
If you were a child during the '90s then there's an excellent chance you've played many a scrolling fighting game in your time. From the genesis of the genre with titles like Renegade and Double Dragon to more advanced examples like Streets of Rage 2 and Dungeons & Dragons, this style of brawler was incredibly popular with both arcade-goers and console owners alike; the simplistic premise – coupled with the opportunity to play cooperatively with another player – made this the go-to genre for many a gamer, at least until Street Fighter II came along and made the one-on-one fighter the de facto standard.
To be honest, once that happened the scrolling fighter never really came back into fashion, and while the likes of Street Fighter, Tekken and King of Fighters have all endured over the years, franchises like Streets of Rage, Golden Axe and Final Fight have been forgotten by all but their keenest fans. Thankfully, the genre is enjoying something of a revival at the moment – we've already seen the excellent Wulverblade mix British history with skull-splitting gameplay, and now MakinGames has released Raging Justice on Switch – perhaps the closest thing we're ever going to get to a new Streets of Rage or Final Fight.

The setup won't be at all surprising to anyone who has played this kind of game before. A city is in peril thanks to the mysterious disappearance of the Mayor, and three righteous individuals are keen to restore justice and peace to the streets. The aptly-named Rick Justice is a veteran cop with an aggressive, no-nonsense fighting style, while Nikki Rage is a former soldier with a more precise and elegant technique. The third playable character is Ashley King, a teenager who looks to action movies for inspiration when it comes to his combat moves, and reminds us a lot of Skate / Sammy from Streets of Rage 2.
All three characters have the same basic moves, but there are subtle differences which make them all feel unique. There's a separate button for punch, kick, grab and jump; the first two can be combined to create combo attacks, and linking them with a jump produces two different aerial attacks. Depending on the character, you can also hit either punch or kick to inflict damage on fallen enemies (no doubt inspired by Konami's Vendetta / Crime Fighters 2, which designer Nic Makin cites as a personal favourite), while double-tapping left or right executes a short dash move that's perfect for clearing your path of annoying enemies. You can also double-tap up or down to perform an evasive leap in either direction – handy for getting out of the way of incoming blows or projectiles. You can also lash out at enemies behind you by pushing the opposite direction to which your character is facing and pressing punch, and pressing punch and kick simultaneously performs a special attack that dishes out damage to all nearby enemies, at the cost of some of your precious health.

The fact that Raging Justice has different buttons for punch and kick already gives it a little more depth than your typical side-scrolling fighter, but the 'grab' move takes some getting used to, especially if you're a genre veteran. In Streets of Rage and Final Fight – as well as numerous other classic scrolling brawlers – to grapple with a foe you simply have to walk into them. In Raging Justice, these grapples have to be initiated using the button; a second press of this button will perform your character's throw move, while kick or punch will cause smaller amounts of damage which can be repeated until the grapple is broken. Rick's throw move involves slamming the enemy into the floor, while Ashley executes a two-footed kick to the head. It's Nikki who has perhaps the most useful throw, as she is able to hurl enemies over her head, causing them to clatter into other opponents standing nearby.
While we would have preferred to see the old-fashioned 'auto' grapple in place here, having to execute such a move manually makes more sense when you see how crowded the screen becomes in Raging Justice; with so many sprites on-screen at once, an auto-grab would have made things annoying. This is a seriously busy game when it comes to enemies, almost to the point of becoming frustrating. However, you soon learn that controlling the crowd is all part of the challenge; if you rely too much on a single move then you'll struggle. A combination of flying kicks, dash attacks, throws and standard punches and kicks is needed to keep on top of things.

