
In Timespinner, the player steps into the shoes of Lunais, a young woman in a nomadic society that trains talented magical youth like her as Time Messengers – people prepared to be flung back in time to warn of dangers to the clan. The spacefaring Lachiemi empire has become one such danger, and is obsessed with possessing the titular Timespinner. The game opens at Lunais’ birthday party, which is inevitably crashed by Emperor Nuvius himself – sans invite, avec death squad – and Lunais barely makes it to the Timespinner before it is destroyed, her mother killed as a parting shot.
Only, the Timespinner doesn’t send you into the past – it sends you to Lachiem itself. With Lunais vowing revenge against Nuvius and gradually learning more about Lachiem in the present and at an important moment in its ancient history, Timespinner goes in some interesting directions with how Lunais’ revenge may take form.

In Timespinner, the storytelling possibilities of the Metroidvania format are used intelligently by the small team at developer Lunar Ray Games. Time travel is, after all, the ultimate form of backtracking, and the large interconnected world map gains an extra sense of place when it can be visited at different points in history. The game’s dense and well-realised backstory is wisely mostly kept to collectable documents, downloads and memories, but completionists will enjoy tracking down, reading and immersing themselves in the materials on offer.
Optional sidequests, meanwhile, focus on the evolving relationships of a small group of soldiers you slowly assemble through exploration, putting a human face on a planet that you don’t actually visit during the course of the game, adding to a sense of a fictional creation larger than its levels.
Perhaps most commendably, you get the feeling that a lesser Metroidvania would have taken Timespinner’s 'two time period' gimmick and served Castlevania and Metroid settings with little to no alteration. While it’s true that Lachiem’s past has the castles and its present has labs filled with scientific abominations, the originality of the story keeps the games from veering too far down either well-trodden path. The fantastic pixel artwork seals the deal, with the cities of Lachiem’s present given a more 'decopunk' feel, and locations and enemies from both eras reoccurring in visually distinct but connected ways.

Given the time travel premise, there are a few different endings on offer here, but you’ll need to explore the world relatively thoroughly to go down all available paths. Meanwhile, if you’re just here for the action and platforming, the essentials of the story are unobtrusively told through short cutscenes and the world filled with enough interesting gameplay spaces and power-ups to keep you equally entertained. Players who like to explore story-driven games with a less-skilled player two in tow may also be interested to hear that a second player can help out in combat by taking control of one of Lunais’ cute familiars.
Lunais fights with a pair of levitating orbs, and there is significant interest to be found in mixing, matching, and levelling-up the different orb types you discover through your adventure. Each has a different associated magic attack tapped out with ‘Y’, but the real fun comes with the charge attacks on ‘A’ (unlocked by crafting a corresponding ring, and costing ‘aura’ to execute). Getting real use out of them all is likely to take players multiple playthroughs, but there are some real treats on offer – giant magical blades, moon shard shotguns and ‘horizontal lasers of electric destruction’, every one of them landing with a satisfying punch.

The platforming elements are perhaps where Timespinner doesn’t quite push boldly enough into new territory. Lunais has a Symphony of the Night-style back dash on ‘L’, and quickly acquires a graceful pirouetting double jump reminiscent of countless other games. Later additions allow you to frictionlessly glide across the floor to make longer jumps, or to fly skywards like a rocket – all moves that were fun in other action platformers and fun here, but potentially a limiting factor in how the game is shaped.
Most tellingly, the ability to freeze time (with ‘X’), the one thing that should surely be Timespinner’s centrepiece mechanic, feels greatly underutilised. There are a handful of areas where progress requires you to freeze time to hop on an enemy or object, and there are fewer instances where freezing time will get you past dangerous, fast-moving obstacles.
While the time-freezing mechanic also gives you some headspace in a hectic boss fight and allows you to jump over larger enemies, the promise of this feature evolving in new and interesting ways in either platforming or combat terms isn’t realised. Indeed, with the player’s power level trending a little too high by the end of the game, flailing-thumbed users of the Joy-Con’s tiny buttons may find themselves freezing time accidentally more often than intentionally.

