Despite our clever Episode I reference in the tag-line, to understand VSR: Void Space Racing you need to forget everything you know about the physics in the Star Wars movies; the only sci-fi that can help you here is The Expanse. While we're not saying you need a Newtonian Physics degree to pilot these ships, having one wouldn’t hurt either.
Space. The Final Frontier. It's big - really big - and filled with both dangers and wonders, but mostly vast chunks of emptiness. One of the most notable absences - besides atmosphere - is friction. If you kick a football on Earth it will go as far as the strength of your kick minus the friction from the atmosphere and the pull of gravity allows it before coming to a full stop. Kick that same ball with the same strength in space and it will just keep going in the same direction, at the same constant speed until it either hits something or gets pulled by a gravity field from something bigger. With that in mind, how could space racing even be possible?
VSR is your answer. A quick glance at your starting craft design tells you this is no ordinary racing game. Unlike most spaceships depicted in video games and popular culture, those side engines aren’t there for show, they are what allows you to spin (using ZL and ZR) and turn your (fortunately invincible) ship towards any point you see, with the main engine giving it the thrust needed to propel it forward.
In space there is no up, down, left or right, so if you were expecting regular race tracks, the game throws you another surprise: you race in orbit of planets, stations, cargo ships and other such gorgeous space vistas from the future of a solar-faring Human race. It is almost a shame that you won’t really be paying much attention to them - not if you wish to finish in any place other than last, anyway.
Instead of a regular race track, there are only circular waypoints spread across the areas, with the HUD always showing the position of the next two checkpoints. This is extremely handy, as you can plan the best angle to take on the nearest checkpoint and come out the other side in an advantageous position to start boosting to the next one. Once the pointer turns red, nothing short of a bump into one of the other seven racers or a crash into the scenery will stop you from crossing that checkpoint. Coming in first place is thus achieved by the pilot who can judge the shortest/fastest trajectory between checkpoints, and even on the lowest of the three difficulty settings, the AI racers are all top graduates from spaceship flight school.
So do expect to feel rather inadequate at this sport the first few times you jump into the cockpit. Miss too many checkpoints and you will be disqualified, but fly ‘safe’ and you will finish last. It took us about 15-odd minutes until we actually won first place in the opening race. By then, everything began clicking in place and VSR became a truly blissful experience. You just need to conquer the ‘crash course’ in spaceship flying 101 before you can begin to enjoy this one.
Graphics are truly gorgeous, with stable 60 frames per second displaying space vistas on par with those found on Manticore: Galaxy on Fire. We didn’t find much in the way of performance differences between portable and docked mode either, which is always a plus. Unless your neighbours are raving lunatics, you won’t be making many friends while blasting the frantic electronic soundtrack across the living room, but it suits the action flawlessly. For the price the amount of content is just right - three different spaceships and eight total tracks, unlocked as you snap up first places. Online leaderboards will ensure that you will keep coming back for more long after you’re done unlocking everything.
Multiplayer is present with vertical split-screen effortlessly accommodating up to two players to go head to head. It is a shame the developer didn't have the resources to add local wireless or online, since these races would be even more eventful with eight human pilots boosting about. But the one true omission we truly believe would enhance the experience is a cockpit view. While the present third-person camera works perfectly, it might have been even more thrilling to see the action from a proper first-person perspective of the ship’s cockpit. There are also no weapons of any sort available, but we're unsure if having those would somehow deteriorate the purity of the racing experience.
Conclusion
VSR: Void Space Racing is a one-of-kind racing game that finds itself very welcome in the Switch library. There is simply nothing quite like it; you're wrestling with raw physics as much as your rival racers, and the overall experience is brutal yet incredibly rewarding. Be prepared to swallow your pride in the first few sessions - during which you will be nothing short of a space pinball - and then aim for the stars.
Comments 37
Well this came out of nowhere.
Looks awful to be honest, the worst part of any space dogfighting game is going from A to B, because there’s nothing to do but wait and be bored. And with very little moving scenery just doing that can make the activity (or lack of activity to be honest) feel like it takes forever.
Watching footage of this, that’s exactly what this whole game is.
It is almost impossible to get a real sense of speed and excitment when it looks like you’re barely moving.
I applaud them for trying something new, but this would bore me to tears.
Also Phantom Menace, REALLY?! Starting any review by reminding the brain of such awfulness isn’t really a smart idea, it would be like Beer advertising with domestic violence.
@HappyRusevDay I'd take episode 1 over 7 or 8 any day in a heartbeat. No question.
But otherwise I agree.
@Heavyarms55 I watched Ep1 again recently. Please. No.
@Shiryu Would you say the speed and music are a similar experience to Extreme-G? I’ve seen this in the shop’s coming soon section and have considered it.
