
Owlboy is a game almost 10 years in the making; surviving a variety of ups and downs over the last decade, the developers at D-Pad Studio finally felt the sweet taste of universal acclaim when it launched on PC last year. The game tells the story a mute owl called Otus, an underdog of sorts who is always looked down upon and thought to be useless by those around him. He sets out to overcome everything that is said about him for the benefit of his world and community and, ultimately, himself.
When sky-pirates begin attacking the usually peaceful surroundings of Otus’ world - threatening to destroy the capital and steal powerful relics in the process - he, and some trusty companions, decide to set off and save the day. Gameplay is mostly made up of Metroidvania-style dungeon exploration but, as Otus doesn’t really have any powers of his own (aside from dashing and spinning), the focus is shifted to clever use and rotation of your allies.

Your best friend, Geddy, has a short-ranged - but relatively fast - gun that can take down the majority of enemies after several hits. Other allies, whom you’ll acquire over time, have different weapons with different abilities such as much stronger bullets for heavy damage and obstacle destruction, and a hook-shot style device which can get you out of danger in a flash. Your job is to carry your companions in the air as you fly, rotating between them at the press of a button to use the relevant skill for the enemy or obstacle at hand. The best part of all this is that it all works really, really well and the controls are mapped to the Joy-Cons/Pro Controller perfectly.
Exploration also consists of puzzles, usually tasking you with activating switches to unlock doors; stealth sections, where you have to avoid being seen; on-the-ground platform sections where Otus cannot fly for various reasons; and even some really intense chase scenes that see you swapping out your characters on the fly to deal with the various scenery in your way.
On top of all this you’ll face a number of boss fights, all of which need to be tackled slightly differently. While we don’t want to spoil too much here, the final boss had us bouncing in delight when we finally figured out how to win, and a particular highlight is a mini-boss that is actually cleared by escaping the room, rather than dealing any damage. These boss fights, as well as the general platforming and enemies discovered throughout the dungeons in the game, can really stop you in your tracks at times. The difficulty never rises above a truly frustrating level, however; you’ll definitely want to keep playing.

Perhaps the best thing about Owlboy is something that seems to be somewhat of an unwritten law for the game. New gameplay mechanics and ideas are introduced sporadically throughout the adventure, especially as you start to gather your full team of allies, and sometimes whole mechanics will only be used for a short period of time, similar in many ways to how the best Super Mario games tend to make use of them. These new inclusions keep things fresh and ultimately keep you interested in the gameplay; we often see the action of lesser titles play second fiddle to the storyline if things gets repetitive, but Owlboy completely avoids this.
As you can hopefully see from the included screenshots, the aesthetic of this game is absolutely jaw-droppingly stunning at times. The pixel art approach has been used a lot recently, attempting to have gamers fawning all over nostalgic memories of their childhoods, but rarely is it done to such a high standard. Games such as Owlboy prove that pixel art should never be forgotten as a medium; certain touches such as the immense detail in the clouds and trees had us staring in awe just as much as the most realistic-looking games of 2018 will manage.

There are times when the screen intentionally wobbles quite ferociously, usually when explosions or the like are occurring to give a sense of power, and the combination of art-style and fast movement do feel somewhat unsettling, however. Likewise, several small glitches are present within the game (although we have already been assured that many will be fixed for launch). One that we do hope will fixed caused our screen to go entirely black a couple of times, forcing us to re-launch the software. Thanks to a rather forgiving auto-save rate we never lost more than a moment or two’s progress so there wasn’t too much harm done, but we thought they were worth mentioning nonetheless.
In fact, aside from the inclusion of a map (as trying to navigate your way and back-track through dungeons without one can be a nightmare if you can’t remember your route), there really isn’t much we’d change given the chance. These little niggles stop it from being the true masterpiece it could have been, but we had a great time throughout our entire 10 hour-or-so adventure and would happily throw ourselves back in to gather up all of the remaining collectibles that we missed. If D-Pad studio can muster up the effort for a sequel that tightens up the (very minimal) loose ends, we’d be jumping at the chance to play it.
