Many games are based around a quest to restore the light. Normally it's a kind of metaphorical light used to symbolize peace and hope; an attempt to fight back against the darkness and restore balance. 6180 the moon does away with pretense and sets up the most universally pivotal journey of all - bringing the Sun back to life.
Developer Turtle Cream has certainly raised the bar when it comes to platforming heroes, as our protagonist this time takes the form of the Moon itself. Against expectation, it's far from some cumbersome mass hauling itself around the cosmos, however. Here the Moon is represented as a dancing orb of light on a simple mission to rescue a friend and find out why the Sun ever disappeared in the first place. Along the way you'll meet other planets such as Earth and Venus - each with their own personalities and concerns - but your goal is always dead ahead.
The gameplay itself is quite simple and controls like a traditional side-scrolling platformer. Moving and jumping feels smooth and simplistic at first, though after your first real leap into the air you'll quickly pick up on what sets this title apart. As the Moon leaves the top or bottom of the TV screen, it will reappear at that same spot on the Wii U GamePad, and vice-versa. This adds a whole new layer to level design; it prompts the player to focus on both screens at once, setting up all kinds of mind-bending courses to navigate. Almost at the exact moment this mechanic clicked with us, a little snippet of text popped up on the screen to answer our silent question - "Yes, they are connected!"
6180 the moon is also available on PC and other platforms, where the top and bottom of the screen are displayed as one whole, but the Wii U's unique capabilities make this the definitive version in our eyes. The GamePad is put to excellent use; enabling a wholly original way to navigate the dreamlike landscapes by constantly switching your attention between two completely separate screens. It caught us off guard in a way that platformers so rarely do anymore, and forced us to think carefully about every jump. There are entire levels only available on Wii U as well, (including one that should seem very familiar to Mario fans...) which really make use of this dual-screen system. It's the kind of quiet brilliance that truly justifies the unique hardware.
It certainly takes some getting used to, however, so the game starts slow to help gradually ease you in. Blank backgrounds steadily give way to more complex layouts, with moving platforms and disappearing blocks complicating things as you advance. Without the risk of pitfalls, spikes are your primary obstacle throughout the game, and they're everywhere. Their sharp edges serve as an early warning, eventually blending together into diamonds and stars that require some precise jumping. There's a nice difficulty curve overall with some occasional peaks and dips, but once you've figured out how to work the dual-screen system and keep on top of your movement, it never gets overly challenging.
While the graphics are minimal and simplistic, often rendered solely in black and white, we can't fault the game for establishing a whimsical mood and sticking with it from beginning to end. There aren't any particularly memorable vistas or visual standouts,but everything looks clean and uncomplicated; this is refreshingly easy on the eyes. It feels like an abstract vision of space with the slightest hint of eerie undertones. A beautifully subdued score and an effective use of sound helps bring it all together, with lilting piano pieces throughout.
Your trip to the Sun spans 5 different areas with 10 stages each, ranging in length from about two to five minutes at most. There's a small element of trial-and-error involved in solving some puzzles, but frequent checkpoints take frustration out of the equation entirely so the whole experience is quite relaxed. We drifted through the main story in a couple of hours, which unlocked a pretty straightforward mirror-mode that helps beef up the content somewhat. While the plot isn't anything too amazing, the characters are fun and it does wrap up on a sweet, reflective note to cap off your astral mission.
Aside from a few meaningless achievements there isn't much else on offer here once you've reached the end, but it's a brief journey that's well worth taking - especially for the bargain price of £3.59 / €3.99 / $3.99 at the time of writing. The framerate is smooth, load times are more than acceptable, and while off-screen play isn't supported, we can understand how this would detract from the game's standout mechanic.
Conclusion
Fun fact - 6180 the moon is named after the amount of seconds it took to create the game's first prototype. It's a quirky name for a quirky platformer, but also hides a brilliant mechanic that works better than ever on Wii U. Its basic visuals help focus the gameplay between two screens at once, and the short adventure offers up an enjoyable challenge without any stress. Remarkably relaxing, relatively light on content but very fun indeed, this trip to the sun is short but very sweet.
Comments 12
Never would've even considered this If not for the review. Now you have my interest. Things like this need to be supported!
I don't mean to be sceptical for the sake of it, but it sounds rather like the 2 screen mechanic is there because they can do it, rather than because it makes sense, and in doing so just makes what looks a relatively simple game a bit more complicated... for the sake of it.
When is repeatedly switching your focus between two different screens, of different size, actually enjoyable?
I'll be interested to hear what the community makes of this.
This review looks like it's bumped the score at least +2 simply because it uses the Wii U uniqueness to do something that isn't replicated on other platforms and not because its actually a great game.
After reading this Now this game is on my radar. Might check out PC version and then decide.
You'd be a lunar-tic not to download this!
I definitely have loved my time with the game, and I'm pleased to see it given such glowing praise. I was VERY skeptical of the dual-screen implementation, but it works shockingly well. The biggest challenge is recalibrating your brain to think about how your movement works in each level, which is precisely what I love about it. As I've also said previously, I was hoping for a Portal-like experience where there's a twist on common mechanics that makes them feel really fresh, and I think that's definitely the case here. I also get the sense that the Gamepad integration is surprisingly smart and makes the game both better and easier to play: I struggle to imagine how I'd play this on a single screen now.
I'm beyond thrilled to see the game translate so well to the Wii U, make great use of the hardware, add custom features, and price itself so well. This game is definitely fantastic, and before bothering with any of those cheap Nintendo Web Framework games or other bargain-basement Wii U titles, I recommend going for this one as it goes well beyond the bargain pricing suggests. It's a great and premium experience, and the price is right.
It reminds me of titles like VVVVV and Thomas Was Alone in several ways from the aesthetics and the story, and I think it's equally fantastic. Stellar title, thrilled it came to the Wii U and is as good as it is.
@chewytapeworm Ha ha, that joke was right up my street
The game also has nearly unanimous positive reviews on Steam, if that helps anyone make their mind up.
Looked like a cheap eShop trash app before I read this review. I checked out the trailer, and it actually looks pretty fun! I'll pick this up!
I'm going to get this!
enjoyable game on pc. will double dip on wii u because of gamepad implementation.
Nice review and nice score! Yes, its also on my radar now.
"As the Moon leaves the top or bottom of the TV screen, it will reappear at that same spot on the Wii U GamePad, and vice-versa"
Sounds like the Kirby tilt n tumble sequel that never was to be. Cool!
Looks pretty darn good actually. Can definitely see myself picking this one up.
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