When a game has a title like Chompy Chomp Chomp Party and comes from a publisher called Utopian World of Sandwiches it is pretty hard to ignore, although with a promise of support for up to nine players locally and some truly crazy looking gameplay footage, this was never a title to be overlooked anyway.
Unsurprisingly, Chompy Chomp Chomp Party has all the makings of a party game – simple menu layouts, a short 'How to Play' section and a sense of the game wanting you to just jump in and have a go are all present here. The host of controllers that are supported also shows that it was designed to get everyone involved – the GamePad, Wii Remotes, Pro Controllers, Classic Controllers and Nunchuks can all be used, with only one controller needed per person. By this we mean that by connecting a Nunchuk to a Wii Remote for example, you can include another two players – one can use the Remote whilst the other uses the Nunchuk. Finally you can wipe all of that Wii Sports flavoured dust off all of those extra peripherals you've buried at the back of your DVD cabinet.
There are three modes to choose from, each offering a different take on the core gameplay idea. The most basic mode is Chase & Chomp, in which the idea is simply to chomp your opponents with points being given for a successful chomp and points being taken away for being on the receiving end. Each player has a different coloured Chompy and as the game starts a different coloured circle will appear below your character. This colour indicates the colour Chompy that you need to hunt down – which also means of course that someone else's Chompy will have your colour beneath them. You will need to be on the lookout for your target Chompy to gain points, whilst also keeping an eye out for the player who is currently hunting you. Every now and then throughout the game the colours will switch, meaning you need to keep extremely focused.
The second mode on offer is called Keep The Thing. Here, players need to grab 'The Thing' – basically a sparkly light – and keep hold of it for as long as possible. The more time you hold The Thing, the more your points tally will grow. This means that the setup is quite different, as every Chompy will be chasing after the one holding The Thing – often leading to moments where tactics start to become essential, such as trapping the winning Chompy into a corner.
Finally, we have Zone Dash which has a similar setup to Keep The Thing. Players must initially dash to a glowing zone on the map. The Chompy that gets there first will then see two more zones appear on the map in their colour – they will need to run from one zone to the other, back and forth to collect points. The catch of course is that they can't be chomped along the way, meaning that this kind of acts like a never ending game of tig where your base keeps changing sides. The other players must chomp the current player to take over as the point scoring Chompy, changing the colours of the base to their own.
To mix things up a bit, every mode can be littered with items that can cause absolute mayhem – in the menu before starting a game there is an option to specify just how frantic you want the items to be. The first item, fruit, is your friend. By picking up fruit you can start a multiplier which will grow each time you run through another piece on the map. If you are the Chompy who is currently running around scoring all of the points and you manage to grab a few pieces of fruit along the way, your score will soon start to soar.
Other items act as power ups, or in the case of the 'purple bottle of doom' as this writer likes to call it, power downs. When you obtain a power up the coloured circle around your feet will change shape becoming spiky around the edges, letting you know your power is ready to use. This is done by pressing the action button on your chosen controller – the 'A' button on the GamePad for example. The effects of these items vary massively, from speeding up your Chompy for a short amount of time, allowing you to teleport to another area of the map, or in some cases even confusing your Chompy and making your controls become inverted. In the madness of a full nine player game it is incredibly difficult to keep an eye on which power ups you have collected, meaning sometimes you might activate your item only to realise you had actually picked up something bad, adding even more chaos.
This chaos is the life and soul of the game however – it can be played alone with 'Compy Chompys' filling in the space of the other players, but having a room full of friends shouting and screaming and lovingly hating each other for the duration of the game is where the most fun comes from. The different modes, along with different stages, difficulty settings and a customisable item selection means that you can mix things up enough to keep things feeling fun.
Sometimes you want to go on a journey to vast, fantasy worlds, sometimes you want to fight your way through hordes of terrifying enemies and sometimes you want to just sit down with some friends and laugh for hours. Chompy Chomp Chomp Party can only offer you one of these – the latter of course – but it does a great job of it. The addition of one or two more modes would have helped to make this game even better – eventually you will start to feel like you've had enough and move on to doing something else – but there's a lot of fun that can be had in the modes that already exist.
