It’s been a long journey for Omori — the first video game from OMOCAT — on its way to the land of Nintendo. After a successful Kickstarter campaign all the way back in 2014, the game was originally slated for release on the 3DS, though this was later cancelled as development wore on and Nintendo’s old handheld fell out of favor. After numerous production issues — including a complete engine change and total overhaul of the visual style — Omori has finally arrived on the Switch and we’re happy to report that it was well worth the wait.
The narrative of Omori is by far the biggest draw of the experience, but it’s also the sort of thing that is difficult to discuss too much without giving away critical elements. You play the titular role of Omori, a young, colorless boy who lives in a blank, infinite hellscape called White Space. Sometimes there’s a door in White Space, and if you go through this door, you can visit a strange, dreamlike world where you can play with and go on adventures with your gaggle of close friends.
Suffice it to say, this is very much a narrative defined by juxtaposition and contrast. The clear inspiration from Nintendo’s EarthBound is evident in how Omori matches its oddness and quirky humor — such as an early quest where a space pirate named “Space Boyfriend” will forever be stuck sleeping in his bed unless someone plays a certain mixtape on his jukebox.
You get caught up in all kinds of silly interactions like this, but there’s also often a heel-turn into psychological horror with little warning. The dark imagery and events can be as shocking as they are sudden, and this keeps you on your toes as you’re increasingly unsure of what’s really going on here.
It takes 20-ish hours to get through one playthrough of Omori and the journey proves to be frankly hard-hitting in the best possible way after the credits roll. This is ultimately a story about mental illness and processing difficult feelings, and the deeper emotional beats hit hard when things start to make more sense towards the end. Those of you who can’t get enough of the narrative here will be pleased to know there are multiple endings, too, depending on decisions you make at key crossroads in the plot. Omori is an equally hilarious and harrowing experience, and it’s the kind of game that makes you think long after you’re done with it.
The gameplay itself is the weaker part of Omori, but this is only because it gets rather dull as the hours roll on. Omori is a classic JRPG at heart, so much of your time will be spent exploring a decently sized map which takes you to all sorts of whimsical locales in the standard dungeon and town cycle. The problem is that it feels like there are a few too many lengthy sequences where there’s not much to do because you’re constantly buried in lengthy dialogue sequences which are bookended by blink-and-you-miss-it walking segments that take you to yet more lengthy dialogue sequences. The story is worthwhile, but it feels like the pacing could be tightened up; incessantly pressing ‘A’ to trawl through text gets old when it isn’t broken up enough.
When you finally get to the dungeons, you’re sure to come across all manner of cute and weird enemies, and this is where the turn-based combat comes in. Each character has the standard assortment of basic attacks and special skills that offer heals, buffs, powerful strikes, and so on. Where things get decidedly more interesting is in the ‘emotion’ system, which replaces the usual status effects seen in RPGs.
Here, a character can be neutral, happy, sad, or angry, and each emotion (except neutral) does more damage to one emotion while taking more from another. What’s more is that each emotion carries with it both positive and negative stat changes, making them much more situational. For example, if a character or enemy is ‘Sad’, their defense is raised and part of any incoming damage is taken from their Juice (mana) gauge instead of health, but this comes at the cost of decreased speed.
We rather enjoyed the narrative connection this emotion system brings, as it highlights that no emotions are simply ‘better’ than others, but also that there’s an appropriate time for any emotion. In terms of gameplay, it’s interesting to engage with proper timing for cycling emotions, especially in boss fights. For example, making the boss angry will lower its defense allows your 'Happy' characters to do more damage to it, but these characters run the risk of taking more due to the boss’s attack stat being boosted.
The only real complaint we have here is that most of the game’s battles don’t necessitate you utilize this system much, and combat can thus become more of a slog as the enemies are too squishy to make it worthwhile to properly plan out several turns, but they’re also too sturdy to just quickly dispatch them with basic attacks.