Weapons are also of paramount importance as they're capable of dealing out much higher levels of damage than your normal attacks. In fact, a baseball bat can effectively kill most enemies in a single swing – they even fly up the screen and slam into the wall, very much like they do in the aforementioned Vendetta. The caveat here is that enemies can use weapons against you, and weapons also break over time. If you'd rather keep opponents at a distance, you can throw weapons by pressing the kick button – a useful tactic when you consider how much damage it causes. Raging Justice gives you access to bottles, hammers, swords, knives and even guns, but perhaps the most deadly object in your arsenal isn't something you can hold – it's something you ride. One of the levels has you driving a tractor, while another gives you the chance to mow down enemies on a ride-on lawnmower. And yes, this is exactly as much fun as it sounds.
Perhaps the biggest innovation introduced in the game is the ability to arrest stunned enemies. From time to time, criminals will rise to their feet after a series of blows in a stunned state, and pressing the 'A' button in close proximity will cuff 'em and remove them from the field of play. The bonus here is that being the 'good cop' rewards you with health-restoring food items, so cuffing foes becomes a necessary part of your game plan on tougher stages. The only problem is that when the screen is really crowded, getting to a stunned opponent in time to handcuff them is easier said than done.

While Raging Justice adds a few welcome wrinkles to the tried-and-tested template, there are some times when its debt to coin-guzzling arcade fighting games feels a little too pronounced. The boss fights are especially brutal; as tradition dictates, these beefed-up characters are immune to certain attacks and showcase unblockable combos that have to be avoided if you want to survive. While each one has a pattern which can be analysed and then exploited, some of the bosses represent frustrating choke-points that are the cause of many lost lives and credits. In the arcades, end-of-level bosses were unfair obstacles whose sole reason for being was to draw more and more coins from the player; in Raging Justice, they sometimes feel like a similarly cheap way of imposing a challenge.
It's at this point that it should be noted that Raging Justice is a much more enjoyable proposition when played with someone else. Like all of the best scrolling fighters, the two-player mode is really where it's at, and thanks to the detachable nature of the Joy-Con you can effectively turn any flat surface into an old-school arcade experience – without the need to spend all of your dinner money on the next credit. Having a friend along for the ride makes things easier when it comes to dealing with the hordes of enemies and hard-as-nails bosses, but it comes with its own dangers – by default, 'friendly fire' is turned on, which means you can actually damage your fellow player. While it's possible to turn this off, we feel it's part of the charm; in all of the classic side-scrollers you were able to inflict damage on your fellow player, leading to many amusing moments of friend turning on friend due to a random punch going astray.

Three difficulty levels are available, and it's possible to continue from any level you've completed previously, which gives even the most novice player something to aim for when it comes to progressing through what is an intensely challenging game, even on the lowest difficulty setting. Outside of the main story there's also a 'Brawl' mode which has you fighting wave upon wave of opponents to see how long you can last. Finally, online leaderboards are included so you can see how you measure up against other players, and an in-game challenge system adds even more longevity; some of these are straightforward, such as not losing a life or beating a level in a certain time, while others are more creative – one tasks you with not using a knife for an entire stage, and another involves killing enemies by making a stuffed bear fall on them. Some enemies (those with a glowing red outline) have warrants on their heads, so cuffing them becomes an obsession.
It's no secret that Raging Justice's CGI visuals have divided opinion online; many fans of scrolling fighters can't bear to see them presented in anything but pixel-rich 2D, but putting aside such prejudices for a moment, it's pretty clear that this game has had a lot of care and attention lavished upon it. The team behind it have stated that the CGI look is very much inspired by what Rare was doing in the '90s (MakinGames co-founder Nic Makin is ex-Rare); imagine if 3D visuals hadn't happened for whatever reason and instead visual technology focused on the use of pre-rendered sprites – that's pretty much what you've got here. Raging Justice looks like a much more advanced take on the graphics seen in Killer Instinct; the characters boast incredible detail and the backgrounds are equally impressive. While some of the poses and animations come off a little goofy or stiff, the overall effect is very impressive – and had the developer gone for a pure 2D look, we're not sure the wonderfully gritty atmosphere would have remained intact.

