The Mutant Mudds series has seen its fair share of love from critics and players alike over the last few years; the wonderful Mutant Mudds won us all over when it originally released on 3DS (and then again in a deluxe version for Wii U), and then Mutant Mudds Super Challenge came along, taking everything we already knew and loved and turning every aspect up to eleven. Now we have Mutant Mudds Collection on Switch – a package which includes both of these games in their entirety and throws in a brand new puzzle game for good measure. Lovely stuff!
From the main menu you’ll have the option to jump into any of the two previously released titles as you see fit; there are online leaderboards for each game and you can have up to three save files on them, too. If you’re unfamiliar with the series, the Mutant Mudds games are retro-inspired platformers that are essentially moulded around a very simple set of controls and rules. You work your way through a number of levels with only a hover jump, three lives and a water gun to see you through, jumping back and forth between sections at different levels of depth from the screen.
The general layout of each level is fairly similar; with a limited set of actions you’ll never be left wondering what to do and even the enemy types don’t vary all that much. Despite this, things get fiendishly tricky rather quickly and reaching the end of each level with all 100 golden diamonds in your possession can be a huge challenge. The difficulty comes in the precision that you must achieve and the need to master your hover jump and water gun skills to absolute perfection.
The first game, Mutant Mudds Deluxe, is made up of an initial twenty levels – each containing hidden exits that make you play through harder sections to reach a second end-goal – as well as a kind of alternate universe which sees you play through much harder versions of the original twenty levels. The game starts with a tutorial to help you to learn the basics (you’ll definitely want to start with this game if you’ve never played any entries to the series before), and then you’re away – running and gunning your way through various muddy monsters.
Mutant Mudds Super Challenge is a completely different beast entirely; the basic idea, controls, look, and feel are identical to the first game in many ways, but the overall difficulty is increased to a rather staggering degree. This game also introduces boss fights (which add a nice - but challenging - change to the usual gameplay), more collectables to find in each level, and twenty unlockable characters for you to find within the game’s courses. We should point out that we’re not exaggerating the difficulty level here in any way; the first game was already tough in its later stages, but Super Challenge is really designed for the hardcore platforming fans out there – you should expect to die a lot.
There is also a third option to select on the main menu: Mudd Blocks. This is a puzzle game that has been newly released for this collection and features several ways to play. The basic idea is to create chains of coloured blocks that will all explode and clear from the screen when a bomb is thrown down towards them and, if you love your old school-styled vertical monitor displays, there is also support for a TATE mode layout. There is an ‘endless mode’, where you simply aim for a high score, two-player versus and co-op offerings which see the game be played in split-screen, and several different other ways to play which are easily the best of the bunch.
‘Rescue’ has you trying to break someone out of a cage in what turns out to be a rather stressful back and forth of making sure to damage the cage when possible, but also keeping the surrounding blocks safe from reaching the top of the screen and ending the game. Another of our favourites, ‘Numbers’, sees you having to blow up particular blocks in a set order – the moment you destroy a block that isn’t next numerically, you lose. If you already own both of the main games Mudd Blocks might not be quite enough to warrant another purchase to those inclined not to double / triple dip, and we would say that more detailed in-game instructions showing how the game actually works wouldn’t go amiss. It is, however, a very welcome addition that makes this collection just that little bit more special.
The overall aesthetic of this package is as wonderful as the games have always been; the retro feel has been captured perfectly with bright, vibrant, sprite-based visuals and a cracking chiptune soundtrack. The game feels particularly good in handheld mode, although it does also work absolutely fine on the TV; it’s just a shame that the 3D display features can’t be realised on Switch. It is evidently clear that the levels were made for the 3DS – the changes in depth worked wonders with the stereoscopic display of that console – but, of course, this just isn’t possible on Switch.
In a way, Mutant Mudds shouldn’t be as great as it is. The levels are arguably quite repetitive (particularly in the first game), and the lack of new enemy types or changes in the actions that you must perform is something that we’d usually consider for criticism. However, everything about how this game plays is marvellous; the tightness of your character’s controls and the satisfaction you feel from jumping around each level give it that quality it needs to be considered a truly great platformer. The games are super tough, and many players will struggle to see them through to 100% completion, but they are pure, addictive fun.
Conclusion
Mutant Mudds Collection gives Nintendo Switch owners the chance to own two fantastic platforming games in one handy, portable package, as well as a nice extra in the new puzzle game, Mudd Blocks. The difficulty of these games may well put a reasonable amount of players off - Mutant Mudds Super Challenge in particular is one nasty fiend – but the overall quality of the two original titles places this collection amongst the best within its genre that the eShop can offer. If you love platformers, and you don’t mind a hefty challenge, do yourself a favour and buy this game.
Comments 40
Too many games on Switch I have to buy.
Already pre-purchased, excellent value for money with that discount.
Anything Jools, even if it's mostly a double dip, is a day 1 buy!
Anyone know how much it will be after the early bird discount goes away?
@OrigamiSquirtle $14.99
@OrigamiSquirtle "The standard price will be $14.99USD / £10.99 / €12.99, but if you buy it from 7th December up to launch day you can get it for $9.99USD / £7.29 / €8.69, a saving of about a third."
Well, I DO like Mutant Mudds, but there's something just slightly offputting about the game and I can't place my finger on it... (And no, it's not the difficulty. That's probably my favorite aspect about it!)
I'll still probably snag this though, Jools is a cool dude and I wanna support him!
@OrigamiSquirtle @Jack_Goetz Just to add the early sale ends 23:59 on 13th December. It won't be that price on its actual release day.
