You are Beatbuddy: a cute little blue fella who is tasked with travelling through the six, beautifully hand drawn worlds of Symphonia to do… something. The basic idea is to save Symphonia from the evil Prince Maestro, ruler of this world, who is planning to steal the planet's music all for himself. You're also trying to rescue some 'friends' (who you never really get to know) who manage to get themselves stolen at various points in the game, but that's pretty much it. Luckily, the vague hint of a story is completely irrelevant as you'll be spending your time focusing on everything else that's going on.
The game starts you off with a level that doubles up as a tutorial, and you can instantly see the possibilities for greatness. The visuals are stunning. Everything is hand-drawn and bright foreground objects really stand out from the deep, darker colours in the background. As the first level progresses you are slowly introduced to some of the different plants and creatures that will eventually become part of much bigger, complex puzzles to solve.
The world around you is made of music. Every living thing seems to have music running through its veins and interacting with creatures and objects around you has an effect on the soundtrack being blasted from your TV. For example, something you'll come across very often is a plant called 'The Bassdrum' - used to propel yourself with speed to break barriers - which, as you can probably imagine, provides the bass drum for the soundtrack, adding an extra 'oomph' to the beat as you hit it. Another particularly great example is 'The Hi-Hat Crab'. These dance in time with the hi-hat in the music and act as an obstacle that can be held down for a few seconds, giving you the opportunity to pass. As you turn them off the hi-hat stops playing in the soundtrack, resuming when they re-surface; it's not completely original but it works really well.
The soundtrack itself is very interesting. So many games these days are either full of majestic orchestral masterpieces or 8-bit tunes trying to create a nostalgic happiness inside of you, but this is completely different. Each level has a different track written by a different composer and all six work well as an ever-present partner to the gameplay. Some of them have vocals, too, which is quite rare for a video game soundtrack but really helps to set the mood.
Despite the game seeming like it's heavily music based, you really don't have to be a musical person to play. Beatbuddy controls just as you'd expect for any playable character in a 2D platform or adventure game; the music is completely reserved for the universe around you. There are an odd few times where you have to hit enemies in time with the beat or pass through an obstacle on every second beat in the music, but there is no real rhythm action gameplay à la other eShop gems such as HarmoKnight.
Although music is clearly meant to be a huge part of this game the main focus actually comes from exploration and puzzle solving. This is where Beatbuddy really starts to shine. There are a total of six worlds, or 'levels', each with five 'chapters' to play through. Exploring every nook and cranny of each chapter is vital if you're the 100% completist type as there are varying numbers of Beatpoints to collect in each one as well as 10, larger, special Beatpoints per level; getting all of them is no easy task. Collecting the special Beatpoints opens up entries into a development diary, which includes photographs and information about the game's development right from the beginning. This is a genuinely interesting read and therefore provides an extra incentive to collect as many of those Beatpoints as you can.
Whilst there are many positive things to be said about the puzzle solving aspect, it is a bit of a mixed bag. At times it excels; the very last level has an excellent maze to work your way around with some very clever development ideas, but at others it begins to feel a little repetitive. This is, however, helped somewhat by how the levels play out; chapters alternate between controlling Beatbuddy alone and driving around in a vehicle (which quite comically falls apart at the end of each of its chapters), adding new ways to play. This constant back and forth of gameplay styles does help to keep things fresh but ultimately the nature of this pattern means it's the same idea over and over again.
Unfortunately there is something that lets the game down enormously… bugs. Not the creepy-crawly kind that happen to be linked to a synthesiser in the background, but technical, game-breaking bugs. Beatbuddy suffers from quite regular framerate issues, usually when starting a new chapter. There are also a few times when shapes and scenery in the background momentarily disappear if you travel into a part of the screen that they don't agree with, reappearing if you backtrack. These things shouldn't be happening in a final build, ready for release, but sometimes can slip through development unnoticed and can, in some cases, be forgiven. What cannot be forgiven, however, is when a bug causes you to restart a level from the beginning because a sequence of events out of your control doesn't happen, leaving you stuck with nowhere to go. It's worth noting that if you're planning on fully exploring the game's six levels they'll take you anywhere from 40 – 70 minutes each, so you really don't want to lose all of that time and effort.
Conclusion
Beatbuddy gets so many things right. The ideas are great and at times it is a real treat to play, but ultimately it doesn't make you cry painful tears if you don't have time to play the next level straight away. Great gameplay mechanics, a beautiful art style and a genuinely interesting way of implementing audio into a video game are also let down by bugs and repetition. Definitely worth a look, but not something to fall in love with.
Comments 20
Sounds like this game will benefit from a good sale.
Or a bug-fixing patch.
@RyanCraddock:
Hm okay, I know one's personal opinion doesn't have to line up with a review, but I totally disagree.
I played the game on Steam and while I was sure that it won't get my personal rating (10/10), I expected something like 8/10 or even 9/10 (at the very least 7/10).
I didn't find the gameplay repetitive at all, it's like saying Mario is repetitive because you always have to jump on enemies and under a ? Block. Quite the contrary, I think it's great how the instrument-elements expand over the course of the game and the puzzles become more complex.
Also, apart from the red and orange snare streams, there is another rhythm-based element in the game: The Beatbuggy! If you push the right button at every second beat, it does a quick dash (which is vital in the later sections).
Regarding the bugs: I haven't played the Wii U version yet (I will buy it again for sure), but on PC it was almost flawless (definitely no FPS issues). Only once I had a big bug which forced me to restart the level. Sure, it was aggravating, but it didn't take away any bit of the fun.
The game does actually have a story and while it's not as epic as a Zelda game, it is in fact beautiful for a platformer. I've never come across a platformer with an actually deep story, but this one is at least somewhat nice. Also, I love how their language consists of Beatboxing. And what the characters say (what you have to read) is quite humorous, at least I had a blast.
