![Palia Review - Screenshot 1 of 7](https://images.nintendolife.com/screenshots/143319/900x.jpg)
Editor's note: This article was originally published in December 2023 as a review in progress. We had hoped to return to Palia once it hit version 1.0, but it's still not there at the time of writing. Therefore we're revisiting one year on to see how things have changed with some new text up top and a score below.
A full year on from its initial beta launch, now feels like as good a time as any to revisit Palia to see what’s changed. The good and bad news is… well, not that much.
On the good side, a steady drip of performance improvements and quality-of-life updates have made for an overall better play experience, while relatively minor content drops have brought things like two-story houses and the conclusion of the main storyline’s ‘Prologue’. There’s never been more to do in Palia and all the content is that extra bit more enjoyable due to various nips and tucks that have streamlined things.
![Palia Review - Screenshot 2 of 7](https://images.nintendolife.com/screenshots/143327/900x.jpg)
However, version 1.0 still feels like it’s quite a while off. Though the next major explorable area (called the Elderwood) is supposedly due to shake things up when it releases sometime in early 2025, most of the content updates thus far have amounted to baby steps beyond the version we reviewed a year ago. Loading times and performance hiccups are still a pervasive issue—Palia runs on the Switch, but we’d hardly suggest this as the ideal platform to play it on. The underlying gameplay is still essentially the same as it was; the lack of significant expansions or additions makes this current version feel more like what we’d expect out of a month’s progress, rather than a full year.
Now, Palia hasn’t had the titanic resources of a behemoth like Genshin Impact dev Hoyoverse powering development—Singularity 6 was hit by multiple rounds of layoffs in the last year, reducing its staff to just a few dozen before it got acquired by Daybreak Game Company. This in mind, it's apples and oranges to compare its progress to that of other live service games, especially considering that there aren't a whole lot of competitors in the ‘cosy farm-sim MMO’ space at the moment.
Even if its progress this year has felt lacking, Palia is still an all-around decent social farm sim. It’s definitely got its jank and it still very much feels like a game that has yet to reach the vaunted ‘1.0’ status, but people are playing (even if it's not exactly bustling) and there’s some real magic and charm here that makes it an enjoyable experience in its current form. Who knows, maybe another year or two of progress will see this little sprout finally blossom into something fully formed and beautiful. At the very least, it’s still worth a download to see what you think.
![Palia Review - Screenshot 3 of 7](https://images.nintendolife.com/screenshots/143321/900x.jpg)
Original text [Wed 20th Dec, 2023 18:00 GMT]: Two years ago, a new developer called Singularity 6—comprised of various ex-Riot, Sony, and Blizzard staff—announced Palia, a “Massively Multiplayer Community Sim” that would aim to bring together the best parts of Stardew Valley and World of Warcraft. Since then, the title has been in early access on PC, and even though it’s still yet to arrive at its 1.0 release, a Switch version has arrived as part of the continued development. After spending some time with it, Palia shows a lot of promise, though it also notably still feels like an unfinished game.
The gameplay loop in Palia feels like it falls neatly between the grindiness of an MMO and the sedate pace of a farm sim. You engage in all the expected homesteading tasks, such as fishing, cooking, and tilling your field, to not just acquire gold to spend on some better furniture for your house, but also to progress an ongoing series of chained questlines from various NPCs that gradually lead you deeper into the world of Palia. You’re encouraged to take things at your own pace and engage in the activities that interest you, though fulfilling quests is usually the quickest way to secure yourself some ‘renown’ currency that can later be spent at a shrine to increase your focus meter. Focus is what you get when you eat food you cook for yourself, and this consumable resource will ensure that your labor will be rewarded with additional experience for as long as it lasts.
![Palia Review - Screenshot 4 of 7](https://images.nintendolife.com/screenshots/143324/900x.jpg)
Borrowing a bit from the Rune Factory games, Palia also sells itself as an RPG-lite experience, wherein completing various tasks will fill up an experience bar that will further your effectiveness in that skill. There’s no combat to speak of here—though the bug-catching minigame calls to mind the catching mechanics of Pokémon Legends: Arceus—but it still feels satisfying to build your character according to the tasks that interest you. Most tasks also involve some sort of minigame to change up the gameplay, such as having to keep fish within a narrow zone as you reel them in or having to manually till away the soil on a plot of land.
The nearby village of Kilima is home to several NPC residents you can get to know and eventually romance, and we particularly appreciated the use of branched dialogue trees here. You can pick responses according to air, fire, water, and earth, which will not only shape that NPC’s perception of your personality, but leads to your character generally taking on more traits that align with the element for which you’ve selected the most responses. It’s not the kind of system that pigeonholes you into a specific personality type over time, but we enjoyed how this spruces up conversations by adding a light gameplay element to responses.
