Ever wanted to know what it feels like to be a proper superhero? No, not the web-swinging acrobatics of Spider-Man or the crime-solving machismo of Batman. A proper, superpowered being. It’s an experience video game developers have long struggled to replicate - Superman: The New Adventures, anyone? - but Pentadimensional Games may have finally cracked the metahuman code with the empowering destruction of Megaton Rainfall.
You embody the incorporeal form of the Offspring, an indestructible guardian that’s been sent to Earth to defend it from an impending alien invasion. And we mean the entire Earth. Thankfully, you’re imbued with the power to fly at speeds that don’t just break the sound barrier, they shatter it into dust. You thunder past cities - or through them, if you’re feeling more malevolent than benign - or rocket up into the stars before zooming off to a new location around the globe. It’s a breathtaking experience, especially during the first hour or two, and one we never expected to see pulled off on Switch.
Originally designed for use with PlayStation VR (and later, other PC-based headsets), you can immediately tell Megaton Rainfall was built with the immersive space of virtual reality in mind. Set entirely in first-person, there’s a real thrill when you reach the fastest of Machs, hurtling from one continent to another in first-person, passing lakes, ocean, cities and (mostly) barren wasteland. With your offensive powers resigned to a burst of energy you can fire from your hand, you soon realise Megaton Rainfall is a basically an FPS that's sprouted wings.
This is, to say the least, a mostly rough-looking game. There are moments of genuine beauty to behold - such as when you float above the planet and the sun sparkles amid the distant stars - but down on Earth you’ll mostly be speeding past featureless terrain or cities with blurry-looking buildings. There’s also a real noticeable green/brown hue to the world you’re guarding, and that muddiness can really affect how you play.
Your flight speed is incredibly smooth, but often so fluid it’s easy to overshoot your chosen destination. There’s also no targeting system, which can make trying to line up a shot in a 360-degree space more than a little challenging. It’s an issue compounded by the fact that some alien ships or weak points are so small it’s more a case of luck than skill to hit them. The fact that many of these extraterrestrial invaders can disappear into the colour pallet of the background just adds to the problem.
However, the longer you play, the easier it becomes to distinguish these flying foes - each with their own unique flight pattern and strengths - and you soon learn to try and compensate for the perpetual ‘slipperiness’ of your godly avatar, but it doesn’t detract from the fact the game would have befitted from a little more guidance on its HUD design (or a means to repair the damage done to each city). We find enemies are a lot easier to identify when playing on your TV in docked mode, but it’s an issue nonetheless.
Since you’re an unkillable god, the game’s sense of peril is, instead, measured by the health of the area you’re defending. An on-screen bar will gradually deplete as your alien foes lay waste to the city, meaning you’ll need all that speed to zoom between wave points. It’s also incredibly easy to cause collateral damage yourself, with your blasts of energy providing enough firepower to level a whole block in something reminiscent of Man of Steel’s final act. The sounds of people screaming en masse every time you miss a shot - and you will, a lot - will ensure your best intentions are often tempered with a perpetual sense of guilt.
The campaign has a decent enough story behind it, but most of the time you'll just be concerned with blowing things up and cringing everytime a well-meaning blast of energy misses an alien craft and levels a skyscraper. There's an arcade-style Score Attack mode to unlock later and an endless Free mode as well, but that's about it when it comes to replayability. There's also no support for gyro controls, which seems like a missed opportunity considering this is a title built with motion controllers in mind.
Missions are mostly divided between destroying multiple alien ship types and other small deviations to mission designs, such as flinging nuclear bombs into a nearby ocean or hurling them into space, but more often than not you’re just flying around the planet following a marker that ultimately leads you to the same kind of goal. There are elements of Resogun here thanks to its shooter DNA and firepower management, but unlike Housemarque’s magnificent 3D blaster, Megaton Rainfall too often cries out for a little more variety to spice up the 'wow' factor of its premise.
Conclusion
Created by a one-person team based out of Madrid, Megaton Rainfall is, at the very least, a technical marvel. It’s very much comparable to No Man’s Sky; an indie hit that wows with its sheer scale and the breadth of its ambition. But much like Hello Games’ oft-maligned space explorer, this superhero simulator struggles to maintain the impressive impact of its first hour, or live up to the lofty heights of those dangerously high ambitions.
Comments 31
... I think I'm still gonna buy it...
@Shiryu Me too! I've been really excited for this since I found out about it last week. The fact that something like this is on the Switch is pretty impressive to me. Not to mention I want No Man's Sky on Switch, and this and Morphite are pretty much as close as it gets currently. Just being able to fly through space pretty much unrestricted is all I ask for. I can't wait to fly through the cosmos and slice buildings in half with the heat ray tomorrow.
