By this point, anyone familiar with the Sega Ages series should already know what to expect: a flawless port of a single game from Sega’s history, complete with a few tweaks and updates here and there to provide the ultimate version of that game.
Wonder Boy: Monster Land is the latest offering from Sega and developer M2, but while it absolutely continues that trend and once again delivers a masterful rendition, it also serves as evidence that a retro re-release, no matter how definitive, is still limited by the quality of the source material.
Wonder Boy: Monster Land is the second game in the Wonder Boy series and began life in the arcades before getting a home release and a slight name change to Wonder Boy in Monster Land. The presence of the colon here should give you a fairly obvious hint, but just in case the 10p hasn’t dropped, this is based on the coin-op version rather than the later Master System or PC Engine ones.
The aim is straightforward enough: playing as the young lad Tom-Tom, you have to make your way through 11 increasingly difficult stages as you attempt to find and defeat an evil creature called the ‘MEKA dragon’. The dragon took over Wonder Land and infested it with monsters, you see, which is why it’s now called Monster Land (in case you were wondering why anyone would willingly live in a place with a name like that). It’s up to you to kill the MEKA dragon and the various other monsters to help restore Wonder Land to its previous glory (and presumably increase house prices in the area again).
The game’s main gimmick at the time was the way in which it took the action platformer genre and tried to integrate RPG elements into it. Although it’s an arcade game, there are still shops you can enter to buy new armour, shields, boots, magic spells and the like, while defeating enemies will cause them to drop either coins you can use to buy said items or – less commonly – limited-use items like invisibility or winged shoes that let you float.
Where Monster Land requires a little more patience is in the combat. While the collision detection feels perfectly acceptable, the fact that your sword only extends about an inch in front of you means you have to be practically standing right next to an enemy to hit them. The exception to this is when you’re using magic, but it’s so limited that you really should be saving that for the boss battles (and even then you’re probably still going to need the sword for part of those).
Still, the fact that the Sega Ages version gives you infinite coins and lets you continue countless times means you can at least brute force your way to the final stage if you have enough patience. That’ll only get you so far though, (literally): once you reach the last level the ability to continue is disabled, meaning if you want to see the ending you’ll need to actually be good. Or, you know, just use save states, because you can do that here, too.
In all, Monster Land is a half-decent little game, and one that’s still very much playable 32 years after it first launched. It’s certainly not in the same class as other games that have been given the Sega Ages treatment – we’d always take Alex Kidd in Miracle World or Sonic the Hedgehog over this – but it’s harmless enough.
As for the features in this Sega Ages version, you obviously have the usual options to apply smoothing or scanline filters (or both), and resize the screen should you so wish. You can also choose between the Japanese and ‘International’ versions of the game, though given the arcade version was only ever released in Japan back in the day, it’s not immediately clear what’s different other than the fact that the international version has been translated (laughably badly) into English.
More interesting is the ‘Power Up New Game’ option. Turn this on and when you die, the game remembers all the equipment you had collected. Start a new game and when you enter the first building to receive your sword you’ll get all your previous gear, too. This lets you save coins you would usually spend on the first wave of upgrades, and retain them for better items later in the game.
Money Hungry mode, meanwhile, is infinitely less exciting than it sounds. There’s a famous glitch in the game that lets you earn loads of extra cash by waggling left and right as you reveal any of the game’s hidden coins. The standard mode celebrates this by actually including a button that triggers an extreme waggle when you hold it down, making it even easier to do the glitch. Money Hungry mode simply patches out the glitch, meaning you have to earn your cash through honest means.
It seems the only reason for this is the presence of three separate online high score leaderboards: one for the standard mode, one for the standard mode with Power Up New Game turned on, and one for Money Hungry mode. Not to denigrate the Monster Land fanbase, but we don’t imagine the latter is going to be very highly contested.
This all combines for a package that continues to meet the high standards of the Sega Ages series, but is certainly less of a must-have than others have been (Virtua Racing, for example). The new features range from interesting to nigh-on pointless, while the game itself is fun enough but lacks that hook that’ll have you booting it up on a regular basis for a quick game like you may with other Sega Ages games, like Sonic or Out Run.
Conclusion
It’s nice to see another relatively uncommon Sega game getting the Sega Ages treatment, but while it’s still perfectly playable after more than three decades, the arcade version of Monster Land suffers from frustrating combat and a general lack of spark. Its importance in the evolution of the action platformer can’t be denied, but it’s not quite as addictive as other Sega Ages games, and while the emulation is as flawless as ever, the underwhelming extra modes mean there’s less incentive to keep coming back time and time again. Still, sometimes it's nice to play a game that has a bit of history behind it, and this is one such game; it may not be anywhere near as refined as Wonder Boy's more critically-acclaimed adventures, but it's still an entertaining way to spend an hour or two.
