
Well, this has been a long time coming. Lucasarts’ beloved top-down ghoul-‘em-up Zombies Ate My Neighbors has finally come to Switch, missing in action since its release on the Wii Virtual Console back in 2009. And this time it’s brought its follow-up, the somewhat-maligned Ghoul Patrol, in a reasonably-priced little double pack from Dotemu. Would it be too fussy to wish they’d included spiritual successor Herc’s Adventures, too? Probably, but we’ve brought it up anyway.
Zombies Ate My Neighbors is somewhat akin to the Midway classic Gauntlet, offering lots of levels of blasting action as hordes of creatures from almost any given B-movie archetype (Zombies! Mummies! Evil dolls! Pod people! Werewolves!) are out for both your blood and that of the titular neighbo(u)rs, whom you must rescue before one of the many enemies reaches them.

It's not entirely unlike Eugene Jarvis’ Robotron 2084, in terms of inspiration, but the gameplay and control are distinctive. For one thing, this isn’t a twin-stick shooter – you fire in the direction you’re facing and with no way to fire one way while moving in another. This feels limiting played in 2021, but there’s nothing wrong with it; the game is designed around this and there are plenty of opportunities to dodge, aim and generally manoeuvre. It helps that control is so simple: 'Y' to fire, 'B' to change weapon, 'A' to use item and 'X' to select item. Bafflingly, though, this is a reshuffle of the original SNES version’s controls and there’s no way to remap them in-game. Eh?
That isn’t the only oddity about this port – from what we could tell, you essentially launch straight into the game from its new menu, meaning you won’t be seeing the original title screen and character select, nor is there seemingly a way to enter passwords without starting the game and taking a Game Over. There’s also a perpetual border on the screen, and it's — how to put this gracefully? — ugly, pointless and stupid.
Still, these porting gripes don't detract from what's still a rich, varied experience. While the two playable characters don't differ mechanically, it's still a great opportunity to grab a pal and go rescue some neighbour-folks. You'll use keys to open up pathways through the short, sweet and challenging stages, raid cupboards and trash cans to find useful items (or, less pleasantly, nasty purple monsters), accrue wild weaponry to replace your default water pistol such as silverware, freeze pops, bazookas, soda can grenades, a lawn strimmer and — most zany of all — a martian bubble gun akin to something out of Duck Dodgers.

That's just scratching the surface of your arsenal, as there are many, many different weapons here. The useable items don't disappoint either, with the usual medkits restoring full health as well as sneakers that give you temporary super speed and potions that transform you into an invincible, monstrous powerful... erm... monster. It's all great, brilliantly diverse and never seems to stop with 48 stages to play through — and they get difficult around level 4, for goodness' sake. There are hidden bonus levels too, which aren't at all easy to stumble across.
If anything in Zombies Ate My Neighbors can be criticised, it really is that high difficulty. It's rough, and it never lets up. The random elements can be a little frustrating; while all the level designs are preset, getting punished with damage for the heinous crime of opening a cabinet feels a little unfair. Thankfully, this port lets you save your game when you quit, meaning you don't have to rely on the original game's useless password system, which respawned you on the level with absolutely none of your weapons or items. Good luck finishing the game from stage 45 with the default water pistol!

Of course, Ghoul Patrol — the follow-up to Neighbors — is included in the package too, but to be totally honest it's more of a curio than anything else. Compared to the original it pretty much flat-out sucks, but the original is a fantastic game so anything will seem less impressive by comparison. The graphics are good, but the new jump and slide moves don't add depth or complexity to the levels (of which there are now fewer), just annoyance when they begin to introduce finicky, unenjoyable platforming. It's a weak follow-up that was never originally intended to be one, but its inclusion here is welcome even if we're not going to put much time into it. The visuals are decent enough and the music is fun and cartoony, the boss variety is better than ZAMN but... there's really nothing else we can say in its favour.
