In the world of Monster Rancher, bigger doesn’t always mean better, but it certainly doesn’t hurt. The newest entry in the series, Ultra Kaiju Monster Rancher, takes this philosophy and turns it up to epic proportions, creating a world filled with monsters the size of mountains that need to be fed, trained, and loved to reach their full potential. This is Monster Rancher gameplay but on a much grander scale.
This new title is the result of a team-up between two much-loved franchises; Ultraman, the long-running Japanese superhero show, and Monster Rancher. However if like many people in the English-speaking world you’re not as familiar with the former as you are with the latter, don’t be worried. While several Ultraman forms show up in this game, it is much more of a Monster Rancher title than a tokusatsu game. Many of the iconic monsters from Ultraman are available for you to raise and fight, but no specific knowledge of the series is necessary.
Ultra Kaiju Monster Rancher is very close to previous Monster Rancher games. Monsters start trapped in stone disks and are unlocked by placing them on an altar in town. In the original game, these represented music CDs that could be placed into the console to spawn new monsters. It was one of the things that made the early games unique — and one of the common complaints around the Monster Rancher 1 & 2 DX collection was that it didn’t have this functionality. But, for this game, the developers have offered a few workarounds.
Players can input a few keywords into the menu to generate a new kaiju monster to raise. This does feel completely random at times, though there is a kind of consistency to what monsters each keyword gives you. The real fun of this, though, comes from the Memory Board. Using NFC devices such as reusable bus passes, contactless bank cards, and, of course, amiibo figurines, players can also generate random monsters by holding these items over their controllers. It isn’t quite the same as digging through your CD collection to see what your favourite album can get you, but it creates a similar feeling as you're still turning something in your physical space into a monster in the game.
Once you’ve got a monster that you’re happy with, you can head to your ranch and start raising them. This part plays out exactly like in previous Monster Rancher titles. You spend weeks sending your kaiju on jobs that raise their stats, then enter them into tournaments to earn money and glory by fighting other giant monsters. Occasionally you’ll be visited by other trainers you’ve encountered in tournaments and, once this happens, you'll have the chance to send your monster to their place to train for a month. Sometimes, these trainers' kaiju will also show up at your training ground looking for a fight. But most weeks in the game pass by in a train-rest-fight cycle.
This pattern is fun, though it is very static and predictable most of the time. There's no sense of a grander adventure waiting for you until you manage to rise through the ranks of the kaiju fighting world. This process can take several years of in-game time, especially since you are effectively locked into low-level tournaments until you manage to defeat a specific opponent. This was frustrating for us because we breezed through the first two tournament ranks only to be stuck on this encounter for more than a year. The fact that you can only attempt this battle twice a year is even more baffling.
It quickly becomes clear that you aren’t meant to complete this stage of the story with your starting kaiju. Like in previous games, Ultra Kaiju Monster Rancher doesn’t want you to get attached to your monsters for very long. After around two years of fighting, they get close to retirement age and can be fused with new monsters, creating a stronger version of that creature while retaining their previous skills and traits. You’ll go through several generations of monsters before you’re able to reach the top ranks of the tournament world, so this isn’t the game for people who get attached easily.
The battles in Ultra Kaiju Monster Rancher play out just like in previous games, too. Moves are determined by your kaiju's distance from your enemy, so you need to find the right balance between staying close enough to unleash your strongest attacks while also avoiding your opponent’s best. This is the extent of the strategy in the game as most fights feel like they've been determined before you enter the arena. Basically, like many RPGs, having stats that are higher than your opponent's is the first step toward victory, and it feels like battles are shallow exercises that require a lot of grinding ahead of time to consistently win as a result.
The improvements come from the visuals and sound in this entry in the Monster Rancher series. Even if you’re not familiar with Ultraman, the monsters on offer here are a lot of fun to look at. They strike the perfect balance between looking realistic while still moving like they are a guy in a rubber suit. The inclusion of the sound effects from the Ultraman shows only adds to the experience. Watching them go on a rampage because their anger reached critical levels is as much fun at the end of the game as it is at the start.
If you like the Monster Rancher series and have been looking for an updated version of it to dive into, Ultra Kaiju Monster Rancher will give you the experience you’re after. Despite the shallow combat mechanics and hefty grinding to advance the plot, there is a lot of fun to be had simply watching your monster unleash their larger-than-life attacks on enemies. Even if the references to the Ultraman series pass you by, this is still one of the best Monster Rancher games ever.