Comments 27
May be a somewhat decent way to burn an hour but I can think of more fun stuff.
Not the most exciting AGES release. Find some of their choices curious.
It's on my wish list, but I am fighting a against a tide trying to get it to the top lol.
Another top review Scully.
Hope there's a remake coming of Monster World, loved that one.
Was great when released on the master system. Still pretty good now.
Better than both Alex kid and any master system sonic game. The only games I would put before this on the master system are Psycho Fox, Zillion and R type.
I still prefer the Genesis version. Its more charming and memorable
I got it just because we don't get too many of these Sega Ages games and they are all beautifully made, they seem to go far beyond most classic re-releases.
@Dawve30 love psycho fox. It’s often forgotten about sadly. Would love for them to do a remaster if that.
Don't think I'll bother if there's a Genesis version.
@Dawve30 I hadn't heard of Psycho Fox until you mentioned it. Looks like a great game and the music sounds pretty cool.
@wazlon Genesis is much better and better ost. I remember wonderboy in monsterland 3 from Genesis because it has beautiful graphics and OST that you will remember. The previous Sega Master version was of course limited. You're better off with Genesis eventually. Maybe for the hardcore collector it's a must have
The battle is over. We never knew that the Dragon was a robot.
You will hit a figurative brick wall a few levels in without glitch toggling the coins, buying shoes and consulting a walkthrough. Welcome to 1980’s action-RPG coin-op’s.
This was culled from a Wonderboy collection M2 handled earlier so hopefully we’ll see Wonderboy V: Monster World III and Monster World IV on Switch sooner than never. Those two and Monster Lair are all that are missing, so far.
I've not read through the article yet, but can you turn off those meh borders and just go for a nice clean black?
To me, this is the most exciting Sega Ages release by far. I used to spend hours in the arcades on this game. In fact, this is the game that made me bother to create a Japanese account on the eShop, so that I could snatch it up a couple of weeks early.
It possibly wasn't considered as much of a classic in other countries (I grew up in Cyprus) but around here you couldn't find an arcade that didn't have Wonder Boy: Monster Land even if you tried.
@impurekind
Yes, by default I believe.
Great review!
Have it on my wishlist though, I wait till the list is smaller and mij hughe backlog is gone, wel atleast smaller lol
@Mr_Pepperami yes Psycho Fox was brilliant but also almost completely forgotten.
I have it on Xbox 360 inside Sega Vintage Collection: Monster Land, and reading about the meager extras I've just decided I won't double dip on this one. The first in the Sega Ages line I don't want.
Great! I've loved this coin-op! 😍 time to buy a switch...mini! 😅
I absolutely love the Master System game and have quickly discovered that this version has some serious difficulty spikes that weren't there in the home version.
I don't think the people saying wait for the Genesis/Mega Drive version are being fair, as that is essentially a sequel, not the same game.
I will sat that the Master System version of this is far better than Alex Kidd in Miracle World.
Any word on when the Fantasy Zone AGES releases?
Wonder Boy Series is one of my favorite series, so this was a sure purchase for me. I dont think its the best game in the series (and definitely not the worst), but seeing where the series progressed from this one is a real treat.
Got this and Virtua Racing the second they were made available and am absolutely shocked that I’ve been playing this one 10:1 over VR. I remember strongly disliking this game back in the day; for some reason it’s really clicked with me this time around.
@GrailUK it's a good position to be in isn't it? I have purchased well over 100 Switch games, many on sal. I've had to stop myself but even now I buy a game from time to time. My wish list is ridiculous. I'm beginning to thank Sony for keeping theirs with a cap of 100 games....
I think this game aged a lot better than Alex Kidd in Miracle world. It controls tighter, it actually has good boss battles, and it's much deeper, since you can invest in different upgrades in each run, thus making the game feel a little bit different each time.
I used to play the Amiga version which was a very competent conversion. (I even wrote about the experience on my blog, this game means a lot to me: http://amigamemoirs.blogspot.com/2016/03/chapter-xxxi-wonderboy-in-monsterland.html)
I’m going to try and help some of you out.
This is the 2nd Wonderboy game.
Genesis got the 3rd (arcade port) 5th and 6th games.
The selection process seems a bit baffling.
If they're looking to Sega for arcade hits, there were many heavy-hitters to choose from that continue to be passed over for the AGES treatment. A Golden Axe, for example, or an Altered Beast. Alien Storm. Shadow Dancer. Any top tier title from the Dreamcast or Saturn.
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