As a more concrete representation of the friendship between your party members, there’s also an interesting ‘Energy’ system that acts as a sort of limit break any character can use. Taking damage will fill up a bar at the bottom of the screen, and you can choose to burn portions of it after any character’s action for some synergistic moves with your teammates. This can take the shape of something like an emotion buff or a follow-up attack, and sometimes that extra oomph is all you need to finish off an encounter or narrowly save a party member from becoming toast (literally). As mentioned earlier, however, this is also something that you don’t really need in a typical enemy encounter, which can have the effect of blunting an otherwise cool mechanic.
Omori utilizes a simplistic, but deeply satisfying art style that blends several types of art into one cohesive experience. Most of your time will be spent looking at brightly lit and sharply drawn pixel art worlds with adorable characters to match, but things go in a completely different direction for the battle scenes. Here, enemies and characters are portrayed via perfectly imperfect colored pencil drawings that seem like they jump right off the page of Omori’s notebook-style visuals. There's occasionally some bizarrely ‘realistic’ imagery thrown into the works, too, just to keep you guessing. Despite being a game that was initially developed in RPG Maker, Omori proves to be anything but cookie cutter in how it shows itself off.
This also extends to the music, which strikes a unique and bizarre identity in how frequently it waffles between emotions. Much of the music is chipper, cutesy, and overly saccharine, to the point that it’s almost unsettling. Things get decidedly more unsettling when the plot takes a turn for the creepy, and all the happy music gets flushed down the drain in favor of darker, ambient sounds. Much like the narrative, there’s just no telling where this soundtrack may go next, and in this way, it proves to be quite memorable.
Conclusion
Omori isn’t a game that we would say is for everyone, but it’s the kind of thing that seems like it will deeply resonate with its intended audience. If you’re looking for a funny, sad, creepy, and downright disorienting RPG adventure, Omori is something you won’t want to miss. The memorable narrative, offbeat sense of style, and high replayability make this one easy to recommend, even if the plot pacing can feel sluggish and the combat doesn’t always deliver on its potential. We think Omori is an experience that’s worth your time; give it a shot if you want to try something a little different.
Comments 69
It’s really really good, just quite a tough experience to get through if you aren’t 100% mentally prepared. Part of me doesn’t really get when criticisms of entire genres are used against individual games though. You press A to go through text boxes between combat encounters like every other traditional RPG. Just like genre classics which would receive 10/10 reviews.
Seeing that it has multiple endings actually makes me not want to give this game a try. I just don't have the time to play through RPG length games multiple times anymore, so that's a deterrent for me personally.
I’m playing through this game rn. Easily one of the most fun and engaging experiences I’ve ever had with an rpg. The combat has a nice pace to it with a bunch of fun strategies and concepts I’ve never seen before. Highly suggest it if you’re willing to play a dark game with an amazing story
The ending left a lot to be desired but I actually really liked the combat system.
@MARI0
Playing for all the endings isn’t really necessary as there’s really only 2 that matter, and the good ending is what you’ll naturally get anyway.
This sounds really good but I just hope the repeatedly pressing A through dialogue doesn’t get old. This might be a great example for where having voice acting would make a huge difference (like Oxenfree or Night in the Woods) which are hugely
Impactful games.
Anyway, I think I’m going to get this. Classic JRPG that takes 20 hours or so to beat sounds exquisite right now.
No spoilers ahead unless you count the amount of endings as spoilers.
@MARl0 there’s only 2 endings that require a full playthrough and both playthroughs are completely different. The other endings can be done on a normal route by making a seperate save at the end and making basically 4 different choices for how to respond to certain spoiler events. The only one left is an extension to the true ending which requires a certain action to be done 3 times in a playthrough.
I really wanted to check this out, as I unironically love the "quirky Earthbound style RPG" genre.
But after reading the HUGE list of content warnings for this game, I don't think I can.
I appreciate that a number of reviews, and even the game's listing give a bit of a heads up. But I think a lot of people underestimate how much potentially triggering content is in this game. Buyer beware.
@moodycat sounds like you answered your own question lol. "If I don't like two of the main games that were direct inspirations for this one and seeing those comparisons bothers me will I like Omori?".
The answer is no.
@CharlieGirl to be fair people overestimate how many others there are who are one video game scene away from an emotional breakdown.
@TedGundy I mean, you're welcome to be glib about it if you'd like.