![Palia Review - Screenshot 5 of 7](https://images.nintendolife.com/screenshots/143313/900x.jpg)
All of this is well and good for a single-player game, but it bears mentioning that the multiplayer elements feel quite downplayed, to the point that we can’t help but wonder why Palia was pitched as an MMO at all. Sure, you can see a few other players roaming around the map and there’s a shared chat where you can talk with each other. However, you can’t even do something as basic as directly trading materials with other players, though you can make use of a roundabout ‘requests’ system to exchange goods across the server. Meanwhile, shared activities feel a bit like public events in Destiny, wherein anyone who participates in something like mining a specific node for ore will benefit from the drops it gives out.
It would maybe feel odd to have some outlandish farming equivalent to raids to participate in as group content, but it feels like this is a multiplayer game that really struggles to implement its multiplayer features. Why can players visit your home, but only help you with watering crops? Why is there a server item request feature, but no way to directly trade with other players? Perhaps these things are on the roadmap, but Palia is full of weird decisions like this where one can’t help but wonder if development resources would’ve been better spent on making this a more fully featured single-player title.
![Palia Review - Screenshot 6 of 7](https://images.nintendolife.com/screenshots/143326/900x.jpg)
As you might expect from a pre-1.0 release, Palia feels very much like a work in progress. At launch, there are only two explorable zones beyond your instanced housing plot, and neither is particularly sprawling. And though there’s a fair bit to do between the various tasks and quests available to you, it really begins to run out of steam about a dozen or so hours in as you start to get more into the grind of acquiring resources and waiting for various maker machines to finish converting materials after a fixed amount of real-world time has passed. Make no mistake, there are some good farm sim mechanics here and the potential for a great game is certainly there, but the current build feels like an anemic proof-of-concept of some grand experience that may or may not ever materialize.
As for its visuals and performance, Palia is kind of dicey on Switch. The Fortnite-esque art style certainly looks nice, but the resolution gives everything an overly fuzzy appearance in both docked or handheld modes, while muddy textures abound and take an extra few seconds to load no matter where you go. Meanwhile, the frame rate is all over the place, and while this isn’t as much of a bother in a game as slow-paced as this, it can be annoying watching things turn into a slideshow for a few seconds when you try to turn the camera as you’re running across a field. We didn’t note any crashing issues—though returning to the Switch’s home screen for more than a few seconds will boot you and force you to log back in—but Palia overall still feels like a game that’s only just barely holding it together on Switch.
![Palia Review - Screenshot 7 of 7](https://images.nintendolife.com/screenshots/143316/900x.jpg)
As a free-to-play live-service game, microtransactions naturally have got to show up somewhere, and here they manifest in a basic cosmetic shop. You can buy things like outfits and gliders either individually or as part of themed bundles, but it bears mentioning that the prices seem kind of high for what’s being offered. Buying the bundle will knock off a few bucks, but you’re still looking at paying anywhere from $8 to $17 for clothes in a game that isn’t very multiplayer-centric. Fortunately, gameplay-related progress isn’t gated behind paying real money, but we still wish the cosmetics economy were a little better balanced.
Conclusion
Palia isn’t really anything special, but it doesn’t necessarily have to be. There’s a fun gameplay loop to engage with here that fans of farm sims will be sure to enjoy, and though the MMO elements feel rather underbaked in this pre-1.0 release, the microtransactions don’t feel overbearing and there’s enough solo-focused content here to make it worth trying out. It would be tough to recommend you pick this one up were it a full-price retail release, but you’re sure to get at least an afternoon or two of good fun if you choose to try it out. At the end of the day, it costs nothing but time and storage space to give Palia a shot; we’d suggest you download it and see if it’s for you—especially if you can’t get enough of farm sims.
Comments 39
Hope this game finds an audience. I prefer solo play but as many farming games are adding multiplayer, this could be up their alley.
I have a couple pals who are raving about this game ...on PC.
I've downloaded the Switch version (hey, it's free), but yet to try it out. These early impressions make me feel inclined to wait for a patch.
I guess it's worth the price of admission, if nothing else.
I wonder how NL decides which games to review. They reviewed-in-progressed this one while several whose NL review I'd be very interested see to lie forgotten.
Fully-online elements instantly turn me off from this one as, with the exception of Splatoon and then 99 series, I've greatly cut down on online multiplayer games (simply put: they're just not great for my mental health XD) but this looks charming enough and the non-existent barrier to entry is nice.
@Lightsiyd I suppose that's what the 'Games We Missed' columns are for.
@Zeroo next in a newspost about mountains "I don't like mountains that require you to climb. I like beaches."
lol can be adopted to infinite things.
I agree with the review assessment. I’ve even seen some gameplay footage and it definitely doesn’t come across as very MMO-centric.
