Some games take inspiration from those of yesteryear, weaving in classic elements or perhaps adorning a retro aesthetic to show its love for what came before. Then there are games that want to be part of a bygone era, and do such a convincing job you half expect to see them glowing, blinking and blooping from within a dusty old cabinet. That’s just the feeling you get playing Space Dave!, although that’s not always a good thing.
Much like predecessor, Woah Dave! (which appeared on 3DS and Wii U in 2014 and 2015, respectively), the latest adventure of David Lonuts is a simple premise with quick play, high-score chasing, coin-up gameplay in mind. It’s aiming to capture that acute arcade magic and it does an admirable job, for better and for worse. At its heart it’s a Space Invaders clone, where the titular Dave (or various other pixel pals) need to shoot down ever increasing waves of descending or whirling enemies on a fixed-screen.
Every enemy you kill drops gold coins, which you’ll need to grab to up your score while dodging colourful blocks that will zap your life if one so much as touches you. If a descending foe touches the ground, that section will crumble to reveal lava. It’s a cute little twist, but you’ve got a handy means of countering it - your trusty jetpack. Being able to boost jump over gaps adds an extra sense of agency when it comes to managing the waves of enemies, while those that pull away from the pack can also be shot down, and their skulls used as grisly stepping stones.
Dave’s pals will occasionally drop power-ups to help his battle with the extraterrestrial horde, including everything from rapid fire and the power to freeze any exposed lava to a special block that turns enemies into allies for a brief time. It’s all fun for a while as you clear each phase, collecting coins as baddies fill the screen in more aggressive patterns, but its simple concept begins to wear thin, and quickly too.
There’s just not enough depth to elevate the simplicity of its basic conceit. If you’re the kind of player who loves chasing high scores by repeating the same few actions over, and over, and over again, Space Dave! will scratch an itch on Switch. As we mentioned earlier, it nails the repetitive yet addictive nature of old school arcade games, and there’s nothing ‘wrong’ with a game dialling back the clock and taking this mantra to heart, but when you’re asking $10 for the privilege, it’s a hard sell.
There are some saving graces. The game supports both single player and local co-op and Space Dave!’s basic recipe is a far more rewarding experience when played with a friend since dealing with those descending foes is infinitely more fun when you’re spewing death into the depths of space in company. There’s also a leaderboard system, so that high-score chasing element has a tangible outcome as you attempt to clamber further up the rankings, but unless you’re really into that repetitive retro template it’s a premise that rapidly outstays its welcome.
Conclusion
Much like Woah Dave!, Space Dave!’s ironic use of exclamation mark might fool you into thinking you’re getting a particularly riveting or exciting experience for your buck. Its simple, Space Invaders tribute concept can be addictive - especially when played in local co-op - but its desire to embrace the basic building blocks of the ’80s is a poisoned chalice, one that leaves you hoping it would offer more depth where there’s just the same old shallow, pixelated waters.
Comments 37
Low scoring review but I love the subtext. I've been holding off on this game for a while mostly due to other games grabbing my attention. Looks like I haven't missed much.
Do the guys who made this have to pay Taito a fee so they can achieve such a sublime level of rip-offery? I can't tell you how many times I've paid for space invaders re-releases, so it seems unfair if these monkeys get to use it for free.
This game is fun but It needed to be at a cheaper price
I LOVE this game!
While Space Dave! doesn't offer the most levels, what it does offer is a crack-like addiction to reaching for that next high score. I loved and poured hundreds of hours into Woah Dave! and much like Woah Dave!, there is always that nagging voice telling me to give it one more shot, get that one more coin and move up that one slot on the online leaderboards.
And let's talk about the leaderboards. This is perhaps the best addition since Woah Dave!. Now instead of trying to simply beat my own score over and over I have the urge to beat every one else's high score, just adding to the temptation to play more and more. So far I have managed to get 3rd place on the easy setting. Oh and the difficulty settings are another great touch. Right at the point of getting sick of playing too much on one setting I switch over to another and see if I can reach a high score there.