Though a particularly thorough 100 percent run may take around 10 hours and exploring is never uninteresting, this is a take on Metroidvania that lacks any high skill-ceiling collectables (think the shinespark gauntlets of everything Super Metroid onwards). Other than some occasionally obtuse destructible wall puzzles, genre veterans are unlikely to find tracking down every last collectable particularly difficult. This said, there’s greater scope for challenge in the combat – there’s an optional challenge dungeon, and an unlockable nightmare difficulty mode that makes use of the time freeze more of a necessity for survival.
Timespinner’s only real weakness is that it’s merely great; this is a genre that is particularly well represented on Switch, after all, and there are plenty of other options that play a little stronger in certain respects, or work in different visual styles that may appeal to you more. However, Timespinner’s well-executed story, frenetic combat system and authentic-feeling early 32-bit pixel art mean that the job of those writing ‘Best Switch Metroidvania’ lists isn’t getting any easier.
Conclusion
Gorgeous to behold and equally delightful to play, Timespinner is yet another top-notch Metroidvania on Switch. A lack of tough exploration challenges and an under-utilised time-freeze gimmick aside, it succeeds in using the popular genre as a vehicle for a genuinely intriguing science-fantasy tale that will motivate players to explore every inch of its fantastic pixel-art world.
Comments 49
Absolute Metroidvania galore, recently! I love it. Give me all the Metroidvanias.
Should read "YET another Metroidvania". Yawn.
Sounds like a worthy addition to the library. I never get tired of well-done Metroidvanias.
It's good, but it's not like, GREAT. Iconoclasts is a far better choice, and is the game I played right before this one. I think I also played Cross Code around this same time which ALSO blew this out of the water, but that's not quite a Metroidvania.
Gonna grab it. A good (and beautiful) Metroidvania is never too much
I've just checked the eshops and Timespinner is a steal in the Mexican eshop: a little over 8 dollars
@Milton_Burle This is looking like metroidvania indie game #107
Nice that it's a good inspirational game, once it goes on sale I may pick it up.
Looks lush.
I backed the game and really enjoyed it on PC, this review doesn't mention how bizarre and sloppy the writing can become during some of the side-character cutscenes. After completing everyones side quests you're rewarded with a cutscene where the characters discuss their sexual preferences, their gender, who they're sleeping with etc. The tone of the game just takes a nosedive and it's downright weird and out of place. Gameplay-wise though the game is solid, even if it does sorely under-utilize its own time stopping mechanic.
@Kingrat I’m laughing hard at the sexual preference stuff. That alone would be worth completing the side quests. 😆😆 Just for the “wtf” moments.
I'm really starting to get tired of Metroidvanias. I'm looking forward to Slay the Spire.
@Kingrat Honestly, the conversation in question didn't register as particularly notable to me.
@TobiasAmaranth Yeah I grabbed this on Vita last year and wasn’t exactly bowled over either. It’s a 7 at best for me. You’re absolutely right Iconoclasts is a far better game.
I liked the visuals but the game was not great at all.
I have a huge respect for the people behind this game because I clearly saw what they wanted to achieve... but they failed...
It's a 6/10 for me.
@Kingrat - Duuude, I completely forgot about that! I backed it too, and the story was not epic by any stretch, but those side missions feel so disconnected to the game. Like two different writers wrote the part of the game without communicating and the tone just flips over. Like those cheesey "Where Are They Now?" Post credits scenes the late 80s comedy movies seemed so fond over.
But yeah, decent game though. As others said; If you gotta choose, Iconoclasts is leagues better, but this isn't one to snuff at. Worth what backed.
Will wait for a sale, but sounds (mostly) great. Comments here are clearly downvoting the 8/10, but Steam's 466 reviews are Mostly Positive, as are the 25 recent ones.
That said, haven't played Iconoclasts yet, either.
Thanks for the comments. Although this sounds promising, somehow I totally missed "Iconoclasts” ... Which sounds even better.
@Milton_Burle Yet another random commenter who has no idea the years of work and talent it takes to create " yet another Metroidvania" throwing his snarky opinion into an endless sea of useless opinions far more tired than this entry into a wonderful genre. Yeah, color me bored.
@Milton_Burle and it got the same rating as the 1 bit cat metroidvania. Metroidvania get 8s
@Cathousemaster I’m in the same boat. I saw Iconoclasts when I launched, but glossed over it and forgot about it. Told my friend Rico today about it due to the comments on here and he bought it, 40% off on euro right now. Said it’s worth it, but hasn’t gotten far in either, so guessing the praise will go up over the next few days.