I've been addicted to Palia the last few days. I like the core gameplay, love the npcs and world building, and enjoy the art even on the Switch version. I'm really enjoying it but have two main qualms:
1. As the review said, the multiplayer is just weird. It also makes some aspects of the performance worse — why do I have to queue to login to a farming game? 😝 It's kind of interesting that the world is 'inhabited' and you can help out strangers, but most of the time it just doesn't matter.
2. The game needs better path-finding. It's pretty awful, and although the maps aren't enormous they are kind of samey which can make it hard to get around, especially when the direction finder leads you into a cliff or randomly swaps between '200 meters away' and nothingness or when the npcs move around so can be hard to locate. Plus you can't even read the crossroad signs! And fast travel appears to be hidden behind a paywall of sorts. While doing quests, a lot of time is spent traveling so this can get annoying.
Besides those two aspects, I'm enjoying it. Time will tell if I still am 20 hours in. It seems like a game which would be strictly better as not free-to-play, but as F2P games go, I've been pretty impressed so far.
@Fizza Does it truly count as an online multiplayer game if the online multiplayer aspect is irrelevant unless you actively want to use it? Besides needing an internet connection, you can 100% play it as a single player game.
I am quite enjoying it thus far!
I played for ten minutes or so, not enough to really give it a chance, but it was buggy and lackluster as a first impression. Unless a bunch of friends want to play together I think I'd rather play something else.
The review makes it sound more compelling than I intially found it when announced together with it's description and trailer. Since it's F2P I may see what the free offline gameplay is like. Cheers for the review.
I didn't know it's free to play. I will try it out
Palia is a lot of fun on Switch. The multiplayer aspect is barely present.
Thats the question about any Pokemon game:
"- Is It Worth Playing At Launch?"
I´ll be wating for this sentence next time when a new Pokemon game arrives ...
When I play a game that demands a lot of my time, I like to know that my progress will not suddenly be erased later down the road, which is basically guaranteed with all MMOs.
Unless there is an offline mode I'm not aware of, I will have to pass on this game, though that is the only reason.
Ever since playing Starfield, I'm trying to avoid games that deliberately waste my time, and unfortunately, all MMOs fall into this category.
I'm surprised by how engaging I've found it so far (6ish hours maybe?). It's very chill and there's enough to customize and play around with that it is scratching those itches.
The quest system also pushes you forward at a nice pace as a way to unlock neat things/engage in the social aspect of the townsfolk, but I've found it just as fun to log in and do some fishing and cooking for a bit.
For a free to play game that isn't at all beating me over the head about spending money on stuff, it's quite a bit of good fun, even with some pretty rough performance issues.
No telling how long I'll stick with it, but if the game keeps evolving, I can see myself playing around here a fair bit and as it stands I've just been enjoying unlocking the land on my plot and building more and more stuff.
Sounds fun. It's more about time for me but I'll keep it in my mind, there are just a lot of farming sims and time as well. But I've played and enjoyed a few now.
You got me at "free"
Looks really interesting. Will give it a try.
This is the type of game it will be worth playing within a year or so.
It’s surprisingly decent so far. I was looking for a relaxing chill game to play and I refuse to give Disney/Gameloft any of my money for Dreamlight Valley with all the awful practices they have been doing (promising ftp then dropping it while doubling down on micro transactions, making free addition content that you are literally unable to progress in without paying for the new expansion pass, not fixing the broken performance on the Switch version) so this seems like a nice alternative
I like the concept. A WoW farming game.. but seems like it needs more work.
They pulled all of the things they thought people loved about Animal Crossing, Stardew Valley, even Arceus, and then shoved it haphazardly into an MMO without really sitting down and considering what makes a good MMO or a cottage-core game fun.
Absolutely joyless. Put in 10 hours, uninstalled.
So, are all the players romancing the same set of NPC's? Because that's a bit, um, weird.
This is part of my problem with MMO games (aside from my natural antisocial tendencies), you start one up and get told you're the chosen one and the you walk into the local pub and find out it's bloody full of chosen ones.
The problem is that they're trying to fit a fundamentally single-player narrative where you are the main character into a setting where you've got hundreds or thousands of main characters.
If you're going to make a multiplayer game it needs to be built from the ground up as that, not just finding a way for a single player game to handle multiple clients.
@Woderwick I hate that too. And for me, I don't even WANT to be the Chosen One. Just let me be a character in this world.
@Darthmoogle Somebody else I know doesn't have issues with the Switch version of DDV anymore and while I agree the paid add-ons are infuriating, as I always say, the more people complain about Nintendo's Switch's performance problems (because in many cases, it's not the developers problem, it's the Nintendo Switch performance being older than Hyrule), the less games you Nintendo babies will get. Is that what you want?
As for this game, I'll probably give it a shot when it comes to Steam. Not looking forward to some of the mechanics though, and I may stop if the F2P mechanics gets too on the nose.