Pivoting back to the package itself, there's a Museum feature akin to the tremendous Digital Eclipse compilations (the recent Blizzard Arcade Collection as well as their Samurai Shodown, SNK and Disney efforts). Unfortunately, what's on offer is anaemic by comparison: there's a documentary feature of the making of Zombies Ate My Neighbors, which is cool, but the selection of artwork is downright miserly with only a few items to flick through. It's emblematic of a package that generally feels half-baked and unfinished; we're sure there are circumstances behind that, but we can't help but wonder how this would have turned out in the hands of the aforementioned Digital Eclipse.
Conclusion
A game as good as Zombies Ate My Neighbors deserves a stronger package than this one, which feels in parts like a bit of a hack job. We're sure it isn't, but the lack of extras or even meaningful settings to change (again, you can't remap the controls) are a huge bummer. We could complain about the lack of the Mega Drive version, as while most favour the SNES game there is something to be said for the Sega port's always-visible status screen, but overall we still recommend this package to anyone who simply wants a slightly inferior version of a bloomin' brilliant game on their Switch, plus its much worse, but kind of okay sequel. This is — shockingly — probably the worst way to play Zombies Ate My Neighbors ever, but it's still a way to play Zombies Ate My Neighbors. So it gets the slightest of thumbs-ups.
Comments 74
I hate when retro games won’t offer simple black borders. I didn’t buy raiden IV because of it.
Don't care, won't listen to the criticism. This was my most wanted port since I bought my Switch years ago and probably a top-5 childhood game. Loving it to death.
Anyway you look at it.you get 2 classics for 15 bucks not even over priced I bet you can't find these 2 games for $7.50 each on Amazon or ebay....just looked and nope..
So I played the original last week and
I feel that it controls terribly. Dpad movement did not feel presice at all.
Hopefully this version improves on that
@Darkyoshi98 Raiden comes out today and is significantly better value for your dollar
I picked it up and it does what I want it to do: allows me to play a game I loved on the Super Nintendo without having to fire up my Wii U and go into the virtual console to play it. The controls are pretty easy to get used to and the title screen likely was omitted because Konami had no involvement with this compilation. Allowing to save games is huge. I'm happy it's here and have no regrets picking it up.
The megadrive version was superior in every way
Never understood or like button-swapping retro ports. It made playing the Mega Man compilations back on the GameCube and original XBox very difficult because of how my deeply my reactions had been tied to the originals' layouts back in the day.
At the very least, including the OPTION to change button assignments should be standard operating procedure for any port.
I have it on my Wii U VC, but have not played for ages, on that note, I don’t think the controls will be an Issue for me.
Will pick it as I love all things retro
This port is very poorly done. Not only did they bafflingly mess up the button layout (why not sticking to the original SNES layout that made sense??), But there's also something going on that messes up the audio/music; it's pitched wrongly in an inconsistent way. And it seems they rejiggered the passwords, so any you may have known and wanted to use are useless and you'll have to get them from this port.
And on top of being a complete step backwards, there are no good quality of life improvements. The game itself is untouched (barring the problems above), the package does not add any new or interesting features, and the "save" functionality is not really a save. You can't restore it as you like, you can only continue from its last auto-save point and if you Game-Over it clears itself out and you have nothing to load; either enter a password or start from the beginning.
I love ZAMN. I was super excited at the first announcement. But I got suckered by a poor port. Which is soured by the fact that Nintendo did way better back on the Wii with the VC releases of these games; they ran completely properly, made no changes to the control layout, and even had digital instruction manuals!
It’s a gem from the past that didn’t age very well. In fact, even back then, I already found it too obtuse for its own good.
@HamatoYoshi
I remember it being the same with crappier visuals and sound?
Anyhow, this sounds a bit half-arsed. If it's a good top-down shooter you want and you haven't already, buy the Capcom Arcade pack with Mercs on it and get another nine games for the same price. I'll bit if it ever goes on sale for a couple of quid.
There’s no online play is there? That’s the biggest let down for me.
I just do not know whats wrong with current companies. They have basically zero knowledge how the old games looked like and what made them special.
