
Extreme Exorcism is a simple, fun indie title that embraces one of Nintendo's core values: getting people together to play. From its aesthetics to its modes, this game is dripping with retro charm. If you haven't seen or heard of it before, it's a 2D pixel-art shooter that focuses on platforming and run-and-gun mechanics. It plays like Towerfall with the aesthetics of Sega Master System cult-classic Ghost House. And yes, it's as awesome as it sounds on paper.
Visually, Extreme Exorcism looks like it'd be right at home on the Super NES or even the original NES. It's got a retro feeling that permeates the game from its look to its soundtrack. It doesn't make use of many of the Wii U's modern features, either. Extreme Exorcism runs at a lower resolution than the Wii U's native OS does, and seems to be in a 4:3 aspect ratio, leaving black bars on either side of the screen. There are no online functions, and there's no off-TV play and no GamePad support, aside from the game's logo displaying on the touch screen.

Extreme Exorcism's three modes would feel right at home in an '80s home console title, too: Arcade, Challenges and Deathmatch. In Arcade mode, up to four players are dropped into an arena of their choosing to battle it out with ghosts. The interesting wrinkle is that the ghosts mimic the movements taken by their killer in the previous round. So, if you jump across two ledges and shoot the ghost with a shotgun, next round the crowned ghost will mimic those movements and fire a shotgun at the exact time you did. This may sound simple enough to counter, but as rounds stack up and more ghosts appear, it can be hard to remember the route each ghost will take, as you'll end up against ten or more ghosts each mimicking the movements that led to their demise in previous rounds.
As you play through arcade mode, you'll unlock more maps to play on, each based around a room in the mansion, and each with five variations. As you progress through, each subsequent stage requires you get a higher score on the stage prior. The objectives, however, never change. To clear a wave, you simply need to kill the crowned ghost. Each ghost is worth a single point, while the crown-bearer is worth ten. If you're confident in your skills you can knock out the crowned ghost repeatedly to quickly boost your score, but you'll also be multiplying the number of opponents you face in the process.

Arcade mode is made much more enjoyable when you include a friend. If a friend kills a ghost, in the next round ghosts will exist that mimic their movements as well. Fortunately, it's easy enough to differentiate between which ghosts are mimicking which players, as their colours will correspond to the player whose movements they're parroting. Still, it increases the chaos in an already chaotic mode to a very good result.
As you score more kills throughout the game you'll also unlock more weapons. You can carry up to three weapons at any given time in arcade mode, and up to six in deathmatches, leaving you with plenty of options to take out the competition. Weapons range from the serious, like a rocket launcher, to the silly, like the Wand of Doom which creates a spectral skull for your enemies to get devoured by. The best pickup by far are the exorcism wings, which create a pink aura around your character that permanently removes any ghosts it comes in contact with from the field and from future rounds as well, meaning you can extend your play by having fewer enemies to contend with in the next round.

Of course, if competitive multiplayer is more your speed, Extreme Exorcism offers a deathmatch mode. This mode is extremely similar to Towerfall in the sense that it just drops the players in an arena and has them battle it out while grabbing random weapons. Deathmatch is also highly customizable, with a dozen pre-set game modes to choose from, as well as the ability to customize nearly every aspect of any of those modes for your own custom game. Sitting down with your friends and knocking out a few matches seldom feels stale, thanks to how many ways you can tweak the game modes. Deathmatch really is Extreme Exorcism's bread and butter. It would have certainly benefitted from having online capabilities for this mode, but it's hard to fault it for lacking connectivity when the core gameplay is so much fun.
In contrast to the brilliant arcade and deathmatch modes, challenge mode feels perfunctory. The objectives feel like they're there solely to flesh out a game that doesn't need to be further fleshed out. Achievement hunters may go after these, but as Extreme Exorcism doesn't offer any type of achievement or reward system, aside from rewarding kills made in any of the game's three modes with weapon unlocks, challenges just don't feel necessary, nor are they all that fun.
As a complete package, however, Extreme Exorcism is among the best of Nintendo's rapidly expanding indie lineup, and with games like Shovel Knight in that library, that's no small feat.
Conclusion
Extreme Exorcism is an excellent example of why Nintendo's recent moves to embrace the indie scene are so great. Its quick, fun gunplay partnered with a fitting, if not groundbreaking soundtrack make for a game that's perfect to sit down and enjoy with three friends. It's a must-have title for Wii U indie supporters and fans of split-screen multiplayer.
Comments 18
This game sounds like great fun, and it arrived before Halloween too! Definitely a good game to play around that time besides Costume Quest.
Man, I'm thrilled to hear that this lives up to the hype. Can't wait for release day tomorrow!
...ok. I'm sold.
Enough already with the 8-bit sh****t
What I find most interesting about this game: It turns "ghosts" back into ghosts. With that I mean, it combines the two forms that ghosts take in video games: I don't know if Mario Kart 64 was the first game to exhibit time trial ghosts (at least it's the first game I know) and Extreme Exorcism picks up the concept of "ghosts" as a form of recording of the players' previous actions and allocates these actions to the actual supernatural entities of the same name. And what is more, it's really pretty haunting that, firstly, the more souls you kill, the more ghosts are haunting you, and, secondly, that it's your own actions who aren't lost in digital nirvana but come back to you to haunt you on your way...
Leaving aside this great concepts, I had lots of fun playing the preview of the game, though I felt it's not a game that keeps me interested all too long. Therefore the price tag is a bit too high for me at the moment, but once it drops to something around 5 euro, I'm definitively in!
It was probably my favourite of the e3 demos alongside rive. I'm pretty sure I'll buy this but there's just so many indie games that want my time and money right now, I've still not picked up shovel knight yet!!
The demo rocked and this sounds great. I'll get it this week.
Demo was better than the Runbow demo. This is another day 1 for me. Can't wait!
Seriously good multiplayer fun!
I am about this. How many awesome party games do we have on the Wii U now?
The lack of off TV gameplay is disgustingly lazy and offensive. The demo was decent but that is a pretty standard feature in some of the lowest budget games on the eshop. Screw this game and these devs unless they patch it in.
Its greatness was immediately evident. This is an absolute must have for arcade fans.
I liked the demo despite the many glitches, which I assume are fixed here. Unfortunately this'll have to join the long list of games I'd love to play if I had people to do it with, like Runbow
Omg, I look at the screenshots and all I see is Mario Maker. Have really been playing that game for too long... ^^
@MetaSmasher You can play Runbow with other people online anytime. Works like a charm, really seamless.
But it's also fun in singleplayer.
Adored the demo, best of the "Nindie" downloads by a mile. I played it so many times that I'm convinced I'll play this numerous times for quick plays, as I still do with Tetris and Mario & Yoshi. And that's before I get my mates round... Super psyched for this!!
"It would have certainly benefitted from having online capabilities for this mode, but it's hard to fault it for lacking connectivity when the core gameplay is so much fun."
Is it wrong that I'm positively shocked, almost moved, in reading this line? ;_;
It's so rare to see a review not destroying a game for the lack of online, I find it so incredible that I keep reading the paragraph cause I doubt I read it correctly XD;
No Off-TV support ?
I noticed it when i tried the demo, im sad they didnt include this fonction in the final game.
Too bad, I'll wait an update or just pass on this game
@H_Hunter
You seem to be in a minority; most of us enjoy the retro-themed games (hence why they're selling so well on every console).
There is no split-screen mode in this game, not is there any need to split the screen.
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