But it's not about people being on the cusp of a breakdown. Some players aren't comfortable with jump scares, or depictions of self-harm, or depictions of child death in any media, up to and including video games. it's okay for people to get a heads up on that sort of thing. after all, game rating systems do it all the time.
@CharlieGirl The extreme content is the only reason I pre-ordered a physical copy months in advance. If it wasn't for the certain content then I would have had no interest.
Seems to be an interesting game, but after reading spoilers about the story I gotta say it's not for everyone. Seriously heavy stuff... Not sure how it plays out in this art style, so maybe it doesn't have the same impact as if it were realism, but still, if you're facing mental health issues this game might not be for you.
A game that touched my heart. More people need to play this gem to understand the true meaning of friendship and self-forgiveness.
Well done to the developers OMOCAT for giving us OMORI
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I just played this a month ago and I am OBSESSED BEYOND BELIEF. I found out that a cafe very close to me had an entire OMORI themed takeover last year and I am pissed off beyond belief that I missed it
@MARl0
The general "best ending" is easy to do accidentally, kinda hard to get a bad ending unless you purposely choose obvious bad options. I'd say the best option is to play normally and get the best ending, then youtube the other endings
@TedGundy
Or, consider this: Some people don't like self harm and suicide in media, especially when they themselves are going through a tough time
@TedGundy I’m not sure any of us really need to be lectured on context and nuance from someone with a username based on a serial killer who loved necrophilia.
@moodycat if your issue was the gameplay than, no, omori isn’t for you.
If your issue is a kid going on a silly adventure the answer is also no.
However If your issue is the tone and themes of earthbound and undertale, in that case omori might be something you’d end up liking.
TL;DR gameplay is earthbound, game structure is earthbound and undertale, game tone and themes are its own unique things.
@TedGundy I have to agree with @CharlieGirl
The game’s themes are very heavy even if you have no mental issues yourself. And if you have issues like I have the game is especially very triggering. I did think the true ending was worth it but I don’t think I’d recommend this game to people that even doubt wether they can handle the themes.
And yeah this is an assumption but your response sounds very much like coming down to “man up” or “git gud” and those are not very good mindsets when it comes to themes like self harm, depression, guilt etc.
Boring combat and a personal dislike for the child scribble art style will be a pass for me but I'm sure a lot will enjoy it.
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Omori is one of the strongest 90’s style JRPG-likes we’ve gotten in a long time. I honestly had a hard time playing it because of some of the content, but for anyone that can handle the themes of the game with a good mind, it’s a really worthwhile title. It’s just definitely not for everyone and very difficult to recommend to anyone you don’t know personally.
For any doubters, I tried playing this one when I was not in a good mindset and it was too much. I'll have to give it another try when times are less stressful. In short, the heavy content of this game is a real consideration here.
Is it actually fun? Like do the mechanics and stuff feel satisfying? I think that aesthetically it looks incredible
@JustMonika exactly
With this coming out maybe I can hope for Jimmy and the Pulsating Mass.
I've never seen a game quite terrify me like this one has from simply the game's title card. I'll see whether I want this whenever i get around to playing Earthbound for the first time since that feels like the kind of thing that would make or break my enjoyment of a game like this.
In short: it looks lovely, I'm scared
I will play this one day, but I want to play it when I can only Focus on it. And mentally prepared as well.
@JustMonika same, the extreme content is the main reason why I bought it.
I love games/movies/books that shock me and makes me feel things.
Idk why Some people feel the need to lecture people on things like this, not everyone can handle strong themes.
I still can’t grasp my mind around Basil being a boy.
Side note here, so this is probably going to be removed: just when the trend seemed to be that everyone was becoming desensitised to sex, violence, whatever in media, I’m seeing more and more calls for content warnings in things now.
When did this shift happen?
