Okay, here’s the thing… Resident Evil 6 isn’t that bad. Wait, hold on, just hear us out. First released back in 2012, it genuinely felt as if the once mighty survival-horror franchise had hit rock bottom. Atmospheric environments and terrifying, lethal enemies were replaced by sprawling cities, gun-toting mutants, and explosions that would make Michael Bay green with envy. Thinking this was the direction the series was heading in, many fans understandably jumped ship. But time is a funny thing; now that Capcom has steered the franchise back on course with Resident Evil 7: Biohazard and a delightful remake of Resident Evil 2, we can look back on Resident Evil 6 with fresh eyes and appreciate it for what it is: an absolutely bonkers action title. Does it hold a candle to the earlier games in the series? No. But it’s also not quite the atrocity many make it out to be.
Bringing Resident Evil’s 'action era' to a grandiose conclusion, the sixth main entry is crammed full of recognisable characters, huge set-pieces, and perhaps the most impressively over-the-top iteration of the Mercenaries mode to date. If Resident Evil 5 dialled the action up to 11, then Resident Evil 6 rips the dial right off and shoots it with a rocket launcher. The main story mode is split into four campaigns, each of which is comprised of several meaty chapters. Co-op play is once again thrust into the limelight, and whichever campaign you choose to start with (apart from Ada's), you can either play it with a buddy or settle for an AI partner. The good news here is that playing on your own is a much more tempting prospect than it was in Resident Evil 5. Capcom nailed how an AI partner should behave, and you’ll never feel like you need to spend time babysitting, reviving, or managing your partner’s inventory every 5 minutes in Resident Evil 6. They pretty much just look after themselves, leaving you to worry about your own backside.
The gameplay is another evolution of the over-the-shoulder view made famous from Resident Evil 4. General movement is a huge improvement from previous titles, ditching the tank controls completely to allow for a more aggressive approach to combat. You can dive in any direction, shoot from the ground, kick and punch enemies at will, and perhaps most crucially, move and shoot at the same time. Even for a straight up action title, the controls are remarkably versatile, and you’ll feel like you’re more than equipped to take on even the most fearsome of foes. This is a large part of why Resident Evil 6 was so lambasted upon release, because it effectively removes all sense of fear, but it actually feels really good in practice if you’re willing to embrace the absurd action.
There are, of course, multiple areas where the gameplay falls short. The herb system is frustratingly complex - rather than simply selecting an herb and replenishing your health, you have to first convert them into tablets, with one green herb making one tablet, two green herbs making three, and a mixture of green and red making six. Each tablet then restores one bar of your health meter. It’s quite frankly ridiculous, and we’d have much preferred the more simplistic spray system from Resident Evil 5. To exacerbate this issue, the menu system as a whole is horrendous, with each playable character having their own unique menu design. It’s needlessly complicated, and if you want to alter anything in the options menu, you’ll spend a good few moments just figuring out what each icon actually represents. And yes, quick-time events are sprinkled generously throughout the game, so if you’re not a fan, then just brace yourself.
The story itself is pretty hit and miss, overall. It feels like Capcom ran out of steam here, because the plot feels pretty inconsequential for the most part, and it's downright awful at numerous points. The new main villain, Derek C. Simmons, can’t match up to the greats like Albert Wesker, Osmund Saddler, and Alexia Ashford, and even the returning protagonists feel like shadows of their former selves. Leon Kennedy retains almost none of his charm and wit from Resident Evil 4, and Chris Redfield spends most of the game in such a reclusive state that you’ll find yourself yearning for the days of Jill sandwiches and Ramon Salazar’s pesky ‘right hand’. It’s deliberately bleak, but feels like a step too far, and the overly serious tone is constantly at odds with the ridiculous set-pieces.
Thankfully, despite the disappointing storyline, it’s the smaller moments that really stand out: defending a gun shop from swarming zombies, storming an apartment block to locate survivors, riding atop a speeding train whilst fighting off a hideous bio-organic weapon, and many more memorable scenes make for a tense, exciting experience. The pacing is pretty spot on considering the sheer size of the game compared to previous entries, with an excellent variety of environments to explore, and the separate campaigns feel different enough from one another that, at the very least, they rarely feel particularly repetitious.