@FTL No way. 7 and 8, Disney's trash heap of a "replacement" for the expanded universe books, games and comics, are far far worse than episode 1. 7 is just a boring rehash of ideas from 4 with a ridiculous Mary Sue lead. Not to mention ruining Han Solo's character and reducing Chewbacca to a pet dog. 8 ruins previous ideas of the Force and destroying Luke as a character, making him into a whiny weakling crybaby who apparently attempted to murder his nephew.
Original Trilogy > EU Books/games/comics > Prequel Trilogy > Fanfiction > Disney reboot
@Heavyarms55
7 and 8 have problems. Not disagreeing there. To be honest I enjoyed them but they could have been better for many reasons - But I couldn’t even sit through 1 again... I cringed the whole way through the last time.
Everyone sees things differently so happy for opinion then - but for me, I wanted to like 1 again, and went in trying to be open to it - but I just couldn’t get remotely close.
Wow much better than I was expecting.
I know looks aren't everything but It looks like rubbish
It looks awesome. I'm a sucker for anything space, electronica and racing, so I pre-ordered this one pretty quickly.
It's nice and cheap too - really eager to give it a go once it goes live later on!
So are there gyro controls? I didn't see any mention of the controls aside from thrust buttons..
I really glad to read this review this game kept pulling my attention to it and I continued to tell myself this game looks fantastic but it is to cheap to be any good for the type of game it is so I just browsed on by. I can say after reading this review I'm sold, I'm going to download it now . I should've known there was a reason it kept pulling in my attention it really is great to hear it is as fun as it looks .
Is this the comment section for Star Wars or VSR ? The reviewer of this should know you can't mention Star Wars anymore, not after what Disney has done to the iconic legend characters like Han, Admiral Ackbar, and Luke and then had the nerve to do a young Han Solo movie, you can't replace Harrison Ford's iconic role with a new actor and expect it to go over well with the fan base . We had a young Han Solo in 4, 5, and 6. A big part of Star Wars appeal is and was the original cast continually returning to play the part., had to add my two cents. LoL..
@Heavyarms55
When was Luke ever not a whiny weakling crybaby? Not saying I don’t like Luke. Liked him in episode 8 too, but he’s a pessimistic complainer. That’s just him. Besides, it wasn’t just his nephew. It was the worst future Hitler the galaxy has ever seen. I’d have contemplated the same deed in his shoes. Also, I like Rey.
@Flipbot I don't mean this to sound rude or insulting, but there is literally nothing you say in your comment I agree with.
About Kylo Ren? Death count’s pretty high on him. The hero contemplating killing him? Why not? Contemplating in one instant is not an attempt, no matter how Kylo spun the story. About Rey? Meh, personal preferences. Luke being a complainer? Watch episodes 4-6 again and count how many times Luke whines, complains or says something pessimistically self defeating. You go ahead. Watch them.
Came here for comments about the game.
Left feeling sad about stuck-in-the-mud Star Wars fanboys who can't move on and enjoy the new films.
This sounds so cool! But is local multi limited to 2 player? That's kinda lame. As does so few tracks and vehicles.
But yeah, freeform racing utilizing gravity wells and such sounds great.
@pblive You don't have to be a fanboy to see that recent Star Wars movies were bad.
There's a reason TLJ flopped in China and Solo everywhere. Kinda funny in hindsight that after people criticized TLJ so many would deflect "you're still going to go see Solo silly fanboy!" And then it flopped.
@SmaggTheSmug It's pretty well known that it didn't get the numbers because of a silly hate campaign. The film was pretty good and didn't deserve moaning fanboys to boycott it.
@pblive Is it though? Does there need to be a conspiracy theory about people being tired of bad movies in their franchise and simply refusing to pay for another one? Especially as it came earlier than previous one, meaning bad impressions of TLJ were still fresh in their minds. If Solo came out in holiday season like the rest of them it probably wouldn't have flopped as hard.
"Hate campaign" always looks like a desperate defense of awful movie makers. Remember Ghostbusters? Meanwhile Black Panther had a hate campaign going (DC fans were really annoyed about Marvel outperforming their movies + a few actual racists) and the movie did very well at the box office – because it was an excellent movie.
Bad movies flop because they're bad, not because of tweets.
@SmaggTheSmug hm, 91% Rotten Tomatoes says otherwise. 71% for Solo as well, though I personally would have rated it higher.
@pblive 91% critics. Audience rated it at 46%. Which translates to "actual moviegoers mostly hated it".
Solo actually rated a little higher on Audience: 64%.
