
Originally kickstarted into life on PC back in 2013, Born Ready’s Strike Suit Zero was released to somewhat mixed reviews which most commonly cited problems with terrible checkpointing during missions, dumb squad AI and the late stage at which you get your hands on the eponymous suit itself. A Director’s Cut addressing these issues as well as enhancing graphics, reworking voice-acting and adding the ‘Heroes of the Fleet’ DLC was released on consoles and PC in 2014, and it’s this souped-up version which sees its way onto Switch this month.
Players assume the role a disgraced fighter pilot thrown into an ‘epic battle’ between Earth and Colonial forces (this may remind you of a famous Japanese anime series). A mysterious alien signal has granted humans the ability to travel beyond the confines earth, colonising planets as they go in search of the source of the origin of the power they’ve been granted. Fractures soon appear in the relationship between Earth and her colonies when they begin to demand independence and, absolutely inevitably, all-out war ensues. It’s run-of-the-mill space opera stuff which never threatens to develop into anything even remotely interesting, serving only to frame some very average space action which ultimately falls apart under the weight of a multitude of problems stemming from the implementation of the titular Strike Suit itself.

The main problem with the Strike Suit here is that it just never seems absolutely essential to the run of play; it never fully embeds itself into the rhythm of combat or makes the sort of big splash you anticipate when you excitedly hit the transform button, which causes your spacecraft to come juddering to a halt, flipping and twisting like Michael Bay having a bad dream, into its robot form.
Instead of empowering you, creating a faster, deadlier, more awe-inspiring version of the threat you were, all the Strike Suit actually does is make you temporarily stronger whilst robbing you of your speed and agility; it’s also on a rather stingy timer. Killing enemies in normal form fills up a flux meter which you then, very quickly, expend whilst doing damage in mech form. Your time in Strike Suit mode is therefore always on a countdown; it never gives you time to feel comfortable, instead forcing you to do as much damage as you can – mostly in a blind panic – before returning to your normal state.

There are also control issues. Dodging from side-to-side in robot form is easy enough, but moving up and down requires the directional buttons on the D-pad, so too does switching weapon loadouts required to engage different types of enemies. It’s cumbersome, and feels the exact opposite of empowering. There’s also a bizarre issue in that if you transform whilst your fighter is upside down, you are then left stuck upside down in Strike Suit mode – there’s no way to correct yourself other than to flip back to ship mode, which is an odd oversight.
Moving away from the suit itself, Strike Suit Zero doesn’t help itself by being made up of extremely bog-standard mission types which repeat themselves ad-nauseum, getting more frustrating and difficult until the credits roll. Don’t like escort missions? Well that’s tough, because there’s even one in the opening tutorial mission and you’ll spend a lot of time in this game defending giant sluggish fleet ships against seemingly endless waves of enemy fighters. And when we say endless, we mean endless. By the time this game hits its third or fourth mission, you’re looking at sorties which can last in the region of around thirty minutes. Transports are escorted, waves of enemies dealt with and complexes assaulted, and when you think you’re heading home another load of the exact same objective types arrive. It’s tiresome.

A shout out must also be given to the bomber mission which arrives halfway through the game’s campaign. Stripping you of the ability to use your Strike Suit, this is a long and plodding mess, totally at odds with everything the game has been trying to achieve with its central mechanic, and very obviously thrown in as a desperate attempt to add some variety to proceedings. It’s a low point from which things never really recover.
Other small niggles include UI problems such as red targeting boxes which overlap and become confusing to parse, and, on one early mission set to the very red backdrop of the embers of a recently destroyed planet, become almost invisible, especially in portable mode. Cycling through targets is also confined to hitting X to target what is directly ahead or B to select the nearest enemy to your craft. It’s understandable that this is a streamlined system designed to suit console controllers, but it limits your ability to engage with your surroundings and create strategies to deal with enemies.

