
Genres are incredibly important. Not just in video games, either; whether you’re reading a book, watching a movie, or listening to some music, genres are vital in indicating what kind of experience you’re in for. SuperMash takes this idea and flips it on its head, giving you the freedom to take two distinct game genres and smash them together. It’s an enticing concept that’s hard to resist - particularly if you grew up in the '80s - but ultimately its overall execution is incredibly shoddy, and failed to hold our interest for very long.
The game’s story is largely inconsequential, but does well to serve as the backdrop for the main gameplay. You play as a store assistant who, after giving a young boy his very own video game console at a garage sale, is rewarded in turn with what initially appears to be a box of old gaming junk. When the store is under threat of closure, the owner breaks out the box and discovers a never-before-seen console that takes two game cartridges at a time, thus creating a ‘mash’ of game genres. Personally, we’d be straight down to the auction house if we found a console like this, but there we go.

The rest of the story plays like a visual novel, with the video game store serving a hub area in which you can stroll around at your leisure. There are various points of interest, including a journal to view information on the game genres, and a tool in which you input a code to generate a specific game. You can also tap X at any point in the store to quickly jump into a randomly generated mash, if you wish. You might remember in the Indie World announcement that one of the devs showed off his favourite code and asked that you try it out when the game launches. All we can say is that it is, at least, one of the better games on offer.
There are six genres to choose from when mashing your games together: the Platformer is reminiscent of classic 2D platformers like Super Mario Bros.; the Shoot-Em Up creates a vertically scrolling screen with waves of enemies; the JRPG adds elements like turn-based battles and stats; the Action Adventure is basically The Legend of Zelda condensed down; the Stealth genre takes inspiration from early Metal Gear titles; finally, the Metrovania contains elements from Castlevania and Metroid games, as you’d expect.
Whichever genre you pick first will form the overall basis of the game you’re about to play. So for example, if you choose the Stealth genre and the Shoot-Em-Up, you’ll likely be placed in a military compound similar to Metal Gear, but the characters will be made up of assets from a shmup, with enemies scrolling down the screen as you explore. If you swap the order of the genres around, though, you'll be placed in a vertically scrolling level, and there will be elements from a stealth game (including a cardboard box, because of course...).

You can choose how long your mash is going to be, along with its overall difficulty. In addition to this, the game makes liberal use of ‘dev cards’, which essentially form gameplay modifiers called ‘glitches’. These can make the games easier or harder depending on what the glitch consists of, and unfortunately you can’t turn these off entirely. Still, some are worth playing around with; we particularly enjoyed the glitch that causes the camera angle to tilt. The dev cards themselves are unlocked by either completing your gaming sessions, progressing through the story, or using in-game currency to purchase them.
It’s initially pretty fun to experiment with the various genres on offer to see what kind of game it spits out, but ultimately you’re not going to create anything worth revisiting more than a few times. The crux of the issue lies with the fact that the games are based, more or less, on classic titles known for their deliberately, carefully designed levels and gameplay. By taking these genres and making everything procedurally generated, nothing fits together as cohesively as you’d like (not to mention the fact that you're inviting direct comparison with some of the best video games ever made). The initial novelty of seeing genres smashed together quickly fades as you run into problems like poor item placement, unbalanced difficulty, and actual glitches that completely break the experience.
Despite the glitches, however, the overall performance of the game is reasonably solid; the issues mentioned above are more from a design perspective as opposed to technical problems. Graphically, many of the assets are pretty decent, and the character design - while not unique - is commendable. The presentation as a whole is very welcoming, and it's a real shame that it falls apart so quickly once the core 'mashup' gameplay kicks in. We had the most fun when we put together two of the same genres, and that says it all, really.
Conclusion
SuperMash is a great idea that feels squandered thanks to poor execution. The idea of mashing together different genres is a fun one, but the reality is that the resulting games are only mildly amusing at best, and infuriatingly broken at worst. Procedural generation certainly has its place in the industry, with many games using it to fine effect. Unfortunately, in the case of SuperMash the concept is so inelegantly and heavily implemented, we’d much rather sit down with a deliberately handcrafted game any day of the week.
Comments 21
I'm really into the idea of this game, but I also kinda expected a score similar to this. Apparently, the devs will continue to add more genres to the list, so MAYBE it will get better?
It was an interesting idea but also a really hard one to pull off well. It's a shame they weren't able to do so, so I won't be purchasing it, but I applaud the effort nonetheless.
Would've been an awesome game...but yeah, I saw GameXplain show this....no thanks.
Bummer was really hoping this would be decent.
Disappointing but not really surprising tbh
As expected. There was no way they'd get this idea to work as well as it should and be satisfying.
Talk about your worst case scenarios.
Shame... i was really looking forward to this. I may still get it if it's discounted enough, but a game shouldnt be only worth it for a discounted price.
I was hyped. Then i saw the game already released on steam. Then i saw some reviews... and then i waited for reviews on the switch version. It seems that i did the correct. I dodged a bullet.
Maybe, when the game drops to 5€...
I’ll get this for a deep discount since I think the experience is going to be fun for a few hours of messing around.
Awwm that is such a shame. I'm still interested in it because the idea got me giddy. If there is some fun to be had, then score doesn't matter in my book. (Although a sale wouldn't hurt O.<)
Daang! Disappointed but not surprised either. Great concept though still.
dam it and i was going to get it too.
After this review... I still want to get it. Was surprised to see a 4 when I got more of a "it's interesting but sometimes doesn't work" vibe from the article. Are the issues understated? I’m just one of those people who will take interesting over “entirely functional” most of the time.
@Toshiro_Baloney I’ve been playing it and I think 4/10 is a bit low, I’d say 5.5 or 6/10. It’s enjoyable, but not as much as the trailers and nindie showcase would have it seem.
Think WarioWare. Once you’ve accepted that it’s closer to that than the trailers make it out, then it’s more enjoyable.
Not sure if more genres unlock as you progress further, but hopefully so. And hopefully more will be patched in / dlc.
I will say some mashes are ridiculously hard, like an Action Adventure / Shoot Em Up I spawned that was basically Galaga with a Link ship and shooting a boomerang, yes Single Boomerang. Others are downright impossible, like the Platform/Platform w/ Short + Hard settings. One of my glitches was enemies spawn above you when you kill an enemy, and the Hard setting made everything 1 shot you.... I tried for 20 mins to beat the level, gave up. And I finished all the Devil Challenge DLC stages from NSMB2 on 3DS, and the mash was waaaaay harder than those.
Edit - The way I rank games is like such.... if it’s an 8-10 it’s must buy regardless of price, 6-7 most should wait for sale (unless you’re really interested then support the dev), 4-5 wait for deep sale, and 3 or less is avoid wasting your time....
Ouch. More like SuperCrash...
The Nintendo direct that showed this gave me hope... until I researched and saw this was already in other systems and got similarly murdered in reviews...
A shame. I’d have loved to support this.
I'll probably get it, if it gets the 90% off treatment at some point. Could be worth a few laughs at least.
I swear it's always the bad games that I'm like "I'm gonna avoid reviews and go straight into it" and the great games where I wait for the reviews instead, if anyone is interested in the game, AT LEAST wait for a discount, it is not worth the 20 bucks at all
I knew this would turn out to be a dud. While I was initially intrigued by the idea, I had a feeling it would be little more than novelty in the end.
Eh, I'm still looking to pick this game up. I mean, I could understand that score and flaws, but at the same time I feel like the game's experimentation aspect is the main point of the game. Supermash encourages you to mix up genres (for better or worse) and therefore, that idea is never meant to be taken seriously in a way.
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