@MARl0 then Play it once and watch the other endings on yt smh
@Crockin
It takes a bit to learn what each tag system with the characters do, but afterwards you are opened to a whole new world of options and combinations that will make you feel very smart
@Farts_Ahoy
Boys can be feminine
@PessitheMystic
It may mean that not everyone has become desensitised to sex, violence or whatever in media
@Farts_Ahoy not a hard concept
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@PessitheMystic with mental health matters being destigmatized over the last handful of years, there is more of an awareness and acknowledgment of stimuli that could trigger extremely stressful and negative reactions, recalling trauma in any given person. Being broadly desensitized to violence, sexuality or any number of themes in modern media doesn’t mean certain traumas are just fixed and everything is fine. Trigger warnings are much appreciated if appropriate
@PessitheMystic
It added as much as your comment. And you are so very, very welcome.
@Crockin mental health is one thing, and I think we’ve come a long way in recent years (for the better, I may add).
But consider this example: the sub-genre of horror films - the “rape-revenge thriller”. These were very popular in the 70’s/80’s and they still make them to this day. But they never had disclaimers at the start which warned of content which might impact survivors of sexual assault. Why not? And are we too PC now and are trying our best not to offend people?
@PessitheMystic I’ve basically already answered it, but there also used to be no warnings on anything. Whether that is mental or physical health. No warnings on cigarettes or lead toys or extreme gore in movies etc etc. They also used to harm animals on film for movies and have children work adult hours in factories. These are extreme examples, but the existence of a trigger warning on a piece of media that has particularly heavy themes is not that big of a deal, and is really helpful for people who would rather not access certain emotions for the sake of consuming that media. And fwiw the mpaa existed for this genre of movie you are referencing, it’s really not that different
@Crockin well, your last comment didnt already answer what I said, and you’re going way, way off topic with those examples that I don’t even think you know what your point is anymore.
The MPAA was introduced in 1922 so I don’t think it was necessarily for the genre I’m talking about.
And even WITH the MPAA, people have been calling for trigger warnings in the latest Thor movie of all things. We already bend over backwards for snowflakes now, someone is always going to be offended by something fs.
@PessitheMystic yeah kinda sounds like you’re not just asking questions and wanting to understand. You def have firm opinions on the matter and clearly looking to provoke. Good luck out there
@moodycat I personally could not get past more than 4 hours of Earthbound. I just finished Omori 2 nights ago and it is in my top 3 games easily. I say give it a try!
@PessitheMystic Content warnings have been in place since the 20s. The difference is that the warnings used by games like this are self-imposed by the devs and so aren’t to do with a ratings board’s interpretation of the game but the developer’s intent. Ironically, you’re going on about snowflakes and such but there’s entire sites dedicated to warnings for movies, games, TV etc where parents give their opinion on whether it’s suitable for children or not. Which very easily gets bogged down by nonsense stuff about gay characters existing and periods being mentioned.
Great narrative, gameplay sucks, eight outta ten. Fool me once with Eastward... fool me twice... YAINT GONNA FOOL ME AGAIN.
@PessitheMystic Re: Warnings of content.
Welcome to the universe ran by Twitter. When a place of absolute nobodies can ruin your life, career and a whole lot more overnight, you gotta tip all the toes.
Regards the game: As someone who suffers a lot of mental health issues (including self harm etc), this game personally just didn't click with me. I liked Earthbound, and thought Undertale had some charm to it (but not that great of a game - don't @ me fanbase). This.. I don't know? Feels like it's trying too hard maybe? I could just need to give the game more of a chance and could of easily gone in with the wrong mindset (happens more often than you'd think), but to me this just seemed like a pretty typical RPG that is 'special' only due to the themes it conveys, be it for genuine reasons or just shock value. I have only dropped a few hours into it however so maybe something deeper breaks the current mental block?
I'll give it a shot since it's on GamePass. If i like it, I'll buy a physical copy for Switch. From first glance it reminds me of Undertale. Which is another game I still need to play (in backlog)
@Crockin no no, I was just asking questions and creating a discussion. There’s no way you could possibly answer my initial question if you look back. And at no point did you even attempt to. Then you started bothering me by going off topic and ganging up on me…
@nessisonett that’s actually kinda what I was alluding to at the beginning of all this - The devs are under no obligation to put warnings in and I was just asking a hypothetical question of when attitudes towards things like changed in all types of media. If I wanted a clear-cut, definitive answer, I wouldn’t go to the NL comments section that’s for sure.