For comparison, Episode I got 55% critics, 59% audience. Everyone agreed it was a mediocre movie at best, without anyone trying to prop it up as more than it was. Yet with TLJ for some reason there's actually the opposite of a hate campaign: a deliberate attempt to pretend it wasn't an awful, dragged out movie with plot fitting more of a sci fi TV show episode, pointless characters and side plots and generally a dull affair.
@SmaggTheSmug Now who's coming up with conspiricy theories?
@pblive What is more likely: that a few mostly American critics rated the movie higher because they have specific expectations/dislike Star Wars and liked anti-Star Wars/movie fits their political agenda or that thousands of regular people from all over the world and all walks of life were tricked into not liking a movie?
It's not really a conspiracy when it's out in the open and when you see the movie for yourself. Honestly I don't know why people defended TFA, let alone TLJ.
@SmaggTheSmug Most likely a few thousand butt hurt male Star Wars fans.
@onex No gyro controls. Heck, I don't know how they would even work.
@HobbitGamer There is definitely a Xtreme G vibe to it. But there is no track.
... OK, when this was published last night and I went to bed, I wasn't expecting to find these comments section with so many Star Wars aficionados. Good thing you're all here, since I am one of them and the lack of Star Wars on Nintendo is driving me sith.
As per usual and since I read a few commentes who were unable to visualise the majestic spectacle that this game truly delivers, please enjoy my first play session. you will see me go from 'dumb as an asteroid' to 'galaxy ace' in just a few sessions.
I expect to begin spotting your names on the online leaderboards.
PS: There is a tiny bug in the game that will make pressing 'X' not show up the individual tracks leaderboards. The developers are aware and a update fix is coming 'soon'.
@SmaggTheSmug, I agree with you on the Star Wars. People like to throw the term fanboys up but honestly who are these and other anthology films like Potter and the Marvel movies made for and aimed at ?, Well lets see my guess would be the fans or fanboys, the fans are the ones that are gonna go stand in line and pay to see it atleast I think thats how it works ., LoL
That byline had me, but alas, this is not pod racing. SWE1R needs a proper successor on a Nintendo console. FAST Neo Racing/RMX were close but still not as fantastic as that N64 classic.
After reading the review, I have to say that the review is crap and this game looks like crap and Star Wars is totally rad. Just kidding, the review actually made me very interested in a game I previously knew nothing about. And Star Wars is pretty okay I guess or whatever. Star Trek is way better.
Grande Shyriu a mostrar a força tuga💪🇵🇹
Well, I'll give them props for being so bold as to use actual outer space physics (aside from the sound effects, I assume), but unfortunately those very same realistic physics don't sound like they make for a very fun racing game. I'll pass.
@FTL @Heavyarms55 @Flipbot Hey, Episode VII is certainly a rehash, but it's a great rehash. That's the only thing wrong with it. VIII certainly has its faults, but it has a lot of good stuff, too, like the Holdo Hyperspace Maneuver and everything that took place in Snoke's throne room. It's still better than Episodes I & II. As for Episode I, it still has its own positive contributions and is still a decent watch, including the best lightsaber duel of ANY Star Wars movie to date.
Meanwhile, "Rogue One" and "Solo" are excellent movies and better than most of the old EU. Throw in the great cartoons ("The Clone Wars" and "Rebels"), and the canon reset has been worth it so far.
@BulbasaurusRex If I disagreed with you anymore, I might actually vomit. I don't mean that as an insult to you, but just to indicate how strongly I disagree. I can't stand most of the reboot. There is almost nothing I consider redeeming in it.
This game looks dope and the review and gameplay vid definitely had me do a 180 and take a dive into the game.
As a general movie goer and non hardcore Star Wars and movie fan. The Disney reboot films have been pretty awful. Rehashed ideas, barely any originality, and what what little originality it’s had are just bad ideas. The butchering of the original characters and the whole Solo thing. Fun movies at times but they’re not good films.
This is decent, I'm enjoying it even with the frequent crashes after a race restart. I've unlocked 3 different ships, no idea of they are different in terms of performance? Also unlocked extra courses by finishing 1st in all races on Easy. Is there more?
4/10
It's novel for a moment, but it's so extremely limited that it just doesn't hold up beyond that. Redout was far more compelling.
There are a mere 8 stages unlocked by completing previous stages in "Single Race" which pits you against 7 AI pilots.
The only aspect of gameplay is the physics. There are no interesting rule-sets like limited health or last-place-elimination, there are no powerups, no shortcuts or twisted little tricks, and very little in the way of topographical value since your course is a series of rings, making world geometry little more than a simple obstacle no matter the level.
The complete lack of online play and restriction to two player split screen make any competitive enjoyment of the game nigh-impossible.
No matter how you look at it, this game feels unfinished, like a beta or a demo. Not "bad," and it was interesting to experience, but it didn't scratch an itch and it certainly isn't "good."
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