Conclusion
Ultra Kaiju Monster Rancher is the quintessential Monster Rancher experience, just bigger, louder, and more polished looking. The mechanics of the combat and training cycle will be familiar to long-time fans while the new larger scale of the creatures lends itself to the scale of Ultraman and his monstrous foes. Scanning every electronic device in your house to see what monster pops out is satisfying even if the actual gameplay gets stale over time.
Comments 26
This is a game I never knew that I needed. Good enough review for this ultraman fan.
But the real question, can I raise this.
@Eel
Not a fan of the monster-raising genre, but so tempted to get it, since I love Tokusatsu...
This series has never been my cup of tea.
One of the few physical releases I have zero interest in.
got this on order from play asia cant wait. monster rancher with the best things to ever be in any movie can lose
All I want is the re-release of the original 2 on cart...
I've been very hesitant about this. Monster Rancher 2 is a massive childhood favorite for me, but I don't like or care about tokusatsu stuff at all.
Glad to hear it's much more Monster Rancher than Ultraman.
Hopefully this succeeds and leads to a proper new mainline Monster Rancher game.
Wait, do amiibo work? I haven't tried them, but during the tutorial the game specifically states amiibo will not work
Pretty much what I would have expected form this kind of game. Cheers for the review. I'll probs go for this off the wishlist at some point.
@Kermit1 the elusive red eel needs special water from the mushroom kingdom to thrive
@Xenochimp Anything with an NFC works except for Amiibo.
@KaiserGX that's what the game says, but the review specifically states you can use amiibo which is why I was questioning it. Not the kind of information that should be in the review if it is wrong.
"The real fun of this, though, comes from the Memory Board. Using NFC devices such as reusable bus passes, contactless bank cards, and, of course, amiibo figurines,"
Sounds cool, especially the idea of using my credit card, and I've seen some Vtubers really enjoy it. Unfortunately it's not releasing in Europe...
@Eel It eats special red hats with M's on them.
Wow now that's a game series I had not heard for a long time.
@steely_pete Play-Asia has an English language physical edition available, if availability in Europe's the only thing stopping you
I don't get the "Too Grindy" thing. Monster Rancher is a series about raising monsters. Of course most of the game is going to be grinding up skills so that you train the monster to fight in tournaments. The combat is simple, but it has a ton of depth in terms of stats and attributes for the monsters. All the stats mean something.
It's supposed to be coming to the EU eshop eventually.
Not really an import gal so I will have to wait.
I'm kinda glad I can't buy it right now.
My wallet is already in rehab for what I've put it though this month with all the great releases. Not only that I still haven't played the originals. They are in the backlog of doom as we speak. XD
Can NL ask the publisher about European release please ?
The original Monster Rancher was one of my favorite games ever. I had hundreds of my mom's music CDs labeled with what monster it gave lol.
This looks pretty cool but nothing they try can recapture the magic of generating monsters through CDs.
@VoidofLight Yeah the review came off as not being very familiar with MR games and having no clue that grinding stats is basically the game.
I love my tokusatsu and kaiju and am truly tempted by this game, but if Amiibo don’t work with it then what a huge disappointment! Why the heck not??
Including other Tsuburaya kaiju (Godzilla and friends) and those of Daiei (Gamera) and other studios - like a tokusatsu version of Super Robot Taisen - would have made this a must-buy rather than an interesting pickup.
@Xenochimp you can’t use amiibo. Not sure why the review says you can.
@Teksetter isn't godzilla toho rather than tsuburaya
@somebread
Oops yes, you’re right. I was mixing up the studios since Eiji Tsuburaya created both Godzilla and the Ultraman series.
So the dream kaiju collab would be Tsuburaya Pro (Ultra series), Toho (Goji and friends), Daiei (Gamera, Daimajin), and Toei (Giant Robo, etc). There’s other random titles like Spectorman and Red Baron they could pull from, plus all the sentai shows, I suppose. I want to include all the great Kamen Rider and Space Sheriff series, too, but they just wouldn’t fit a Kaiju Monster Rancher type game.
I have an old Japan PS1 title called Azito that groups together many of these old tokusatsu shows into a base-building game.
Maybe it’s too niche and expensive to do such a thing nowadays. 🤷🏻♀️
You cannot use Amiibo the game specifically tells you this.
@Xenochimp amiibo do not work
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