
We Love Katamari might be the perfect video game sequel. Dialing just about every beloved mechanic and detail from the first game up to 11, all while ditching some of Katamari Damacy’s less beloved aspects, it’s no surprise that this entry is the fan favorite. For better and worse, its re-release, We Love Katamari REROLL + Royal Reverie, asks you the question, “If it ain’t broke, why fix it?” With a handful of remixed levels, crisp HD graphics, and a smattering of quality-of-life features, Reroll + does its best to avoid stepping on the original’s toes while bringing the nearly 20-year-old game into the present day in clean, vibrant HD.
That new facelift might actually be We Love Katamari Reroll’s most significant addition. That’s not to say that the game didn’t look great back on PS2. In fact, its visuals have aged remarkably well compared to many of its contemporaries. It’s just that compared to modern consoles the PS2’s color palette and graphical capabilities lend a dim, washed-out look to even the brightest, most vibrantly multicolored games. Anyone who played the original back in the day might be shocked to hear that, but even a cursory search or glance at a Let’s Play might surprise you.

Jumping 18 years and roughly two-and-a-half console generations into the future, the difference is staggering. Even on a non-OLED, launch edition Switch, We Love Katamari’s rainbow shines with bright colors that pop almost as much as the game’s charming writing and absolutely incredible soundtrack.
For the uninitiated, We Love Katamari is the second game in the Katamari Damacy franchise. Introduced on PlayStation 2 back in 2004, Katamari Damacy made waves thanks to its eclectic soundtrack, kooky writing, visual design, and genre-defying gameplay. Your father, who also happens to be a flamboyant god, the King Of All Cosmos, has a bit too much fun and drunkenly destroys the stars in the sky. It’s up to you to repopulate the night sky with new stars. To do so, you’re tasked with rolling up everything on Earth, which is the entire gameplay loop of the Katamari franchise. Think of it like a dung beetle rolling its ball of… well, you know; or a snowball rolling down a hill. As your ball (or Katamari) grows, you can pick up bigger and bigger items. You might start rolling up ants or pencils and end up collecting entire continents.

The proof here really is in the pudding: while it doesn’t sound all that special, an indelible sense of scale and progression permeates every single challenge before you. Before you know it, the game’s kinetic nature will have you hooked as you jam out to some of the best soundtracks in the pantheon of video games.
Like 2018's Katamari Damacy Reroll, this rerelease doesn’t touch or take away from anything that makes the game great. It still feels great to roll up all sorts of weird odds and ends, people, animals, and the occasional cousin, which serve as additional playable characters. The soundtrack is still a banger for the ages (too right we're mentioning it again — it really is that good), the writing is laugh-out-loud funny and tinged with some clever commentary on what it means to be a sequel, and a number of challenge levels add some welcome diversity to the types of levels you'll encounter as you roll up everything in sight.

