Not content with releasing just one compilation of vintage 8-bit goodies this week, Bandai Namco has given us a second helping for those not completely satiated with the first batch of 11 games. Much like Namco Museum Archives Vol 1, this isn’t your typical Namco Museum compendium containing a cornucopia of coin-op classics: instead, it’s another round of Namco’s NES and Famicom output, most of which are ports of said arcade titles.
With the first volume claiming the lion’s share of Namco’s more iconic titles – Pac-Man, Dig Dug, Xevious and the like – Namco Museum Archives Vol 2 features a less conventional array of titles, partly including sequels and spin-offs of those more famous games. Arguably the only real marquee game on offer this time is Galaga, the much-loved sequel to Galaxian, which got a typically solid NES port and as such feels very much like the arcade version.
The rest are a strange mix. Battle City is a Famicom-only release, made available in the west for the first time. It’s a top-down tank battling game similar to Atari’s Combat (or the Tanks game in Clubhouse Games: 51 Worldwide Classics, if you’d rather have an example from this millennium), and the aim is to gun down a set number of tanks while at the same time preventing them from reaching and destroying your base. It’s not entirely without merit and may keep you busy for a while.
Pac-Land, meanwhile, is easily one of the more well-known games here: second only to Galaga, arguably. The original arcade version was a seminal release because it was one of the first scrolling platformers before the likes of Super Mario Bros. arrived on the scene. This home port (which was also a Famicom-only release and comes to the west for the first time, too) is a reasonable enough rendition, though it certainly suffers visually and its controls are bizarre: you move left and right with the B and A buttons respectively, and jump with the D-Pad.
Pac-Land shares some similarities with the next game in the compilation, Dig Dug II, in that both games are sequels that go in an unexpectedly different direction. Rather than making your way through a series of underground tunnels as in the first game, Dig Dug II moves everything to the surface and has you trying to rig together explosives to make cliff edges detonate and crumble, causing any enemies on them to fall into the sea. It’s not necessarily worse than its predecessor; it’s just different, and though it takes some while to get used to, it can become pretty fun.
The same perhaps can’t be said of Super Xevious, at least not to the same degree. This is less a sequel to Xevious (which was included in the first volume) and more an enhanced version, complete with new enemy types that raise the difficulty a tad. Like the standard Xevious, this feels fairly primitive compared to other vertical shoot ‘em ups (including the excellent Dragon Spirit: The New Legend, also found in Vol 1), and its high-pitched, looping soundtrack is what we’d imagine dog whistles sound like to canines. It’s perfectly playable – it just may not keep your attention for too long.
Then there’s Mappy-Land, the lesser-known NES-only sequel to the arcade hit Mappy. As in the first game, you control police mouse Mappy as he jumps his way through a bunch of trampoline-filled stages trying to collect various items while trying to avoid a gang of violent cats. Given its varied level designs, the addition of a jump button, the removal of the annoying door-opening system and the added ability to drop ‘distraction toys’ which will keep the cats busy for a while, Mappy-Land is a better game than the original.
Legacy of the Wizard is an interesting one. It’s an action RPG where you play as five different members of a family as they explore a massive underground cavern to try and find a magical sword called the Dragon Slayer. This is a Metroidvania game from a time before that was a known term: each of the five family members has unique skills that will get them past certain obstacles, so you’ll have to return home and swap to a different family member before returning back to the cavern. It’s something of a hidden gem, though it can take a period to get into.
Rolling Thunder is one of our favourites of the bunch (and usually is when it’s included in a Namco compilation). For those not familiar with it, it’s a spy-themed run and gun game where your needlessly lanky secret agent gets to gun down a bunch of hooded enemies while taking cover behind blocks, hiding inside doors and collecting machine guns for extra firepower. It’s proper cop show stuff, and it’s great.
Up next is Dragon Buster II, another Famicom-only game making its debut in the west. It’s an interesting action RPG where you have to reach the ‘dragon castle’ in each stage by fighting your way through a series of dungeons. The twist is that each stage has a bunch of different dungeons and they don’t all have to be beaten to reach the dragon castle; you’re free to choose which dungeons to take on and plan your own route to the end. Naturally, like everything else on here, it’s a tad on the basic side, but it has its charm.