I do feel like with the backing of a full development studio and a bigger budget this game could have been something truly special, but for one guy this is seriously impressive work.
@Dom A couple questions...Did you encounter any noticeable performance dips? Does free roam mode allow you to indulge your destructive tendencies without a health bar for the city you're in?
I feel like this is the kind of game that must be experienced despite its shortcomings. It is simple at its core but has any other game really captured the feeling of being an invincible super hero with destructive powers at your command?
It would probably be a ton of fun in an arcade, or something you boot up for fun on a whim.
@Shiryu I expect this to be your GOTY.
Anyone play this on PSVR?
The screenshots here do this game no help.... I have no idea what this game actually looks like still, lol
@Shiryu
Same here.
Very interested in this game. Did they implement hd rumble? Would be cool that reviews could always mention whether this feature is used or not. Thanks!
No Mans Sky has improved literally 10 fold since it first shipped. The game is now pretty damn good, IMO.
@Amrulez Very much agreed! I started a new file after the NEXT update, and I was blown away by how much better it is now.
Intrigued but not thrilled about the game.
Can I say (hopefully without risk of sounding like an arse-kisser), that was a finely written review?
@Giygas_95 I’d love that too All in day one!
I was in tears reading about the part of misplaced energy beings killing people and their screams LOL. I simply must play this game and it's high on my backlog. I look forward to playing this as a hero that tries not to do damage, but especially going through a second time absolutely leveling everything to kill the bad guys.
Well this came out of nowhere. I wonder if this will eventually become a great game after updates.
It’s an echo now, but that was a mighty fine review. If they had implemented motion or HD rumble in any way, I would have considered it despite the slightly above average score.
@Dayton311 - There’s a well done video on the game page in the eShop. It shows a lot of gameplay.
@Amrulez ehhh it's alright, the game is better but it is still the same. I feel like you need to wait until these games get fixed to play them in order to really enjoy them. Playing No Man's Sky before it got all patched up ruined it for me.
So it's a VR based game adopted into an FPS and is comparable to No Man's Sky? Yikes. By the way, what's a color pallett?
I have wanted this on PS4 for a while now, looks like I will be getting it on Switch.
This was worth it just to take off from the middle of a crowded street, and fly to the moon and beyond. I'll definitely be dipping in and out just to explore and fight aliens, and occasionally destroy a city.
What's the price point again?
@Liam_Doolan Has some stiff competition already out, but it will most certainly be one of the most unique things i play this year.
@Giygas_95 I've had (admittedly very trippy) dreams like this. So at least here I will be able to control where I'm shooting at.
@Agent721 I did, it's quite boring. VR isn't that immersive in this game
I really like the ambition of this game and I've had a laugh out of enough 6/10 games for me to not overlook this one.
@Agent721 Yeah, it's fun, but somewhat sparse. Of course, that's pretty normal for a VR game. Regardless, it's fun in VR and I enjoyed my time with it. It was a rare VR game that made me feel really weird when I would fly to the middle of the ocean and just float there or even weirder, going underwater.
I don't really see how the game would translate into a SUPERFUN non-VR experience. I'd say, if you are the type of person that would spend money on Earth Defense Force or Ace of Seafood, then you are going to probably like this game.
@MedusaMadman77
Ok, it sounds like VR version might be better for me. Thanks!
Hey guys, did you test the sound/music? Saw a couple of videos with headphones and seems like the sound is in mono/centered/muffled? Can you check
@factoryofdreams It sounds the same as other Switch games to me and I haven't noticed any compression but my sound setup is not ideal anyway.
Enjoyed it so far. It is very blurry though, although I'm not sure if the Switch can produce more but a patch to improve it would be nice. The review doesn't seem to talk much about the universe exploration so I hope this is fully intact. It annoys me a bit though that the screens and video on the eShop page (for other games too) seem to be from a higher spec system.
Looks interesting, may get it in a sale one day just to experience the game.
Applause to the guy for making this happen!
Also, I'd still really REALLY like it if you guys would put the install size for eShop games in your info-box. Nintendo doesn't show it until you log in to the eShop and you're one step from confirming a purchase.
@JayJ I do think it is a far cry better now than at release date, it is really not even close. And they are still going to continue to make big improvements. But IDD with you at all, for them to release the game with the content it had after over-selling the games features the way they did was certainly pretty eye opening. I can understand how the whole idea of playing the game now is something you don't care to do.
So the entire game is basically a series of escort missions? Who thought that was a good idea? I'll pass.
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