Grab some friends, grab some controllers and give this colourful, chompy craziness a try.
It's shame games like these lack Single Player content, since getting a good amount of people to play can be tricky. Can you set players to CPU, something this review should have mentioned?
@RadioShadow Hi Yes you can choose to have any number of CPU players as you like - I believe I mentioned how the game allows you to have 'Compy Chompys' (CPU characters) towards the end of the review.
So yes you can do this, although admittedly having lots of players around you is the more fun option.
Thanks for your answer, although I still can't see any mention of it the review. Maybe I'm just being a blind bat?
@RadioShadow "it can be played alone with 'Compy Chompys' filling in the space of the other players"
this looks really cool! might plan on getting it at a later date,
I think many people use wii remotes and classic controller whether for Wii U games, Wii, or VC. I even use them with my PC. Those kind of comments in the articles are really stupid.
This looks like a good first console game for my 3 year old! She needs something simple to get her used to using joysticks.
It seems like the Wii U is just now coming into its own as a Indie developers platform. The last few of the releases have picked up great scores, and I'd have to agree with most of them. Pill Cross is great, U Host looks pretty fun, and now, this one.
Hopefully, these creators can take titles like these mentioned to the NX with ease.
Will buy day 1 in the US!
... when will that be?
This could be up there with Runbow, Spin the Bottle and Nintendo Land for fun with lots of people. Very interested, great review.
@fiben1002 she'll soon get the hang of it, you'll be amazed! My son has been really good at Splatoon since he was four & a half and he had mastered Pikmin 3 age four, seriously just by watching me.
Is it just me, or does this review ignore talking about the music and visuals? Or did I just not read this right or something?
I don't ever remember seeing this island in the Wind Waker. I definitely remember that water though...
Wow, this sucks. I wanna play this game now, but unfortunately I haven't had multiple friends over every day since I was in school 10-15 years ago. Just not a thing anymore.
This sounds like a great party game akin to Mario Kart's Battle Mode (back when it was good in the N64 and GameCube entries). Add to Wishlist...when it comes to North America.
Since it has bots I will prolly get it.
Wish it had a team mode!
So I bought day one in the US...and was really disappointed .
Like Bird Mania Party, I feel NL has really WAY over-scored the game.
I played with 6 people.
>> You can play 9 people
>> It's fun and colorful
>> Not much there, for $11.99, there is hardly any content at all. It desperately needs more modes.
>> Not polished. If you want to switch maps you have start all the settings over from the beginning! Choosing how many players, power-ups, and having each player start and select their color EVERY MATCH is criminally bad UX.
>> Stutter and silent - running off my HD, the game's frame rate in mode select is quite bad, and after we played 3 maps, the music on the maps just stopped playing for the rest of the night.
>> Just too shallow - while you can get Bomberman for Wii for less, it has both deeper game play and more game play modes. The depth of play in Sportsball is dramatically better. The polish of Runbow makes CCCP feel like it was made by an amateur team.
>> Simply put the game feels like one of those extra modes they used to put in Mario Party that would keep you entertained for a few minutes. It doesn't come close to being as good as Mario Chase, Sweet Day, or Luigi's Mansion in Nintendoland, but costs more than all 3 of those games would cost you today if you shopped around.
I came away really disappointed with the title. I think if it were half price I would feel better about it. When I think of Bomberman on Wii costing $10, fully $2 less than this game, I get pretty upset. Bomberman is a fully featured well-thought-out perfect party game. This game, sadly, is not there.
It's VERY simple, but charges as though there is something more here than 10-20 minutes of fun.
I've only played for one night, but it's hard to see us going back to it much, even though we always game with 5+ people.
I'd love to see the game more thought out, with more modes, balancing, and bug fixes.
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