They butchered Ghost and Goblins, they butchered Zombies Ate My Neighbours and also Square butchered the Final Fantasy 1-6 remasters with a nonsensical low resolution that makes the games look like garbage on modern monitors and TVs. It's 2021 and they are making "remasters" in 480x320. Are you really crazy Square?!!! They just do not understand, they just do not get it. They certainly did not play the original versions so they think they were pixelated, but in reality they were sharp, clean and crisp!!
@DawgP Hopefully many/all of these things will be fixed/added in a future update. It's not out of the realm of possibility- after all, the Blizzard Arcade Collection gave more options and games with later updates.
First time playing Ghoul Patrol, BTW. While it wasn't bad enough to not want to try all the levels, I didn't like it as much as ZAMN. Why they added the "slowing down" momentum to the movements instead of the tight controls of the original is beyond me, but it made the gameplay a bit slower. And these physics made platforming jumping more difficult than it needed to be.
@speedyb Oh, you bet I'm hoping for updates to address the button layout and music/audio issues. Fix that and I'll be a happy camper and flipy.opinion on a dime! 😆
But, unless that happens, I am disappointed in this port. :/
@BlackenedHalo Square could make SO MUCH MONEY if they put the classic FFI-FFVI games, Chrono Trigger and the Kingdom Hearts collection on the Switch. Easy money that they are leaving on the table by making boneheaded move after boneheaded move. People who love and adore these games are NOT playing them on their phones!!! HELLO SQUARE, WAKE UP!!!
Surely basic button remapping and the option for plain black borders is the absolute minimum you could expect of a repackaged old game, especially so when they've actually gone to the trouble of messing with those two things to begin with?
So lazy, and does absolutely nothing to pull in anyone who would otherwise just acquire this game (a far superior version of it, no less) for free elsewhere.
I'm having fun with it. Even GP since I never played it originally. I grew up with zombies so it's a nice trip down memory lane.
Well this isn't great.
I can’t be the only one to spot the nod to Zombie Nation’s Kernkraft 400 there? Damn, I’m old.
ZAMN is one of those classics I put up there with Super Mario Bros, I absolutely love it! So much so I bought the limited run edition. When I sold my original Genesis and the copy of this game (as well as many others) I really didn't think i would miss it but I am so glad its coming back.
@SpringDivorce because the playing area was smaller on the Sega, the graphics had a higher resolution and consequently looked nicer. I love Mercs, it’s one of my favourites.
After the gorgeous and much welcome Wild Guns and Ninja Warriors releases, there's no excuse for this poorly conversion, this game deserve better and I wish Natsume were in charge for this one, at least we'll have Pocky and Rocky to see what this game could've been.
Since the levels are designed around it, then single stick shooting is actually much better than if they were just more stupid twin stick shooters. Once again, dual analog controls suck!
I still hate the gameplay premise of being on a time limit to rescue civilians, though.
@AtlanteanMan True, but at least you can remap the controls in the Switch system settings.
I was hoping this would be an amazing port, somehow combing the best of the SNES and Genesis games into one package with some QOL improvements, save states, rewind, etc.
Instead of Ghoul Patrol they could had gave us Metal Warrior instead. Nobody really care about Ghoul Patrol which is why it never got a Genesis port.
There is nothing to this, might as well be playing an emulator. Very lazy.
@Darkyoshi98 Ghoul Patrol is really expensive for an original copy.
Good thing I got ZAMN in the days when SNES games were cheap, but I feel like that game probably got a higher print run and more distribution.
The only reason I could see to cut the original intros was to remove the old publisher logos (Konami and JVC) from the game.
Yes, passwords were limited in the original since to save your inventory, they'd need either backup RAM or a password like 40 characters long.
@Ghost_of_Hasashi People probably didn't care about Ghoul Patrol, though it was also a rather late game in the Genesis lifespan. Would've been around or after the Saturn launch.
Probably doesn't help that it looks like Ghoul Patrol's original publisher JVC published a bunch of Sega CD games but just one Genesis cartridge game, apparently. I guess GP wasn't going to change their mind.
Should have been free among all those crappier games they let you play from back in the day
I quite like that border, and to be honest I rarely see the thing when I am playing a game, I am pretty bad at zombes in the first place, so gazing at the game screen surround is hardly going to help matters much.
