
What happens after "happily ever after"? It's a question few fairy tales deign to answer. If real life is anything to go by, the bit after a happy ending involves a honeymoon suite and a sleepless night, and eventually babies, mortgages, and the mundane minutiae that comes with living a life together. But what about a happily ever after in a game, where the evil has been vanquished, and the world has been saved? Does it stay saved forever, or does some other evil pop up, like in a Marvel movie?
Littlewood tries to answer this question, and, as it turns out, life after defeating the evil is a sedate farming simulator. It's a promising pitch that spices up a formula we've seen hundreds of times before in Stardew Valley, Harvest Moon, Story of Seasons and countless other games too numerous to list, but does it work, or does it just make us feel like we arrived too late to enjoy a bombastic adventure?

The game begins by letting the player know that they were the Hero of Solemn who defeated the Dark Wizard, but that they lost their memory after the battle. Everyone else, including your companions, knows who you are, and what you did – and now, having trusted you with saving the world, they want you to build them a town to live out a peaceful, retired life together.
Littlewood has a ton of features that support the town-building aspect of the game, with mining, woodcutting, fishing, farming, gathering, and bug catching all being required activities if you want to keep building houses to attract new villagers. It's a lot like Fantasy Life in that regard – there's a lot of foraging and resource-gathering, and each activity comes with its own level. There are also stations that allow you to craft new materials, cook meals, and fulfil quests for both the villagers and yourself. You can upgrade these stations slowly throughout the game with the resources you've gathered, unlocking new skills, new features, and even new locations.
All of this funnels nicely into the game's various goals: attract new villagers, increase the size of your town, and eventually find someone to settle down with – which can even be the Dark Wizard himself, if you're into bad boys. The system of gathering, crafting, and building makes for a satisfying game loop, but – like many similar games – it becomes a slog in the late game, when increasingly rare materials are required to make progress. If you (like us) didn't realise these materials were rare and sold them all in the early game to make money – well, tough luck.
Still, Littlewood has a surprising amount of depth, so you'll probably find something to do while you wait for those rare items to come around again. You could fill out the game's museum with the fish and bugs you've caught, although don't expect it to be quite as fleshed-out as Blathers' pride and joy in Animal Crossing: New Horizons – Littlewood's museum is just a bunch of pedestals in a row. You could take on decorating your villagers' houses with various furniture items that they request, a task that's secretly pretty vital to progression, as they reward you with important tools like a watering can and shoes that let you jump over obstacles.

You can even focus your efforts on making your town look as picture-perfect as you want, with a surprisingly robust set of terraforming and decorating tools that you could easily spend hours with – but this won't actually pass the time, as Littlewood uses a system where time and energy are one and the same. Each day, you have a finite amount of stamina, which is spent by doing... pretty much anything, except talking, terraforming, and placing furniture and decorations.
You can slowly increase the amount of stamina you have with Town Wishes, a feature where you get to buy new abilities for your town and your character that refresh twice a week. To begin with, though, stamina is in short supply, and must be spent carefully each day to maximise profit and progress. It's a clever system that asks the player to strategise their priorities but never punishes them for socialising. You can even take a villager with you to explore the world, increasing your relationship for free (and getting whatever they pick up as you run around) – a sweet little addition that brings the characters to life a little more.

