What is it about the horror genre that makes it so timeless? Despite the often formulaic approaches and clichés that help define these games, it’s normally the exploration and discovery of the unknown that keeps both audiences and players alike on the edge of their seats. Audience engagement with this specific genre can be further linked to phobias or fears, creepy environments, a key threat - often directly tied to a classic chase scene - and the use of anticipation to build tension.
Perception – by The Deep End Games (an indie developer made-up of industry veterans who worked on the likes of Bioshock and Dead Space) – is as conventional as it gets, and you don’t need to be an expert of the horror genre to identify this. Setting the scene, the spine-tingling adventure places you in control of Cassie Thornton – a blind girl who is on the brink of insanity after a series of nightmares. Deciding to face her fears, Cassie naturally heads to the estate of her nightmares (located in Gloucester, Massachusetts) in hope of uncovering the source of her torment. Upon entry it becomes clear she must not only face her own personal demons, but also witness a generational saga played out across the centuries. Cassie learns about the mysteries of the former residents in order to solve her own problems, while trying her best to avoid alerting “The Presence” at the same time. This is an enemy that will kill Cassie on sight if given the opportunity. Ultimately, it’s a predictable horror narrative you’ll either love or loathe.
The three different difficulties on offer allow you to play Perception in multiple ways. The most basic story setting makes Cassie untouchable to “The Presence”, whilst harder difficulty settings will require the protagonist to find hiding spots or sit in complete darkness in order to avoid enemy encounters. If you fail to hide you’ll either be sent back to the entrance with all your progress intact, or taken right back to the game’s main menu, depending on the difficulty selected.
Cassie’s inability to see is what Perception uses in an attempt to differentiate itself from the competition. It also plays on a fear of the dark; with no vision, Cassie is reliant on echolocation to guide her. Echolocation is a real life skill used to identify when a sound bounces off an object and then reflects back. When Cassie taps her cane or moves about, sounds ricochet back to her ears allowing her to process the distance and shape of objects, as well as her surroundings. Her cane and footsteps are all she has to provide her with brief glimpses of her environment and any potential enemies lurking nearby.
The visuals in Perception are obviously intended to be representative of the estate through Cassie’s eyes, hence the first-person perspective. Every footstep taken will highlight the outlines of nearby surroundings, and by tapping her cane on a surface Cassie can get an even better sense of the environment. Bright neon colours highlight every area of the estate and points of interest; else it’s pitch black darkness if you’re not repeatedly tapping buttons. Due to this design choice, Perception is not exactly easy on the eyes or enjoyable to play for extended periods of time; it feels like a good theoretical concept that simply doesn't work well in practice. It also seems to cover-up the low quality graphics, comparable to a game from the previous decade.
As a result of the foreboding darkness, a strong emphasis is placed on Cassie’s ability to hear. As you would expect from a horror game your own sense of sound is heightened; there are plenty of doors slamming shut and bumps in the night. Cassie will also narrate her situation first-hand – which is intended to add to the immersion - or she can go about her adventure as a mostly silent protagonist. She does have an annoying habit of calling out asking if anyone is nearby if you choose the option for her to talk on a regular basis. Past residents of the estate also have plenty of information to reveal to her, but none of the voice acting is very convincing. Admittedly, the emphasis placed on sound in Perception isn’t all that necessary. You don’t always need it to progress – especially on the lowest difficulty setting. Activating the subtitles is often good enough.
Once you’ve grasped an understanding of the core mechanic, Perception plays out just like any other mediocre horror adventure. In a similar fashion to Gone Home, the player explores various areas of the estate, interacting with objects to learn more about Cassie’s story and the history of the former residents, while trying to make as little noise as possible to prevent enemies from popping up. Cassie’s intuition allows her to understand the memories imprinted on objects; these “touchstones” – as referred to by the game’s developer – could be in the form of a shovel, a rock, a baby bottle or any other basic object. Cassie also has a text-to-speech app on her smart device that provides her with audio logs when scanning certain items. Finally, Cassie has a “sixth sense” allowing the player to re-orientate the character in the right direction – normally to the next door you must open.
From here, it’s rinse and repeat. The more you read and listen to, the more information you’ll uncover. Occasionally, there is an object you’ll need to interact with and even the odd challenge to solve; the house will also rearrange itself in an attempt to keep players feeling unsettled. On the Switch there’s nothing particularly out of the ordinary about the way the game plays, it’s similar to how it is on other platforms.
Conclusion
Unless you’re a big fan of horror adventure games, Perception is one you can easily skip. The plot isn’t particularly engaging, and the horror elements are predictable with jump scares, characters and story dialogue that is typical of this genre. Even if it does fulfil all of the necessary criteria, it serves as a reminder that the horror genre is far too reliant on clichés to get by, and will only appeal to the thrill seekers happy to overlook its generic design.