The power ups drop randomly and are always exciting. I really like the one that allows me to possess enemies and use them against their brethren. The spread shot is a powerful upgrade that makes me extra cautious because I don't want to go back to the regular shot if I die. The speed shot is somewhat of a middling upgrade. The constant worry of enemies falling to the ground and making a section of the play floor unusable lava is always a concern and adds to the exciting tension.
This is a game that will stay in the top section of my home screen for months, if not years, to come. With 2 play throughs of Zelda so far, one regular and one in Master Mode, I have racked up nearly 500 hours with that game. I can clearly see Space Dave! challenging that insane number in the future.
If you have even the slightest interest in arcade games, buy Space Dave! It does not disappoint.
To me this title is easily a 9/10.
No Dave!
I think a 5 is a bit harsh
@Wolfgabe Only if you look at it as a "traditional" video game score where everything below a 7 is basically considered garbage.
If you look at it like it is meant to be i totally agree that it is an "Average" game.
I do agree that the score's a bit harsh.
As reviewed, the game seems to do everything it sets out to do, and it does it with style.
I liked Whoa Dave! enough that I think i'll probably get this one eventually. The first one was also very simple, but a good Quick game for when riding the train for a few minutes or a short waiting room arcade experience.
Ouch! I wasn't in a way expecting this as it's Choice Provisions as they're usually great but at the same time this doesn't look like it's great fun. I'm growing tired of all these pixelated games. There was a reason why games looked like that back then, hardware limitations. That doesn't exist today. Certainly not limited to 8 bit graphics.
I'll wait on a price drop.
There are just too many good games available for the Switch that I'm not playing.
And I do agree that 5 is way harsh.
They gave it an 8/10 over at NWR and had this to say: If you are a fan of classic arcade games, I’d highly recommended Space Dave!, as it’s a prime example of a great pick-up-and-play game. The addictive gameplay had me always wanting to come back for one more round over and over again, proving that Choice Provisions successfully executed on what they were trying to deliver - a solid arcade experience.
That sounds like someone who understands what Choice Provisions accomplished. These devs are far from "monkeys" as @HauntedNostril so belligerently referred to them.
Whoa Dave was awesome enough to merit a chance for Space Dave.
@NImH I wasn't referring to their intellectual capacity, I was actually referring to the fact that this review makes it sound like a reskin. Also, I am far from hostile, not that I'm calling you a reactionist, I just want to know what I'm spending my money on.
Plus I'm pretty sure some devs are complete monkeys. You can't reasonably convince anyone otherwise.
I'm surprised by the low score too, it's fared much better in some other places.
Just a reminder how subjective this stuff is, I guess...
I don't usually correct spelling in an article, but there is a glaring one: "There’s just not enough depth to elevate the simplicity of its basic conceit." Along that line though, the basic concept is exactly what makes it such a "can't put it down", "one more go" kind of game.
Space Dave! is a well polished, perfectly balanced, arcade score chaser. If you're among the crowd who loved Whoa Dave!, you're going to love Space Dave!. Whoa Dave! received a 7 from NL on 3DS, and an 8 on Wii U, so maybe this is just a "I get it", or an "I don't get it" kind of game.
Personal preference, Space Dave! is friggin' awesome.
There was a structural elegance to 80's high score chasing games that included diverse scoring strategies and an airtight feedback loop. It was a lot more than pixel art and a number assigned to offing baddies. Games like this likely just make you wish you were actually playing Pac-Man, Galaga, or Dig Dug instead.
Will buy if it ever goes sub-$3.
I would give it an 8. It is a basic game that gets a lot right, and doesn’t get anything wrong. Sure, maybe it could stand to be cheaper, but it’s not insane to debut it at $9.99 for the suckers like myself who are willing to pay that much for it and not wait for a sale. Surely it will drop in price a few times a year.
