do well to start with the first entry, as the game does take for granted that you know the basics in some cases and the plot-line will make little to no sense – at least initially. However, for those who've played the first instalment, recommending this concluding chapter is a real no-brainer.
Comments 30
Too bad it isn't in Spanish on Wii U despite it was on GBA. Same as the first entry. I can't understand why Nintendo decided to put the English version as the unique option for all Europe for some games as Golden Sun or Pokémon TCG
Already bought, though I rarely ever play the VC version - I still have the GBA cart, and just wanna do my part for proving that Golden Sun should get a second chance.
I think I'll be picking up both of these on the Wii U VC before the ddp ends, so long as this one comes to America.
Is everyone ready for six page long passwords?
I tried golden sun for the ds, it was possibly one the worst gaming experienced I've ever had. I couldn't play it for more than an hour. I won't try this, thanks.
Well seeing as I played the first game on the Wii U it would only be right to get this one so I can finally see how the story concludes. Now they just need to release it for the NA e-shop!
I really liked the first Golden Sun, and I definitely don't want to leave the story hanging so I'll be buying this for sure. I'll be way too busy with smash bros to play it anytime soon though.
I love Golden Sun but i haven't heard of this.
The first pic contains major spoilers.
Edit: Seems that you changed it.
Both GBA Goden Sun games should indeed be seen as one. I played this so much in the day, I had all djinns, all summons, all characters lv 99, all the best gear, including cursed with curse nullifying rings I believe, and doubles of the most rare enemy drops,... Luckily both my sister and me had a GBA, and we had a link cable, so no need for passwords that could fill a small book.
@King47 The DS game was absolutely awful compared to the GBA games.
@belmont The pics are randomized each time you load the page. Are you referring to the Mars Lighthouse pic? That's not really a spoiler since you expect to go there
@WaLzgi Didn't know they were random. Yet one of the pics shows the complete party before ... you know who. I don't remember if it is the Mars Lighthouse though.
This game is fantastic, I remember playing #1 and hitting that abrupt "to be continued..." and thinking WHAT!? ARE YOU KIDDING ME!? Then #2 just raised the bar so much.
I was keen for another entry to the series for so long. I was so happy with the announcement of Dark Dawn and brought it on release. I was enjoying it so much until I got to that mountain you are seeking the entire game and decided I would go back and find any djinn I had missed, when I realized you couldn't back-track and if have to start again entirely I turned off my DS and haven't been able to bring myself to play it again, I was so annoyed.
North America says hello Nintendo....
I had both GBA Golden Sun games on cart so I 'll probably skipped this one, hopefully if these two sell well we may very will get Dark Dawn 2.
minor spoiler for first entry I didn't get round to playing the second one as I got to a point in the first where I was missing one of the Djinn, and if I were to take the boat to the next chapter in the game, I could not come back =0(
@sikthvash
No there is nothing like that. You can always come back in the first game. After taking the boat, you can not come back via boat BUT there is a cave south of the port which supposedly runs underground and you can go back to Kalay. It is possible to collect all Djinn in the first game and all in the 2nd game if you do a save transfer from the first.
In other news, finally GS2: TLA is out on Wii U VC! Can't wait for the game to come to US! I might play it yet again! Although I think I won't take all characters to level 99 this time, too tedious.
I have played the 2 games but I would still buy them on VC. Can't wait for GS4!
I love this game. It is a masterpiece. I don't know where you went Camelot, but I periodically search the interweb's horizon for you.
Still hold the Golden Sun games very close to my heart. Absolutely brilliant, mixing the standard RPG fare with the puzzle elements of Zelda. A masterstroke, in fact. I haven't played an RPG with better dungeons. Other RPGs just have you struggling past random encounters whilst finding your way through a maze of rooms and passages, I don't know why more games didn't try to emulate what Golden Sun did to make dungeons interesting.
The music is still superb as well. I enjoyed the DS game, but they really need to make a fourth. I refuse to believe it was a stand alone release with the way they ended it. They left it open for an entirely new story, and the original dilemma that kicked the story off didn't even get solved. I will always hold out hope that they will announce number 4 every E3.
Needs to come to the 3DS VC.
This series rocks. It's only a matter of time until it comes to the states. You need to get the first one first and then play this one well worth it
@TantXL You love Golden Sun but have never heard of it? It was a two part game, and this is the other half. That's like saying you love Mario Bros 3 but had no idea there were other Mario games...
@russellohh Yes i never knew it was a two part game, problem?
@TantXL That's just silly. The game is about unlocking the 4 towers. You unlock 2, and the characters get on a boat saying "let's go unlock the next two!" and To Be Continued... or some such text appears. And then the sequel came out. And then the sequel to that. Maybe you only played the game once, briefly?
@russellohh Actually i've never finished it, heh. I'm sorry i should have mentioned that.
@TantXL Noooooooooooo! Finish the things you love! I never got far in the second one. Loved the first one to death, but by the time I got to the second, I was burnt out on that form of JRPG. The battle system always kinda bugged me
@russellohh Yea i want to finish it but my game can't save correctly, and we all know that saving in a RPG is pretty important...
@TantXL The transfer process was annoying for your save. Six pages of text to type out, using just A and B and the arrow keys. RAwrrr!
"The Lost Age does offer a reward for those who completed the previous title by giving them the option to import their levelled up Isaac and crew via a rather lengthy password — however, they won’t be playable until later on in the game. The original games also had the easier option of transferring the same save data via a GBA link cable, obviously not an option on the Wii U"
Be happy that they worked around it! Normally, this content gets ditched by Nintendo (the extra characters for Mario tennis 64 as a example). But luckily they worked around it!
@russellohh,
That's a awful lot, but its better then nothing!
As with the first time through Golden Sun GBA, I'll wait until this releases in NA before I beat the original's 'final' boss (final if you beat Deadbeard first). If this ever releases in NA..
I'm hoping both games find sales boosts substantial enough to warrant a 3DS / New 3DS sequel.
Golden Sun Online, Golden Sun Universe.. Golden Sun Wii U by Nihon Falcom!?
I strongly prefer this series to Fire Emblem, and have put in many more hours playing this 'trilogy' than all 5 of the FE games I've tried.
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