@twowingedangel “more people complain about Nintendo's Switch's performance problems (because in many cases, it's not the developers problem, it's the Nintendo Switch performance being older than Hyrule), the less games you Nintendo babies will get.”
This statement is simply not true. Yes the Switch is underpowered, even compared with previous gen it has less raw power to work with. We have also seen some truly outstanding ports. The hardware is not the problem. The problem is developers not taking the time to actually make the compromises necessary for the ports to run well. Perfect example is Hogwarts Legacy. That game had a great port from what I can tell. It was compromised by sectioning off the open world but the game runs surprisingly well. It took an additional 10 months for it to come but it’s at least a good port. This game practically runs off a mobile game engine. It has no excuse to run as poorly as it does, and the performance issues I was referring to was actually more based on the fact that the game still constantly crashes. My girlfriend has it on her Switch and she plays it every day. Often times it crashes at least 3 times in her play session. I’ve never seen such an unstable Switch game. I’m not saying it isn’t time for new hardware, but at the same time we should be letting developers get away with blaming “hardware limitation” for glorified mobile games not running well
@Darthmoogle You are right but also wrong. Some ports were good, like The Witcher 3; although Hogwart's Legacy was definitely going to be a challenge to port and the fact that they managed to do so at all was insane, sectioning off an open world really shows how poor the Switch has aged like I've already said. Not disagreeing that the port was nothing short of incredible to pull off technically, but it kind of defeats the purpose of the game and probably should have just been canceled if this had to happen or been pushed to the Switch 2 or whatever it will be called.
Also, like I said in my original comment, imagine how many other games won't come to Switch because the console cannot handle it. Sometimes the developers cannot make any more compromises because they've already tried everything and yet they now have to either abandon the port or release it as is because they cannot afford to "optimize" for the lowest common denominator; this is why some live service games actually pulled Switch support post launch and why Marvel Midnight Suns had its Switch port canceled.
There is also no chance we will see games like Cyberpunk 2077 or Alan Wake 2 come to Switch; there's just no way that the games could be edited to provide a satisfactory experience on the Switch. And for users, they should be demanding more from Nintendo than to keep using ancient hardware in 2023...
I started playing this about a week ago and I'm really enjoying it so far. I would take exception to a number of points that the reviewer makes; I personally don't think it's blurry, and I don't think the load times are notable. It certainly doesn't feel like it's "barely holding on".
There are some bugs for sure, and a couple of strange nuances to the gameplay but, having said that it plays just fine, it looks really nice, it's wholesome and easy going and really quite charming.
I'm definitely invested in seeing how it develops and I very much hope that it does.
While the game has its issues, I have been playing since it launched on Switch and absolutely adore it! My friends and I actually play this more than Animal Crossing, which is the only other sim we play at all.
I played last year on Series X and it was buggy and Laggy and I had great internet.
The game was okay, slow and a little boring/repetitive.
Interactions with others was nearly non-existent even though people were online.
Thanks for the update, fingers crossed Palia will keep on getting better (when it comes to the technical issues I doubt there can be significant changes on Switch, fingers crossed for such improvements at least on the successor) - still relatively interested in giving it a try myself at some point!
I hate the term "gameplay loop." It just cheapens games in my opinion. I dunno why but ever since I first heard it it bugs me.
Also, game isn't too bad. I'm keeping it installed.
@rta Glad I am not the only one who dislike that lollll
@rta I also hate it. Makes it sound like a trough for us piglet gamers to line up for.
Its the type of game I'd give a solid try if it didn't have switch performance problems. If it was ported to PS5 I would be all in.
@rta Haha, fair enough! I find that's the best way to indicate the 'meat' of a game, as most games typically iterate on a relatively simple loop with a high volume of diverse content (i.e. a 2D Mario game is always about running to the goal and overcoming obstacles so you can move on to the next, it's simply the layouts, enemies, gimmicks, and powerups that change in each level).
It is a bit 'academic' of a term, but I'm curious what you would prefer in its place. Is there another phrase that refers to this concept that you would find more appealing?
@SwitchVogel
Appreciate the reply!
As far as a different phrase... I honestly don't even know. I totally get it, I really do. I understand the concept. I also read it everywhere now. It used to just be 'gameplay,' now 'loop' always follows that for some reason. To me the term sounds like something we would hear in a meeting where creepy people were developing slot machines or those gambling machines seen at the local 7-11. It makes a game seem less like a journey or something to discover and more like a gimmick. Like it's trying to get a player stuck in an addicting grind (which we ultimately know is true but ignorance is bliss at least 😜). In the end I'm probably just an old curmudgeon that doesn't like change. I mean I'm still bitter that Mattel quit making the Intellivision and was sold to the dark side. Come on Atari, do the right thing! lol
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