Conclusion
Owlboy is a three-pronged attack of success: the gameplay is tight, satisfying, and remains fresh throughout; the game’s world is visually stunning thanks to some truly masterful pixel art; and you’ll find yourself really caring about the cast of characters and the world surrounding them thanks to a compelling storyline and background lore. The game could be improved with the inclusion of map to aid exploration, but when that is the only real thing we can pick at as a negative point it is clear that we’re on to a winner.
This is a game that is absolutely worth your time; if anything we’ve mentioned above has you even remotely intrigued by this game, we urge you to consider giving it a go.
Comments 115
Nice, but I’ll wait for a sale. $25 is steep for a 2D platformer and I’ve already got a billion of them to play.
Can't wait to read all the complaints about the pixel art.
@JimmySpades This is good pixel art. Its price is a bit steep though. Let's count your fictional complaints though at a later date. This game has always had a positive perception and by all accounts it's lived up to them.
Been hyped for this for a while, already bought even though I feel £19 for a pretty old game is a bit high, would’ve preferred £15.
The taglines on this website I swear. Game looks fun but with the fairly steep download price I'll wait for the physical.
Will definitely get this but with DQB just coming out & Bayonetta coming Friday, I'll wait for a price drop. Looks great though, can't wait!
This looks phenomenal. However that price really is a bit steep for what it is, but with Dragon Quest Builders out now I will be perfectly content to wait for a sale!
I’ll wait this may for the physical release, can’t wait for it
Easily one of the most gorgeous-looking games I've ever played, and it's freakin' pixel art! Gameplay is pretty fun too, definitely deserving of that score.
I’m intrigued but I don’t know if I’ll get around to picking it up.
Another $25 garbage, thanks Nintendo!
Was I the only reading this hoping it wouldn't have a high score? Fine... To the wishlist you go, Owlboy.
I love some of the games the eshop is getting but I'm intrigued to see how well they are selling.
As in this thread, there seems to be a fair number of people who think the price is too steep and I would agree with them I would happily buy this day 1 at £12 but will look for a sale now as I think will a lot of people.
Looks pretty fun but I'm not super desperate to play it so I'll probably just wait for the physical release.
Sounds fantastic. I absolutely adore the insanely high level of detail in the pixel art. Might just pick this up in March once we start getting 5% back for eshop purchases.
Looks amazing and it seems like a lot of effort went into this, but I am just not really feelin it right now. If they put it on sale I will definitely buy it, but I feel a bit burnt out on these 2D platformers and metroidvania style games.
@JimmySpades I don't think that many people are going to complain about the "pixel art" in this one. This isn't yet another 8-bit style pixel game, this game features beautifully detailed 16-bit style graphics.
Looks like Owl buy this when it's $19.99 or less.
@formulas666 I know right, only a 9. Total garbage.
Also, Nintendo's involvement with this game is nil. Unless you think they're supposed to censor all games you deem as overpriced from the eShop.
A 9!! Yes! I was hoping a great review. Day one for me. Looks so Nice. Look forward to play it.
@formulas666 I have the opposite opinion. I imagine everyone's right... You say garbage, I say wonder!!
Looks like a hoot to play. I’ll have to play stardew and finish gold story before I can justify this purchase hase. Wishlisted,
An ugly game and way overpriced. Sorry don't see what was so hyped up about this game.
@SLIGEACH_EIRE @JayJ I wasn't anticipating complaints about the quality of the pixel art, just its very existence, which every game that features it seems to elicit. I've read "Why pixels? The Switch can do more" way too many times.
I’ve loved this game’s look since the PC release. That is some gorgeous pixel work. Buuuuut I already have Bayonetta 1&2 preloaded on my Switch. And I’ve got more Celeste Side B’s to work through.
2018 needs to chill for a second.
Heh, there is proof that pixel games CAN look good.
@Captain_Toad pixel games are and can be amazing when done right, titles like this game look incredible on the 3DS in stereoscopic 3D .
I will definitely be picking a copy of this up when the physical version gets released can't wait .
I'm really glad this game got a great review here, unfortunately for now it'll be going on the Wish List. There are way too many good indies coming out lately that interest me that are coming out at a rate faster than I can buy and play.
As soon as I see the retail version it’s mine!!