As a result, Littlewood is a game that you can play for many, many hours and still see new content. Some in-game days will be spent doing nothing but collecting wood for a new house; others might be spent on a date with your beau, or interacting with of the many festivals and events on the calendar, or even playing the meta-game Tarott Monster, a sort of simplified Hearthstone card battler, with new cards hidden all over the world of Solemn.
But it's a little disappointing to be the Hero that saved the world when you can't even defend yourself from monsters in the mines, and when people are constantly telling you about how much of a badass you were, it would be nice to... be a bit more of a badass. Littlewood doesn't want to be about fighting and threats to civilisation, though – so it never raises the stakes any higher than Wompers, the randomly-wandering mine monsters that can kick you out of the cave if they hit you.
But that's it, really; it's meant to be relaxing, so there's no severe punishment for anything. Even passing out will just give you a bit less energy the next day. There's no angry Resetti, there's no death or decay, and the beautiful, tranquil town you make will always be just that. If it's a relaxing game with an addictive core you're looking for, look no further.
Conclusion
For people who loved the collect-craft-combat loop of Fantasy Life, this game might scratch that same itch, and it'll certainly take up a fair few hours – even if the "combat" part is missing. Littlewood is an incredibly impressive game for a solo developer, and though none of its ideas go particularly deep, it more than makes up for it in breadth. Fans of the life sim genre should definitely seek this one out.
Comments 43
I grabbed it as a relaxing game to play in between sessions of Corpse Party but ended up just putting 30+ hours into it over the last few days till I was finished with it. It's pretty addictive...
I look at this and realise I still haven't ever played Stardew Valley and would rather play that. But I'm afraid of the commitment ha
I’m so immature I can’t help but chuckle every time I see the title of this game.
@brandonbwii Ha! And Willow apparently loves Peepy... (edit: In my language we'd spell it like pee pee)
I put a few hours into this when it was Early Access on Steam around a year ago (along with TemTem), and enjoyed what content that version had. I remember I had a market on the west side of town with a giant lake to the north-east. I'd progressed quite a bit, but as with every game on PC these days, it was dropped pretty quickly. Knowing it's on Switch means I'll certainly be picking it up.
I've been searching for something to scratch the Fantasy Life itch. Can't get it right now, but onto the wishlist it goes.
@thehoppypoppy ugh, me too. Fantasy Life 2 is merely just a fantasy for now, but this gets some of the way towards satisfying my neeeeed.
You just reminded me quite how good Fantasy Life was.
Waiting eagerly for this to arrive on the EU E-shop
@thehoppypoppy It's a very enjoyable game that's well worth considering but I wouldn't recommend going into it expecting something that feels like Fantasy Life or you'll likely be disappointed.
Homescreen icon:
http://www.switchiconshowdown.com/detail.php?id=5333
@Yanina The icon isn't great but it'll be replaced in the next update.
https://twitter.com/SeanYoungSG/status/1365035782466109451
@BenAV Oh awesome! I tend to not give my opinion about the icon when I post these links, because a lot of people seem to get angry if somebody want's nice icons. But I say this: glad they gonna update it. Looks way more professional and less like a phone app.
May definitely had to check this one out once I wrap up my playthroughs in Stardew Valley and Gleaner Heights.
Looks neat but does this offer anything that Stardew Valley doesn’t? I guess the lack of a penalty for death. Not sure if I’m missing something,
If you invoke Fantasy Life, you most certainly have my attention lol.
Yeah, I've been playing this for the last couple of days, it definitely scratches a certain itch. There's certainly not really any "story", but it's still a nice world that feels cozy, and tons of content and goals to work toward.
Can’t wait for this on the eushop! Played star dew again recently and it jus doesn’t work for me, but everything I’ve read about this seems to fix the things I don’t like! Can’t wait for this xxxxx
It seems exactly like a Stardew Valley clone...
@LN3000 God I loved Fantasy Life. I'd love a Switch version.
@redpanda0310 not even close.
I’m curious but the artstyle to cover art dissonance is killing my interest. The concept is cool though.
can't wait for the prequel
@Cikoltan Ok
I'm guessing the name is why it's not available in the UK?
@redpanda0310 @Darkthany I'm surprised to see more than one person saying this - it's not really got much in common with Stardew at all.
The farming isn't very involved, and while there are animals, you don't interact with them. Littlewood is much more focused on upgrading the town and the services it offers.
Besides, Stardew didn't invent the formula that Littlewood plays with. Harvest Moon has been around for 25 years - much longer than Stardew Valley's 5 years - and has featured mining, farming, community, and resource gathering in many, if not all, of its games.
Even so, Littlewood does its own thing. If it were a Stardew/Harvest Moon clone, believe me, I would have mentioned it, as a long-time fan of both. It stands on its own enough for me to have enjoyed it for what it is.
@KateGray Really? Huh, the graphics design and gameplay seem maybe similar... I guess it is more like Animal Crossing with the growing your town then.
Interesting.
@KateGray Thank you for your reply, that helps! I think for me there were similarities in the gameplay description- foraging, crafting, woodcutting, mining, fishing, quests for villagers, marriage etc. and the appearance is somewhat similar. I haven’t watched much gameplay footage of Littlewood, so it sounded like a comparison. Anyway I appreciate your reply, will Wishlist this.
@Darkthany I can understand that! I think the art style does draw comparisons, and it's not like it has nothing in comparison with Stardew - it's still a sweet life simulation with not a lot of punishing mechanics. I hope you enjoy it as much as I did!
@redpanda0310 It is a bit similar to Animal Crossing in some ways, but not quite as deep in its fishing/house decorating!
@KateGray Yeah, makes sense, maybe more like the "mayor" mechanics of New Leaf?
@redpanda0310 yeah, that's a good way of describing it - you are technically the Mayor of Littlewood, although you can pick the title yourself. And you can date the townsfolk. Very unethical!
@KateGray Haha lol
The developer had mentioned in the past that Littlewood is their take on Animal Crossing. (They are also the dev for Kindergarten on Steam). They’re working on another game which will be their take on the Pokémon franchise ^^
I think I will stick with Stardew Valley. Thanks though.
Do people just see graphics that are similar to another game and instantly write it off? I'm seeing so many "Stardew Valley rip-off" comments and it bugs the hell out of me (not to mention Stardew Valley is a 'rip-off' of Harvest Moon, if you wanna split hairs about it)
I just wish people would judge games based on their own merits rather than immediately making judgments and comparisons and jumping to conclusions.
I think this game looks awesome anyway and I look forward to it hitting the EU shop.
@Yanina I like your icon posts. Its almost as if graphic design is relevant in a visual medium, you know? And this is a public forum...
♪♫ This is life after happily ever after
And it's all just as sweet as the stories say
I feel wild, free, as light as can be
And ready to explore
With nothing at all standing in my way ♫♪
@COVIDberry ❤️
It really bugs me when games go to the effort of making pixel art, and then don't use a pixel font.
Ooo this does look like just the right balance between ACNH's slightly too-glacial level of chill and Stardew's hurried, slightly too-limited daily time sink
Heard some good things about this game across the reliable reviewers (which NL is one) & amongst some of my gaming budmeisters.
Do we know when this is out in the UK?
@KateGray What is unethical about dating someone in your town? Mayors are not allowed to have a social life?
looks great! it actually has a lot of features that stardew doesn't, can't wait to play it
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