F!(! You for only giving it a 6!
It’s definitely a 10/10! Just because it’s too challenging for you, doesn’t give you a right to review bomb it!
I highly recommend it. It’s a Masterpiece!
I don't understand how companies keep messing up what should be easy ports with optional quality of life improvements.
I was VERY disappointed with this port. In fact I think a 6/10 is maybe even too generous. All Disney had to do was allow Zombies to be on the SNES online service and it would have been better. Filters, rewinding, save states and online play, plus it would have been free. But no... instead we're forced to pay over £10 for a lack of features and a couple of behind the scenes doodles that could have been shared on twitter.
what a shame...
It should be on NSO, I hate when they try to milky our money that way
I was looking forward to this as I loved Zombies (as it was called in the UK) on the SNES, but given the reported limitations of the port, I think I'll wait for a sale first...
@sixrings I'm with you on that - usually I don't like any of the designed ones anyway. But even a good one detracts for the game. Black all the way.
I have the Original game for my Super Nintendo/SNES Classic Edition! I've purchased Zombies Ate My Neighbors/Ghoul Patrol for my Xbox Series S, Nintendo Switch, My Wife's Nintendo Switch Lite, and my Son's Nintendo Switch Lite; in fact, I've Pre-ordered the Physical Collection from Limited Run for my Nintendo Switch! Zombies Ate My Neighbors is my All Time Favorite Game, Besides Nintendo’s Exclusives of course. I'm hoping they release a film based off of the Game.
Ah well. I'd thought about maybe getting this? But in the end I'll just stick to the roms I havd modded onto my Genesis and SNES mini consoles. ^_^
@Godlike_Virus I have a Rom on my SNES Classic Edition as well, but I've still purchased it for my Nintendo Switch and Xbox Series S to Support one my Favorite Games. They can always patch it to allow us to remap the controls. I'm enjoying the he!! Out of it. The Achievements are what I'm enjoying about it! I can brag how good I am at the game and actually prove to people that I have actually beat the game on my Super Nintendo lol.
@SnesSwitch Which is totally fine, if you're getting a kick out of it. In addition to said roms, I still own the original boxed complete ZAMN Genesis version mom got for me on my 12th birthday in 1994. 👍
Not seeing the original title screen and music in Zombies is a major let down. That was one of the best parts of the game, the attract mode was pure spooky joy. This game is awesome, bu that is a significant omission.
@SuperWeird you can blame Konami for that.
@Godlike_Virus That's awesome. Hopefully with an update, we get the Zombies (UK) Playable edition, and the Sega Playable Edition. It would be Icing on the cake. Disney did it with The Lion King and Aladin games, so I can see it happening!
Was it so hard to include rewind function?
@DawgP
Passwords work for me, I was able to use all of my original passwords (mostly just to see if they'd work for fun). It's entirely possible that the UK versions may just be the US versions or something like that, which would prevent passwords from working. My passwords came from the US SNES version. I'm also not sure how the game handles SNES or Genesis passwords. if I put in a Genesis password, will it work? Might have to experiment with that.
EDIT: Also weirdly enough when I got a game over, my recent save where I had quit was actually still intact. Not sure what to make of that because I could have sworn it clears your last save as well. Anyway i tested out some passwords. The Genesis passwords didn't work but the SNES ones did. So maybe that's the issue? Otherwise I'm not sure why anyone would have issues getting passwords to work unless this is some weird mix of SNES and Genesis versions.
Aside from that this is a poor effort. There's no online play and the same tired old issue of inventory management remains. They did the bare minimum possible. Luckily I got the game using nintendo coints/points so it technically didn't cost me anything. The only saving grace here is that the game itself is still brilliant and fun to play.
6/10 is about right. The only reason it deserves to score that high is because ZAMN still holds up as a great game despite the lack of effort.
Oh and definitely needs a patch to get rid of that ugly border. It's quite distracting. I also hate how they took out the original title screen and left us with this lame new title screen with clown music playing. What the heck were they thinking?
