Unsurprisingly, World Heroes 2 Jet is a lot like the regular World Heroes 2. Utilising the same two-button setup (one punch, one kick; hold for a stronger attack), the same 14 playable characters return along with two newcomers: the clawed Jack and halberd-wielding Ryofu. There’s also been a speed bump and the addition of a dash ability, but this is not simply the previous game with extra bits added; there are some changes and omissions, too.
The main mode of play is a tournament that plays out similarly (but not identically) to the 'Normal' mode of the previous game. All new stages are featured and there’s a scene at the start of the playthrough with your character standing high up on a building looking moody, but a bigger change is the fact that this tournament begins with single round confrontations.
For four in-game days you’ll have three single-round fights, with the trio of fighters enter the arena together looking like best buds. Should you win at least two of these fights, you’ll proceed to the next day. In a game already faster-paced than its predecessors this means you’ll find yourself working through opponents quickly, while also occasionally being in the strange situation of losing a fight, but moving on to the next one anyway.
The bonus rounds where you smashed something for points are gone, but between the second and third days there’s a chance for some bonus points when you are faced with a charging bull. After the fourth day the game switches to single opponents and the traditional best-of-three rounds fights. There are five of these, culminating with a showdown against new end of game boss Zeus (the old World Heroes 2 bosses are not included).
The mix of single and best-of-three round fights leads to a slightly odd pace and it’s not as fully-featured as other fighters, but the battles still entertain thanks to the varied cast of colourful characters and a good selection of special attacks. The increase in speed, the dash ability plus a couple of new characters give the fights an edge over the previous instalment, but further improvements would be made in the next game. World Heroes Perfect (already available on the eShop) would add a power gauge, switch to a four-button setup as well as throwing in new power attacks and some new characters too.
Though at its core it was an inferior game, the regular World Heroes 2 did at least offer something different in the form of its deathmatch mode, but that's not included here. Instead the other single-player mode is 'The Forging of Warriors' where you pick an opponent from the 16 available and then fight in a best of three-rounds bout. Old stages pop up in these brawls and should you win four fights you’ll be treated to a scene where you fly off to the tournament of the main game. Successfully defeating Zeus in the main mode, meanwhile, will give you one of three endings (depending on performance), but there are no character specific ending scenes which lessens the incentive to play through with them all.
The usual ACA options are available to adjust the difficulty to your liking or add scanlines to the image. The one-credit Hi Score and five-minute Caravan modes are also present giving you online leaderboards to try and move up as you replay to improve your score in that way that people don’t with fighting games. More enjoyable is the two-player versus mode enabling you to battle against a friend. One feature of note with the two-player mode is that after selecting your character you can pick from four 'types', enabling your character to have an edge in offence, defence or speed.
Conclusion
Feeling like it's part upgrade, part follow up, World Heroes 2 Jet improves a little on the gameplay of its predecessor. The increased pace may make the holding for strong attacks less practical than before, but everything flows better and generally makes for more fun in the fights. Further improvements would be made with World Heroes Perfect, however, and (unlike regular WH2) there's no alternative way of play that makes this game at least worth considering. World Heroes 2 Jet is not a bad fighter, but it's not a must-download title either.
Comments 9
can we maybe see some gameplay screenshots, not just the intro?
@Mr_Horizon The article pulls from a pool of screenshots. Reload the page once or twice and you should see a couple.
@masterLEON ah yes, now it works! I didn't know how about the dynamic screenshots, I thought the author sets the images manually.
When I saw the second screenshot all I could think about was "Rasputin, bring in the bucket of soapy frogs and remove his trousers!"
I'll play this game.
The Japanese always got the better game art IMO. The artwork for this looks cool and makes me want the game.
@Mr_Horizon @masterLEON Huh - I never realized that either. That seems like a terrible idea so have the randomly throughout the article like that. Would make more sense to have handpicked images to make the authors point. @NintendoLife Now that I know there's a pool of images, why not include a few images most relevant to the review, and have a gallery at the end that goes through the pool?
I think if you are going to collect the trilogy on your Switch getting this as opposed to World Heroes 2 is the way to go. The changes in World Heroes 2 Jet just sort of make the game feel more up to date, kinda like the Turbo edition of Street Fighter 2. The only thing you are missing out on is the deathmatch mode, but that is more for local multiplayer anyways. I guess it is all on how you want to play the game, but I would go with this one.
I really wanted the Gameboy version of this. I saw it in Nintendo Power as a kid and never got to play it. I’m allured by this version, but maybe I should get WH Perfect eventually. I kind of want the definitive version of each fighting series on my Switch. KOF98 being definitive on Switch, though loving Garou on PS4 (99 on PS3/Vita. Also have the modern KOF on PS3, kinda wanna try the PS4 one before I buy). FF Special being my choice on Switch, but I also love the Real Bout collection on PS4 (PS2.) And on it goes...
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