Currently there is no Virtual Console on the Switch, but there are still a few options for those seeking ye olde gaming thrills, such as Namco Museum and the various Neo Geo ACA releases. Now Zerodiv is adding to Switch owners’ retro choices by bringing a number of titles from the Psikyo back catalogue to the eShop. One of the first re-releases is Strikers 1945, a vertical shooter that originally hit arcades in 1995.
At first glance the game brings to mind 1942, being of the same genre and with a similar name; indeed the first of the selectable aircraft will look familiar to anyone who has played Capcom’s 1984 game. Of course coming so many years after that title, the visuals have a lot more detail and more variety is offered up in the gameplay. Also, whilst the two initially share an aesthetically similar setting, Strikers 1945 quickly introduces the sci-fi element with alien craft joining the attackers, and later stages see you fly into space and battle on the moon.
Gameplay is straightforward; simply blast your way through eight stages, avoiding enemy fire as you go. Along the way you can collect gold bars for points, additional bombs to help you out and powerups that increase your offensive capabilities whilst also seeing small support craft join you. You have a button to shoot (hold down for rapid fire) and one for your bomb attack. A third button also shoots, but here holding it down charges up your “Formation attack”; release and your support craft will help you out with an attack of their own.
There are six planes to choose from in the game that handle differently and have different bomb and formation attacks. The “bomb” attack of your chosen craft may actually be a focused energy blast whilst the formation attack may offer lasers or see your support craft cut a path through oncoming enemy fire.
The stages are visually varied; even before you travel off-world you’ll be flying over the likes of airforce bases, seas and forests. Activity can be seen below, sometimes leading up to the deployment of further trouble, with compartments opening up in the ground.
Enemies include swarms of small simple-looking craft and ground-based attackers, but you’ll also encounter larger more detailed foes (some stretching off the screen) who slowly crumple away as you blast at them. Sometimes it may be a couple of large craft in your way, other times you’ll be blasting parts off of something as it deploys smaller nuisances. These various attackers send their bullets at you in different ways and you’ll soon be weaving about the screen, sliding between attacks from all directions.
Numerous times the screen becomes dense with bullets, requiring a bomb attack to get you out of trouble - assuming you have one left. Of course if you are out of your special attack and somehow survive the onslaught it’s very satisfying. Boss characters detach themselves from something you’ve been blasting at, before transforming into robot form to sweep about the screen causing you trouble; bullets rain down or spiral at you, but they are fun fights.
The game can be cleared in under twenty minutes, but (at least with the default settings) it’ll be a while before you can do that. You are given three lives and two continues, but getting to the end will be tough until you’ve learnt how best to tackle the waves of enemies; even then executing your carefully planned manoeuvres can be tricky. Things get steadily more intense as you progress; gently sliding out of the way of a bullet gives way to frantic weaving as you miss a block of them by a pixel or two. It also becomes trickier to find time to charge up your formation attack during a wave as there are too many enemies for you to ignore.
To make things easier the game has seven difficulty settings; 5 is the “Normal” mode, with 1 being classified “Monkey”. The lower difficulty settings are a good way to get to know the game, but even here moments of inattention will quickly lead to your fiery demise. Each difficulty setting has its own high score board, but these are largely meaningless due to tweaks you can make in the options menu.
If you are struggling with the game, the options menu allows you to increase your stock of lives to 9 and even have unlimited continues. This doesn’t completely remove the challenge, as in later stages using a continue sends you back to the beginning of the stage, so if you can’t get through it with nine lives you’ll be stuck repeating the same section. This does mean, however, that you can obtain a higher score from playing badly as you do not suffer a score reset upon continuing; it’s unfortunate that the game doesn’t include a highscore mode (ideally with online support) that limits the number of lives/credits. It should be noted, however, that upon completion (apart from on the easier settings) the game begins a second loop, with just your remaining stock of lives and no continues available (irrespective of settings), so there is some enforced challenge at the end as you try to see how far you can get the second time around.
Elsewhere in the options menu Zerodiv has included three screen filter options. The standard look, one that adds scan lines and one that removes the subtle blur to give crisp pixels but a blockier appearance. Display settings also allow you to change the display orientation, allowing you to play in TATE mode; your rotated Switch being a close match to the portrait screen of the old arcade machine.
