Lydia is a powerful game. It’s the kind of experience that, while very short, will make you stop and think about its story long after the end credits roll. It’s tense, funny, and heartbreaking all in one go, and with the option to purchase additional DLC in support of the Finnish A-Clinic Foundation, its underlying message will undoubtedly resonate with many people.
You play as the titular Lydia, a child with a highly active imagination trapped in a neglectful home environment. After her father tells her a story of monsters in the night, Lydia becomes convinced that monsters are real, and with the help of her beloved teddy, ventures into her wardrobe to confront her fears. To say more of the story would ultimately ruin it, but needless to say that a lot of what you see within the game is not always as it seems.
For the most part, Lydia plays out like your typical adventure title; you can directly control Lydia for large portions of the game, investigating areas of interest and talking to people within the environment. Other scenes play out more like a visual novel, occasionally providing you with dialogue choices as you progress through conversations. Disappointingly, we found on a second playthrough that many of the choices presented to you actually make very little impact to the overall plot, and this is particularly noteworthy in the final scene of the game.
What’s immediately striking with the game is the one-two punch of the visuals and sound design. It looks like an abstract graphic novel, and its black and white colour palette is very much reminiscent of Limbo, but with occasional streaks of vibrant colour dotted throughout to denote areas of danger or safety. The soundtrack consists of a mixture of sinister ambient music and emotional melodies, and the characters speak in a nonsensical tongue that somehow fits quite naturally in the overall experience.
With only 4 short chapters to play through, Lydia will only take you about 1 or 2 hours to complete, so those after more of a meaty experience might want to look elsewhere. We would, however, encourage you to experience it at least once, if only for its eye-opening message. It successfully tells a haunting story about abuse and heartbreak without necessarily shoving it down your throat, and that’s really hard to do. It’s one of the most emotionally impactful games to grace the Switch since its launch nearly three years ago.
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Super interesting! Thanks for tip, this will be instant dl when I get back to my Switch.
I have no issues with short games as long as they're priced reasonably - sometimes I even prefer short so I can get the full experience. Longer games run the risk of life coming in between and me getting disconnected, happened a few hours into the Witcher (PS4) and now it's been so long that I will have to start over and who knows when that'll happen. The biggest problem with growing up, working and raising a family
I could have sworn I already commented on this article, was it removed?
@Kalmaro I saw it too! Someone pushed reset button.
This game is going to stay with me for a LONG time. Deeply powerful stuff if you're open to that sort of thing. Fantastic and haunting.
@ggonen I knew I wasn't crazy. Well, not too crazy.
Definitely wishlisted
I love game-as-art games
This looks cool
Thanks for the mini review, Ollie.
I think it's $2 if you have certain other games from the publisher... some of which have been under $1 at times.
I think if you're playing as a little kid and your dialogue choices have no impact on the story around you then that is actually a fresh breath of realism.
Man, nobody cares what those little brats say!
This has convinced me, I’m picking this up for a single-sitting play-through.
I really appreciate games that leave such an impression that you’re left thinking about it long after the game is done. Sounds like Lydia represents great value, too. Thanks for the (mini) review, Ollie 😉
Ok now I have to take this AND "To the moon."
Thanks, guys !
PS : can't wait for the Jenova Chen game !
Glad you reviewed this! I more than likely would have missed it completely. One of the main reasons I come to Nintendolife every dam day is for all the hidden eshop gems.
I've heard about this game from my friend before. Might get this with my bonus points.
Looks interesting, and at pretty much zero risk for only 4 dollars. Guess I'll check this one out.
I've just started it but I'm having a weird control issue where Lydia keeps walking forwards on her own. I can't seem to replicate it in other games, so I don't know if it's my joycon or the game.
Did you or anyone else have anything like this happen?
EDIT: Nevermind, it started doing it in Pokemon Shield too when I move up and right, so it's definitely my joycon... Just what I need...
A two hour game is an 8 because it's almost black and white (so obviously artistic, not cheap).
Proper, good-looking, 20+ hour long visual novels usually get a 3 or a 4 here.
Sure. It's not ridiculous.
Looks a bit like the Fran bow games of which I am a fan so might try this?
This looks good but very depressing. I’ll check it out because the story sounds interesting.
Oh hey, thank you for catching up with this one!
Fell off my radar.
I really like the idea, I'm considering a purchase. Once I wrote a poem / story about a kid with strong imagination that was lonely due to how people (his parents included) are slaves to both self-destructive substances and a capitalist slave system, but as with many things in life, I didn't finish it to a point where I could actually show the final product. But the idea has always lingered.
Let me guess. Another indie game dealing with depression or some sjw anxiety thing. Lame games
I just finished the game, the underlying message is strong.
@mother_brain_85 not for you? Please move along, no sense for negativity, maybe play the game first then give an actual opinion.
@Crimson_Ridley WD-40 makes an electrical contact spray that worked wonders for my drifting joycon, with no problems. I have been drift free for almost a year now! And only treated it once!
!!Spoiler!!
I replayed the end to try the other dialogue choice and was (in retrospect) not surprised that it's irrelevant. I think that it's intentionally so.
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