After launching on Steam in 2017, O.T.K Games’ The Vagrant has finally released on consoles with the new alias Sword of the Vagrant. The game is heavily inspired by the games of Vanillaware; renowned developers of games like Muramasa: The Demon Blade and Dragon’s Crown. This inspiration can be seen straight away with the wonderful hand-drawn art style, and even down to the smaller elements like the animation and the uhh… let’s call it “sometimes gratuitous” character designs.
A 2D hack-and-slash adventure with some light Metroidvania-style exploration elements, Sword of the Vagrant places you in the shoes of Vivian; a young sellsword sailing toward the island of Mythrilla in search of her missing father. After being faced with a mysterious owl guy, her ship conveniently wrecks on the beaches of Mythrilla. After assisting a young local woman, Vivian returns with her to a village in ruin and is soon cursed by an evil witch who demands that she retrieve magic artefacts, or else she will destroy Vivian instantly. To ensure our hero does not try and escape, the witch sends her disciple Camden along for the journey to keep watch.
The Vagrant's story is interesting; however, due to the sheer amount of exposition between the characters, it can be easy to lose the thread of what exactly the characters are discussing. However, Camden's character arc throughout the journey and his relationship with Vivian are highlights, their scenes together helping to humanise the latter and her usually stone-cold demeanour.
Vivian starts off with a fairly barebones moveset, making the early game a bit of a slog at times. However, once you begin to unlock extra combos and special moves — through a skill tree finding items in the overworld — combat gains a bit of momentum and becomes more interesting. That momentum doesn’t last, as Vivian's combo list ends up consisting of just a handful of different combos, meaning that repetition returns.
There's no autosave system, meaning death will send you back to when you last saved; luckily, this isn't an issue for most of the game as the overworld is rarely a challenge, and most bosses have a save point just before their arena, except the final boss where a long, tedious structure and lack of checkpointing easily added an hour to our nine-hour playtime.
As we mentioned, the art style looks great and the game runs well in handheld mode, although it has the tendency to get a bit choppy when docked. We also ran into a few glitches over the course of the adventure, the most common causing Vivian to just slide across the screen while stuck in a crouch animation, and a soft lock later in the game in which the character would not stop walking right into a wall. By no means are these extreme and you would hope they'll be patched, but they got a bit frustrating over time. These issues aside, Sword of the Vagrant held our attention and, especially considering the modest asking price, is still worthy of light investigation if you're a fan of rough-and-ready hack-and-slashing.
Comments 13
Speaking of, anyone know what Vanillaware is working on next?
Played this some months ago as a decisively filler game on steam, there's some nice art, particularly that one mushroom boss (or an ent? I don't really remember) looked awesome.
You could do a whole lot worse than playing this but you could definitely do better. While somewhat more jankier a similar game to this Dead or School I liked a lot more.
Yeah, it's not bad. I played through it on Steam and I still boot it up from time to time on the Deck. For that reason alone, I wouldn't bother with the Switch port, but it's a solid game, not the greatest, but inoffensive really. One could do a lot worse.
I prefer hitting once/twice and dodging/shielding than those 57x combos where a single hit feels like a feather
Last screenshot though... Snuffkin is that you?
Is that headline a Pokémon reference?
Played it ages ago on PC, not bad but not memorable either, for the price I paid it's certainly worth buying.
I actually really liked this game!
Spoilt for choice of this genre on Switch honestly. I'd rather play something like Cogen, and even that's not superb.
It's an okay game with good art visuals reminiscent of Vanillaware's work (since it's made by one of the guy who used to work there) but the performance for the Switch version does work a bit wonky at times. It's cheap so I wouldn't be too hard on it, hopefully they release a patch to smoothin things up a bit.
Will wait on a patch.
This review is not so well-written and kind of abruptly ends
@cowntsikin It’s a mini-review and has a word count limit. I think it’s written fine and clearly communicates the key pros and cons.
Lol, 6/10. As always I can't agree with NintendoLife reviewers. It's at least 7/10, if not 8. The price Is low, and it's the best next thing without an official Vanillaware port of Dragon Crown, Muramasa Blade and Odin Sphere on the Switch. Certainly it's not a masterpieces, but I'm having fun.
6/10? 🤣
If you give a solid game like this a 6/10 you basically condemn it to oblivion. And this game deserve to be played, even of it's not the most original and pretty derivative.
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