Once upon a time, traditional JRPGs were ten a penny. Even a few generations ago we were inundated with riffs on that very familiar formula, from Shadow Hearts to Shin Megami Tensei and beyond. Today, that recipe has evolved in all manner of directions leaving those more classic JRPGs as more curio than common. In both gameplay and presentation, Shadows of Adam attempts to hark back to those glory days on the SNES, only making a few slight changes rather than overhauling its core tenants entirely.
The story follows the young lives of Kellan and his adopted sister Asrael, who awake to find their titular home of Adam is now being poisoned by a vine-like infestation known as the Tangle. As the children of famed hero Orazio – who disappeared into the surrounding forests a decade before, never to be seen again – the people of the village look to Kellan and Asrael to accept the mantle of their father’s exploits and ‘deal’ with the Tangle once and for all. Eventually joined by two more party members – the punch-happy Curtis and the roguish Talon – our heroes soon find themselves dealing with more than just angry purple vines.
All the classic elements are here. The hokey story full of monsters, magical books and hidden destinies. The quick-fire banter between party members. The top-down overworld and dungeon exploration in that timeless 16-bit art style. The chirpy chiptune soundtrack. And, of course, the turn-based battles. Shadows Of Adam does everything it can to feel like its emanating from a rectangular grey cartridge sitting in a SNES, and to that extent, it looks, sounds and plays just like something from Nintendo’s early ’90s JPRG output.
What sets it apart is the speed of its battles and the way it keeps you constantly empowered. It does this by effectively restoring your AP (Ability Points) to a certain extent after each battle. This means you’re afforded the chance to go all out in every encounter, fully utilising the unique skills and attacks each member of your party possesses. Classic JRPGs are often about caution, using items and skills sparingly in order to survive the more tougher battles in your way. Shadows Of Adam, on the other hand, wants you to have a little fun and mix things up – and that’s where it really shines.
Having a much more abundant source of AP enables you to constantly change your tactics mid-battle, rather than having to actively reload from a previous save in order to apply new information retrospectively. Find normal attacks from Kellan aren’t working? Why not give Asrael’s Lightning strike skill a few shots to really soften up that big enemy. You’re afforded the opportunity to continually evolve your tactics on the fly, which makes Shadows Of Adam a far more attractive prospect to younger players who missed out on the genre’s heyday over two decades ago.
As you level up and progress through the story, you’ll unlock new abilities so the elements at play are always in a position to be utilised. The diversity of monsters and enemies you encounter also keeps evolving, so new strategies are always being formed. Should you mind read the biggest foe on the battlefield so you can learn their weaknesses and reveal their health bar, or do you keep your focus on the support enemies that are buffing its health with every turn? Whatever your choice, you’re usually given just enough grace to find the right solution. The only caveat is that consistent reliance on support items – such as potions for your health – becomes less of an issue now you have more AP per battle.
Because it’s a little shorter than other ‘traditional’ JRPGs (it takes about 12 hours or so to finish up its main story), you’re bound to the four main members of the team. While it takes a little while for everyone to join your adventure, there’s no way to mix-and-match party members as you’ve done with the likes of Final Fantasy and Xenoblade Chronicles before. However, all four members are different enough to present very distinct skills. Curtis is the tank with a power Spirit Punch that strikes every enemy on screen, Asrael can Soothe (which means heal, basically) party members, Talon can poison enemies with stealthy strikes and Kellan will hack most things to bits with his sword. It’s nothing revolutionary, but it works.
Overworld exploration isn’t too complicated either, divided between opening chests to add new items to your inventory (even though you’re less likely to use them) and engaging/avoiding enemies as you progress through the story. There’s a relatively open approach to the overworld’s design, so you can backtrack to find secrets, with obstructions such as giant plants that can be activated in order to open and close vine-like gates. Again, it’s not particularly groundbreaking, but it keeps the time spent between cutscenes and battle interesting enough.