Backed this and really enjoyed it, for those curious it's probably about a 13 hour game if you want to try to complete the map.
The subtitle bothers me more than it has any right to. This title was obviously shooting for Order of Ecclesia, Symphony of night is not the only game in the Castlevania franchise!
Dumb gripe aside, I'll pick it up, if only because I am starved for 'vania content even if it's ironically dropping on the same month as Bloodstained.
Looks good but kind of over the Metroidvania thing for a bit... Will add to wish list and maybe look at it down the road
@Starcakes I think you're missing the big picture here: it was too hard to think of an adequately tortured pun using 'Order of Ecclesia' as a starting point.
@tendonerd have you played gato roboto? It’s awesome! If you don’t like the genre tho....
I'm liking that this and Iconoclasts are getting a second chance on Switch. Played both on Vita and enjoyed them. When Timespinner came out on Vita, you had to really try to find it in the store. Something wrong with the search criteria.
@kupocake It’s about time we see a new spin on the genre. And I appreciate the pun: glad you had the temerity to pull the chrono trigger on that one. You’ll always tick off some of the tockers.
Wow.. I bought this and its exactly like castlevania games from ds saga which Ive been craving. I just wish they went with modern graphics. But thats my problem for buying too many pixelated games.. Guess Ill have to wait for Bloodstained.
edit: whoops didnt know this game has existed for some time now..
@Justaguest seriously? This is like the CotM and Aria games? I’m frickin sold! Getting this tonight!
One to put on the wishlist for a cheap purchase in 6 months or so. The best Metvania (or Castleroid) games are Metroid and Castlevania, so I'll stick to those.
Colin Moriarty had some very positive things to say about this one when it came out on Vita last year. It’s been on my radar ever since.
Looks rad!
So glad to finally have a metroidvania on Switch!
@gaby_gabito 😂😂😂 We have such a short supply of em....
@imgrowinglegs scratches chin and in Sherlock voice Moriarty you say?
@Milton_Burle Hey Burle, you know what? I just figured out your style. You work like Gregory Peck.
9/10 is my score for it. Great game!
The Switch certainly isn't lacking for Metroidvania games, that much is clear!
It sounds great. Add to future Wishlist...
@Kingrat You don't think they actually played it do you?
Going to keep my eye on it, if physical comes around or it is on sale will snap it up
@nofriendo Haha, amazing. Though I suppose I wasn't in that headspace because it's not really enough of a "new spin"
@starcakes @kupocake Quarter of Eccle-3-a...? I'll see myself out.
Cool, it's safely back listed until a sale comes.
"Though a particularly thorough 100 percent run may take around 10 hours"
Hmm, that doesn't sound that bad! Might still get it, when it gets heavily discounted. It looks amazing!
Great gameplay, but cringe-worthy, totally on the nose shoehorned relationship discussions that seem completely out of place and heavy on the virtue signaling. I almost regret buying it for that reason. Should have done my research I suppose...but it really does at least feel like a miniature Castlevania SotN.
@Dualmask I was thinking about getting it but this gives me pause. What exactly is the game's message?
@FredsBodyDouble I don't know what the game is trying to say, but I was a bit turned off by the weird conversations about gender and sexual preferences that just came out of the blue. It wasn't even a huge part of the game, but as you complete side quests, you learn that this character is gay and that one transitioned, etc. Seemed to be pointlessly thrown in there, to me. Not sure what the developers were going for but the game's narrative left a nasty taste in my mouth, as it were.
Gameplay is solid if you don't care about that sort of thing though.
@Dualmask gameplay is solid yea but the whole storyline of making literally everyone bi gay or trans did me in. I finished the game and will be giving it to people to play so they won't have to waste their money on it. If a sequal comes out I will definitely not be buying it and will definitely be Leary of any games by Lunar Ray Games from now on.
Don't get me wrong having a y of tht in a game is fine but they literally saturated the whole game with it. From bi to gay to trans tobeing poly ( liking more than one partner). I would give the game a 5. Gameplay was great but the whole story was ruined and put together poorly.
It’s a 9 from me! Just finished the game turboed thru in about 4 hours on easy. Loads of fun, no idea what the story is! As skipped the dialogue, but now gonna start from the start and try and get everything and oh read the story. Well worth the 8 quid on sale. X x x
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