Is that a 2001 reference in the tagline?
This game looks like a mess, not surprised.
Hm... a 5 eh? Seems like 6 or 7 may be more of a fit, but no sense splitting hairs. I'll definitely wait for a sale.
I'm just bummed they never bothered releasing Woah, Dave! in Europe. I distinctly remember playing a demo of it at EGX on 3DS.
@HipsterDashie IIRC, I played Woah, Dave! as a free PSPlus game so it must have come to Europe on Sony's platforms.
@Lroy I think it did come over here on some platforms (e.g. Steam) but it just never made it to Nintendo platforms, which sucks as I don't have a PlayStation and my laptop can't run Steam (it uses Chrome OS).
This game would be more attractive at a lower price though at least it does offer online leaderboards. I like old school shmups so will likely get this when on sale.
"Everybody's dead Dave..."
I'd like to apologize on behalf of the game for having run over the reviewer's dog, but I don't think it should have reflected in the score like that. This game is an easy 8.
I'm with the others in saying this is worth a lot more than 5/10. It achieves exactly what the developers set out to and does it very well . it's challenging, controls great, and sounds fantastic and is super addictive. If you're a fan of classic shooters and chasing high scores then for sure you will have a lot of fun with this. 8/10 from me.
@lillith Where's the misspelling? "Conceit" is spelled correctly as far as I can see.
@lillith If you're saying that it should be "concept," you are obviously not familiar with other uses of the word "conceit" beyond things such as "conceited." A simple Google search reveals they are using the second definition:
con·ceit
kənˈsēt/
noun
1.
excessive pride in oneself.
"he was puffed up with conceit"
synonyms: vanity, narcissism, conceitedness, egotism, self-admiration, self-regard;
2.
a fanciful expression in writing or speech; an elaborate metaphor.
"the idea of the wind's singing is a prime romantic conceit"
synonyms: image, imagery, metaphor, simile, trope;
@TheLobster I concede to your well argued point.
It's a little purple, but perhaps that's a difference between English usage in Canada vs. other countries.
@lillith sorry, eh.
Games like this illustrate the limitations of assigning numeric scores to game reviews.
I personally agree with @JHDK and others on this thread who get a lot of enjoyment, challenge, and replay value from this game. For us, a score in the 8-10 range is a reasonable reflection of our experiences.
Likewise, I certainly can understand this reviewer’s perspective. I can see many people not getting the appeal of this game, and thinking of it as average at best. So I understand the 5/10 as well.
Clearly, this is a game for score chasers, arcade mavens, and fans of certain retro tropes and styles. For that audience, it seems the developer pretty much nailed it. Others certainly have valid perspectives; I suspect they likely would not be converted by any such game - which is totally fine!
The great news is that there are tons of available games for people of all tastes to enjoy. So I have no quarrel with anyone who expresses a different viewpoint. As @admwllms wrote above, this is all quite subjective.
@JHDK
I couldn't agree more. I freaking love this game, I also spent many hours on woah dave and have been looking forward to Space Dave and it doesn't disappoint. It is so addictive. I love chasing the scores on the online leader board I think I'm like 6th or 7th place in all the difficulties. This is 100 times better than space invaders and no way should this get a 5/10. For me it's a 9 but I would accept no less than a 7.
Am I the only one getting a little tired of all the "let's relive the past with this super retro looking game"? It's starting to feel like an excuse to release super basic titles.
@Heavyarms55
In some cases, I would definitely have to agree with you. There's a lot of lazy rip-offery afoot.
@FinalFrog I liked Whoa Dave for about two hours over the course of a week. Deleted it and never thought about it again. Pac Man Championship Edition, however, was a favorite of mine for months. Same with Geometry Wars. Score chasers can still work.
Unfortunately, lot of indie publishers sort of cosplay the 80's arcade style but miss the underlying intricacies.
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