Aside from the main campaign, Mercenaries mode makes a welcome return, and it’s genuinely better than ever. Multiple characters and costume unlocks encourage multiple sessions, and there’s a good selection of stages to choose from. Additionally, a more difficult option called Mercenaries No Mercy features an absurd amount of enemies on screen at once, and it makes for an incredibly tense session as you constantly struggle to fight off the overwhelming horde. There are other modes, too, such as the multiplayer-focused Predator and Onslaught modes - these are fun in their own right, but don’t really compare to the addictive nature of Mercenaries mode.
Performance on Switch is much the same as Resident Evil 5. It runs well enough for the most part, targeting 30fps and mostly hitting it throughout the campaigns. It dips here and there, but unless you’re actively looking out for it, chances are it won’t hinder your enjoyment of the game that much. Gyro aiming has also been added via a patch, and it works really well in both handheld and docked modes, arguably giving you far more precision than a standard analogue stick would be capable of. You can also use both control methods in tandem, so you can use the analogue stick for more sweeping movements, then switch to motion controls for fine-tuning.
Conclusion
Resident Evil 6 will always have its fair share of naysayers, and that’s completely fine. It’s easy to disregard it thanks to its blatant effort to appeal to as many gamers as humanly possible, and in doing so largely losing its identity in the process. But it’s certainly not a bad game, and in terms of pure gameplay, it’s arguably far more accomplished than its immediate predecessor, albeit with a more disappointing story-line. If you’re after a straight-up action shooter, you could do a lot worse than Resident Evil 6, but if you’re looking for an experience similar to the earlier games in the series, then you definitely won’t find that here.
Comments 65
Ah man i loved this when it first came out ... looks good on Switch
Quick time events, no thanks i'll pass. If i wanted a QTE game i'd play Dragon's Lair.
I’d never played this before the Switch demo arrived. Mainly because I’d never heard anything good about it. I think it’s great now!
Can never unsee the giraffe forcing the guy to go down on him in the logo, though.
this game is fun with friends even though it's pretty bad. By yourself its garbage.
I played it on switch for a few hours and find it very laggy. It's a bad port and so is RE5.
You're off your rocker, NL. This buggy mess is awful from open to close. It's not even good as an action game if you ignore the RE title. The only remotely redeeming feature is the mercenaries mode.
Decent action game, terrible Resi game. Play with friends, drink copious amounts of alcohol and take the p*ss and you might, MIGHT have a good time. Like watching Phantom Menace.
I always liked 6 more then 4 anyway.
I played this first on Xbox 360 and then got the X One version. I will never understand, why this got so much hate. It's far better than Resident Evil 5, even though, Resi 4 is still the best of those 3.
Resident Evil 5 was only enjoyable with a coop partner, Resident Evil 6 was much improved there. Your AI Partner has it's own Ammunition. He's doing his own thing and is more reliable. And even though, there are 2 player puzzles and stuff, you always get the feeling, your doing the things.
Leon campaign is great and alone worth playing. The other 2 campaigns have their flaws. But the story grabs into a big package.
QTEs can be a little annoying.
For those who didn't play it until today. Try it out.
No it is as bad as we all remember, the Leon campaign is serviceable but the rest is garbage and a million miles away from what a Resident Evil game should be. Thankfully 7 and the remake of 2 are brilliant survival horror experiences and I never want to go back to playing one like this
@kyleforrester87 ha never noticed that
@kyleforrester87 Well I’m never unseeing that. Good spot 😂
@Deathwalka good luck unnoticing it, it’s haunted my dreams since the game was announced...
@nessisonett 😂 he’s really putting some muscle in to it, too
Everyone's complaining but I see this as the last game Capcom needed to port over before MAYBE (fingers crossed) 7 and Re2Make make their way onto the Switch, with Panic Button under the helm. Well OK maybe that's a stretch, but wouldn't it be amazing?