Having said all of this, the port that’s presented here is impressive in that it performs almost identically to its console and PC brethren. The graphics are, by and large, a match for all versions of the game, although it’s a shame that even in this enhanced Director’s Cut version ship textures are so uninspiringly dull and undetailed. Missions do play out against some lovely skyboxes though, and besides a stuttering issue during a handful of very large explosions (which, it should be noted, is also present on console and PC versions) the game handles very smoothly in both docked and handheld modes. Indeed, it’s surprising to find that this type of game plays perfectly well in the Switch’s portable mode; space combat games tend to be very busy onscreen affairs but, besides those aforementioned red targeting boxes niggles, everything is easy enough to follow and enemy targets aren’t blurred or hard to see.
Other positive elements here include the Heroes of the Fleet DLC, which fleshes out the game’s story somewhat by dropping you into half a dozen historical scenarios – some of which include better mission design than the actual main campaign – and a superbly atmospheric soundtrack by Paul Ruskay which mixes dark synth strains and ethereal voices to create a pleasingly bizarre backdrop to the action on-screen.
Conclusion
There’s no escaping the fact that Strike Suit Zero is a let-down, despite the promise of this enhanced edition. The Director’s Cut has fixed issues with checkpointing and, in terms of content, is certainly a generous package on Switch, but the game never escapes the fact that its central conceit isn’t satisfactorily delivered upon. With better mech controls and some more time and care put into delivering more varied missions this could have been a great little space combat game, but as it stands it’s hard to recommend to anyone other than diehard space jockeys.
Comments 22
Man, I was hoping @Shiryu would be doing the review for this, considering he was raving about it. This review makes the game sound like a dumpster fire and now I'm confused.
@AlohaPizzaJack That @Shiryu guy can't be trusted, he has like a thousand different jobs and over a million different video games, he does't know what he is talking about half the time.
On a more Shiryus nota, I was a fan of the game already form the PC version, I accepted the not-so natural control years back and enjoy the game for what it is: a long forgotten single-player focuses space shooter where you ship can turn into a mech, Macross style. Reviews are personal. I am OO with having this old friend on my Switch to revisit at any time of my choosing. But just make sure you buy EVERSPACE first...
I don't regret having picked up the Steam version on a whim years ago. It was a good romp that had some issues, but brought back some of the joy from playing space games in my youth during the 90s. I absolutely loved the music. Still have the game installed just for the tracks.
Think I may wait for Project Nimbus instead and maybe try this when it’s on sale.
@Shiryu Alright, between you and @james_mueller I'm going to give this a shot next month. It sounds like it's exactly what I want; StarLancer and Macross VOXP having an awkward baby that's fun to play with and looks good.
I'll check on Everspace still, too. Thanks, ya'll
@AlohaPizzaJack 100% Starlancer.
@AlohaPizzaJack I have the CD for StarLancer, and just the case insert for FreeLancer sadly the disk is long gone.
Well I got this on Steam - even when on sale with all the DLC it was at pretty much the same price (and well worth it) as you paying here
$19.99 is fair for what you get (has a "very positive" on Steam). I still have it installed also.
Some of the critique I get - but some are just inherit to these type of games. Sure you will think "this again" at one point or another. And some mission types are as infuriating now as they were in the 90s. But as a package, I had fun.
The game is alright and I think it is underrated at 5/10, especially considering all the games that are far worse that have received higher scores around here. I would probably give it a 7/10 based upon my experience with the PS4 version. It's a fun mech space shooter so it's perfect for fans of that niche, it's the type of thing where it isn't for everybody.
Quickly scrolled to the bottom of the article to see the score to decide if i was going to read the article or not. And decided that it would be a no. Then i read the comments and decided it would be yes. Yes just like John Kerry i love my flip flops they fit me so well.
Wat? I got this game at my xbox one and it's [removed] amazing. Don't trust this review.
If you like space shooters, you will like the game.
The review says no. But the comments say yes. I was already on the fence and this isn't helping lol!
@Oppyz666 Please mind your language!
Unless the Switch port is somehow broken i'd say this review is nonsense. I've played it at length on the PS4 and had a lot of fun with it, yes it gets a bit repetitive but show me a mech game that doesn't. A five is a silly score, but again i haven't played the switch version.
@Abes3 Played it on pS4 and enjoyed it, this review reflects nothing of what i found in it. But i haven't played it on the switch so maybe it's a poor port as is often the case.
From what ya'll are saying sounds like a great game. Has anyone got it on switch or is it all PS4/Xbox/steam? Maybe @YANDMAN is right, maybe the switch version is broken?
@JayJ A 5/10 seems fair given the numerous issues stated in the review. Lack of mission variety isn't a big deal, but the rest of the complaints sound legitimate. (I for one am certainly repulsed at the idea of multiple half hour long escort missions.)
Exactly what games are far worse and have received a 6/10 or better on this site?
@BulbasaurusRex RICO comes to mind. That game is a broken mess on the Switch and it always has been, and two months after it's release it still hasn't been patched. NintendoLife gave it an 8/10 and I bought it because of their review, it's a purchase I regretted. I now have the game deleted because I got tired of waiting for them to fix it, and it was really repetitive anyways.
The reviews here can be all over the place and the scoring can be a poor representation of quality.
@JayJ That's odd, since the review claims "the performance is mostly solid" in "RICO." If that's true, then there's not much reason to patch it. Meanwhile, 6 out of the other 8 reviews on Metacritic also gave it a good score, while the other two still gave it the equivalent of a matching score to this game. Are you sure you aren't just overly sensitive to the minor performance issues?
Anyway, there will always be rare exceptions cough Conduit 2 cough, but I've always found Nintendo Life to be one of the most consistently accurate review sites. They're certainly way better than IGN.
@BulbasaurusRex Evidently you didn't purchase the game. Try checking forums for the game, there has been a lot of people who have complained about serious issues with the game and how you can't even beat it's primary mode due to a game breaking issue. As for the criticism there have been numerous critics that rated that game a 4/10 while complaining about issues. Critics typically don't do that unless they find something seriously wrong with a game.
In any case you seem to take the words of this critic as gospel and try to act like you know better about what a game is like that you never played than people who actually played it. Maybe you should take a step back and realize how if a lot of people who actually have something complain about issues regarding it, there is some legitimacy to their complaints. It doesn't matter what some critic said in that case.
@JayJ No, I haven't played the game, but I trust the critics (all the critics, not just Nintendo Life) over random forum posters. It's a flat-out lie that numerous critics have rated it 4/10, as 5 (or the equivalent) is the lowest listed score for the Switch version of "RICO" on Metacritic, while most of them have rated it 7 or higher. (Even if Metacritic has missed a bad review or two, they certainly haven't missed numerous ones.) None of them have mentioned anything about game breaking issues, mostly just complaints about repetitive gameplay and only minor performance issues.
@BulbasaurusRex So you are blatantly ignoring all support forums and all user feedback and you are relying upon a couple of critics that have been heavily criticized for overrating the game and brushing off every negative review while completely dismissing all feedback from people who actually own the game despite you admitting how you have never even played it.
All this while insisting you know better about what it's like. That is a whole lot of willful ignorance.
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