There are moments in Legendary Eleven that are very enjoyable, such as super special moves that juggle the ball before launching it into the back of the net with an overhead kick and a button dedicated to dribbling, meaning you can fake and nutmeg your opponents as you approach the goal. Then there are the game-breaking bugs, like the ball going out of play before rolling back onto the pitch while everyone dashes about not touching it – yet the clock keeps ticking down, forcing a reset. Replays of goals are often full of glitchy movement, with players nodding their heads enigmatically or stretching their legs like a contortionist. And even then, most replays are dull as dishwater because they’re limited to certain viewpoints.
As a football game that leans heavily on an arcade attitude – rather than a straight simulation – some wackiness is acceptable. The style falls into this category; as the game focuses on the heady days of the '80s, there are gangly players in impossible tight-fitting retro kits and heads topped off with perms; it all taps into the nostalgia for that time. It’s a genuinely nice spin and the developers have added an almost sepia sheen to the graphics which emulates the old fuzzy CRT TVs we all crowded around to watch Mexico ’86. While this looks the part at first, after a while it becomes tiring squinting through what seems like a layer of Vaseline over the display.
Because of the arcade feel it’s easy to jump into a game, though it’s worth turning the tips on, otherwise nobody will tell you what button does which action and you’ll end up hoofing the ball up the pitch rather than gently tapping it to your teammate. Thank goodness for those tips, otherwise basic skills like a one-two pass are anyone’s guess. There’s also a long pass, which doubles up for shooting, which isn’t ideal – hold it down to wazz it at speed – a short pass and a through pass. The shoulder buttons handle the sprinting and trick shots, the latter being charged up with successful passes and tricks.
It would have been nice to see more tricks, and while the powerful shots are impressive, being on the wrong end of one is demoralising as there doesn’t seem to be a defensive act to balance them. Taking a corners or free kick brings up a decreasing circle – let go of the button at the right time to hit the sweet spot and see the ball fly in a gorgeous arc. The same goes for penalties, but let go of the button too early and the ball will scuff the crossbar or swing off-target wildly.
Once the controls are nailed down – and they really are simple – you can jump into a friendly game between any of the teams from around the world or pick one of the five championships – Africa cup, Asia cup, America cup, Europe cup and, of course, World cup. It’s all pretty standard fare from there, with group matches followed by the knock-out stage of the tournament. Where Legendary Eleven does separate itself from the pack is in its use of stickers that boost the stats of your teams. These are selected before the match begins and are broken down into four categories, of which you choose one in each.
Special stickers will give more accuracy on free kicks or allow for a more relaxed half-time, while defence stickers boost differing stats on your defensive line. Midfield stickers are similar, but also allow for longer slide tackles, while attacking stickers will fine-tune your shots on goal. While you start with a nice selection of stickers, a lot are unlocked through winning certain cups with particular teams. Not only is this a nice addition to the gameplay, it adds to that nostalgic feel of genuine World Cup sticker albums, reminiscent of days of ‘need it, got it’ in the school playground.
Conclusion
With so few football games on Switch, Legendary Eleven might be tempting, but be prepared for a scruffy 0-0 draw rather than a 5-4 thriller. There are some highlights that impress, but the game's many technical flaws, lack of depth and unbalanced gameplay will most likely cause you yearn for something more refined and exciting. It really is a game of two halves.
Comments 20
The Switch needs a great
soccer party game!
Like Super Mario Strikers!
So much potential wasted by being rashly ported... a shame, I do hope they fix this one down the line.
Genuinely a shame this is so buggy, it sounds fun otherwise.
Yeah echo what others have said - also football games without licenses (so all but fifa) need editing ablilities - this game sells itself on the late 80s/early 90s vibe - let me edit those teams...
Rikjaard spiting at Voller, Diego playing Volleyball, Lineker pooing on the pitch... let me create the classic moments.
Team and player editor a must for a game like this
This game is in Early Access on steam. Perhaps the devs should be as transparent in the Nintendo store.
Why Early Access?
“Legendary Eleven is playable and has many features but it's still missing some important features we don't want the game to ship without. We thought this was an ideal opportunity for Legendary Eleven to evolve and be polished with feedback from the community while we're adding the final touches to the game.”
Approximately how long will this game be in Early Access?