Also where's Code Veronica?
And I would have thought they would have the two Chronicles games on the Switch with gyro controls?
I liked 6 much more than 5 and while performance was choppy on last-gen consoles it's totally smooth on Xbox One (and PS4). Not 1 Remake or 2 Remake but a good game in any case.
@kyleforrester87
...and now I can’t either. Thanks! 😂
I always thought Resi 7 wasnt as bad game as the rest claimed.
@BlackenedHalo RE VII is good but a bit less Resident Evil than fans including myself expected.
@stvnorman this happens to me a lot. Read loads of negative stuff. Avoid. Finally play and it’s great.
To me this one is just an action/shooter game. Not horror/shooter/survival game. Sure you have to survive, but you all know what I mean. It doesn't capture the old RE games. Well it's what it is. I'm not planning to play this game. I bet if Capcom used a different unknown characters and used an other title it might wouldn't get this much attention. They tried something new but they flatlined. Once upon a time those old school RE got much higher scores
Whoever gave this monstrosity a 7/10 should be banned from ever reviewing anything on this website again.
herb system complex...? do wut now? I remember building 6 herbs and shoving them in the container in less than two seconds every time. Hardly complex tbh.
@DinnerAndWine Appreciate the constructive feedback
It surprises me that in RE4 and 5, they had QTE being in cinematic cutscenes. Yet I question why its absent in this one. Leon, and probably Ada, were basically the closest to the somewhat old vibes. And out the 3 new characters playing this again, Piers to me, was the most wasted potential.
I rather deliver packages 🙄
This game was awful... and all the work ends up in a clunky mess of a boss battle. No idea why trying to re-write history just because it is now being dumped on Switch.
I agree with the review. Not my favorite RE game but I did enjoy it. The Leon campaign was the best part of the game.
Everyone said RE5 was awful and I loved it, so when everyone said RE6 was awful I was like "Yeah, yeah, sure"...then I played it.
RE6 is poorly made.
The QTEs give you 0.0012 seconds to react, the camera is awkwardly positioned, if you choose the supporting character, you are constantly forced into southpaw, the characters have no depth and rarely have human reactions, and the story is a mess, and that's just off the top of my head!
Why recommend this?
Sadly I’ll be giving this a miss. While it does have gyro aiming, if it’s like RE5 the y-axis will be inverted with no option to change it. 😢 I really wish Capcom wouldn’t keep getting this wrong.
Might pick this up if it hits a sale during black Friday, same with 5. Already playing thru 4 and id like to see what these two are about
I dont often like to say it... but in my opinion, this game was quite bad. It seemed like a desperate attempt to throw everything at the wall and hope something stuck, it felt like it was designed by commitee to create a game that tried to appeal to eveyone and ended up a bloated, unfocused mess (a bit like an RE monster). Ive not played it since PS3 where I did play through the entire game, but I cant imagine it got any better since then. Revelations 2, RE7 and RE2 have put the series back on track for me.
I would rather be play mediocre Resident Evil 5 and 6 than watch the horrible movie adaptations any day.
Haven’t tried it yet, but I’m loving RE5 on Switch, and with the gyro as good as it is, and my brother telling me he loved both RE5 and RE6 (and so far he was right about RE5- it’s great), I’m excited to give it a go, eventually.
Too many games are hated because they strayed too far from why the series was great in the first place. These games are not bad, they just aren’t what fans wanted their favorite series to turn into.
This game was never a nightmare.
It was always a joke.
I've had this on PC for a couple of years. Guess I should finally play it at some point.
I'm a huge RE fan. I've never viewed this as a proper entry really, but more a b-movie style action spin-off. My buddies and I adore it and its merc mode. But yeah, as a proper RE game its atrocious. As a horror themed action game, it's quite fun.
@NintendoByNature
5 is much worse than 4, and 6 is just awful. Save your money, guy!!
@CurryPowderKeg79 or Shenmue.
@MagnaRoader I would replay both Umbrella Chronicle games in a heartbeat. And Dead Space Extraction. I loved those on rail shooters on the Wii.