Other options include the ability to adjust the music and sound effect levels. There’s a good range of explosions and zinging effects and the music has a militaristic and adventurous tone that suits the onscreen action. It's not must-listen stuff, but the option to crank up its prominence should a track tack your fancy is a welcome one.
There’s a lot of fun to be had here, but the biggest replay value comes from the two player mode. Tackling the game undocked in TATE mode with a detached Joy-Con each is a great way to play and leads to enjoyable competition as you both weave about the screen, working together to take down the enemy forces, but hoping to outscore the other player come the end of it all.
Conclusion
A variety of different craft to pick with different offensive options, varied stages and enemies come together to offer a fun, frantic challenge that caters to players of all abilities. Lives and credit options mean high-score chasers (and those using their system) will need to show restraint if they take such things seriously, and it is a shame there is no high score mode with enforced restrictions. The option to play in TATE mode adds to the appeal and the two-player feature is a good option when looking for quick bout of competitive gaming. If Strikers 1945 is an indication of the quality of titles Zerodiv will be bringing to the eShop, then Switch owners are in for a treat.
Comments 37
Another game to maybe check later. The Switch is slowly becoming a retro gamer's dream.
I enjoy these scrolling shooters!
I've really enjoyed it, I have to admit I've played it quite a bit before first on PlayStation 1/2 and the Neo Geo Mvs.
An online leader board for a single credit for each difficulty setting would be lovely!
This is fun title that runs awesome. Don't get me wrong the Neo Geo games but they chug...kinda takes me out of the experience.
Love TATE mode. Switch is the best.
I want Konami to bring Jackle to the vc. Great classic 2 player game! I know I'm dreaming as this isn't your same old Konami.....
I know that's totally off topic.
yes! I was so excited when I first heard that this game was coming to Switch! Now, give us Gunbird 1 and 2, Zero Gunner, etc.. Also, I'd love to see Konami get in on the act and release the Salamander series!
Also, I think that it's time for Namco to update their Museum series by including the following:
1). Tekken
2). Ridge Racer
3). Soul Caliber
4). Cybersled
5). Soul Edge
6). Ace Combat
7). Alpine Racer (utilizing the joycons).
I appreciate the Namco Museum, to a degree. I won't buy it, since I already own nearly every game (save for Pac Man Vs. and Splatterhouse) that I care about on Museum Collection on Vita, and I didn't pay anywhere close to $30 for it. I just think that it's time for some of these old school companies to start acknowledging their successes from other eras as well. Namco had arcade hits well into the late 90's.
Nice to see Strikers 1945 finally got it's review. I agree with the score, it's a really great shmup but II and III (aka Strikers 1999) are even better, so it makes sense not to throw around the 9s right now. I hope Zerodiv releases them soon.
Now i wonder if the NL team enjoyed Gunbarich as much as i do.
I got to stage 10, but I can't beat it, because when I die it starts me back at the very beginning of the level and that level is brutally difficult
If only Sega (or cough, some party that would actually be interested in making money from something NOT named Sonic) would begin releasing classic Sega Saturn games, or even a full-on compilation. The Saturn is, in my humble opinion, the most vastly underrated console in history, with a plethora of genuine classics that were overshadowed by the popularity of the PSX at the time. Shining Force III NEEDS a proper remake, because people have no clue what they missed. All three interlocking Scenarios totaling over 190 hours of glorious turn-based tactical combat, the series' famous battle cinematics, and the best storyline Sega ever made next to Valkyria Chronicles (you read that right; there's a VERY GOOD storyline here with characters you care about and truly dastardly, manipulative villains and political intrigue) of which the West only received the first installment. Then there's Dragon Force 1 and 2, Magic Knight RayEarth, Panzer Dragoon 1, 2, and Saga (one of the most ambitious RPGs of that generation), Iron Storm, Albert Odyssey, ThunderForce V, Bug!, Clockwork Knight 1 and 2, Dark Savior, Three Dirty Dwarves, Shining The Holy Ark, Burning Rangers, and on and on. Please make it happen, somebody; I'll be right onboard to support you!
