By now, we emphatically know that first-person shooters can work on Nintendo Switch. The console’s positioning as a semi-handheld platform – and the realistic limitations of its hardware – simply aren’t an issue when an FPS is developed in the right way. Heck, even PS Vita got a great shooter in the form of Killzone: Mercenary. DOOM, Wolfenstein II and Paladins have all proved beyond any doubt that the genre can be pulled off on Nintendo hardware, but with Call of Duty – arguably the world's most popular FPS – still conspicuous by its absence, it falls to Gameloft's Modern Combat Blackout to try and fill that gap, a series that began life on smartphones and has a solid reputation thanks to its high production values and generally exciting gameplay.
And the results are, well, not brilliant. It’s simply a reminder that while mobile shooters have come a long way in the last decade – and they really have, from the graphics right down to the implementation of multiplayer leagues and ranked play – they’re still built to run on less powerful hardware and made with short bursts of play in mind. Put it this way; despite the visual similarities, this is no Call of Duty: Black Ops 4. It’s more of a PS2-style affair where accuracy and skill tend to defer to blind luck and the old mantra of ‘spray and pray’.
Blackout includes its own single-player campaign (have that, BLOPS 4) and support for both local private matches and ranked online play. The solo missions are predictably corny, featuring a main character called Cayden Phoenix (yes, that’s his actual name), lots of faceless terrorists and a story that takes you from the canals of Venice to the neon streets of Tokyo. It’s silly, it’s dumb, but its bite-sized missions (which can be completed in a matter of minutes each) are full of enough set-pieces to keep you smiling throughout.
The controls, however, might see the grin turn to a grimace. Since this is a port of touchscreen-focused title, the control scheme is really stiff – even if you whack up the horizontal and vertical sensitivity. Black Ops II and Ghosts on Wii U were a little awkward when played with the GamePad, but they had that classic CoD quality seal to fall back on. Blackout does not, so you’ll really need a Pro Controller to have any chance of growing accustomed to the sluggish speed with which you move and aim.
Enemy AI won’t pose much of a challenge, and you’ll soon sense Blackout has more in common with on-rails light-gun classics such as Virtua Cop than it does with modern shooters. Nevertheless, there’s still a lot of content to sink your teeth into. Integrating solo missions, Spec Ops – tiny missions with specific objectives (kill every enemy, breach multiple times, provide overwatch from a sniper’s nest, etc) – and small multiplayer matches together into one hub for each level is a really nice touch, and one that makes the most of one level’s map layout.
The decision to unify progression across all of its modes is actually a really smart move, so if you decided to burn through the story mode and Spec Ops before heading online, you’ll have already unlocked attachments for certain weapons, gained access to new ordinance and opened up a decent number of new guns. It’s also a good idea to follow this route, since online play doesn’t have any form of constructive matchmaking, so you’re likely to end up playing with high-level players with much far more versatile hardware at their disposal.
The main multiplayer is a bit of a mess, mainly because playing against other players really shows how barebones Blackout’s mechanics really are. In the relative safety of its offline modes, the game can hide its paper-thin shooter DNA with silly set-pieces, but those sluggish aiming speeds take a long while to adjust to when facing human-controlled opponents in 12-player matches.
The nine included maps included aren’t particularly well designed and feature too many dead-ends and spawn points that often respawn you facing a wall in the far corner of a map or – rather handily – right next to an enemy player. It’s so easy to spawn trap an enemy team it’s almost unreal. Performance can also be very choppy, making an already difficulty aiming model even harder to wield.
There’s currently only support for two game modes – Free-For-All and Team Battle – but at least you can progress through to different ranks (much like Rainbow Six: Siege’s ranked leagues), but with no real matchmaking infrastructure it functions more like a long-form prestige system than a proper means of quantifying your current skill level. If you really want a multiplayer FPS and you’ve rung DOOM, Paladins and Payday 2 dry for all their worth, then there’s some fun to be had here, but its mediocre gunplay and some consistent issues with performance online means it’s as much a throwaway as it is a throwback.
Conclusion
Modern Combat Blackout is a decent step forward for the series on mobile, but in the presence of DOOM, Wolfenstein II, Paladins and even Payday 2, it simply doesn’t stack up. There’s plenty to appreciate here – the integration of single-player missions, Spec Ops challenges and multiplayer matches into one hub is a really great feature, but the mediocre gameplay and mobile-centric quality levels really water those positives down. Modern Combat could be a great series on Switch, but only if it’s built for the system from the ground up, and not clumsily ported from mobile.
Comments 52
Garbage phone game. What is this doing on our beloved wonder tablet?
I will wait for Mortal Combat.