@Scapetti @nagash Yes, the port could've and should've been better, but why would they give it up to Nintendo Switch Online for nothing, whereas they can actually make money off of it with this re-release? This is why (unlike the Virtual Consoles) Nintendo Switch Online has hardly any 3rd party games on it, since only Nintendo is making money (via the online subscriptions) off the service. I don't blame anyone for bypassing NSO as long as they re-release their old, popular 8 and 16-bit games in some decent form when reasonably possible.
@Onion No kidding? Interesting.
I know as fact that I Game Over'd and my save was cleared out...
And none of the passwords I get match ones from lists on lookup I've found. And the Day of the Tentacle bonus stage password of BCDF definitely didn't work...
I am definitely U.S., too. So why are we having different experiences with the same thing?! What the hecky?
Though if the copy I'm running was based off a PAL ROM and is being shoved into a USC environment, that could explain things with the audio considering the difference in refresh rates; I've seen that kind of thing before with ported ROMs...
And yeah, inventory is the same as it was. I wouldn't expect a direct port like this to actually change anything inside the game itself. But some actual save states or QoL ROM manipulations that have become standard for things like this would have been nice. But first, I'd settle for it working properly...
@DawgP
I game over'd last night and noticed I still had my save. I have no idea how this game handles the saving system. I don't know why they didn't simply include a standard save state issue. I game over'd another time and I'm fairly positive I lost my save as well.
Let me try that password... Day of the Tentacle doesn't work for me either. Did they take out the secret level? I also tried the other two secret level passwords and only one worked. The passwords for the other levels I've tried so far work. I have no idea why this is.
EDIT: I did a quick look and someone on Gamefaqs has reported the exact same issue with Day of the Tentacle. If it turns out they took out that level then that's another nail in the coffin for this port.
This port is all messed up.
Reading this review makes me so sad. ZAMN is one of my most loved SNES games - so much so I still have my original cart from the 90s (even idiot young adult me carelessly trading in a fortune in SNES and Genesis games to get an N64 just couldn’t bear to part with it)!
The game absolutely nails it’s goofy b-list schlock sci-fi drive-in movie aesthetic, and was always hectic fun to play. I was so hoping it would show up on NSO, but was happy enough to preorder a copy from LRG.
But all indications are this is a barebones port! You can’t even remap buttons?? WHY would they change the original layout???
Lack of save states or a rewind is SUCH a missed opportunity. And they couldn’t even retain that amazing intro screen?? UGH! Just ugh 😑
I hope some of these issues are fixed with patches that somehow get burnt onto the LRG cartridges when they ship like 5 months from now, but I’m not optimistic at all.
I never played GP - ZAMN alone merited a buy from me - but good grief, that game deserves so much better than an inferior port.
I don’t remember - did the Wii VC release have save states? I’ll have to power up my Wii U for a look.
@Onion Just checked; I had misinterpreted it. When you Get Over, it kicks you straight to the start a new game UI, past the point where you select to continue from where you left off. Oops. FWIW, I did notice that after a game over, it doesn't actually save the last stage you were on and instead is some previous save point. So it may just be that I did a Game Over before the game decided to write a save.
One of my all time favorite games on the SNES growing up! I'm so glad this game came to Switch so now I don't have to hook up my Wii U when I want to play ZAMN. Bare bones port or not, I'm having so much fun playing this masterpiece on my favorite console of all time! I never even knew ZAMN has a sequel so Ghoul Patrol added is just an extra for me. I can't wait for my physical copy to arrive from Limited Run! So happy to have the convenience to play ZAMN anytime and anywhere!
@Teksetter Nope, the Wii Virtual Console doesn't include restore points. That functionality was only added to the 3DS and Wii U VCs.
IGN ranked "Zombies Ate My Neighbors" as a Top 50 SNES game.
@Teksetter
Pretty poor isn't it?
IMO the Blizzard Collection is the standard for 16-bit ports. Including the SNES, MD and 'Ultimate' versions does proper justice to the games.
The only criticism of Rock & Roll Racing I ever had was that the screen was a tony bit too zoomed in - although it's strangely not mentioned anywhere, they even implemented three zoom levels in the Ultimate Edition!
