While many associate the one-on-one fighting genre with Capcom's legendary Street Fighter franchise, there was a point in the '90s when SNK was arguably at the vanguard of this particular game style. Its King of Fighters series became a firm favourite in arcades all over the world, with yearly updates satisfying the desire and demands of a legion of fighting game aficionados.
For the best part of a decade SNK published a stream of titles in the franchise, each one offering improvements and refinements on the last, but if you were to quiz series fans about which one represents the zenith of this proud lineage, there's a good chance they'd cite the 1998 instalment, King of Fighters '98.
If you've never played a King of Fighters game before, it's worth noting at this stage that they're a little different from typical one-on-one brawlers. Instead of picking a single fighter, you choose three. As a result, each bout will last at least three rounds, as this isn't a "best of three" system like Street Fighter II; the objective is to wipe out every member of the opposing team. Damage is carried over from one round to the next, but truly skilful players can demolish an entire team with just one fighter.
While other games in the series attempt to follow some kind of story arc, King of Fighters '98 was pitched as a "best of" entry, pulling together a massive roster of combatants without trying to tie things together with any kind of storyline. Given the sheer size of the cast list - which includes boss characters like Rugal who died at the end of King of Fighters '95 - it's easy to see why fans hold this instalment in such high regard; there's a huge mix of play styles on offer here, as well as weeks and weeks of potential play time as you work your way through each fighter, mastering their many specials, combos and super moves.
Another thing which makes this entry so popular with fans is the fact that it arguably represents the most refined version of the game. The four previous instalments gently refined the core concept and '98 is, in the eyes of many players, the end result. It uses the "Advanced" and "Extra" modes seen in King of Fighters '97 to add a little player freedom to proceedings, too. With Advanced you can stockpile up to three super moves, while Extra will appeal to old-school SNK fans who prefer being able to manually charge up their super meter. Innovations which occurred after this entry - such as King of Fighters '99's Striker system - feel like window-dressing when compared to the purity of '98's mechanics.
As is the case with other ACA Neo Geo releases, this port of King of Fighters '98 benefits from enhancements such as screen filters, save state support, high score leaderboards and the ability to choose between the western and Japanese versions of the game. The customisation options go deeper, too - you can turn blood on and off, change the difficulty level and much more, making this one of the most "complete" ports of the game yet seen.
Given that fighting games rely on precise inputs and swift reactions you may well be concerned about playing it with the Switch Joy-Con's analogue stick; while it's true that it doesn't offer the same degree of precision as a digital pad or micro-switched arcade stick, it gets the job done well enough - although some of the more complex moves in the game are quite tricky to pull off.
The tiny size of the controller isn't an issue and the four-button arrangement mimics that of the Neo Geo controller perfectly, so it's not all bad. If you're really fussy about control then the Pro Controller is a must - there's also a proper arcade stick on the way from Hori which will no doubt improve matters. However, if you're looking to play the game in portable mode when you're out and about, the good news is that the Joy-Cons should suffice - as long as you don't mind putting up with a few missed moves. Like pretty much every fighting game, King of Fighters '98 really comes alive when it's played with another human being, and thanks to the portable nature of the Switch it's easy to rope in other challengers.
Conclusion
King of Fighters '98 is without a shadow of a doubt one of the finest one-on-one fighting games ever produced; it came at a time when SNK was truly firing on all cylinders. The large number of characters combined with the deep and rewarding play mechanics make for an engaging experience in single player, but add a second challenger and you've got a title which can last a lifetime - as is evidenced by the fact that fans of the franchise continue to shout from the rooftops about how amazing this game is.
Comments 37
I've not bought any of the Neo Geo games yet, but this one will go on my 'consider' list, for sure. Online would have sealed it though.
I hope it's uncut version?? Mai moving breasts i want to see! Or no sale
@Alucard83 Yup, it's uncut.
Moving breasts? That seals the deal!
I'd be interested in Kabuki Klash making it into the array
@gcunit I'd recommend Shock Troopers and this. Both are outstanding with heaps of extra gubbins.
Got this. Haven't played it since the update for the colour / sound problem. Good game!!
If you like fighters, this is the one to get. Sorry street fighter but I think this game kicks your @r$e.
@gcunit Mai is life.
I remembered KOF 98 Advanced Mode was carried into Capcom vs SNK 2 (N-Groove, Yellow Bar).
KOF and Street Fighter was inspired me to create my own Chibi Boxer / Kickboxer pics with those Groove meter that has different way of charging and Super Art execution way.
KOF is a great series,I have Garou Mark of the Wolf and last blade 2 plus metal slug 3 and metal slug xx(7) on my Vita. I love Neo Geo games,my next one will be Windjammer with a whole new online tournament league mode,can't wait
@Alucard83 its all there...no wories...
@OneArmedGiant
Eh... from both Street Fighter and KOF , I have some favorite fighters.
From Street Fighters, my favorite: Chun Li (Legend, the easiest to learn, very effective for Close combat), Cammy (Anti Air and Ground Attack), Vega (with claw), Juli (Cammy clone from Alpha 3), Rose, Yun, Charlie / Nash (The most handsome fighter in my opinion).
