Now you’re talking. Indie games have been imitating classics of the past for years and years now, and it’s about time that one of them had the cajones to take a run at the seminal ActRaiser, Quintet’s 1990 genre-melding masterpiece. To be fair, SolSeraph had a crack at combining top-down elements with platforming, although the results were rather disappointing. Fortunately, Smelter – rather fittingly – melds together real-time strategy with action-packed side-scrolling, and it does so with quite some skill.
We have to admit, the distractingly horny opening movie set some alarm bells ringing, but thankfully the product immediately won us over with responsive controls, slick visuals and a terrific soundtrack from Evader (with opening and closing themes by Mega Man series legend Manami Mutsumae). This is a polished and wonderfully designed title from developer X Plus, and an absolute breath of fresh air with its strategy trappings breaking up the action gameplay very nicely.
Taking control of both Smelter and Eve – yes, that Eve of "Adam and" fame, apparently – you’ll hop and bop around with platforming mechanics that recall titles such as Mega Man X without ever slavishly imitating them. You gain new powers as you go along, which introduce quirks like wall-jumps, dashing, blocking, parrying, grabbing (akin to the athletic Ristar) amongst many others. The drip-feed of these new powers is linear, but the game never keeps you waiting too long for the next Cool Thing, and the new abilities can be taken into beaten stages in order to access new areas for secrets and Trials.
What are Trials? Fabulous question! Much like the recent Kaze and the Wild Masks, the entrances to shorter challenge areas are hidden throughout the action stages, each thrusting you into a tricky time attack segment with specific rules to adhere to – i.e. avoid taking a single hit. You’re able to retry as often as you like (as per the main game), so while challenging, they tend not to be too frustrating. They're all timed, as well, meaning you can come back to try and beat your times and get some practice in with your new abilities as you gain them.
Trials aside, the stages are tough but fair, and ooze with strong design – new powers are introduced in fairly organic ways and are easy to get to grips with. It’s not perfect, though, with a handful of brief sections that seem a tad under (or possibly over) tested. One segment in the early game sees you evading a giant worm akin as it pursues you downwards, and dropping down to lower levels through relatively narrow gaps is a little bit fiddly when the Mega Man X-style wall-climbing frequently adheres you to walls even when you don’t want to be.
With checkpointing that occasionally feels a smidgen less generous that it ought to be, that can lead to a little frustration. Don’t get us wrong, it’s mostly great stuff. Combat is crunchy and satisfying (utilising both melee and ranged attacks) and your gradually expanding repertoire of moves keeps things fresh. Level design is mostly very good indeed, with stages that last just the right amount of time; nice and meaty without outstaying their welcome.
The strategy side of the game works well, too – like ActRaiser, it’s not super demanding, but it is a fun change of pace ordering your minions to seize control of the land as Smelter, flapping around shooting fireballs at enemies with a twin-stick control scheme. You'll build houses and barracks for your troops, but you'll need to keep them fed with apples or they won't help you. It's not complicated, but it's an enjoyable challenge and the presentation is superb.
In fact, it's worth talking about said presentation, because it's pretty stellar. The game view is zoomed out enough to give you plenty of room to see what you're doing and plan your movements, and the visuals are clean and colourful. The strategy/overworld segments, in our view, look a little better than the platforming, but it's all remarkably consistent and well-drawn. The story is fun, too, and told with breezy dialogue that doesn't take itself seriously and refuses to bog down the adventure with reams of words. If anything it may be a little too loosey-goosey, but the real draw here is the gameplay and we're delighted to say that Smelter delivers on that front.
Conclusion
One of those rare titles that takes inspiration from the classics but manages to forge its own identity, Smelter is a breath of fresh air that uses its influences very wisely, assisted to excellence by generally pretty terrific level design with only a handful of lesser segments bringing things down just a tad. The proceedings feel confident, original and polished, with gorgeous graphics and an outstanding soundtrack that calls to mind the likes of Mega Man X4 for its action stages and evokes Yuzo Koshiro's majestic ActRaiser score for its side-scrolling levels.
Comments 31
Looks awesome, might have to pick this one up.
innnnnteresting. I will have to look into this a bit more.
I wasn't interested at all, but this is starting to look pretty cool.
Those are certainly some ummm... Interesting design decesions that made for the protagonist.
Dear NintendoLife writers,
Please cool it on the italics. As augments to writing they are as artificial and useless as exclamation points.
Sincerely,
Readers who really want you to hire a good copy editor
Awesome! I was afraid it was going to be another pixel metroidvania... (i`m tired of em...).
I`ll play it for sure.
Thanks for the Review!!
Cool! The wait was killing me, so I pulled the trigger on it last night, hoping for a good review. And here it is. Give this a go tonight
Sounds like a good time!
Unlike that Actraiser clone a few years back, the name of which I've forgotten. ^^
Not a fan of the character design here, but I may give it a shot when it's on sale.
Was keen on this from Zion's April preview video, and looks like it lived up to its promise. Onto the wishlist!
We have to admit, the distractingly horny opening movie Looks at characters costume, Oh no...
I love the "crunchy combat" verbiage.
I would've overlooked this game, but not now, thanks to this review. Thanks for getting it on my radar!
Yeah - I heard actraiser, I thought yeah!
I look at the screenshots and I'm immediately saying OH NO!
Try not making women objects, they're people not things!
Yeap definitely putting this on my to buy list now.
Looks ok but holding out for the turtles that are in their teenage years and mutant.
Actraiser and Megaman X eh? Sounds like a winning combination.
Eve eats the apple and goes Kratos, complete with skimpy outfit
I'm playing it right now as well. So far, I'm having a blast with it.
Woah, a lot in that review makes me really want to purchase it.
Thanks for the review.
Looks like this game did everything right... * looks at main protagonist's design * ...yup, everything. Buying.
Sounds great, will definitely check it out at some point. Not surprised to see a bunch of whining, as usual, about female character design, unfortunately.
I'm glad more people are trying to give Actraiser a new successor. SolSeraph might have been a disappointment, but this one looks to be doing the job right.
@Gamer83 What whining? Idk what review you read but all I saw was praise.
@Vexx234
Wasn't talking about the review.
What did you 'forgot' to mention in your review this time nintendolife? How long for a patch this time?
Now that’s something you don’t see everyday, a call back to an old favorite like actraiser. I’ll wait in this tho. Hopefully we get a physical release at some point.
Mmm, its not really grabbing me.
@Realness you were in a hurry to buy it, not wanting to wait for the review; but, u can wait til after the review is published to start playing it? So the urge is to own the game, not play it? Most 2D switch games would take less than 10 minutes to download, so it can't be because you had to download it last night, like if it were a 13GB Xenoblade chronicles game or something (with a slow download speed), lol.
I have urges to buy these games on sale in eshop for 90% off, so i can understand the urge to buy new games (those would be new to me). Thankfully, i can look up reviews & talk myself out of it most times. I have disliked every game i have given in to that urge & bought, but i still don't learn my lesson. I bring that up to say i can kinda relate.
What a tacky outfit.
You had me at “distractingly horny opening movie!”
I'm surprised at the lack of Kill la Kill comparisons here. Everything about the outfit reminds me of the most well known... outfit design of that show.
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