Beyond some sharp new visuals, this punched-up remaster does roll a few new features into the mix. The biggest get comes in the form of five “new” levels; the titular Royal Reverie. These additional challenges aren’t exactly what we’d hoped. None of them are bad by any means, but they’re all remixed versions of existing levels, and some are just straight-up reskins of challenges from the main game. While the act of rolling up a Katamari will always scratch an itch not quenched by many other games, anyone expecting wholly new levels might wind up a bit disappointed.
It’s a tough spot for remaster developer Monkeycraft to be in. On one hand, without the involvement of the original game’s development team, wholly new levels would be a big ask and could very easily lead to backlash from fans if they weren’t up to snuff. On the other, this re-release prominently boasts its new levels. Again, these entries are still great fun, but they’re not entirely as new as the marketing for Reroll + Royal Reverie would have you believe.
Other welcome additions vastly improve the game’s quality of life, however. You can create playlists with your favorite tunes to jam out to while rolling. There’s also a new hint feature that makes progression much easier, especially for newcomers who haven’t nailed the ebb and flow of a Katamari level.
Conclusion
In rounding off Katamari Damacy’s rougher edges and upping the ante with more diverse mechanics and challenges, even goofier writing, and a terrific soundtrack, We Love Katamari cemented itself as a high watermark for video game sequels in 2005. Even without the remaster treatment, the game’s maintained its luster remarkably well but Reroll + Royal Reverie is (an admittedly thin layer of) icing on an already decadent cake. With a number of solid quality-of-life updates and sharper, brighter visuals, this is undeniably the best way to experience the 2005 classic.
Comments 34
Splendid, absolutely marvelous! It's one of the games that never really get boring, you just want to see your ball grow. The soundtrack is stellar, too.
Fantastic game, fantastic review.
I have really fond memories of the first Katamari but I never got around to the sequels. Putting this one on the old wishlist.
I love that these games have returned. Don’t love that apparently I have not gotten any better at them lmao.
The best game in the whole Katamari series right here. Everything afterwards never quite lived up to this one. We got some decentish games on the PSP, XB360 and PS3, and then we got that awful PS Vita game and nothing but smartphone apps ever since... :/
Glad we've got the best one on Switch now.
I am overjoyed these games came to Switch. I don't hold much hope for Ico or Shadow of the Colossus...hmmm...Gradius V would be lovely.
@GrailUK Shadow was made by Sony - it will never come to Nintendo. i think Breath of the Wild was an homage to that game - both in Hyrule, the horse (the whistle was almost exactly the same even) and Divine Beasts. Maybe the best we can do for now.
I never played the original release of this on PS2 before, so this game was all new to me.
It took everything I loved about the original Katamari Damacy, and added a few "why wasn't this implemented sooner" ideas that I enjoyed very much.
Other than a few longer-than-they-should-be load times, the whole game runs smooth as silk.
This is one of those beautiful sequels that makes the original look like a prototype, and above all it's just a joy to play. Highly recommended.
@CharlieGirl the original was kind of a prototype for Namco. Before Katamari's release gaming mags promoted it a little. Said it was trying a strategy of less intensive games at a discount price point. $20 was the original price of the boxed game. Which, if you think about, is very risky - the margin on that has to be dismal back in those days of no digital at all.
I don't think they expected Katamari to become such a big hit - not in the us at least. Heck, they didn't even bother selling it in europe and aussieland. I 100% do not believe they'd still be making the game two decades later.
No mention of the controls??? Do they still suck?
I prefer playing this on a controller with symmetrical sticks, but it’s nice to see it come to Switch nonetheless.
@EarthboundBenjy The PSP game is great, maybe one of the best on the console, and about as good as the original, the controls are just so much trickier to master.
@Poodlestargenerica
I do feel like the PSP Katamari is held back by its hardware somewhat - There's fewer objects on screen, and of course the button controls. However yes, you're right - the game itself is still good Katamari fun. I played it recently on the PS TV with a Dualshock 4 - thankfully when playing PSP games, the PS TV lets you map the face buttons to the right stick, so I could get the controls pretty similar to standard katamari controls. When I played like this, it felt a lot nicer.
That being said, the PSP game doesn't hold a candle to the original two Katamari games in my heart. I hold the two PS2 originals in such high regard, I suppose.
one of the few games that never ever gets old and holds up perfectly
@EarthboundBenjy Yeah I actually played them around the same time for the first time. I would say the og is a better game overall definitely. Too bad the spinoffs didn't live up to the fun.
Just ordered the game and can't wait to pick it up.
Katamari is a classic. Such a fresh and fun series.
wait have you seen the price 9 out of 10 for a psp game that didnt cost that at launch really buy an a chinese console and play it on that
+
I had no idea there was gonna be a physical release of this — instant yoink! One of my absolute fave games on the PS2
One of my absolute favourite games of all time! It looks blinking magnificent on the Switch OLED screen too.
Although it is a huge improvement on the first game, unfortunately the soundtrack is good, but not quite as amazing as the first game's.
@Gingeroyboy125
There's some (rather overpriced) DLC in the eShop for a music pack, including some tracks from the first game. There's also music from the other games as well, which is really good because the PS Vita game had some great songs in it that went underappreciated due to being in such an underwhelming game.
Excellent. I really enjoyed Katamari Damacy REROLL, so this pickup seems like a cert as well. Not anytime soon, but likely in a good sale.
I adore these games, but with the conundrum that it’s one of the only games to make me motion sick. Not sure if it’s the camerawork or upscaling but I’ve tried a dozen times and gotten sick a dozen times. Weird… 😕.
Anyone else?
@RobotReptile I'm prone to that as well with some 3D games. I haven't played one of these in a while, so I went to check out a video, and I did find parts that bothered me. It's definitely the camera control(same for some racing games) for me. It seems to be if the camera moves too fast. I could probably cope with it in the Katamari games since they're not super intense. Last one I played was on PSP about 10 years ago and don't recall having that issue, though the screen brightness may have been its own. But I say that because maybe playing on a bigger or even a smaller screen could help.
This game was really fun to play when you were high.
@sdelfin appreciate the input ✌️
Getting this for sure, but I still have to play Damacy first, so many games I'm interested in and so little time!
Been playing this game as a cozy in between Diablo 4. It spaces out the action. Glad it finally came out, as I was repeating levels on the original KD Reroll.
@RobotReptile The only game that comes to mind that gives me immediate motion sickness is Ty the Tasmanian Tiger. It really sucks because I feel I’ve wasted my money now. It wasn’t on the cheaper end of the indie spectrum either
@FirstEmperor I recommend the 8BitDo controllers for that - especially the SN30 Pro and the Pro 2. Joycons rarely come off the side of my Switch because they’re tiny.
I played this to completion on PS2, including the Rose level which took me months to finish. I'm not entirely sure that I want to go through that again, but I also kind of do!
@EarthboundBenjy I agree that was expensive, but I couldn't resist and purchased the dlc straight away
I love that there is this weird cult of adoration around Katamari. I can't say I fully get it, since I find the controls honestly janky as all heck, but I love the presentation of the series and it's one of gaming's best, oddest, curios.
We like the other iteration on the Switch in my household so will absolutely be down with downlaoding this. I must confess to not knowing (or maybe not remembering from my Swiss cheese memory banks) about this iteration from back in the day.
Cheers for the review.
Super, any chance of Noby Noby Boy?
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