It's weird to oppose so much against the review, but this game is actually one of my all-time favourite platformers. Apart from Cloudbuilt, there is no indie-game that I like so much. So maybe that's why I get so passionate about it. I think they way they included music is ingenious. I also like the music and the artists they chose for this. I love the graphical style and I found the puzzles creative and challenging (later on).
You mentioned several of the benefits in the review yourself, but only named the occasional(?) bugs and the repetitiveness (I don't see it) as drawbacks. So I don't get why such minor flaws lead to a 6/10 rating...
BTW - and of course that doesn't have to got to do with anything - on PC that game scored better ratings (mostly 7.5 or 8.0, sometimes even 9.0), metacritic cumulates them to 7.5.
Nice tag line.
@Captain_Gonru I hope so because I played this on Steam a while back. I never got very far into it but either these bugs are incredibly rare on only in the Wii U version (this is more likely) because I never encountered any of them. I agree with @shani that this game should have at least got a 7 as there is nothing bad about it, it just wasn't my cup of tea as I don't like platformers based on swimming and being underwater. We can't always trust the review scores .
@secret333 I wasn't implying that the majority of reviews or even the metascore is always right (aside from the fact that everyone is entitled to their opinion), just to clarify that. But it can sometimes serve as a hint to the quality.
I got to test it somewhere, maybe it's just a poor Wii u port?
@secret333: Funnily enough, I also hate underwater levels in every 2D Mario game or similar games. ^^ But Somehow with Beatbuddy it never annoyed me (which I find strange myself).
I had this game on PC. I quit playing when the framerate suddenly dropped to impossible levels.
@shani / @secret333 / @Captain_Gonru
Hey guys. I thought I'd just share with you my reasoning for the '6' and also thank you all for opening up a good discussion about the game rather than attacking myself and each other. It's lovely and refreshing to see!
So yeah... the 6. Everything you guys are saying are all valid points. As Captain_Gonru said I really wanted to give the game a higher score and I was trying to get that message across in the review. The Metacritic scores you mentioned feel about right, 7.5 - 8 is the score that I would like to have been able to give.
I stand by my comments on repetition but want to clarify that this is a pretty minor thing. This amongst other little niggles is what was stopping the game from being a 9. Unfortunately, I came across a bug whilst playing that forced me to restart a whole level, which, whether I like it or not, is technically 'game-breaking'. I enjoyed the game; the ideas behind it were fantastic but I can't recommend a game to our readers with such a glowing score of a 7/8/9 when there are issues such as this.
If as some of you were talking about there is a patch released soon that irons out these problems that would be awesome.
The other thing to point out is that the score is never the main part of the review that you should be focusing on. (Although I appreciate that's pretty hard to do). I think that the review itself shows the game in mostly a very positive light. Also, remember that 6 isn't actually a 'bad' score. So considering it had such a major bug the rest of the game was clearly at a very high standard to still achieve that score.
Hope that clears things up a little, thanks for reading!
@Hero-of-WiiU Thanks.
If they can patch the bugs, might be worth giving a go.
@ryancraddock if they fixed the bugs, would that bump your opinion of the game up to 7/8?
One of my favourite games of all time (Virtues Last Reward) has a completely gamebreaking bug that can be worked around if you're conscious of it, but I personally would still score it 10/10 because the game is THAT GOOD. I'd just have an * next to the score.
So yeah, just curious as to how much damage to the recommendability was done by the bugs?
Also, I love your use of grammar.
I bought the game day 1 because of teh Trailer and I didn't noticed any bugs. I completed the first Chapter which contains 4 or 5 Level.
This game reminds me alot of the underwater Stages in Rayman Origins / Legends wich is a very good thing because those games were awesome!
The music is very good and since I didn't had any bugs I can strongly recommend this game.
@RyanCraddock Thanks for clearing that up! I wasn't sure if the score was representing the general view of the game (like: uninspirational, boring, unchallenging, that sort of categiories) or more the bugginess. So now I can better understand why. Yeah of course 6 isn't that bad and one shouldn't rely solely on the score but more on the text, but I think many people - especially if it's an indie title they've never heard about - scroll down to the score to quickly get an "impression" whether the game is worth paying attention to or not.
As I mentioned earlier, I had a similar bug on the PC version, where something wasn't loaded and I was stuck, the only way out was to reload the level (I think level 4, not sure). In that moment, it actually frustrated me a bit, but didn't change how much I liked the game in general. It took me a while to continue the game, but since it only happened once in 7 hours playtime, I thought it was an exception. But since I haven't played the Wii U version, I can't really say something about the bugs and have to totally trust you on this.
I think part of what made me be shocked/surprised was also that the review text actually sounded way more positive than the score. ^^
it definitely seemed like an 8ish score from the text but i agree 100 percent with the reviewer on game breaking bugs. I was really enjoying Zombi u but somehow got into a room without using a key and couldnt get out cos the door was locked- i wouldve had to start the whole game again cos i'd saved in there. My Zombi u score: 5 down from potential 7 or 8
@ueI I never had any framerate issues on the PC version. Completed the game 100% with all collectibles.
Wow, I was expecting an 8 or 9 until I read the last paragraph. Hopefully they'll patch the bugs then.
Please let that tag be a Dan deacon reference
Well, once they release a patch for the game I'll give this a shot. I understand that the game breaking bug that the reviewer mentions isn't frequent with every player, but nothing infuriates me more in a game than losing well earned progress.
Result just picked this up in the latest Humble Bundle for £1.62.
Was a patch ever released for this game?
I know there were several patches that fixed the game-breaking bugs for the PC version (prior to the Wii U launch), did they ever fix those issues on Wii U eventually?
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