Two of the biggest trends in gaming right now are developers making use of Kickstarter campaigns and studios bringing back their classic, nostalgia-inducing properties. TY the Tasmanian Tiger HD is a product of both of these trends. Originally released in 2002 for GameCube, Xbox and PS2, TY the Tasmanian Tiger is a 3D mascot platformer in the same vein as all the other late nineties and early noughties 3D mascot platformers.
The game’s story is the same as it always was. After losing his family to Boss Cass and an alternate world known as ‘The Dreaming,’ TY is the only remaining Tasmanian tiger in the Australian Outback. It’s the plucky marsupial’s (Tasmanian tigers aren’t actually big cats) job to hunt down and collect five Talismans spread out across the land in order to power a machine that will open up a pathway to The Dreaming.
Playing as TY and utilising his various types of boomerang, it’s your job to collect enough Thunder Eggs in each level to open up portals to where the Talismans are hidden. In total, you’ll need to collect at least seventeen eggs before you can clear a given level and, even then, there will be a boss fight to contend with before TY is finally free to explore a new area.
Frankly, it’s the classic early noughties collect-a-thon in a nutshell. What is new, however, are the remastered graphics. TY and his Outback world have never looked so good and the vibrant colours and cartoony Australian wildlife are a delight to behold. The Aussie humour and banter between the animal characters is also top-notch, and still draws plenty of laughs twenty years after it was first recorded. Kudos to the original voice cast for putting in some excellent performances.
Sadly, there are a few issues with a wonky camera, which seems to be the standard 2002 version complete with infuriating angles. There is also the issue of enemies feeling seriously underpowered; with a simple bite or swing of the boomerang you can take down most of Boss Cass’s henchmen with one hit. While TY is a game designed to be laid back, it does feel like it’s lacking in the excitement that comes from tougher enemy encounters.
Along with the new visuals, Krome Studios have also added some new features to the game. New skins for TY are fun to mess around with and HD Rumble contributes to immersion. A new Hardcore Mode also goes some way to alleviating the lacklustre combat present in the base game, but a few more updates might have been nice.
Though not quite as accomplished as the recent Spyro and Crash Bandicoot remasters, TY the Tasmanian Tiger HD still delivers an enjoyable Aussie-themed adventure. The new visuals are great, but some camera angle fixes and a few more gameplay updates would have been appreciated. However, this is a game that will easily 'TY' you over until the next big release, especially if you're a fan of the original game.
Been playing it myself, having a blast. In terms of a remaster, they did a great job. Went back and booted up the original to compare, and the game is definitely less finicky, they've tweaked the controls. Still not perfect, but honestly most of the faults left in this game would require a true remake to resolve, or just ports of the later games that were made with the benefit of hindsight. Definitely would recommend to anyone who's interested in good 3D platforming and heavy exploration, so long as you don't mind combat being nearly a non-factor.
These random re-releases are strange, why not give us classics from that era like Beyond good & Evil etc...
@nmanifold BGAE HD already exists
@nmanifold that would make too much sense.
@EVIL-C yes, 9 years ago on PS3/XBOX 360. Should be an easy port
Are we seriously going to knock it for it's enemy encounters being taken down in one hit....that's how nearly every platformer works especially from that era. Did you guys even notice there is a hardcore mode? i haven't tried it yet but i'm sure it makes it harder.
to the discussion about Beyond Good and Evil...yes it already exists but not on current consoles especially Switch.
For the price tag I am not interested. I'll pick this up on a sale.
@nmanifold Granted it would, and another area where Sony dropped the ball; it's BWC on Xbone, but not PS4.
@link3710 I've been really enjoying this myself, even nostalgia aside, because I remember the gist and bits and pieces of gameplay(like some of the -rangs) but it's almost like looking at it with new eyes since it has been so long. Used to play it on my ol' bestie's ps2 wayyy back.
I wonder what's next. Kao the Kangaroo? Tonic Trouble? Gift? The original Jak & Daxter games? Maybe, if we're lucky, a new (or "new") 3D Rayman?
Backed this on Kickstarter, glad I did! Have been having a blast with it and definitely looks a ton better in HD!
I remember this being one of those generic 3D platformers back in the day. Seems like nostalgia is essential to wanting this.
isn't this the guy who beat up Sonic and Mario?
I grew up with this game. I'll definitely get the remaster eventually. Thanks for the review!
I am surprised Krome Studios is still around they had a reasonable output on the Gamecube/PS2/Xbox and a few games the following gen mainly on Wii but they have been fairly quiet for the past several years out side one or two games. I can see why they remastered this as I think it may be one IP they actually own of the games they made. Plus seeing as the game in 18 years old now it will be new to many who play it.
I loved this game when I was a teenager! I am looking forward to playing through it again with remastered graphics!
@Zenszulu They basically shut down and restarted from scratch after, the company is smaller than many indies in size now. They've slowly been rebuilding, having moved into the mobile space for awhile before now remastering old titles.
@link3710 ah thanks that makes sense after looking up what they have released and seeing as this is the one asset they have to call their own it makes even more sense why they would remaster it and self publish digitally as they will get more revenue.
Having watched many trailers of this, I can't agree that the remastered visuals look great.