Glad I still have my SNES copy!
When emulation is far better, why do they expect anyone to buy this? At least the alladin/lion King one had more than just the basic roms and nothing else. That's what you're paying for here, the roms. No extra features like changing button layout
At least I know now to seek out this Herc's Adventures game for ps1. I'd heard of it but I didn't know it was the spiritual sequel to these two games. But yeah, made by Lucasarts, similar cartoony graphics. Actually is one of the best looking ps1 games, because it's in 2D
I think the game plays at best a 7/10. The aesthetic, vibe and music however are legendary imo. I think nostalgia will have a large part to play in whether or not you'll be buying this.
I'll wait for a sale as I've got a lot on my plate atm. Getting this for sure though, eventually.
@BulbasaurusRex
Thank you for the intel! I may look for it in the Wii U eshop then. I think I bought it long ago on the Wii's VC and just played that version on my Wii U afterwards.
@SpringDivorce
I'll have to wait to experience this Zombies port until LRG ships my copy, hopefully before Christmas.
I never picked up the Blizzard collection, having never played any of those titles back in the day (except a little of Lost Vikings, borrowed from the video store I think), but I'm glad you're enjoying it and I wish Disney Interactive/Lucasarts took some cues from high-quality ports like that and gave ZAMN just a little more love.
I was impressed with the SNK 40th collection, except that (inexplicably) it won't let you do "tate" mode while your Switch is docked.
Zombies ate my neighbors is A MASTERPIECE! How dare you give it a 6! I can see for Ghoul Patrol, but Zombies ate my neighbors is easily a 10/10! I highly recommend it just for that!
I got this on the Xbox and curiously the controls on the Xbox are the same layout as the Snes. I suspect this is lazy mapping between the version on the part of the developer, where the B button on the Nintendo layout is where Microsoft Place the A button etc. They should really sort that out tbh.
Overall, a pretty lazy re release, they could have added a proper save game system with slots, better inventory management, rewind, widescreen.
Overall I wish I read the reviews before buying, the only saving grace is that this wasn't very expensive.
I ain't buying it unless it has a black border.
Very disappointing. The original game is brilliant. But clearly they didn't put as much time and effort in here when bringing these games to modern consoles as they could have. I mean, Christ, the very least they could have done with the original game was tweak the sprite for the first aid box so it had white and red rather than pink and red pixel art (which was a bit of a limitation of the SNES at the time because of the way the HUD was done, but not at all necessary now). But if they can't even bother with little touches like that then it's obviously they're just slapping the original ROMs on there, adding some bonus content, and little else, which isn't good enough for a compilation in 2021 imo. I do want the original games basically as they were, but there's no issue with tweaking very minor things here and there that don't change the games for what everyone loved originally but maybe just touch up a couple of things that were basically limitations of the time that the developers clearly would have tweaked themselves if they could have.
@impurekind what are you talking about?? It's clearly red and white for me.
@robr your loss
@robe the layout is different from the Super Nintendo, Xbox, and Nintendo Switch! I have it for all 3!!! On SNES, to Shoot, you use the "Y" Button. And the Special Items are used with "X". On Nintendo Switch, you use "A" to shoot. And on Xbox you use "A" to shoot. And of course the A buttons are switched around on Xbox and Switch. So have Zombies Ate My Neighbors on 3 Consoles can get pretty darn confusing.
@Blakeava1821 The first game (and check it on different levels because the tint changes slightly between them it seems).
You can even see it in the first image above in the article....
@Blakeava1821 Sorry, my mistake. I was misremembering the SNES control scheme. Either way, regardless of what each console calls the button in each position the layout should be the same. This is just a sloppy port.
@robe I agree, it took me awhile to master it.
Ghoul Patrol is a great and obviously underrated game and great idea for a sequel. Another "Dark souls" of the 16 generation.
10/10 from Me!
I've purchased it for my Nintendo Switch OLED, My Gaming PC, and my Xbox Series S!
Definitely one of my Favorite Games of All Time!
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