Ultimately, Raging Justice is a fine addition to a genre which has fallen from grace in recent years. We can't say it will trigger an industry-wide renaissance for the scrolling brawler or turn younger players in rabid fans of the genre, but it will please those who recall the best works of Capcom, Sega and Konami. It's brutally hard in places and really has to be experienced with another player to get the most out of it; also – as you might expect – repetition does creep in after prolonged periods. Still, fans of this style of game will thank their lucky stars that someone has finally decided to tackle the genre once more, as well as give it a modern-day spin.
Conclusion
Raging Justice isn't going to win any awards for originality or narrative depth, but it succeeds in picking up the often neglected scrolling fighter, dusting it off and sending it out with a fresh pair of clothes and some new ideas. The extra buttons are put to good use, giving you a wide array of offensive options when you're in the thick of things, and the ability to arrest enemies adds a layer of strategy to the otherwise mindless action. When played solo the game is perhaps a little too unforgiving to recommend to everyone, but when you rope in a second player it becomes one of the most enjoyable multiplayer experiences on Switch; working together to clean up the streets is fun, but you won't be able to resist occasionally stabbing your ally in the back, just for old time's sake.
Comments 59
Pretty disappointing. I was watching someone stream this and I asked them how they liked it. They didn't really have anything great to say about it, mostly "wait for a sale" kinda advice and saying how they thought it was mediocre. I personally thought the animation looked good but the stages and music weren't that good. The gameplay just seemed really repetitive, which is normal for the genre but I guess like it just didn't have much going for it.
Looks like a fun game and all, but, not that big of a fan when it comes to the art style. Still, I can see how people could like it. To each their own I guess.
Brings back great memories of Final Fight for me. Sound like a winner just for the multiplayer aspect.
@JayJ How so? As our scoring system clearly states, 7/10 is "good"...
@Damo I guess but then again I see a lot of video game critics giving 6's and 7's to games that they didn't really have anything good to say about. The video game rating scale isn't exactly known for it's accuracy.
The game is great, I've been playing it loads and I like the fact that each level on each difficulty has it's own online leader board. The challenges also add a lot of replay value to the game.
@JayJ If you like scrolling fighters then there's no reason not to try this out. It's not the most original or demanding game and it only really comes to life when a second player is involved, but if you like Final Fight / SoR / Double Dragon, you'll love this to bits.
A certain someone here lets his wife run him over with a tractor. We know who wears the pants in that family lol.
Looking forward to playing this one.
That art style is so wretched I don't think I could enjoy it even if it was amazing.
It's growing on me...
Also and I understand why most people would be bugged about the graphic style:
Imagine Kiler Instinct... but instead of two characters, there are 50 on screen. Enjoy!
I’m down. I loved Final Fight and Double Dragon when I was a young kid. This looks very serviceable.
@Spoony_Tech Sounds like a pretty cool dude. I bet you’re one lucky guy to know this man.
@Spoony_Tech
Here it is:
https://twitter.com/whopper744games/status/993993697048997888?s=21
I don't know I must be one of the few but I really dig the art style, we have enough pixel art games anyway so I am glad that they put in the extra effort to creating something unique, and in my opinion it works. On a gameplay note I absolutely love the Streets of Rage series so I will inevitably pick this up to play with my bro.
Look Fighting games like Tekken and Beat Em Ups like Final Fight are two different genres! Please stop saying they are the same!
This game is great. Get it. It’s 8.99 on the eshop. Double the fun with player 2.
Will pick it up next week.
Childhood memories... not buying anyway.
@GameOtaku Er... when did I say they were the same?
@Damo
At the very top of the review.
@GameOtaku
This bit, you mean?
"...this style of brawler was incredibly popular with both arcade-goers and console owners alike; the simplistic premise – coupled with the opportunity to play cooperatively with another player – made this the go-to genre for many a gamer, at least until Street Fighter II came along and made the one-on-one fighter the de facto standard"
See, what I'm saying there is that scrolling fighters were popular then one-on-one fighters came along and were more popular.
How is that saying they're the same?