My best friend got me this on Steam and I haven’t been able to play it. I absolutely cannot wait to finally get my talons on this. ....or is it claws..?
Anyway really cool to see this get such a good score; I expected no less from what I hear! Thanks for getting this review out!
Looks like so much fun! Definitely going on my wish list!
I was gonna pick this up anyway, but nice review regardless. I'll be waiting for the physical version.
@SLIGEACH_EIRE Even as someone who's getting tired of pixel art indies, I can't deny how beautiful this game looks probably a day one buy for me!
Side note, is that you Shillelagh???
@formulas666 Garbage according to who? You? Not according to anyone who has actually played it. Oh, and Nintendo has f-all to do with this game. But ok.
I wish this had got a 10/10 cos some people round here's heads would have exploded 😁
More eShop pixel art nonsense. Rather just dust off the VITA and play secret of mana.
@Agramonte More unneeded hate on pixel art.
It's hard to understand why $25 is being frowned upon for the price of this game. When paying to watch a movie, one would pay around $10 for about 2 hours of entertainment. Now, here's a video game that offers even more than a movie, personal interaction, and quality gameplay at that. 10 hours of good times for $25 is a steal in that regard.
Definitely getting this. It's funny to see complaints about 'another 2D platformer', be interesting to see if the same criticisms are levelled at Kirby next month or DKC and Yoshi in the near future.
As for price, shop around, it's £15.31 ($21.17) on the Norwegian eshop or £15 35 ($21.21) on the Mexican shop. Still a lot cheaper than Kirby will be....
Waiting for physical. Picking up Bayo and Payday 2, and some more digital stuff this month.
Priced a bit higher than expected. But day one for me. Definitely better than all those other platformers that have insane difficulty levels.
1x physical please.
Just give it to me already! I know I already played it on PC but come on calendar, say Feb 13 already!
Will get eventually. Looks more interesting to me than Celeste.
I was honestly very dissapointed when I played this game. The ending felt like you did all for nothing and it not having a proper postcredit scene didn't help it. The pirate captain not even being a boss was also a really weird choice to me and there felt to be a bit too many of those stealth sequences.
@JimmySpades Know what you mean, some of the pratts on here complain about anything
@SLIGEACH_EIRE "Fictional Complaints" you are the cause of most of them!
Owlboy triggers me so much with its mediocrity. 6/10 at the absolute best. Rudimentary gameplay, contrived plot, no incentive to explore because rewards for doing so are inconsequential. Just a big meh.
If I wasn’t set on saving up money for a holiday and playing through my backlog of games, I’d have picked this up in a heartbeat! Sounds excellent!
I have this game on Pc, I tried it but I really can't get into it. I like this genre usually but this game feels boring and really I couldn't care less for the characters or the background lore. Maybe it's just a matter of taste but I was disappointed by this game, I just don't like it
I 100%-ed this on PC and adored almost every second. The high-bit art and animation is a joy throughout; the soundtrack is superb; the story is a perfect blend of whimsy and heartfelt underdog adventure that feels Ghibli-esque; and it's really fun and inventive within its parameters.
Like everyone else who's on the fence, I'll be watchlisting this, and might splash out on the physical release later in the year. It's an adventure well worth re-visiting, in my opinion.
This is Pixelart done right, I have this game on PC and I have been really tired of pixel art lately because I feel is a cheap way to make things easier and faster and hide all the defects.
This game instead it is what pixel art is all about, it reminds me of Monkey Island, the best of sierra game, metal slug.
Not that cheap pixel art style, this I will buy again on Switch and physical
We'll have to see the retail price, still with the release date to be announced, but in PS4 it will be around 30 €, so I'm thinking 35 € on Switch best-case scenario. A little pricey for a 10-hour game, but time will tell.
@formulas666 Your avatar is perfect for that reaction!
great review, NintendoLife looking forward getting it in the near future
Will buy but will wait for the planned physical release (May i believe). Plenty to keep me occupied in the mean time.
Alongside an all new job.
It is a very good one indeed, but already having it on Steam I doubt I'll double dip... at leas for a digital version
This game is a blast! If you're on Steam, though, the price is nicer.