Shame. Wouldn't surprise me if bigger companies like Activision and EA point to this and say "See! Nintendo players don't like traditional military shooters! There is no point for us to make one for the Switch!"
How long has it been since there has been a traditional shooter on a Nintendo console that was actually made for the system? Not clumsily ported from another... Goldeneye on the N64?
I like this game, people complain for nothing. There is garbage on the Eshop, this isnt one of them.
Glad to know you can alter x and y sensitivity. May purchase
@Heavyarms55 MoH Vangaurd on Wii was fantastic. Oh, and the Conduit games. Red Steel...It’s been a good while.
@The-Chosen-one same here. Yes, it is not like COD but for $20 I am getting my moneys worth.
Plus it requires you to have an internet connection just to load the game.
@The-Chosen-one It’s def not garbage but I’d stop at alright. Doesn’t offer much more, if anything, compared to the Modern Combat games I can get for free on iOS. So $20 for what they are offering seems inflated. $9.99 max for something like this.
The majority of these Gameloft games are indeed junk. The controls, even on a touchscreen device, are mostly counterintuitive.
Mobile garbage for $20.
Same as when they started dumping mobile games on VITA. Hardware has never been the problem with Mobile games.
Deserve 3 imo.
It's ugly, the controls aren't really good, the resolution in docked mode isn't even 1080p, nor 720p. What a shame
Looking for soldiers!
People who dislike the game need not apply, thank you!
@Heavyarms55 Conduit on Wii?
@Heavyarms55 Now I really want to see Playtonic Games do a spiritual successor to Goldeneye/Prefect Dark.
@Shiryu
I’ve only been visiting this site since the launch of the Switch, but I’ve never seen an image in a post until now. I didn’t know we could.
@Kang81 Tag is IMG.
This will be my time killer game. Though it doesn't had the full experience to that of Killzone, Metro, Gears of War, Medal of Honor, or Battlefield at the very least it helps kill boredom away until the main fps like Doom Eternal and Halo arrives for Switch.
@Shiryu
Thanks, but I’m an old man who hasn’t kept up with you youngsters and your internets , not sure what you mean exactly. ha
"Modern Combat could be a great series on Switch, but only if it’s built for the system from the ground up."
Ya. Any of the Modern Combat team members out there, you have a Call of Duty Switch audience that is currently starved of Call of Duty no thanks to Activison. Take advantage of this, take this criticism to heart, and strike while the iron is hot!
Gameloft's whole schtick is ripping off popular properties and optimizing the experience for a phone. I wouldn't touch any of their stuff on Switch.
@Kang81 Another "old man" here. The image tag is used to post images in comments. It works as follows:
When you've found a link to an image, you paste it into your comment like so:
[ img ] www.link_to_picture_goes_here.com [ / img ]
To actually make it work, remove all the spaces in between the brackets.
No other game like this on Switch. I can only hope they make enough to really invest in bringing a better tactical fps to the switch. Activision obviously don’t care about Switch player and the growing install base.
@Agramonte
$20? That wouldn't be so bad, although still pricey for what it is.
But they're asking near $30 for it in Canada.
For a mobile port that is, I think, free on mobiles, this is completely baffling. But it is also, at the same time, a proof that companies think Switch owners don't have a problem paying more, so they simply charge more. I mean, this is a platform on which people gladly pay $80 for a game that's available for $25 pretty much everywhere else (Doom, Skyrim...). So really, releasing F2P games for $20 or more, and having these SELL on the Switch kind of speak for itself... Companies take note of these things, an usually, act accordingly... if it's proven that people are willing to pay more, well, why not profit from this?
@Shiryu Well, the Squad limit of 4 has already been filled... but feel free to join up so we can form other squads. Just let me know if you're playing this one out there.
Yes, FPS games can work on the Switch, but they still don't work as well as they did on the Wii without an IR sensor. Dual analog controls suck, after all, so these hybrid control schemes mostly defeat the purpose of motion controlled shooters in the first place.
It'd even be much better if you had to pause the game every couple of minutes to re-center the Joy-con(s) in order to ditch the second stick (and the screen) in the control scheme, but these Switch FPS developers can't seem to figure that out.
More shovelware!
Just another heads-up: Gameloft already broke their game. Online has been going down for a bunch of people for about a week now...mostly higher level players getting locked out and forced to play in offline mode. All progress, unlocks, and daily challenges are tied to your online player data.
“Call of Duty has little worry about“? Except this is probably the closest thing to CoD or any of the main AAA online multiplayer FPS series on Switch we’re ever gonna get.
One of the reasons I want multiplayer in Metroid Prime. Whether that be MP4 or Hunters remake in a MP collection. I’d settle for TimeSplitters or The Conduit though.