As for this. Not too sure if I'm that interested even at the pre order sale price. But good to see the Deluxe edition finally hitting Europe.
I'm considering getting this. I quite enjoyed the demo that was on Wii U but never got round to buying the full game. It's really good value with the discount and I admire the guys dedication. Hopefully this will be a big hit for him.
Thursday cannot come soon enough! This along with Yooka will be keeping me busy through the end of 2017! I still have DOOM to start as well.... maybe through the end of January to be more accurate!
Highly recommended, this! Especially with the pre-purchase discount, MMC represents stunning value for money.
Wireless multiplayer would make double dip.
@OorWullie Is there still a demo for it on the Wii U?
Thanks for the heads on the discount! I had no idea you could pre-purchase software in the "coming soon" section.
@SimplyCinnamon53 there is for 3ds
$9.99 is a steal for all 3 games. That's only $3.33 each!
That said I'd prefer physical myself, and it's been confirmed so, even at $10 I think I'll wait. I've grown tired of buying games twice because the physical comes after the digital release.
@SimplyCinnamon53 I don't think there is anymore. I got it from this 'Nindies at E3' promotion they had a couple of years ago. There was something like 10 demos of unreleased games and anyone who downloaded them would receive a discount when they eventually released.
I would get this if I hadn't already got like 3 versions of them for other platforms.
I pre-purchased this and it’s bugging me that I can’t open it yet.
I could never get into it on 3DS but for the price, I'm willing to give it another go.
Getting this and The End is Nigh tomorrow.
Wow, only one point off perfection! Only slightly worse than Super Mario Odyssey!
I’m starting to get jaded from these high review scores. I don’t mind a hint of optimism, but a tad of reality would be welcome too
Getting this, wish there was a physical version though.
@Bondi_Surfer It's relative. Mario Odyssey was a 10/10 full priced release. This is a 15 dollar eshop game being judged as a 15 dollar eshop game. If this were a full price release there is no way they'd give it a 9.
Mudd blocks is a reskin of a game whose name i forgot
So arguably, because Mutant Mudds is seeing a physical release, likely with the "Switch Tax" that download to physical games have...its score should decrease upon release? It will be a "full price release". Not a $79.99 release (Canadian here), but certainly a $39.99 release for us. Is the score of a game intrinsically linked to its retail value?
> Should games be reviewed and scored based on their price bracket?
> Should games be reviewed and scored based on whether they are boxed releases, eShop releases, or both, as is the case for many games?
> Do we pretend that there is a universal overarching "AAA" standard to which some games belong, and review those games on a separate scale?
> Do we assume that because a game only sees an eShop release, that it is automatically of a lower quality, and therefore should be reviewed on a separate scale?
> Should Nintendolife ape Famitsu, and adopt a four person review team, who each score a particular game on a XX point scale, while revealing their independent biases so that readers may choose which score resonates most with their own personal bias?
> Should Nintendolife adopt a "no score" policy, and simply review the game without ascribing a number? So many people simply scroll to the number, and can't help but comment when their personal bias has somehow been violated...would it be more valid to drop the score and protect that personal bias?
...or, should we just accept that the reviewer felt it was a 9/10, or in plain English, "worth playing"?
I look at Nintendolife scores like that. A highly rated game (8-10) is "worth playing". A mediocre rating (5-7) is "ok, but not a must". A poor rating (1-4) is "not really worth playing". Comparing review scores across games and genres is a no-win scenario. At the end of the day, different people prefer different games, and one person's 4 is another person's 10. Nintendolife is just wading through available games and offering one perspective. If it doesn't match yours ... well ... that's OK, isn't it? At least we all know a little bit more about the game before purchasing. The sea of games available right now needs a lighthouse, and I appreciate that someone is operating the light.
@Heavyarms55 my issue is I’d rather they rate how fun/enjoyable the game is, and that’s it. At the end of reading this review, I don’t know if it’s a nine because it’s cheap, or a nine that also happens to be cheap - it’s a huge difference
@lillith great post
Geez, this game is good but it’s not that good. More like 7.
I prepurchased it just for Muddy Blocks alone. I 100%ed the first game on my 3DS and I'm trying to inch my way through Super Challenge. Tough!
@Bondi_Surfer I'm with you surfer man! Mutant mudds is an ok to good game but a nine? I just don't see it. I understand this is a Nintendo site and all so they are slightly jaded in that respect but when every freaking indie game seams to get a 8 or 9 it's hard to make informed purchase choices. It's to the point I only read the reviews here for laugh and some knowledge on the games features etc.
Sadly, in this Era of Xenoblade, there is no time for anything else.
@OorWullie Oh okay. I guess I’ll just buy it and hope I like it. I usually like 2D platformers except for axiom verge. And if I don’t like it, at least it’s only 10 dollars.
Super Mario Odyssey
Zelda DLC 2
Xenoblade Chronicles 2
Yooka Laylee
Mutant Mudds Collection
Serious Yuletide backlog!
Isn't the 3ds version better with the 3d and all
@lillith So...according to your logic, is a 5 mediocre or poor now?
@KeeperBvK - My apologies, I typo'd in the rant. That should have been (1-4), and (5-7). I'll edit that.
Just picked it up on the eshop for $2.99. Have the original on 3DS and couldn't pass this deal up!!!
Grabbed this for an insanely cheap £2.99 on the UK eShop. That’s a quid a game, which is nuts!
-everygrainofsand-
On sale now for $1.50.... Got it for the puzzle game
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