Look brilliant but no mention of the music??
@Agramonte you'd rather play a 1993 game over one from 2016 just because of the way it looks?
@Fandabidozi I agree, some people here would go insane if that happened. To be honest, I'm surprised it didn't get a 10/10 since it got a 10 on Destructoid. While NL and Dtoid obviously are two different organizations, there tends to be a similar level of appreciation for games like this between each outlet. Either way, it really does look like a hoot.
Looks beautiful. Think I'll pick this up.
Another one to put on the wishlist. I would pick it up this week but I've been getting 2 a week and I'm not finishing 2 a week so there's a backlog building up.
@SuperTeeter64
"More unneeded hate on pixel art."
Yeah, what's up with that? Also kind of ironic seeing as @Agramonte has a Pac Man ghost as their profile pic.
This game looks beautiful, although $24.99 is kinda steep. Ill get it on sale or something.
@gortsi Why is what year a game came out remotely a factor?
@Mrvengeace182 It isn't. The person I was responding to was the one whining about pixel art as if that by itself means anything.
Owlboy has some of the most beautiful art direction I've seen in a long while. It's just gorgeous and I can't wait to play it. Love pixel art when it's done right, but I much prefer this 16/32-bit approach the the more basic 8-bit style that most indie games seem to covet. £19 is a little high perhaps, but it's also got more to offer plot-wise than something like Sonic Mania, so I'm happy to pay a little more.
I wish it was 19.99. I'm still thinking of picking it up day one.....
Pixel art in and of itself isn't a problem. It's when companies intentionally make a "retro inspired! (TM)" game where the pixel art is fast and cheap as has overrun the industry that it's a problem. Mario & Luigi games are mostly pixel art and that's part of the appeal....because it's well crafted pixel art as an art piece rather than a quick way to crank out budget graphics and declare it a proper price.
This game clearly isn't "cheap retro inspired!! (TM)"...it's "HD pixel art", the output clearly wouldn't have been possible on an actual SNES.
Nice! Gonna wait for the physical version!
I am so excited for this game
Others have handled the issue of pixel art very well already. All I'll add is that pixel art is one major style of game graphics. There's good and bad, just as there is good and bad in 3D games with polygons.
As for this game, the graphics look very nice. It's very nice pixel art. As the review mentions, it sounds like a map would have been helpful for a game of this type. Also, the screen shaking as mentioned in the review could be an issue to me, as I'm sensitive to that. I'm also a bit picky when it comes to Metroid-style games. It took me a while to realize it, but I don't like the genre as much as I liked the Castlevania approach to the genre. With that said, I'll be keeping this game in mind going forward and looking into it.
They should list the selling price as one of the negatives.
Got it in the Humble Monthly, looking forward to it, but I don't think I'll be picking up the Switch version until it goes on sale and I find it worth replaying.
what about the gameplay controls is it tight or thicc?
@waluigifan1 ....do we need to pitch in and get you a pair of glasses?
@gortsi My money is tied up with new AAA games in the next 4 months. So not playing either.
But yes, I rather pay $5 dollars more and play a classic with enhanced graphics, multilayer and 25+ hours of content.
Another Switch release that comes shortly after being included in Humble Monthly (Sexy Brutale, World to the West, Furi )
Regardless the more good games the better!
@The_Mysteron My icon is not PixelArt. Check out Pac Man Championship DX+
I might pick it up physical, or if it goes on sale before then digital. Hoping they fix the bugs before that happens. I feel like I'm going to need a map though. I tend to get lost in these games and then if I can't find my way back I just give up.
I'll wait for physical (unless digital goes on sale cheap). Game looks and sounds great, but there's some frequent and similar complaints about the game I've been hearing a bunch, approx to what @Fazermint said, "Owlboy triggers me so much with its mediocrity. 6/10 at the absolute best. Rudimentary gameplay, contrived plot, no incentive to explore because rewards for doing so are inconsequential." Making me cautious. Doesn't seem like generic backlash - @majottom complains about the ending being kind of crap, and been hearing that a lot too.
Can't wait to play this one!
Just finished this game on PC. As good as the art/music is, the gameplay doesn't feel fresh and the story gets messy towards the end. I would give it a 7.4/10.