Conclusion
While its runtime is noticeably short for a JRPG of this style – especially when compared to the classics it so closely resembles – Shadows of Adam is still a really enjoyable experience while it lasts. The constant topping up of your AP makes every battle less challenging than other similar games in the genre, but it does give you far more options to be creative in the midst of combat. With a strong menagerie of monsters to battle, a really catchy soundtrack of chiptunes and a set of funny if not wholly memorable characters, this bite-sized adventure is a perfect fit for Nintendo Switch and the legacy of the SNES.
Comments 40
I’m a bit confused. The text makes it sound like it’s a great game, just a bit short. Is the 7/10 a result of the game being too short?
Sometimes I prefer reviews without a number score. Reading the text makes me want to buy this game, a 7/10 makes me wonder was there something in the game the reviewers not mentioning?
@Dijita
-1 point for being too short
-2 for not being a Nintendo game
I love these kinds of short games, 12 hours is right up my alley. I'll definitely pick it up someday
Very lush colors in the spritework here!
And when talking about RPGs, I usually do an automatic mental translation of a "bit short" to "not too long".
Not bad if it's enjoyable, Final Fantasy Mystic Quest only took me 12 hours to beat also and Legacy of Goku only took 8 hours. Chrono Trigger only took 15 hours if I didn't care about any of the optional side quests after ressurrecting Crono.
@Cissero
Me too. That shortness gives me a better reason to pick it up and play through it with all of the other games and responsibilities taking up my free time.
@Dijita I know what you mean... the budget price makes it almost a dollar / pound per hour which is very good value, so really the rating shouldn't be knocked down too much.
Is there any optional side content in the game?
This is weird, it kinda looks like Mystic Quest but the main spritework is worse but then some of those backgrounds look amazing compared to Mystic Quest.
I mean Final Fantasy Mystic Quest, I don't know if it was called that in Europe or not.
@Dijita 7 is still a good game
@SetupDisk There's was another topic where the dev popped in to mention that MQ was an inspiration for this game
@shaneoh Makes perfect sense XD
12 hours is a perfect RPG length for my schedule, and it's retro, which is also fine by me. I got it backlogged for now.
Shadow Hearts...someone port that to the Switch now and take all my money...loved that game.
Thought this was aboot Shadows of Amn for a second. 😯
7 is unfair, it's a "RPG for people with jobs" as the developers say, and I thank them for the no-filler experience
The look of this puts me off a bit. Probably a pass.
I'm also in the 'I love JRPGs but have a job and a family so can't spend 80 hours playing one game' camp, so I may grab this.
@Dalifano Developer for the game here. There is a lot of side content! Once you reach the end point I would say there is about 4-6 hours of extra dungeons to explore, loot to find, and bosses to fight. This version of the game includes all the DLC content we released on the PC as well. In addition, a week or so after launch we'll be releasing another free dlc update that will include New Game Plus (play through game at level 1 with end game equipment, but harder monsters).
@BionicDodo Shadows of Adam is a "JRPG for people with jobs". All the developers are 30-somethings with busy lives. We wanted to make a classic style JRPG you could play in short bursts and one that wouldn't waste your time. We think it's a perfect game for you!
Another dev here! Thanks for taking the time to review! I'll copy + paste my comment from the preview post you guys did, and thanks a lot for the coverage!
We've always pushed Shadows of Adam as the RPG "for people with jobs." What that means is we keep the game moving, and avoid bogging it down with grinding, fluff or annoying mechanics which gets in your way.
We have two core design tenets for Shadows of Adam, which sets us apart from other RPGs in this genre:
Happy to answer any questions, if you have any! Cheers!
And yes! Mystic Quest was a core influence when we built this! It had a lot of interesting ideas which unfortunately were not explored further.
I'm happy to participate in a mini-AMA, just tag either @lTyl or @tm0135 and we will gladly answer any questions you folks may have!
@lTyl I'm totally into your concept. I'm gonna grab it tonight.