Strikers 1945 is a great classic! Like I said the day it hit the eshop, what a pleasant surprise along with Gunbarich!! No sign of them coming at all and then Boom!! They hit! I love when that happens! Hopefully more retro surprises on the way!! I can't understand why companies like Sega, Capcom, Taito, Konami, Atari, Warner Bros etc are NOT exploring this avenue on the Switch. 🤔
@AtlanteanMan HUGE Saturn fan myself! I agree with you 300%!! I think the original source code to Panzer Saga was lost or destroyed though 😩 Don't forget Astal and house of the dead & World Series Baseball!! Oh and Sega rally Championship!!
I can't recommend this game highly enough, I love it. Turn those continues off, flip the screen and go for a high score. Zerodiv emailed me to say there will be updates, so hopefully online leader boards can be added.
EXCELLENT game.
Isn't 8$ a little expensive? Its free with micro-transactions on iOS. I hate micro-transactions but i don't like the fact that we have to pay premium fee compared to iOS/android gamers.
Anyone have issue with "no user selected". This is not good since I dont know how long I've played. Or see how much or if my friends have played.
@joey302 Those as well. Honestly there are just too many great games for the Saturn to list in a reasonable-length post, which is why I cut it off there.
@Jarobusa Yep, it doesn't show up in the play log. I emailed Zerodiv to ask them if that can be fixed along with saving your display settings, they said an update is on the way.
@OorWullie That is great to hear. Thank you for the information.
@OorWullie dude can I get their email?? I'd like to beg and grovel them for more Switch classics!!! 😆😉😝😃
@AtlanteanMan i hear that! They need to bring back Genesis and add Dreamcast too once and if Nintendo ever gets this damn Switch virtual console off the ground 😡
@joey302 I got it from the last page of the in-game manual. That was the first time I've ever emailed a dev, I was just so happy with Strikers and the thought of many more to come I had to thank them. (and point out a couple of issues)
[email protected]
@OorWullie ohh man I'm so with you bro! 😃 I will do the same!! I'm gonna thank the living hell outta them!! 1945 was such a surprise that when I saw it on Nintendo's website I had to do a triple take! It's Nice to see some classics from someone besides Hamster- as great as that is! Like I mentioned above, idk what the hell Sega and everyone else is waiting for! 😡 Anyway thanks!!
This game is fantastic fun. Yup it gets pretty hard but it has nailed that "one more go" vibe.
It's a small thing but playing in TATE mode is a real joy. Feels like a mini arcade machine on my sofa. Love it!
Review is spot on too. And @oorwullie, sleuth skills ! Good work.
Was elated to see this game on the eShop. Bought it that very instant. Looking forward to much more of this from Zerodiv
More retro nonsense... 😞
Where's the Aero Fighters II review?!
Loved it in the arcades and love it on the switch ❤️
I'd like tate mode to work with the joy cons docked. Ideally you should be able to play in tate with just one joy con. Right now you're forced to use both while they are connected. I don't know if I'm the only one that wanted to be able to play like this.
@ jbrodack
You're not the only one, i've seen comments like yours on twitter and gamefaqs. Perhaps someone should write Zerodiv about it.
@Pahvi Agreed,a small thing but it really adds a lot to the game. Aero Fighters 2 also does this once you get past the first stage. That's a great game to play on High Score Mode by the way. I got as high as 16th on the leader board but I've since dropped to the mid 30's.
@Nolan420
I skipped Nights because it has actually seen a re-release on consoles and would be a no-brainer if anyone actually does begin bringing back Saturn classics. As for PSO, remember it was for the Dreamcast (still a very worthy candidate for a remake or full-fledged sequel!). Hard to believe that old school, Algol-based Phantasy Star hasn't seen a single new installment since the Genesis; it was, as the time, Sega's closest challenger to Square's incredible SNES Final Fantasy games.
This was a must have as soon as I saw it was available. ...
It looks like Strikers 1945 is doing really well in Japan. It even took the top spot from Splatoon 2 in the japanese Switch eShop charts for a week:
http://www.japanesenintendo.com/post/164014124949
This gives me a lot of confidence that Zerodiv will keep the Psikyo releases coming.
Maybe even some other shmup developers will pay attention (GRev, Cave, Moss).
Great game, nice screen options tate and scanlines, tight controls too which I didn't expect with Bluetooth pads - altho serious gamers might want to invest in that awesome hori arcade stick! I just picked one up off amazon uk for £126 which is 50 cheaper than the Ebay scammers!
Any info on any further arcade games coming to Switch from this company?
Nahbruah
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