Ultimately, the biggest downfall is the core concept that drives Perception. The echolocation mechanic gets old quickly and seems like a better idea in theory than in actual gameplay; walking around in the dark in any game isn’t normally enjoyable, and in this one it’s no better – even with the added sense of meaning from the narrative. It’s an aggravating concept that should not have really got past the early design stage, and detracts from the already average quality of this short-lived horror adventure game.
Comments 22
I like seeing these interesting concept games pop up on the eShop. While this one may be a dud I look forward to seeing more like it of better quality.
I need project zero on switch that franchise has such a air of dread and menace I wet myself with fear at the thought of it jump scare never really get me except those dog and the windows that one time, but still am intrigued enough to get this even with a four.
Why does horror games for Switch sucks so much? This wasn't to be when the GameCube and Wii were around.
I haven't played many horror games recently except re7 so this was a nice experience for me. I agree with the review for the most part but I would have given it a five as it is a pretty mediocre horror game but I actually like the echolocation concept
I can’t believe I’m going to say this. Although this is an unfavorable review, it’s a breath of fresh air to not see Trump-like high and mighty, cry fit over this being a port of a previously released game and how much better it is on other systems. Blah blah blah 30fps. Glad I read this early in before the typical complaints muddied down this article too
The subject matter alone makes me need this game in my life. Will buy tomorrow.
I wonder if there is any comment on the psychological differences between a person that is born blind vs becoming such later in life. I’m not blind but I went through a period of it as a kid. The dark becomes so ominous and the just absence of sight (not darkness just nothing) I still find hard to get used to sometimes two decades later. Sight becomes like a dream you can’t quite remember but you have it every time you sleep.
That's a shame. I'd heard lots of good stuff about this game. Might be worth a pop during a future Halloween sale or something...
Was excited to play this on Switch, but my interest immediately dwindled when I discovered they didn't bother implementing any HD rumble. You'd think it might be a no-brainer for a game based around the senses other than sight, yet here we are, with no HD rumble to speak of. What a disappointment.
Not surprising, from memory, it wasn't received well on other platforms either.
I want SlendyTubbies 2 on the Switch
It's a shame, because the visual style and presentation looked very interesting. All style and no substance. That's at least a couple of horror games on Switch now that are more horrific to play than they are quality games. Don't Knock Twice is another one that immediately comes to mind.
I couldn't bring myself to finish it, I really like the style of it - but the review is spot on, there's basically no substance and it gets old fast. I'd love to see what the studio do next, though - as now they'll have a lot of user feedback steering them in a better direction.
Yup, still as bad as when it first released. The worst game I ever backed on KS.
I think I will buy this regardless. The concept is so intriguing, and I miss the Fatal Frame / Haunting Ground / Amnesia experience where you move vulnerable and without "real" weapons.
I will wait for a sale ...a super sale. Too many other games to play now. Maybe Layers of Fear will do the trick? Of course we also got RE revelations 1&2 in a few weeks for our horror needs.
that's a shame it sounded great
Pretty harsh review on here for this I feel. Certainly more of a 6 for me. I agree with the sentiment earlier on in the review, that is true with horror in general in film, or games, that it’s a love it or loathe it experience.
It is generic and competent, and if you’re looking for a quick horror fix, it’s probably worth taking a chance for the low price. It’s not going to blow you away, but manage your expectations and as a horror fan, you’re likely going to enjoy it.
I'm a bit surprised about the score I've been playing it and its a great game and very different from anything out there
i'd have to disagree. Aside from the backtracking, the game feels disorienting in all the right ways. The lead singer of my band is blind, so he can attest to the fact that the game is pretty realistic in terms of how blind people interact with the world. The jump scares actually scared me more than a lot of other horror games, and the sense of isolation and claustrophobia in the darkness only adds to the intensity. Play it in the dark with headphones on, and tell me it isn't scary. Maybe not for full price, but don't hesitate if you like horror games or dark stuff in general. It's tons better than Don't Knock Twice.
I'd totally buy this, but i don't do well with Horror games of this sort. I'm more for the Resident Evil/Zombie type of Horror.
I am pretty sure many people will enjoy this game. Sometimes you don't need the best horror, fighting, or platformer game. Sometimes you just need a game you enjoy even though it is not great.
Pretty harsh score. But I think that's a beauty of indie games. Indie devs tried to make something different but sometimes hit, sometimes missed.
Tap here to load 22 comments
Leave A Comment
Sorry, we are currently performing server maintenance, therefore comments are disabled temporarily. Please understand (and come back later).