From KOF: Joe Higashi (I Love Muay Thai boxer), Clark Still (He looks cool with Baseball cap and Sunglasses), Goro Daimon (Looks hot in shirtless though he looks a bit fat), Mai Shiranui (But I don't like to see her big boobs, ew...), Takuma, Geese, Rugal, Vice, King, Athena.
@NintySnesMan
Eh... actually Last Blade 2 has very unique Groove Meter. Both have different Empowering aspect, one is focusing on Attack (Amount Damage) and one is focusing on Speed aspect (Moving faster).
Played this to death in the arcades. Good game but ain't no street fighter
This is the best game in my favorite fighting franchise. Highly recommended!
PSA for anyone planning on picking this up:
The game's control configuration ONLY allows you to adjust face buttons and does NOT allow for button macros. So some moves will be borderline impossible with an arcade stick!
This looks like a great game. I wasn't aware of this one. That's a pretty big roster of characters too.
I fell in love with the prior game, KOF97, when I saw the arcade cabinet. I played the Saturn version a lot. I really liked what SNK was doing and preferred their work to Capcom's. KOF 98 is really good too. I didn't play that as much as 97, but that's because the Dreamcast controller wasn't nearly as good as a Saturn pad. I've been wanting to get back into this one for a while. I think I own it three different ways.
I like what Hamster is doing with these Neo Geo and other arcade games, but some of them need online play. Especially one of the best fighting games out there. KOF98
I own '94 and had '98 physical. It hurt a bit selling '98, but NeoGeo home cart collections are too expensive to pursue, and I already have this on Dreamcast, PS2 (Ultimate Match), 360 (Ultimate Match), Steam (Ultimate Match Final Edition), and Switch and they all feel 100%. I mean, original hardware is great, but the recent console/Steam versions are a better set up for video capture (with HDMI) and the Ultimate Match versions, and especially Final Edition, are rebalanced and add more characters. Heck, Final Edition has 64 characters! So, here I go again with one more version...where Shermie's my lead...because she's OP in the original version...that's why she's bae!
By 1998, the Street Fighter equivalent would be Street Fighter Alpha 3 and Street Fighter III Third Strike, so don't compare KoF 98 to Street Fighter II. KoF94 is comparable to SSFIIT coming out in the same year, and Capcom's game is better. Although I also play and enjoy KoF as well as Street Fighter.
Yeah ill rather get back to smash bros. KOF 94 was so low on fun i dont even feel the slightest bit of urgency to download this.
I've always been more of a Street Fighter (and Smash) fan myself having played the franchise games since I was a kid with the SNES. But also owning a PS3 and PS4 I had SFV and with PS Plus have KOFXIII on PS3. I decided to buy KOFXIV and have liked it so far, the slowed down gameplay makes it easier to learn, though I'm considering buying this to try out the older (possibly better) game of the series.
Dang, people love this game! I might give it a try.
dpad plz k thx bai
I'm going to get all the neogeo fighters and beat em ups and then once the HRAP drops...there shall much curb stomping.
I was just playing this.. reminds me how bad I am at it. Don't know the moves like I do Street Fighter. Although, you can try the usual suspects and at least a few of them will pan out to work as special moves.
Built in 2 player out and about might be my most anticipated feature of getting a switch. I've never played KoF before but games like this are what I want on my switch.
KoF 97' is the best of the series (it has the Bali level); 98' is a close second. XIII is a nice third.
My favorite NeoGeo fighter though is definitely Samurai Shodown II, followed closely by Samurai Shodown I. The music, camera zoom, weapons fighting, sound effects - all amazing even today.
@SLIGEACH_EIRE KOF 98 is probably the best. It's my favorite KOF for sure. Great roster, nice aesthetic, and fantastic gameplay.
The biggest issue with this nice Arcade accurate release, is that 98 has been tweaked and updated twice since it's Arcade days. Ultimate Match Final's balance tweaks are sorely missed in this version. It's complely understandable that this isn't UMF, it's just too bad it couldn't be.
Also I really hope we see some latter Neo Geo titles, we never got Garou on Wii. And the recent PC port is very problematic. Which stinks as it's one of the greatest fighting games ever made.
Also also, Switch analog sticks are really really bad for dash/run inputs which makes them pretty useless in 2player mode. Very disappointing. This should be fine Ultra SF2 as there is no dashing in SF2, not so much for SNK fighters.
How does the Switch version compare in terms of control? I can imagine the split directional pad on the left Joycon being unsavory.
I have picked this up for the umpteenth time. Probably my favourite 2D fighter of all time.
I hope that at some point down the line someone releases d-pad Joycons. They could leave out the fancy HD rumble and motion features to make them cheap.
@Alucard83 @Damo
Not quite. The intro lyrics for one thing...
The first run on Neo Geo used a rather vulgar audio sample in the intro and also the credits. Later versions cut it out and replaced it with static, but kept the rest of the intro intact. And this release, for whatever bizarre reason, cut all the lyrics out entirely. A shame, too. They had just the right amount of 90s corniness.
The KOF games are really something special... Also uncensored jiggles 10/10
I love how this is the most beginner friendly king of fighters and you have to look at the super combos to fully understand whats happening
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