Rounding off the ten standard games is a very curious addition: Mendel Palace, the first game ever developed by Game Freak (which was published by Namco in Japan). It takes place on a grid and your aim is to knock enemies off it by flipping the floor tiles they’re standing on and trying to push them to the edge of the screen. It’s a fun little game that’s easy to get to grips with, and some of the enemy designs are hilarious.
The first volume of Namco Museum Archives not only offers ten of Namco’s NES games – it also includes a brilliant NES demake of 2007’s Pac-Man Championship Edition that actually turns out to be the best game in the entire compilation. The second volume has its own brand new NES title, but it’s nowhere near as exciting: it’s an NES port of Gaplus, which hit arcades in 1984 but never got a home console release. It’s a perfectly fine port but it’s not a million miles away from Galaga, and is only really interesting as a curio.
What makes the NES version of Pac-Man Championship Edition in the first volume so exciting is that it’s a game that launched a decade and a half after the NES died, and it’s fun to see a relatively modern title getting reduced down to an 8-bit form but still retaining that crucial ‘one more time’ gameplay. Gaplus is far less exciting, because ‘80s arcade ports on the NES were ten a penny: indeed, the fact there was never a Gaplus port at the time despite Namco porting a bunch of its other coin-op games probably speaks volumes on how little demand there was for it.
The entire package is presented in exactly the same way as the first volume, right down to the same menu music and border options. As such, the same criticisms stand: the complete lack of background information or behind-the-scenes content is a real missed opportunity for a game that sells itself as a ‘museum’. Its absence is missed even sorer in this second volume, due to the fact that so many of the games are less well-known and this would have been the perfect way to educate a willing audience keen to learn more about them.
Conclusion
The second Namco Museum Archives compilation is far more eclectic than the first. Vol 1 had more of the typical classics you’d expect from a Namco collection, and while that may seem a bit boring and predictable the reality is that they were classics for a reason: most of them are more fun to play. While there are still some great titles in here – Rolling Thunder and Mappy-Land are highlights – the general quality is lower than that in the first volume. The only reason you should be opting for this one over the first is if you’re sick to the back teeth of Pac-Man and Dig Dug and are looking to discover some lesser-known NES games.
Comments 32
I wouldn’t say this is for hardcore fans only . Just because a lot of the games aren’t recognized by casual fans, does t mean retro lovers won’t love this vol. legacy of the wizard, part of the japan famous Dragon Slayer series, is worth it alone.
why are their 2 vols havent they milked these to hell and back already and the price your fffffffffffffffffffffffffffffffff kidding arent you.
This sounds kinda neat to me as I've never played a bunch of these games (even back in the day) but I would have rather had the arcade versions than the NES versions. As such I'll wait to at least a 50% off sale.
I will 100% pick these up when they eventually drop to $10 a piece. I have played most of the these arcade ports to death, however most of their NES versions I have not.
Needs a physical for both. Is Rolling Thunder censored in any way in this? I’ve a copy of it and Legacy of the Wizard (such an underrated game but boy could it stand to have a map function).
Oh my word, that's the best sub-headline you have ever done.
I just want this for pac land so that i can say "I played the game that one smash bros stage was based off of"
Pac-Land was available in the west on Wii U Virtual Console.
10 out of 10 for that subtitle.
Both of these Archives collections definitely feel like they are for more of a hardcore fan than the original Museum collection. I usually love this type of thing but it's hard for me to get excited about NES games anymore.
If I had played these on the NES back then, then this would be an auto purchase for me. But since I only played most of these games in the arcades, these compilations don’t appeal to me. I’m happy with the Namco Museum collection that I’ve had for three years.
I bought both volumes and have found them to be worth the full purchase price. Obviously it helps a lot if you're a fan of retro games.