You know, I guess I understood people were upset with RE6 being more of an action game than a horror game, but I always thought it was a good game. I played it coop with a friend while I was in college, around 2013-14 or so I think, and I remember having a blast, of course we were playing it split screen, and just about any game with couch multiplayer is going to be fun.
@DinnerAndWine I do hear you and appreciate your feedback. But I also hear from quite a few people that they're both decent games, just maybe not great re games. So if a sale comes and im feeling like spending money, i just may. Again, I do appreciate your feedback
@MagnaRoader : I'm guessing Chronicles pops up next year. They may be remaking Veronica. I wonder about RE 7 and RE 2. If they do bring it, might be a digital download since those games are much bigger. And it depends if these games are selling on Switch, which I assume they are since they keep bringing them on. I want everything Resident Evil on Switch.
Also, I'm enjoying all the Resident Evils on Switch right now. Most of my most played games are Capcom published namely Street Fighter, Monster Hunter, Dragons Dogma, Okami, Ominusha, RE, etc. I couldn't be happier.
I wanted to love this game but I just couldn't stand it. I remember the interface being very unfriendly and frustrating.
No cartridge, no buy.
Capcom could have shipped the Triple Pack on a 64GB cartridge and charged a premium for it (I don't know about anybody else, but three AAA games supplied on a single convenient cartridge with no further storage requirements for $100 sounds like bloody good value to me).
If you play it for the action then it's a decent game, play it for the horror then it's lacking, play it for the story then it's garbage.
Reading your review here, couldn't help but notice you forgot to mention all quick time cinematic events can be disabled in the options menu after completing the opening prologue.
As for Ada's campaign, it is indeed included in co-op, in Ada's campaign the 2nd player plays as a nameless soldier in an outfit that's reminiscent of Hunk's squad from the original RE2.
@kyleforrester87
😂😂 Oh God you’re right. Can’t unsee.
It's better than 5. Simple as that.
Nice to see a fair somewhat positive review of this. I was sure you guys were gonna trash it and score it a 4/10 or something. That's what seems to be the popular thing to do with this game. Personally i liked it more than 5 and the hate it gets is way overblown.
Plus any RE game with Leon is okay by me!
This is the worst game in the main series without a doubt. Even though 3 and 5 were flawed they were true Resident Evil games compared to this.
@JuiceMan_V The nightmare was trying to enjoy it.
@stvnorman you should really try the game out =0 can look up gameplay or reviews of it on youtube for the ps4 , since the game is a port. And i am pretty sure it runs well on the switch, -if you wanna try it out -go for it.
RE6 is the worst of the main series by far.
Pretty awful when coming from resi 1,2,3,4👎
5/10 would be plenty
@DinnerAndWine it's Nintendolife every review feels like it's a paid review where no one get hurt!
It seems there are quite a few games that are only rubbish until they appear on a Nintendo console.
... bio-organic weapon? Is that like a ferro-metallic rod?
This game is a classic example of lovely ingredients just cooked all wrong, some bits u mite like but there are definitely bits which u won’t x x went back to it recently and it was the movement of the characters that is just off for some reason. The shooting itself is good but the movement jus doesn’t work for me x x x
RE6 is neither a good horror game, nor a good action game.
Elements and mechanics of both genres hold the game back from being good at either. Out of all the third person horror/action RE titles, RE6 is by far the weakest.
This picture is what I think of this game:
for real. Resident Evil 6 is a good game
little horror but then again 5 had little horror as well.
RE 6 is just better cause of the story and gameplay
@TheMelodiusRose Lol your guess is as good as mine. Pretty sure I just felt the need to throw shade but the reasoning could use work.
I've come around a little since 2019 and I got this on a sale. Playing it more like Vanquish has given me more appreciation for it, but I still think it has lots of issues. It's very alright. And yeah the performance is perfectly fine too.
@TheMelodiusRose Hey, the graphics hold up fine. Certain mechanics like the QTEs not so much, but you can't win em all.
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