@Dijita Developer here. I wonder if the reviewer felt it was too short for a typical JRPG experience. But that was a design choice we made because we wanted to present a fun and exciting JRPG throwback but with a lot of the fat (and length) cut out so people who have busy lives and jobs can enjoy it! I love JRPGs and have played them my whole life, but it's hard for to sit down and start a new 80+ hour rpg these days. I hope people will find Shadows of Adam a game they can sink their teeth into. And for the price (and the additional 4-6 hours of side content), I think it's a great value
@John_Deacon Awesome! Thanks for the support!
@tm0135 Thank you for the response if I might ask how long would you say the game is(as a developer)
@Dalifano - It is always difficult for a developer to give accurate estimates on how long a game is. My best guess I can give you for a first play through will probably be in the 10-12 hour range for the main plot. The end-game in SOA is very open, with a lot of optional side quests, exploration and stuff to do. So maybe 15 - 20-hours if you include the time to do all of that optional content and find all of the end-game secrets.
Then of course you can fire up New Game+ for another run. Our NGP works like New Game+ in Dark Souls. All enemies receive a boost, you go back to level 1, but you retain most of your equipment
@Dalifano To add onto what Ty said, I recently did a 100% playthrough of the game on Switch and it took me 16 hours. That's me as a developer who knows all the secrets and strats. I think Ty's estimates are right on. Some folks made this and it could maybe give more info: https://howlongtobeat.com/game.php?id=43935
Well, I'm sold! Into my queue you go.
@Rockman55 Thanks for the support!
@Yorumi The graphics look close to FF4 or FF:MQ (which the two stating they are developers were inspired by). This will go on my radar, but I am a soon to be 40-something without time that still appreciates a longer RPG because my gaming funds are limited for different reasons now and I like my games to be things I can keep returning to.
This game interests me, but it probably will be just one of many things occupying my wishlist for the time being.
@tm0135 thanks for your comment. I want to clarify that I do believe a 7/10 does not equate to a bad game.
I’m excited to play this. I’m just saying that in the ocean of games that hits us each week, it’s a bummer to see a 7/10 where the write up speaks of a more positive experience, resulting in less exposure to a potentially great game.
I totally fit in the camp of too many games so few time. So I appreciate a shorter JRPG game. I still try to tackle the big staples but it takes me a good 6 months to get through those.
@tm0135 new game plus is a wonderfull way to expand a quite short but full expérience for everyone looking for more !
Man, for this info Alone, you make me buying your game on switch !
Father of three, full Time job, some hope to keep some decent shape, 6-12h is a fine argument to convince me.
Keep doing the good job
@SenseiDje Thanks for the support. The NGP will be a free update about a week or so after release. So stay tuned for that!
Another good RPG to play if you want to play casually or invest a lot of time in is Another Eden. It's been out a while but really wish I could play it on switch. It does have gacha functions but I haven't spent a single dime and easily have over 20 hours in it.
@Dijita Even 7/10 is perfectly fine for a game. Reviews are subjective anyways. Games don't need to be 8/10 or 9/10 to say automatic buy. Fact that this game overall seems enjoyable and that its a nice short RPG fits perfectly in the time I have to invests. I'm getting this for sure.
@kuliddar thank you for the support!
As much as I like the idea of a huge epic 100 hour RPG that has tons of side quests and post content, I don't have the time or the patience I had younger. Almost every week some new games are released, games I would like to at least try out. But I'm missing so much because games these days take so much time to complete. When I was a kid I had all the time in the world but I got only a handful of games / year. One birthday, 1-2 christmas and a couple if I saved money. Now I have a job and could afford to buy much more games. I just don't have time to play every one, not to say complete them. And I get bored with a game quite easily because my mind is already wanting to play another new game after 20-30 hours of the current one. Yeah, we get so much bang for our buck with modern games. But if I wanted to complete all JRPGs I bought, I could only get like 2-3 a year.
To me this sounds like a good game!
@tm0135 Thanks! i came here to see if the DLC was included or coming later.
I'm buying it now. looks fun. thank you.
@molliolli182 I'm the same way! Glad it fits your life well.
Looks interesting. Cant wait for a sale in Canada.
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