You know people so impatient on what games Nintendo will put out this year, and forget about all these indie and retro games that are coming out every week, far more than the Wii u had every week. The switch already has over three hundred games.
I really want to try this game but not at $25 (unless there's physical copy of it).
@RusevDay It came out a year ago it's not that old..
I am still enjoying Celeste, also I don't like the art style.
@seb5049 Hmm I was thinking more 8.23/10 ?
@NEStalgia
Totally agree. This is a perfect example of a game that people dismiss as something that could be done on a SNES. In reality this is better than that. If there's any retro comparison it's to a top-end 2D Saturn or Neo Geo game. The memory plays tricks and remembers things as better than they actually were.
@Agramonte "My icon is not PixelArt. Check out Pac Man Championship DX+"
Pac Man Championship DX, a game which wouldn't exist had it not been for pixels. I think you're cutting off your nose to spite your face by overlooking games because they are rendered using pixels.
@The_Mysteron I'm sure you drive around in a ford model T - I Do not. Go ahead and appreciate the past, but no need to waste time living it - especially when we have improved it (Or just have tons of better options to use our time on)
This was not born as an artstyle - it was from a technical limitation. At a minimum get to PS1 level.
I'm starting to play more of the Switch games and demos, and at this rate I'm going to have to introduce a 25% score penalty on this site.
Games will start getting 11's...
@Agramonte
😂
I'll take pixels over warping, primitive polygons any day of the week. PS1 games look dreadful these days. It's not the 1990s anymore, we've figured out that 3D doesn't always make games look better.
@electrolite77 LOL!, that is like saying Wendy's is better than McDonalds - This is as dreadful. It just now became a trend. Let me drop ArtRage/Maya and my Vaio Canvas Z and go back to cave paintings with berries and be "Retro" 🤣
And I said "At a minimum get to PS1 level" meaning if you going to pretend to be a "retro artist" - get to a tech level where digital artist were combining matured sprites technique and 3D assets.
The game art on the NL web banner look 10 times better than the game - and we can actually do that in a game TODAY!
One thing this review overlooks is the downright beautiful and gripping story of Owlboy.
Ultimately the story is an allegory about the struggles of real life: neglect, bullying, depression, remorse and self-sacrifice.
I cried at the end.
@Agramonte ''The game art on the NL web banner look 10 times better than the game - and we can actually do that in a game TODAY!''
That's called having an opinion. Your opinions =/= facts
@Agramonte
Completely missing the point, repeatedly. Nice work.
@Agramonte "This was not born as an artstyle - it was from a technical limitation. In belongs in tech history books (or nostalgia inducing icons)"
By that logic, artists today should stop painting with oil paints, should they? Only digital painting using a stylus and tablet should be done these days because of technological advances? Absolutely ridiculous argument. The fact is, many many people, myself included, love the look of pixel art. It is as valid a form of expression as polygons, bump maps and HDR lighting. If people didn't like pixel art, these games wouldn't sell and wouldn't continue to be made. Don't confuse your own tastes with facts.
@The_Mysteron there is never been a technical limitations in oil painting - and you think we still using the garbage oil paint from back in the day? Waiting for it to dry in a year and not having any water miscible version for quick comps. Also Your idea that there is no difference between digital art and classical medium is nonsensical. And there are many many people, myself included who do not. And make up the majority - seeing how these games are a fraction of game sales. It is niche evn in the Indie community.
@Mariru and I never said it was. I didn't go down the comments and bombed on anyone who likes the style. People should take their own advice. There is no difference between the people who are sick of the style and the ones gushing over it - everyone is just giving an opinion.
@Agramonte Who said there was no difference in digital and classical art?
@Agramonte If you're annoyed at people's responses, maybe you should choose your own words a little better and you might get a more positive response.
@The_Mysteron "maybe you should choose your own words a little better and you might get a more positive response."
Lol!... You do know that nobody who actually gives an honest opinion thinks that way.