Also, I wouldn’t say it’s ironic that those sites exist, but the warnings they have for kids definitely go overboard. I remember seeing one on IMDB that said something like: “Brian mentions he has a boyfriend, implying that he’s gay”. Something like that. Which is just a ridiculous thing to even include.
@xenoshaun Thanks for sharing, man. As someone who has had experience with self-harm, do you feel you had enough warning going into this game about the themes?
After playing some of it, do you feel like a warning is required?
And (last one) has there been anything else you’ve played/watched where you feel like it should have had more of a warning at the start? Cheers!
@PessitheMystic Honestly never had a game effect my mental state in any bad way (fictional media in general doesn't have that hold on me personally). Sure it can make me feel up or down, but the themes (be it overtly cheery or seriously depressing) have never really taken hold of me in that regards. I am perfectly fine without needing any warnings of this kind, but can see that if this kind of thing does effect others it is worth having due to mental illness and the like being more understood. Just the same with seizure warnings and such. If this game has content that could trigger (really hate that word but in this case..) an episodic attack the customer should be well informed in advance.
As for something more mundane like a Jumpscare warning or what you would typically associate with horror, people should go in with those expectations and shouldn't need a big warning to cater to it. Though I am sure if someone is well and truly effected by jumpscares they could make a solid argument as to why it should.
Certain serious things need warnings but giving it to every basic thing severely takes away from the warnings people should / need to have.
Specifically to this game. I was aware that the game dealt with certain dark themes and deeper meanings. I didn't know enough for any spoilers to occur, but I had done some basic research (or perhaps it was thrown at me back when it was viral a year or so ago). Much akin to Doki Doki Literature Club.
@moodycat i didn't care for either of those games either, & this game was way worse than both of those, IMO. So boring, i played for several hours, & u can't skip dialogue, & the story at least the 1st, several hours is mind numbingly boring. The battles were way too easy, i can see how they may get to be like a puzzle later with the status effects but it's not a traditional turn based rpg, as I'd hoped. Earthbound, then Undertale well behind, & this game far behind that, are the order I'd put them in, personally, but i realize everyone will have a different opinion, so no need to accept mine over others. I just wanted to share, since not many of us exist who don't care for Undertale & earthbound. I didn't have the patience to finish this game, btw. I have it saved on game pass, so i can resume if i feel like it eventually, but i seriously doubt I'll go back, with so many decent to great games to play, still.
@Crockin it wasn't for me, but i didn't like it's inspirations that much (for context). I liked the gameplay of earthbound, i just didn't play it until it was released in 3ds & looks atrocious for someone who hates that 8/16 bit generation & lived through it. If they did a remake that looked more current, i could get into it. Undertale, i hated the art direction (8/16 bit was something i couldn't wait to get out of when living through it. Immersion is almost zero for me in this graphic style) & gameplay (that wasn't fun with a pro controller, forced to use the joystick that was way too sensitive or not sensitive enough for me, depending on the little battle puzzles, so i could tell it was intended for mouse and keyboard).
The game play was fairly simple, just choosing a status spell that counters whatever status the opponents were using (sad, anger, etc, like a weapon triangle from fire emblem, but it was 4 options, IIRC). Then, u could damage them more, or make your character's tank, etc. So there wasn't much variety from what i played, just counter the opponents status, damage, or heal. Then u could build up a special meter that gave ur party mates an extra hit, or save it up for a special move. Pretty simple, but not that fun, IMO. To each his own, ofc. I could barely tolerate the look, for the same reasons i mentioned of the others, but tried to push through. The unskippable conversations, that were among the most boring, uninteresting i have ever experienced in a game, made it especially difficult to like for me, too.
So, a sum of all parts made it much worse to me. If it was this battle system on a different game, it may have appealed to me. There were many times where i had no idea what to do, even after reading all the tedious dialogue. There wasn't much that was edgy in what i played except making the main character kill itself, but i probably didn't play it long enough to get to the deeper plot (i truly hope that's the case,, since so many are gushing over it). Maybe someone without all of the hangups that i had could enjoy it more, but i figured I'd share in case it helps anyone decide.
