
Like every other game genre, there's no one set of generally agreed-upon rules for what makes a Japanese RPG good. Some people simply can't stand turn-based gameplay, feeling it's an obsolete relic of an era gone past; others get misty-eyed with nostalgia and/or prefer its more deliberate pacing. Then there are gamers who debate whether or not linearity harms a game's appeal; some are bored by it, while others are content to let a game's narrative take them along for the ride. In any case, your personal tastes in the genre are going to have a lot to do with whether or not you enjoy Kemco's Alphadia Genesis, a mobile port which is content to cash in on nostalgia without really bringing anything special to the table. Like this year's earlier Wii U eShop JRPG, Pier Solar HD, less picky genre fans will likely have a ball — just go in with expectations set at a reasonable level.

Alphadia Genesis' story hits every hackneyed note from the last twenty years of JRPGs with an undeserved zeal that can be quite funny. It's like hearing a really good joke from your beloved uncle... who's forgotten he's already repeated it every holiday since you were born. Don't believe it? Stop us if you've heard this one: fifteen years have passed since the heavy-handed plot device known as the "Energi War." Two orphans, a spiky-haired youth named Fray and his sister, child prodigy Aurra, have been given a task by the king of Archleign — to research why some of the clones created to fight in the war have begun malfunctioning and killing people. Along the way, they recruit additional party members — including two people from a neighbouring kingdom that is initially an ally but foreshadowed in a painfully deliberate way to have some sort of antagonistic role. They all learn about friendship, humanity, and so on.
This narrative is more aggravating in its execution than in its actual concept. Sure, spiky-haired rebel youths has been done before — but it can be done well if the characters are given worthy motivations and can be identified with. Here, the plot points are telegraphed so obviously that exchanges between these cardboard cut-outs didn't earn any emotional investment from us. Anyone who's read a book or seen a movie — much less played a JRPG — will know within the first two seconds of seeing Enah, the cute little clone with a heart of gold, that she is a plot device to sway our sympathies to the side of the clones. She's less an actual character than a representation of one of the game's themes ("clones are people too!"), and this brand of lazy manipulation has its fingerprints all over Alphadia Genesis. That, and the writing is just dismal; Natsume has done little to improve the game's viciously boring cliches in its localization, with one particular party member's dialogue so harsh and mean-spirited that this reviewer personally hoped the narrative would just put him out of his misery.

Luckily, there's a lot more to Alphadia Genesis than the story, and thankfully it's also the part that makes the game worth playing. While it's kind of a been-there, done-that experience, the title's combat system has a perfectly balanced speed that equally suits experience grinding and longer, more strategic battles. It's extremely easy to pop in and out of random battles as you explore dungeons or the world map, gaining vital experience in a matter of seconds. This also cuts down on the frustration of encounters in general, as the quick nature of battle ensures you'll be able to explore every nook and cranny of the world with minimal distraction — you won't forget where you were going when you were caught unaware by a rogue slime. Exploration is limited to the usual "one pathway leads further in the dungeon, one leads to a dead end with treasure" pattern, but is largely assisted by the outrageous speed with which you can travel. In this area, it feels like Alphadia Genesis definitely has its finger on the pulse of its audience: it allows you to cut right to the important action with minimal fuss.
Character growth is refreshingly simple here, although it doesn't leave a whole lot of room for customization where stats are concerned. Your primary method of learning new abilities is through "rings." The process works like this: find clear rings throughout your adventure, assign a specific elemental property to them, equip them to your party members and watch as they get whatever magic is associated with the ring's element on each level up. Later, you'll be able to up the rings' level cap so your characters can learn higher-level magic of that specific elemental type. It's nice to be able to teach your characters whatever abilities you find the most useful, but this doesn't really carry over to the statistical side of things — other than minimal manipulation through changing your character's equipment, you're pretty much locked into whatever strengths and weaknesses they've been set up with since the beginning of the game. This is only a minor setback, but we would have liked to see a separate set of rings tied to specific areas of stat improvement.