The models and very basic shading look pretty terrible to me – not even close to all the other 3D platformers on Switch from a visual POV. Even POI looks infinitely better than this (and is a great game too).
Would love to snag this in physical form
@nmanifold Ubisoft had nothing to do with this rerelease, not sure what Beyond Good and Evil has to do with this.
@nmanifold To be fair this seemingly random choice was a kickstarter success. Clearly the original developers had a lot of passion for this game. A sizable fan base as well.
@PcTV I literally picked a random game from the era, so many classics, this is not one of them.
Does this game have really hard to find collectibles?
Think I remember wandering around and around not being able to find everything.
Have added Ty to my wishlist, here's hoping I can use the GameCube controller (through the adapter) to bump up the nostalgia factor.
I don't think I've played this game since around '04 or '05 on the GameCube. I never beat it, so now would be a perfect time to give it another go.
Did the cover artist think we would have forgotten by now about Inspector Gadget? Looks like Brain to me.
Then the in-game character comes not even close.
@nmanifold it is self published by the original developer after a kickstarter campaign it has nothing to do with a random publisher choosing this over other games from the era that were classics
@link3710 What kinda gameplay does the game offer? Is it mostly platforming-type exploration or more just "discovering the world"? I'm thinking of something like B-K vs. SMG. I know you said collectathon but I think I heard this game is more platforming-focused than a lot of collectathons.
I always wanted to try Tonic Trouble...
@SmaggTheSmug Jak and Daxter games are on ps2/psp/ps3/ps4 only, so probably not those.
@maxcriden The levels are far more linear than either of those, with actual platforming challenges to make it through. A scattering of minigames throughout as well. There's plenty of exploration to be done, but there's a clearly defined end point and goal for each level. Also, the levels themselves are relatively long for the genre.
Trying to compare it to something... It's probably most like Jak and Daxter.
@wazlon There's a collectible called picture frames that's really hard to find, but it only unlocks concept art and isn't necessary to 100% and unlock the secret stuff. The rest is all rather well laid out, at least so far.
Honestly from someone who has played every remaster of this can i honestly say that this is one of the best remasters in recent years of this game. The thing most of the cons imo aren't really a problem. This easily a must game for fans of the original game. 9/10 for me.
@maximo_jd The only thing i can assume that the reviewer has never really played the games in the past, otherwise this is a pretty silly complaint. But for someone who has played the original and the remaster on Steam the combat was never the main focus of the game
@link3710 The camera i understand, but the combat was never the main focus in the original.
Never heard of it back then...will not be picking it up now. I think you definitely need the nostalgia on this one, it looks unimpressive to say the least.
Great remaster, although shorter than I remember. I blew through it in a day. I like that they had a counter for the Picture Frames, I could never find them all because it was such a needle in a haystack. Shame they couldn't do something about opals, that was almost as bad. It took me hours to find all of the opals in Rex Marks the Spot when I first played it, there were always like, 3 of them that I couldn't find (that level in general is a directionless mess, open world does not suit this game well). I think they may have changed the opal placement in that level anyway because I didn't have as much trouble this time, but I could easily see people still struggling. They really should've added an opal detector or something that shows you where the missing ones are.
@wazlon See above. Opals can sometimes be hard to find because there's 300 of them and there's nothing to really help you find the ones you're missing. So if you're missing a couple, God help you, you'll have to comb that entire level until you find them.
@maxcriden I'm not quite sure I understand the distinction you're trying to make, but the levels tend to be very linear with a focus on finding collectibles. The platforming tends to be very easy with mostly simple jumps and no bottomless pits, but there's a gliding move and you need it to make some tougher jumps.
@E1iteYoshi Agreed... But that's why people who want combat over exploration and platforming aren't going to like it.
@Bolt_Strike If you get to 299 opals, just grab an opal magnet and you'll automatically get the last one. Not perfect, but it helps avoid worst case scenarios.
@link3710 You're rarely going to end up with just 1 missing. Most of them are either in crates or grouped together, so you'll be missing a few of them.
@Bolt_Strike Well, I only found out because I was missing one myself lol, so it does happen. But yeah, wish there was a boomerang unlocked near the end that let's you see the direction of opals or something.
Really enjoying playing this and trying to 100% (might try for all the art if I have the patience...) camera is still not the best but the lighting and character models look nice. The frame rate is also super smooth and I enjoy the haptic feedback upgrades. Still wish some of the environment textures had been improved though.
I've been playing it over the last week and I think the review is a bit harsh. I'm loving it.
If you like old fashioned 3D collectathons this is the game for you.
This game was or people who didn't have a PS2 back in the day and couldn't play Jak and Daxter.
@nmanifold Because it was released independently by the company.
Wow, I didn't realize a Switch port was released. I'll have to grab this. Back in 2002, this game was quite unique when it came to its action and controlling TY. It played fairly fast-paced and smooth, which hasn't been seen much in platformers back in the early 2000s. The way you could control TY by jumping, attacking, and moving, felt very nice. Especially throwing two boomerangs in quick succession was lots of fun.
Though its nothing compared to games in this day and age, it was a breath of fresh air in 2002.
i haven't grown up with ty but omg this game is amazing it's just banjo kazooie and 3d sonic vibes the levels are great just in general 10/10
Tap here to load 44 comments
Leave A Comment
Hold on there, you need to login to post a comment...