@nessisonett Fair point, though I would consider it a flaw of the genre, and I say that despite being a huge RPG fan. Mashing 'A' simply for hours on end simply doesn't add to the enjoyment, especially when a game doesn't know how to effectively break up big scenes. Plus, games like Oxenfree show how dialogue can be made into a much more interesting aspect of a game if devs are willing to put in a little more elbow grease.
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@CountDrakeulah was eastward as bad as this? I've almost bought it many times, especially when it finally went on sale. I passed cuz i read u can't skip or speed up the dialogue. Now that i experienced that in this game (on game pass), I'm really glad I didn't give in on eastward. People keep saying it's like Zelda with a story, is why it interested me, but seems there's way too little game play & way too much reading text boxes,, sadly. Glad to hear at least someone mention this, to kinda justify my decision in passing when it was on sale.🤣
@MARl0 it's easy to get the real good ending. Did it on my first playthrough without guides. Just do the right thing at every turn and scour every corner. You will know when you are ready to advance
@twztid13
That is uh.... insanely bigoted info. Nobody is pushing anything, people are just saying not to harass trans people. Nobody even mentioned trans stuff here. Feminine men and being a gentle person IN GENERAL has been a thing since the beginning of time. But sure, make it reflect your flawed unrelated views
@twztid13 No idea, I haven't played this because I bought Eastward based upon very similar reviews. I could go on in detail about it, but in a nutshell Eastward is a beautiful audio/visual experience shockingly polished for a studio's first game with a really great premise and a solid gameplay foundation that gets bogged down, grinding to a halt it never recovers from in it's third chapter. I would play several sessions in which absolutely no gameplay would happen, unless you define that as moving around the same five to eight screens talking to NPCs who all have several boxes of new dialogue to say with every minor story beat. The story develops really well while the gameplay never gets more nuanced than it's first handful of levels, something every review I ever read failed to either notice or care about. It's painfully obvious these critics have little experience with the games these indie games are desperate to emulate; a top down adventure game with real timr combat automatically equals Zelda to them when there are so many other games that are more appropriate comparisons. Eastward is nothing at all like any Zelda in it's structure or it's scope, it's just the easiest comparison to make by someone needs to come up with one quickly to an audience that has never played anything else. Eastward is definitely more like Illusion of Gaia in the way it balances it's story and gameplay and doles out it's abilities but doesn't even come close even then. You can't revisit areas once the story moves the characters on from them, dungeons are entirely linear, and boss battles are unrewarding and uneventful. Instead of bothering with it I'd suggest doing what I wish I had instead: play one of the many games of thd past it's trying to be instead that you never have before. I STILL haven't played Terranigma, Soul Blazer, or Crusader of Centy yet have wasted my time with more than a few disappointing indies desperate to be them. Of course this is the opinion of an old vet of the golden age of 2D gaming, one who doesn't believe video games are a narrative medium that need anything more than a good PREMISE to hang the gameplay on. I'm positive hundreds of younger people here in the comments would insist I'm wrong. If you'd rather play Oxenfree than Thimbleweed Park then by all means buy Eastward. You'll probably love it.
@twztid13 Thanks for the huge spoiler 😜 I probably won't play the game (or at least not right now anyway) but, come on - did you really have to reveal what could happen to the main character? If what you said is true, then that's kind of a huge reveal and not a common plot point,
However, since I concur with most of your societal observations...I guess I can let indiscretion slide. This time. 🤣
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Got it on gamepass, when I find more time I'll give it a go. Anyway, some of the comments out here... you people are out of your gosh darned minds
@MARl0 I know what you mean but this is only 20hours according to the article, rather than the standard RPG 100+.
Or just play through once, take that as 'your story' and then watch the other endings on Youtube. That's what I usually do, even if I get the bad ending!
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@MARl0 I rarely, is ever play all endings in a game. It's an option.
I am playing through this game now.....It is fantastic. The combat system is really clever too. The game is way easier if you take time to really learn the system. The story is emotionally haunting and mind-bending. Please do yourself a favor and don't pass on this one.
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