Alphadia Genesis' presentation, meanwhile, is spotty at best; like a lot of nostalgia-fuelled JRPGs, the title shamelessly rips off '80s and '90s-era games in more ways than one; the overworld art is a cheap high-res imitation of what you'd see in the SNES days, while the rather flat score does a bargain-bin imitation of Uematsu's early work. Most jarringly, when moving from the field to a random encounter, the 2D overworld dissolves to reveal Final Fantasy VII-style 3D battle graphics with bad animations and embarrassingly low-poly models. It's a weird clashing of styles — you'll grow accustomed to it before long, but it's far from being attractive. However, if there's one thing about the presentation that stands out, it's the character art that accompanies dialogue: a patch of welcome detail and effort in an otherwise aesthetically unappealing product.
Conclusion
If you can put up with Alphadia Genesis' liberal use of tired cliches, poor localization, and dissonant presentation, you'll find a fun little JRPG with fast-paced combat and a refreshingly simple customization system. A little more effort on the part of the writers would have gone a long way toward making the narrative and characters less insufferable, but as-is most JRPG fans should be well-versed enough in this banality to look past it and enjoy the game for what it is.
Comments 26
Pier Solar is more appealing to me and I'm not sure if I'll end up buying it so Alphadia will probably never be an option.
Hmm if it was cheaper i wold give this a try,but 15 dollars?That's steep for an indie game that got this score.
You make this game sound better than you make Pier Solar sound.
The developers decide the price and they usually start at a high price point in the eShop. That way they can maneuver easier in case the game doesn't sell well enough and can apply price cuts or temporary discounts later on. Still, $15 is too much for the time being with so much to play on the eShop already so I will wait for it to drop its price or a nice discount.
@midnafanboy
It's not even an indie game. Kemco are (or were) a "legitimate" Japanese game dev who are now focused on making mobile games.
Of course it'll be generic. Kemco's mobile RPGs are meant to be generic so they'll be quick games to make and play. Kemco pushes out JRPGs quickly to cater to whatever audience there is on mobile that wants classic style JRPGs. Personally I prefer the ports that HyperDevBox releases. They do ports of Idea Factory's PSP and home console games.
Whelp, at least Kemco has been improving their 2D art and sprites and have started going into 3D development.
I find I rarely go back to most action / platform / shooter levels twice and never look at the again after they finish.
Without Square, Enix or most Atlus VC games on the Wii U and no new RPGs outside Pier Solar, there is definitely an audience for this. I find the backgrounds, sprites and spell effects detailed enough to prefer this on my TV versus a phone or tablet.
If SE won't bring their games to the Wii U, I'm glad someone has.
Sure it's generic, but at least there are some challenging battles and fun combat systems involved.
I grinded it out for 22-26 hours and enjoyed quite a bit of this game.
For the record, if the Wii U were your only game system, this wouldn't be generic at all. Another platformer would be generic. For the Wii U, this is different than the typical offering and that's a good thing.
@NodesforNoids - I'm enjoying Pier Solar thus far so this seems like a good follow up in a few months?
still have my eye on pier solar for wii u and this game
I'm fine with turn-based JRPGs and I'm fine with action JRPGs or whatever something like Xenoblade is called. I'm fine with JRPGs that use a cliche story, as long as they have an interesting gameplay mechanic. I'm fine with JRPGs that use tried and true/overused (depending on how cynical you are) gameplay mechanics as long as they have an interesting story. I certainly wouldn't complain about a JRPG with an well-designed overworld, one that clearly had blood, sweat and tears put into it.
On that note, this game sounds mind-numbingly boring.
The last Kemco games I bought were Shadowgate 64 and Knife Edge on N64. Heard nothing from them for a while, other than a few Japan-only WiiWare games, one of them being an RPG.
They've gone a little quite on Nintendo outside of Japan since the N64. I mean, they produced some hits throughout the NES, SNES and N64 era. At times they were like Capcom, Namco, Sunsoft, Taito, Hudson, and all the other great Japanese devs who released fun games.
I read they survived by managing to grow a fanbase on mobile and GooglePlay. Gamers on these devices are especially fond of Alphadia Genesis.
And the Wii U got a seemingly good (perfect?) port.
When is the EU release?
A fun RPG to tackle to, it's a definite 7/10 in my book, same with Pier Solar.
It sounds good enough to add to my future Wii U Wishlist, but I've got a huge backlog of superior RPGs to get through before I'll consider this one.
Sounds like another rpg I'll have no problem with. Never understood why the old formula somehow along the way got boring or generic. Peoples taste changes yes but for me a good rpg is a good rpg no matter what the formula. If you're going to mark it down for being samey then I'll mark it up 2 points as usual!
I picked it up last week and started to play it and next thing I know its about 6 hours later. Its very fast paced and I'm really enjoying the old school feel and how fast paced it is. This review is spot on and it is available from the play store but I'm enjoying it on the big screen and i'm getting my money's worth so far. It is worth checking out if you dig old school RPG's.
"to research why some of the clones created to fight in the war have begun malfunctioning and killing people."
If they were created to fight, how is killing people a malfunction?
Pier Solar aside, the last time I remember NintendoLife giving an RPG a 6 was with Costume Quest 2... and that's way more than a 6 for me. So who knows, maybe I'll enjoy this one too.
I'm pretty sure I'll get both this one and Pier Solar at some point, it just won't be now. Smash U and Fantasy Life are poised to take pretty much all of my gaming time this December.
@FantasiaWHT Because the war ended fifteen years ago?
This game is less than $5 on a phone.... same graphics and all... so why is it more than 3 times the price?
Can't stand the RPGmaker look. I believe Pier Solar is a much better choise altough harder most wont ever finish it
Someone besides Jowi needs to handle reviewing RPG's on this site because he obviously has a bias against the genre and will only give poor scores to games of the genre, Heck I guarantee you he'd have given Xenoblade Chronicles a 6/10 if he had been the one to review that game as well.
I like these kinds of RPGs, but I'm playing too much and the price is a little out of my desired range currently, but if I ever clear my plate, and this and Pier Solar hit a nice discount, I'll scoop them up.
I don't know if the review score is necessarily wrong, as I expected this to fall in line with the old SCE produced PS games like The Legend of Dragoon, Legend of Legaia, or even Wild Arms. I do think the reviewer could improve on his write-ups. @HylianJowi seems to focus way to much on all the flaws and negative aspects of the game in his reviews and I really don't need flaws and tropes of JRPGs pointed out in intricate detail. I've played a lot of them (as most people interested in this eShop title probably has) and know what to expect.
The important things for me when it comes to an RPG are: How long ($1 per hour is my general measurement)? What battle system? Are there Side-Quests and distractions? Is the game on a railroad or is there the illusion of player choice? And how bad is the endgame grind?
Unfortunately, the review mostly skips out on these things.
despite what the review says this is A REALLY good game.
I played it for 7 hours before i could stop playing. That's how much I loved it.
@Azaris but not for that price, I know $15 isn't much but when you can buy it for less than $5 on a phone at the normal price... it's a it much
@ikki5 Well the game is over 25 hours in length so $15 is just over 50¢ per hour of gameplay which is a great deal tbh.
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