@Anguspuss - Preach it. Namco's been pulling this volumes nonsense for decades... and that price tag is ridiculous. God forbid they should ever put Pac-Man and Ms. Pac-Man together in the same collection. Just cram all the good stuff in one package for once like everyone else and be done with it.
Was the original Namco Museum criticized for not having museum-like extras, though?
@SuperToe no worries about ms pac man the reason it never appears is they didnt make it and would have to pay royalties that sums up namco there. NFI about gamers just money grabbers
Pac-land on the Famicom was an abysmal port. Nothing reasonable about it.
I consider myself a retro gamer, but these are too retro for me.
Pac-Land was actually released for the ZX Spectrum in 1984!
@Anguspuss - The Ms. Pac-Man distribution and royalty rights are a shared mess among several parties, which all seem shady and poorly handled. Namco still hold the rights to Ms. Pac-Man but not the royalty distribution. It’s quite a disaster.
That said, Namco has had countless opportunities over the past 25 years to ditch the “Volume” approach and package Pac-Man and Ms. Pac-Man together (Galaxian and Galaga, too, for that matter).
I love Battle City!
It’s a great game, with the possibility to create your own levels!
I also have the Game Boy version.
@__jamiie That is correct. Apparently the person who did this review couldn’t be bothered to properly research the games included here.
I would have been inclined to import the Japanese/Asian release if it had included the volume 2 games on the cartridge as well. It's idiotic that they would issue a physical release that only includes half of the games. Why even bother? Why would a collector even want a physical release without all of the games?
I never was a fan of Mappy, but Mappy-land is great fun. So is Mendel Palace. A nice surprise. Legacy of the Wizard is interesting. I love Gaplus, so I'm happy it is here. Super Xevious isn't super. I like Dragon Buster 2 better than the first one. Dig Dug 2 is weird but I'm glad it is there. Overall, I'm enjoying this volume better than the first one.
@scully1888 a few others mentioned this, but Pac-Land has come to the west before: on ZX Spectrum, TurboGrafx-16 (I think?) and most recently, Wii U Virtual Console. NintendoLife reviewed it back in 2014: https://www.nintendolife.com/reviews/wiiu-eshop/pac_land_nes
"Mappy-Land is great." I thought it was okay in a short playthrough, but Mappy Kids, the final game on the Famicom was a far better game. (feels much more like a Famicom-era platformer, and maybe the only game with a competitive SPLIT SCREEN mode.)
That one is said to get its western debut on the Evercade, but hopefully if Namco makes a Vol. 3 we'll get that one.
@Boopero A nice attention to detail is that I think at least the Japanese version got a Gaplus fake boxart numbering the game at #85, and that is actually correct.
(Namco was one of a few publishers who numbered their Famicom releases originally, likely to encourage publishing. But Namco stopped after #18. Bored one day, I looked up a list of games and finished the list. I numbered their final game and only 1993 game, Famista '94, at #83. Count that Macross was an unnumbered game published by both Namco and Bandai, between 12 and 13, and we have 84 games total.)
One piece of trivia missing from the review: Legacy of the Wizard was apparently developed by Falcom, and it's part of their Dragon Slayer series.
The price should be $19.99. Tops. And even then I'd wait for a sale. I'd only want the Gaplus NES port anyhow because I dont have the ROM unfortunately..
@KingMike
That's cool you did that. I'd like to see it.
I'm pretty sure I had Pac-Land on the Atari Lynx. Far superior version of a very average game. I'm disappointed that these are all NES version to be honest.
Why oh why aren't these the arcade versions? Would it have killed them to have had those be the default, with the (seemingly inferior) NES ports as an optional extra? I'd love to be able to play the arcade version of PacLand on Switch
Gaplus got converted back in the 80s to the C64, and it was brilliant. Coding was by demo-scene greats Ash & Dave, with a thumping theme tune by Jeroen Tel of SID legends the Maniacs of Noise.
Even more amazingly, it was a budget release by Mastertronic for their usual £1.99.
@SonicTheHedgehogs That'll probably be now then. Both packages are showing for £3.99 on the UK eShop.
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