In the once peaceful land of Cubold Kingdom, life is flipped upside down when the king’s court magician gets well and truly dumped by the princess. In a fit of rage, he unleashes death and destruction on the pixelated world, bringing forth a host of ferocious monsters. Unbeknownst to the magician, however, he has also awakened Skellboy’s skeletal hero, Skippy.
Blessed with the ability to swap out his own body parts for nifty perks, Skippy sets out on an adventure to save Cubold Kingdom. Skellboy is your typical action RPG, giving you access to a range of weaponry and skills accessed simply by exploring the overworld and various dungeons hidden around the Kingdom. You’ll face countless enemies on your travels, along with boss fights that will test your skills and patience.
The game’s main draw is the ability to swap out Skippy’s body parts for new ones. You can mix-and-match to hilarious results, all while boosting Skippy’s abilities along the way. So you can totally rock a pink princess dress while donning the head of a zombie, if you wish. You’ll also come across a variety of new weapons like axes and giant pencils, along with permanent boosts to your health.
Skellboy's strongest aspect is undoubtedly its impressive visuals. Combining 3D environments with 2D, pixelated assets, its overall aesthetic is very much reminiscent of the recent Link's Awakening remake, with objects blurring as they go further into the distance. Colours really pop from the screen too, and there’s really nice visual distinction between the various environments. The music is also pretty great, boasting catchy chiptunes that do admittedly get a bit repetitive after a while.
The gameplay itself, unfortunately, doesn’t stand up to the impressive visuals. Skippy moves far too slowly, and everything you do – whether it’s attacking or jumping – just feels like it could do with being given a good jolt of speed. It’s a sluggish game at the best of times, and sadly this is only exacerbated by the poor technical performance. The framerate consistently chugs along, but there are multiple occasions where it seems like the game just gives up and freezes for a good few seconds before picking itself up again.
With an imaginative world and equally imaginative premise, Skellboy is an admirable attempt to provide an alternative to your average Zelda title. If you can get past the sluggish gameplay and cringe-worthy technical performance, there’s plenty here to get to grips with, and you’re guaranteed at least a few laughs thanks to the hilarious writing and dialogue.
Comments 23
This is definitely one of those interesting low budget indie projects that I would never want to actually play.
I'd have given it a 7 or an 8. The recent patch made things much better on a technical level and it added a few nice additions. I love this game, personally, and I'm looking forward to more Skippy the Skeleton.
@Olliemar28 was this reviewed pre or post performance patch? Cause people on Reddit are saying it did wonders for performance.
Thanks for the mini review Ollie.
@Indielink Exactly what I wanted to know. The patch has improved things significantly, however I haven’t had time to play more than a quick half-hour (if that) since the update going live.
[NOTE] For a site that focuses pretty much exclusively on Switch, I think it’s poor form that NL fails to make reference to said patch. Especially when Fabraz contacted all reviewers more than a week ago to advise of its impending availability. Are they even aware of its existence?
@Woomy_NNYes Considering this review has been published after a pretty extensive patch was made available, I find it incredible that this review (mini or otherwise) fails to so much as mention it – especially when many potential buyers, unaware of the available update, will now likely steer away from Skellboy. This is a disservice to both the game and NL readers.
Please note that despite my comment, I am a big fan of NL, but for me, they’ve slipped up here.
@The_Pixel_King Yeah, it's a important piece of the pie that I'd want to know about, too. Maybe Ollie was working on more than one thing, and hasnt had a chance to test ride the patch yet, or watch article comments. I don't know how old the patch is, or if ollie finished writing his review before the patch. In case Ollie is busy on something else, you can use the Contact section of NL to email editorial dept, and ask if they will address the patch. I've used that channel myself a couple times and been pleased. They even made an article after a request of mine.
@Indielink @MasterGraveheart Thanks! I was interested in this game and sounds like the patch does improve it.
Maybe developers should make sure their games works properly when it's launched. What a mess it would be if reviewers were expected to re-review every game after every patch.
This is not NL's fault, nor Ollie Reynolds'. Normally games don't get patched to dramatically improve performance in A WEEK. This is a very weird occurrence we have here.
@Olliemar28 any chance we'll get an updated review if it gets properly patched? The game sounds good except for the performance
The trailer itself was sluggish. That already raised my eyebrows.
@Crono1973 Games should be finished at launch no disagreement there. But NL is dropping the ball on what seemed like a fairly high profile indie that's dropping during a pretty slow time of year. Especially considering this is a Nintendo focused site.
@The_Pixel_King Did Fabraz reach out to reviewers? I didn't know that. In that case there should at least be a mention of it.
@Crono1973 I’m certainly not expecting anyone to re-review games after patches, that would be utterly ridiculous. I’m just saying that seeing as Fabraz reached out to all sites to give a heads up regarding the upcoming patch (which is now live) maybe 10 days ago – and made reference to it on their Switch News Channel, too! – I’d expect NL to at least mention it?
@Rhaoulos No, it’s highly unlikely any modern day site can spare the resources to re-review any game after a patch goes live. That’s time consuming and costly. The best thing I can recommend is to maybe watch some new Skellboy footage over on YouTube and see what you make of it. I personally have not played enough of the game post-patch to give a definitive conclusion. However, my (very) early impression are that there’s a marked improvement.
@Indielink They sure did, buddy.
Pretty easy to add an Update section at the beginning of the review to let viewers know that the game received a significant patch after the review was posted
@Stargazer Pretty easy to add an Update section at the beginning of the review to let viewers know that the game received a significant patch after the review was posted
Imagine the workload if they did that for every patch on every game?
This is exactly why we need a Nintendo Switch Pro!
@Investor9872 to run skellboy...?
@Investor9872
Expecting that instead of just optimizing for current hardware is the road to hell for console gaming, the second they put out something like this “Switch Pro” the majority of 3rd party games will start to really run like trash on base Switch which also undermines the Switch Lite which is possibly a factor as to why this fabled Pro continues to not actually exist.
@Crono1973 @Crono1973
Agreed. Days Gone took 10 patches to stabilize the game. You can't expect reviewers to re-review a game 10 times!
@SalvorHardin The Switch Pro doesn't exist right now for one reason only, and that is because the Switches are still selling like hotcakes. If that continues next year, we will still not see a Pro. But if it doesn't, and sales of the Switches start to decline due to the PS5 and SXS releases, then there is a good chance we'll see Nintendo releasing the Pro Switch. Honestly, I believe Nintendo can mitigate any negative impact from the Next-gen launch by releasing their arsenal of triple AAA, first-party games around the same time.
You can only review what you’ve played - potential patches are not part of the package.
And an indie developer is in complete control of when they release their game and in what shape - you only get to release your game once, so make sure you’re happy with it when you do.
@Crono1973
For every game that receives a patch that significantly helps it, enough to affect the score? Not too much work, actually
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