
Once up a time – well, to be more specific, a generation or so ago – licensed tie-in video games weren’t the sole domain of LEGO. Practically every film property had its own video game equivalent, usually doing nothing more than offering gamers an easy way to boost their gamerscore or trophy count. Of course, this was back when TV was cinema’s low-budget cousin, so gaming equivalents of your fave shows on the box were few and far between.
Nowadays, TV is big budget. Dragons and excessive nudity big budget. So we’re finally starting to see some of the small screen’s most popular licences make the jump into the world of interactive entertainment. And on paper, Stranger Things is one of the easiest translations. Set in the ’80s? Check. Jam-packed with nostalgia and pop culture references? Check. Plenty of monsters and splashes of horror? Check squared. In short, it’s got all the ingredients it needs to pull off a Stranger Things companion piece that actually justifies its existence.

Texas-based studio BonusXP isn’t *ahem* a stranger to the franchise either, having developed and released a game based on the first season for mobile. With a top-down pixel art style designed to evoke the early days of the NES, this arcade-brawler/RPG did a great job of combining the fantasy scenarios of the characters’ love of D&D with the horror story they found themselves in for real. Stranger Things 3: The Game is very much a natural evolution of this, with an updated aesthetic that’s more SNES-esque in presentation (we got more than a few flashbacks to the excellent Zombies Ate My Neighbors) and an expanded approach to questing and crafting.
The basic principle is the same, with the entire game recreating events from the third season alongside some cute storylines not featured in the show. If you haven’t watched the series yet and want to avoid spoilers, we suggest watching the whole thing before seeing it remade in sprite form. Being able to see the show recreated in an interactive guise will definitely appeal to those that are already crazy for this franchise, but questlines do start to get a little repetitive after a while with most missions boiling down to the likes of ‘find this key to open this door’ or ‘switch on this generator on to progress’.

You’ll start off playing as Mike and Lucas, but you’ll eventually meet more familiar faces and add them to your party. Only two can be present on screen at any one time, but you can switch between the two by pressing ‘Down’ on the D-pad or flick between all available party members via 'ZR' and 'ZL'. Each character has their own unique weapon and Special Ability, so it’s all about learning how best to combine their skills. Dustin, for instance, has a can of bug spray for a weapon, which is great for hitting an enemy both at distance and at close range. He also has the ability to hack locked doors and open keypad-sealed chests with a small QTE mini-game. As you progress through the story, you’ll unlock more characters with ever-more useful abilities.
The whole game can be played solo (with the AI controlling the other member of your team) or you can team up for some local co-op action. The buddy AI is competent enough, but most of the time it’ll just stand and keep launching its own basic attack until it falls or the enemy does. It makes for a great distraction, but it can become a bit of a pain when this tactic just ends up draining the health of your partner character. Playing in local co-op is much more enjoyable, and you can really take advantage of each character’s unique traits.
Nancy’s Scissor Slash makes her ideal for dealing critical damage when up close, while teaming her up with Lucas and his ranged Wrist-Rocket enables you to grief enemies before they even reach you. Some characters are a little more useful than others, but it’s fun to see Hopper, Eleven and the rest of the gang included. There are 12 characters to find and utilise in your party, which is a nice upgrade from the first game. You can also craft (or buy) Party Trinkets, which imbue your squad with passive abilities (such as increased attack or defence stats).