I've rarely known brawlers to have a 9 or 10, so that's great that this got a 7! I was planning to play it anyway, so I'm glad it reviewed well. I'm really glad this generation is finally seeing a resurgence of brawlers, oh how I've missed them.
This game is great. Anyone who ever enjoyed Streets of Rage or Final Fight should definitely give it a go. It's easily worth the $13.50 or whatever it costs.
@Damo
I apologize then. It sounded as though you were lumping Beat em ups and fighters in the same vein.
Dynamite Cop did it first way better than this. If it goes under $5 j may bite.
I’ll be picking this up on sale at some point. Looks fun, but just not sold yet.
I really like the graphics they have implemented looks fantastic will be downloading this ., Nice job on the review thanks..
It seems like streets of rage 2 and 3 have a lot larger moveset than any other brawler which is one of the best things about them. I think it helps give them depth and relieve some of the repettativeness. I'm was hoping raging justice would have followed suit, but it appears to be a little more basic like final fight. I would be happy to hear that I'm wrong from someone who's played it.
@hadlee73
Not a fan of action movies where the hero is surrounded by common fodder grunts who he defeats rather effortlessly then is faced with a huge hulking beast saying "Now I crush you like bug!" Then he overcomes him and walks off to the next area.
Old school gamer here with a love side-scrolling brawlers. I was really hoping to enjoy this one unfortunately did not. While it wants to copy the style and feel of classics like Streets of Rage and Double Dragon, I didn't find the animation nearly as smooth or the movesets as interesting. I stopped playing it shortly after the first boss. I'll probably give it another go but would definitely not recommend to anyone on the fence considering.
Man.... I really wish they could bring back the Scott Pilgrim vs The World game to the switch, would love to play the game again!
@JayJ Accuracy is kinda subjective here...
@Damo Yeah I haven't played it so not knocking on people who enjoy it, I just wasn't impressed with what I saw is all. I might check it out some day but I am definitely in no rush.
Like a lot of people are saying the artstyle makes one shrug. The guy's hips are way too low. Then his legs are still full length and not shortened. A weird nitpick to make about a game, yes. The look of it is jarring to some. Things don't gel as much as you'd like them too.
I think the best co op beat em up was probably castle crashers.
This game is definitely on my radar, I just had to finish Streets of Red first.
@Executer66 My opinion exactly. In time I will learn to call you Master...
Ah I absolutely loved Renegade and then Target: Renegade on by trusty Speccy. Guess I've outgrown them...
Bought this yesterday it’s only 8.99 I wasn’t sure about the art style but have to say it looks pretty nice especially in hand held mode it is however very tough but I’m enjoying it the review is pretty spot on
Bought it. Love it. My advice? Use throw as much as possible. It's this game's equivalent of the Double Dragon elbow move. Wonder why they deactivate it for the bosses, hmmmm?
The awful art style and animation is enough for me not to want to play it, if they've seemingly made it too difficult then this is a catalogue of errors. There are several new beat-em-ups out right now that are of a very high standard and you need to be on that level.
It's just so ugly.
Definitely curious about it, but reviews are a little more disappointing than I expected.
Besides, nobody seems to be talking about this game in forums, and I'd like to have the chance to at least try a demo on Xbox One, but this is one of the (many) games that don't have that option. Also, on Switch it costs less than 9 € in Russian eShop, but that's until Monday. And I have money on my eShop account and can't change regions if I want to keep it (not going to add a new profile, either).
Side scrolling beat em ups were my arcade bread and butter during my teens in the 80’s through to my adulthood in the 90’s.
Golden Axe series, Streets of Rage, American Ninja, Double Dragon series, Teenage Mutant Ninja Turtles, Alien Vs Predator. So much so I built my own full size arcade cabinet with these and others from around the world to relive those moments.
For me I’ll be buying this.
Insanely difficult end bosses are part of what makes this genre as this was what they had originally in the arcades. This genre was always meant to be better played with a mate and more difficult in solo.