@Agramonte "There is never been a technical limitations in oil painting - and you think we still using the garbage oil paint from back in the day? Waiting for it to dry in a year"
Thanks for proving my point for me again. The pixel art we see today is a massive step up in clarity and resolution from what we had in the past. Developers aren't using "the same garbage from back in the day" If you think Owlboy looks the same as an 8bit or even 16bit game, then there's no point even having this debate with you.
@electrolite77 "I'll take pixels over warping, primitive polygons any day of the week. PS1 games look dreadful these days. It's not the 1990s anymore, we've figured out that 3D doesn't always make games look better."
Truth! PS1 and N64 graphics, by and large, have aged horribly. Pixel art has a much more timeless appeal and I personally hope it never goes away.
@Agramonte
Just because the technology came along 20+ years ago that would allow us to ditch pixel art doesn't mean we should. That was tried in the 90s when everything had to have polygons. Even 2D platformers had to be 2.5D so the screenshots on the box could have polygons on it. Yet what are the games from that era that still look good? The 2D sprite games. Astal, Cotton Boomerang, the Metal Slugs etc. Shoehorning 3D assets into a game that doesn't need them isn't going to make them look better.
The quality of 2D graphics hasn't improved-technically speaking-as much as polygon games from that era but they still have moved forward. The best modern 2D games couldn't be done on the SNES. They just compete against people's memories of how things looked then.
Musicians didn't completely stop playing guitars when sequencers came along, and gaming isn't going to ditch pixel art because some people wrongly label it a 'trend'. It may be niche but gaming needs to be able to support niche stuff.
Ramble over. I'm no PS1 hater BTW. I still keep hoping for a 'PS1 Classic' equivalent from Sony, but they've got their work cut out to make those games look good on modern TVs (see also-Nintendo and the rumoured N64 Mini).
@electrolite77 Agree with with just about all of that. But there is a reason why this went from a dominating canvas to basically a niche even inside the niche that is the Indie community.
Oh for sure. But I am a big fan of 2.5D. Look at Child of Light, Hollow Knight... check out the Skies and trees in Pankapu on the Switch - they would make Bill Waterson jealous.
I have Battle Chasers on PC (also have it on pre-order for the Switch) and I spend more time looking at Joe Madureira's art come alive over actually playing it. I can only imagine how he must feel.
When my niece came to visit over spring break I took her to SVA and their digital art department - what the kids are doing there is just truly stunning. It is light years what we could do 10 years ago regardless of talent level. Time to move on - or at a compromise - it not be %50 of the eShop.
We usually not on the same page - but actually enjoy your rebuttals.
@Agramonte
Same to you mate, I think of you as someone who really knows their stuff.
Might buy someday since it looks amazing, but NOT at that price!
@xavieruniverse oh the frowning is real, saw the price looked on what the price was on steam and bought a steamkey for 3 dollar.
It’s a 1 year old game, the prices on Nintendo Eshop are unnecessary steep.
I just saw a Nintendo eshop advert and the game looks fantastic in motion (shame there are no videos embedded in this review).
I don't expect anyone here to agree with me but, £18:99 (eshop) vs £24:99 (physical) leaves me happy enough to pre-order the latter! £6 extra for another addition to my collection, makes it, for me, anyway, more-than worth it.
As far as this 8-bit "debate" goes — what the heck does it matter!?!
If it's a good-looking, good-playing, game, then, as far as I'm concerned, it can look as much like a PS1 game as it likes!!
It's STILL a "good-looking, good playing" game --- period!!
Commenting rather late here because I just got a physical cartridge and played maybe 25% of it so far.
I. Love. It.
It's kinda surprising to see a few negative nancys on here for this game. I love the characters, the lore, the art direction and that pixel art is some of the most impressive visuals I've ever seen in a game like this. I'm just really, really enjoying it so far and it's one of those games I won't be able to put down.
@songwriter24
Hope you don't mind me commenting on your post a month later, but I'm in the same boat as you. I ordered it physically cause it was a great deal. Cause of a preorder discount, I actually got the physical game cheaper than if I had downloaded it off the eshop.
Have you started it yet? I'm curious of your thoughts so far. It is absolutely beautiful and well worth the wait to always have a physical copy. Not sure what some people's problem is above, pixel art or not, it plays and looks great for the style they chose. As far as pixel art is concerned it's a stunner.
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