As varied as these characters are, combat itself rarely breaks away from the ‘hit enemies until they fall over’ template. You can block (and receive a brief attack boost as a result), and use specific abilities (such as Dustin’s exploding robots) to cause wider damage, but battles rarely feel any different than when you’re running around hitting boxes to find items and cash. Stranger Things really wants to be an arcade brawler in this regard, but it doesn’t do enough to elevate itself beyond these decades-old tropes.
Conclusion
Stranger Things 3: The Game isn’t going to set any gold standards for video game tie-ins, but it does a fine job of capturing all the elements that have made the TV show such a phenomenon. Exploring Hawkins and interacting with the wider cast is really going to appeal to fans of the franchise, but the repetitive quest designs and unremarkable combat can make it a bit of a slog if you’ve yet to catch the Stranger Things bug. Still, thanks to its appealing visuals, accessible gameplay and atmospheric synthwave soundtrack, there are arguably many worse ways to spend your summer.
Comments 21
Was expecting a lower rate, impressed.
Not a big enough fan to buy, but I like what they were going for. Not everything needs to have the depth or production values of a AAA blockbuster.
Not even for $5. I'll just watch the show on my Phone on the GO.
I'll buy a Stranger Things LEGO game... make that.
I like the isometric retro look they chose for this game. I think this could be fun to play with my family, since we all enjoy the show.
@jump I guess this sentence from the review answers your question:
"If you haven’t watched the series yet and want to avoid spoilers, we suggest watching the whole thing before seeing it remade in sprite form"
Appealing visuals? Did I just travel back in time to 1990s? If this was reviewed back then, you could argue for appealing visuals
@Gerdoluna Well, they did give it a 6 yesterday.
Im almost thru chapter 3 and I'm loving it. The review pretty much sums it up but it would be cool to let us know how long the story is hours wise. @Dom do you happen to know? Also i noticed there were some frame rate drops quite a few times in the game. Normally I'm not one to notice or point that out, but it happened often for me. Did you notice any of that?
Other than that, if you like the show, youll like the game IMO.. 7 is probably a fair score.
First season was okay but for some reason I never got myself to watch more. It just wasn't interesting enough to continue. Safe to say this game isn't for me.
I was doing the act of schadenfreude once I saw the game is $20. That is way too steep
When its on s sale ill get it for now not interested
I am in the middle of the second chapter of this game and I must say I am really enjoying it! Like the reviewer said, it isn't anything particularly special however it's a nice companion to the show after viewing season 3. After all of the intense platformers I have been playing recently this is a perfect palette cleanser for me.
7/10 seems like a very fair score for what I have played
I have a lot to play, so I’ll probably wait for a sale, but I am interested. For the show, season 3 was amazing.
I don’t want to spend $20 but I do want to get this. Season 1 of the show was phenomenal. Season 2 to me wasn’t AS GOOD. But season 3? Season 3 is great and it’s really making me consider buying this. I love the look of the game and I’m glad to see it get a 7. To me that seems high enough for me to warrant a purchase, especially for someone of the older crowd and someone who loves Season 3.
I am groot, I am Groot?
I'd give it an 8/10. I guess I was a bit more impressed with it. I'm not really a hardcore fan of the show or anything, just thought they did a really good job with the license. Sort of a rarity, even with LEGO games.
@Dman10 "Appealing" is a subjective judgement. It's of a particular style that appeals to those who like retro pixel art games. You can argue for appealing visuals if you find the visuals appealing.
Play Zelda: A Link Between Worlds, that's the real 'Upside Down' game. I think BotW 2 will use this mechanic to create an 'Upside Down' alternate dimension to the existing map.
Making a game that clones the TV's story is a mistake. If you played the game, you spoiled the TV show, if you watched the TV show, you ruined the game.
Sorry, I disagree with the first paragraph of this review (about video games once being more associated with movies than TV series and them being “few and far between”).
Sure, there used to be a video game for almost any movie that was released at the time. However, I found that the same also applied to TV series (especially cartoon TV series).
Think of any cartoon from the 1980s or 1990s and chances are that there was also a video game for that show (even obscure shows, such as “Widget the World Watcher” had a video game created for them). TV series such as Chip N Dale Rescue Rangers, Darkwing Duck, DuckTales, ALF, Tiny Toon Adventures, Animaniacs, SuperTed, Inspector Gadget, Teenage Mutant Ninja Turtles, Buffy The Vampire Slayer, The Simpsons, Futurama, South Park, Family Guy, The Smurfs, Rugrats, SpongeBob SquarePants, Jimmy Neutron etc. all had (sometimes multiple) video games created for them.
Great game. That's a fair score for it. The visuals are the best part of it.
@Dualmask Scott pilgrim vs the world... The little indie game made by a triple a developer did.
I love Stranger Things and enthusiastically enjoyed season 3.
But this game slowly becomes a big, dull dud.
If you get as far as defending Cerebro in the final chapter, even the characters start saying, "These hallways all look the same. We're going in circles." Because level design is poor at best.
I was with it for a while and it can be genuinely fun switching between your favorite characters and spotting clever references like the hospital charts, but eventually it gets bogged down in the monotony of fetch quests and ridiculous Russian puzzles.
Cerebro might actually be where I get off as the game presents us with the notion that an entire facility was constructed to protect the antennae in the space of a few days and fully stocked with expendable baddies who multiply while you call Susie.
It's ridiculous.
Wait for a sale. A deep, deep sale.
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