@Bevinator "Well you know I've got this gun, don't ya?!"
I love the league of gentlemen.
I tried this game out for mobile and was impressed with how far mobile games have come. Now moving it to the Switch with the ability to use sticks and triggers is a good move. This however should be a free to play game as it is for Mobile and PC. I've never been one to complain about loot boxes since they are optional. Most of the time they're visual only so who cares... Get over it.
I'm just glad this version doesn't have an energy system and a bunch of ads popping up.
@Supadav03
Yeah i agree with you there, 10€ should be the max.
I had a ton of fun with this series on mobile. Gameloft has done some great stuff in the past, even if it is a clone heavy business approach. However on switch I would really want Asphalt 8 if anything. That game still feels so much like Burnout Takedown. And we need a racer like that on this console. I was hoping this one would be better, so they had incentive to port more games.
@Sculptor have you seen the Switch eShop line up? I thought Wii had a fair amount of shovelware...
@LightBeam "the resolution in docked mode isn't even 1080p, nor 720p."
But that can be said for a lot of switch games though
The Switch doesn't have and proper FPS games really, and non that are exclusive.
Doom, wolf 2, payday 2 re like that only ones
Wish Ninty would bring out MPT and bring back Geist and make a shooter just for Switch
"on-rails light-gun classics such as Virtua Cop"?!? Yes, please!!!
I still think it's better than Paladins simply because it has single player.
Gameloft have always been about copy-cat'ing successful brands with highly generic cookie-cutter versions of the same game. They have shamelessly copied Soul Calibur, Zelda, CoD, Diablo, Rogue Squadron, God of War, Uncharted and Halo to name a few.
I've occasional been stupid enough to buy one of their games and had very moderate short-lived fun with them – but the lack of originality really destroys any long tern appeal and I wouldn't be surprised if only a very limited number of people actually complete their games before they see through the surface-level polish and boredom slips in.
If developers copy a game out of a love and respect for the original game of inspiration then that game sometimes turns out great. We have many such examples such as Curse of the Moon and Freedom Planet. A recent example on Switch is 'Blossom's Tale' a blatant 2D Zelda clone - but with its own character that so far I'm enjoying a lot. Gamelofts games are in stark contrast to these 'labour of love fan-fares'.
To Gameloft, imo, it's simply a business model to 'appropriate' the financial success of the original. That's why their games are soooo generic – because they don't actually care about the product, imo – and are just making money.
I'm sure their business model is successful – and for the gamers that's unfortunate. I have no wish to support a company like that anymore – they are bad for gaming and gamers.
@Kang81 Another old man here - don't you mean the interwebs?
It's an OK shooter.
Graphics are a bit flat and the story is ridiculous. However; the arcady, Goldeneye-like action is fun to play. Hope Gameloft ports a couple more mobile games to Switch this year.
@hihelloitsme Yes, it can
But in this case, I don't understand why it's not at minimum 720p (it should support 1080p), except the product being made with pure lazyness.
Anyway, there's no problem with anybody having fun with it, but I am a huge FPS player and I had some motionsickness with it. Coupled with the resolution, the commands and so on ... It's too much for me.
Push-Square just awarded Anthem 5/10.
So there you go, we are living very strange times indeed... I am OK with the choice I made between these two.
@Shiryu At the end of the day reviews are just opinions and gaming should be all about enjoying what you enjoy.
Im enjoying it a lot
The performance and control are inexcusable for a port of an almost 6 year old mobile title, let alone a $20 game. Downloaded the free version on my almost 6 year old iPhone 6 and it somehow ran way smoother than on a friccin' console meant for this kind of stuff. Heck, it's even missing features the mobile version had. Also, the FOV on it just makes me want to vomit, and I usually never have a problem with default FOV options on console FPS games but here, so zoomed in and blown up on a TV...eugh. I get it's just a 3rd the cost of a full price game, but that doesn't excuse the almost untouched engine /assets and mechanics directly ripped from the mobile version that clearly doesn't fit for the device it's on, minus all the microtransaction bull (which is very very slightly appreciated). Hopefully, this game gets some improvements or maybe just gets a price cut.
@ThanosReXXX
Thanks! I dun learnt sumtin’ knew. 😆
@Reignmaker
I wouldn't touch any of their stuff period.
Back in the day they were ok. Once they helped usher in the current exploitative design of the current mobile marketplace, they’ve been put on my avoid at all costs list.
@Kang81 You're welcome, good sir.
Now start postin' them pictures...
@ThanosReXXX
You may regret saying that, I’m a meme posting machine. lol
@Kang81 Well, I may have already guessed what I was getting myself into, when I decided to help you, now wasn't I?
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