Anyway, its current sale is 10% off, so it can be better and I can wait.
The game looks atrocious and I doubt it plays much better either from the reviews and videos I've seen. An easy skip for me, much as I'd like to have more beat 'em ups on the Switch.
I'll go replay Streets of Red once again - that one I thought wouldn't be that good, but I've actually thoroughly enjoyed it and have played through it about 4 times alone and with buddies. It's quite fun.
Will definitely pick this up at some point but I'm wary of adding to an ever growing backlog. Looks cool though.
@Mach_Rider you should try this one then using the logic of not thinking it would be that good. It actually looks great - something all the reviews have highlighted.
@blockfight yes, this is getting bounced around between DK: TF, Shantae, Skyrim, Doom...etc etc
@JayJ
JayJ wrote:
I don't see how that applies to this review. The review has a lot of positive things to say about the game.
@MagicEmperor : Good, Good.
@Lordplops - In the arcade, it would drive me crazy that I could grapple, knee lift, and throw my way through a level nearly unscathed, only to burn through an entire credit on the level boss because grappling was disabled. Usually, I didn’t learn how to actually fight my way through a beat em up until the home console port arrived, and I could play my way through without the anxiety of quarter... plopping.
Nice, but past games did it better, even more recent ones like Castle Crashers and Scott Pilgrim. Better character designs, better gameplay variety, better animation. As someone who's played all the past greats, I can only see this as a pale imitation. Might be nice for someone new to the genre but it's not for me.
Kudos for including a black female playable character though. Certainly don't see that enough.
@bilboa Yeah but saying "a 7 out of 10 is a good review" is not exactly honest when it comes to the video game industry. They say a 5/10 is an "average" score, but if you have been reading video game reviews for a long time you would know how that is generally the kind of score they give to a bad game. A 6/10 often means it is disappointing or bad, and a 7/10 can be okay or bad depending on the reviewer. 8's, 9's, and 10's are generally what they give positively reviewed games.
hows it compare to Wulverblade? which looks way more interesting
The graphics are dull and boring (and not because of the CGI), the animation is c***, and I hear the music is lousy.
However, it sounds like they nailed the gameplay, so I'm in. Add to future Wishlist...
Although, they should've mapped throwing your weapon to the grab button so that you could still kick while armed.
@SaturnHero How do you figure that? The more basic brawlers like "Final Fight" only have one basic attack, one attack combo, and one jump attack per character, while they generally don't include dashing, back attacks, or evasive rolls. From what this review says, this game has two basic attacks, the ability to pull off multiple combos between them, and two different jump attacks per character while also including all of the aforementioned advanced techniques. This puts the moveset a lot closer to the likes of the "Streets of Rage" series.
@BulbasaurusRex
After reading again about the moveset, I suppose your right, it's not basic like Final Fight. Though it still doesn't sound as robust as streets of rage 2, and definitely not 3 in which each character has at least 5 different grab moves, 2 special moves, co-op attacks, the ability to land on your feet after being thrown, each weapon has a couple different moves of its own unique to each character.
Anyway I think I will give raging justice a shot and download it today. I want to like it, and there's not exactly a lot of options out there for beat'em ups
@JayJ I think that varies by site, and even between reviewers on a given site. I also think reviewers and readers often have different interpretations of scores. On NL, I have found a score of 7 usually really does mean the reviewer thought the game was pretty good, but flawed enough not to be considered great. 5 or 6 usually means either technically sound but boring, or good idea but technical problems, basically "ok" but nothing to make it stand out. Below 5 is reserved for definitely not recommended. 8-10 are reserved for various levels of highly recommended.
That's my impression of how reviewers on NL generally use numeric scores. Readers on the other hand often have very different interpretations, and often do tend to insist that any score below 8 means bad, so if a game they consider to be fun gets a 7, they'll say it was scored too low. I suspect this is partly because of the inconsistency between how different sites use numeric scores, and these users are basing their definitions of numeric scores on how some other sites use them.
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