“We're expecting Legendary Eleven to have its final release in early September, which means it may spend 3-4 months in Early Access. Anyway, this is just the minimum. If we feel the game may benefit from a few extra months in Early Access, polishing and balancing we will not release the final version of the game until it's ready. We're in no rush to get the game out and we only want to release it when we feel it's ready.”
How is the full version planned to differ from the Early Access version?
“There are 2 main features we plan to develop while the game is in Early Access:
Mythical Matches: This is a new game mode where you're put in a position in the middle of a game that roughly represents an old game that made history and you have to either repeat history or change history. It's basically a set of challenges based on historical games.
Online Multiplayer: We want to implement online multiplayer on top of local multiplayer, which is already supported. Doing so is not an easy task, but we're committed to including it because we feel it can improve the game quite a lot.
These 2 features are the main things we're expecting to change while in Early Access but these are definitely not the only ones. We'll try to publish a roadmap we have set ourselves for the first few months in Early Access. Please, bear in mind this roadmap is an estimate of what we can achieve, it's definitely bound to change as the game progresses and moves along in Early Access. We'll try to update the roadmap along with the different game updates.”
What is the current state of the Early Access version?
“Legendary Eleven is playable and has the different cups (our 'campaign mode') and the friendly game (which allows you to play against the AI or a friend in the same machine) game modes working. You may encounter bugs every now and then but we've done our best to fix all we've seen and we're committed to doing the same with the bugs reported by the community.”
Will the game be priced differently during and after Early Access?
“Price will not change when the game leaves early access.”
How are you planning on involving the Community in your development process?
“We're really open to suggestions from the community. The main reason to go into Early Access is to be able to shape the game according to what players really want and what best way to do that than asking them! We'll try to be active in the forums answering any questions, suggestions or reports you may have and we'll try to have regular updates so that you can see we're listening to you and updating the game accordingly.”
Anybody disappointed by this are in luck. Super Sidekicks 3 is releasing. A genuinely good football (not soccer) game in the absence of Kick Off 2 or Sensible.
Shame, looks like the really dropped the ball on this one.
Will wait for the bug fixes.
I bought this on release day unfortunately and was unable to even complete my 3rd and 4th match, I had to to close the game. Apparently the bugs occur when slide tackling then skipping the cut scene, or something like that. The devs have said a patch has already been submitted to Nintendo and is in the certification process . I let them know I was not happy at receiving a broken game and that it should never have been released in this state. It's a shame as there is some promise there but first impressions count and I'm not sure I will even bother with it anymore.
Buggy software should be returnable for a full refund - perhaps then devs wouldn’t release unfinished games.
Hopefully they fix the bugs. I like the aesthetics of this, and it’s been a while since I played an arcade football game.
Meanwhile, I’ll dig up Super Soccer and International Superstar Soccer for the SNES.
Bought it at launch and there is a fun game in there but the bugs are unacceptable
Particularly the slide tackle bug which suddenly render you unable to defend any more. Only a reboot of the game seems to fix it
When it works and you stay away from slide tackles it's a fun game. I'm close to winning the world cup, having won all the other ones. Once bugs are sorted, it's a good arcade footy title but it should have been delayed
@supercreeps no way is this for real? I find this VERY offensive for Switch owners, they are releasing a buggy game on purpose getting advantage of the World Cup fever.
@Danito That's exactly how it seems to be. They did say they would add online in at a later date which is fine by me but I still expect to get a working game . It is riddled with bugs so it's not as if the developers weren't aware,they knew fine well what they were putting out. Those comments above explain everything. They didn't want to miss out on the World Cup sales so are misleading Switch owners.
Hard pass.. Shame on the developer.
Crap... I was really hoping this would be good.
@supercreeps Good catch!
It sounds like they had some good ideas but failed to execute in many areas.
By the way, did they really do such a poor job as to only tell you the controls in those tips, or are you so addicted to tutorials that you didn't bother to check the instruction manual? Either way, it's very disappointing.
I bought this game day one and it’s simply broken, can’t believe why they release it in this state. I ended up getting a refund from Nintendo. I know that the developers promised to patch the game but I think it’s not enough, the game gave me the worst first impression I’ve experienced. Beside the glitches the gameplay is repetitive and boring, controls respond slowly, specially when defending, I think a 5/10 score is way too generous.
so crazy enough, the game seems to have been patched? I tried my luck this morning, and was actually able to make it through six straight games without a bug! finally starting to feel a little better about my day one purchase!
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